forked from MineClone5/MineClone5
Make players able to shoot themselves
This commit is contained in:
parent
5df668f6af
commit
6b1ce182d3
|
@ -116,6 +116,8 @@ end
|
|||
ARROW_ENTITY.on_step = function(self, dtime)
|
||||
mcl_burning.tick(self.object, dtime)
|
||||
|
||||
self._time_in_air = self._time_in_air + .001
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dpos = table.copy(pos) -- digital pos
|
||||
dpos = vector.round(dpos)
|
||||
|
@ -125,9 +127,11 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
self.object:remove()
|
||||
end
|
||||
|
||||
if self.object:get_attach() and not self.object:get_attach(parent) then
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
if self.object:get_attach(parent) == player then
|
||||
self.object:remove()
|
||||
end
|
||||
end)
|
||||
|
||||
if self._stuck then
|
||||
self._stucktimer = self._stucktimer + dtime
|
||||
|
@ -208,10 +212,10 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
for k, obj in pairs(objs) do
|
||||
local ok = false
|
||||
-- Arrows can only damage players and mobs
|
||||
if obj ~= self._shooter and obj:is_player() then
|
||||
if obj:is_player() then
|
||||
ok = true
|
||||
elseif obj:get_luaentity() ~= nil then
|
||||
if obj ~= self._shooter and (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then
|
||||
if (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then
|
||||
ok = true
|
||||
end
|
||||
end
|
||||
|
@ -229,11 +233,12 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
end
|
||||
|
||||
-- If an attackable object was found, we will damage the closest one only
|
||||
|
||||
if closest_object ~= nil then
|
||||
local obj = closest_object
|
||||
local is_player = obj:is_player()
|
||||
local lua = obj:get_luaentity()
|
||||
if obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then
|
||||
if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then
|
||||
if obj:get_hp() > 0 then
|
||||
-- Check if there is no solid node between arrow and object
|
||||
local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
|
||||
|
@ -462,6 +467,7 @@ ARROW_ENTITY.get_staticdata = function(self)
|
|||
end
|
||||
|
||||
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
|
||||
self._time_in_air = 1.0
|
||||
self._in_player = false
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
|
|
Loading…
Reference in New Issue