forked from MineClone5/MineClone5
Add noise/chunk border indicator switch into settingtypes
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b518bfd5c2
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@ -1,5 +1,4 @@
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local step = 1
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local chunk_borders = false
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local levels = {
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[-9] = "black",
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@ -31,6 +30,7 @@ local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_le
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local noise_offset_x_and_z = math_floor(mcl_mapgen.CS_NODES/2)
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mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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if minetest.settings:get_bool("mcl_debug_struct_noise", false) then
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local y0 = minp.y
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for x0 = minp.x, maxp.x, step do
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for z0 = minp.z, maxp.z, step do
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@ -45,7 +45,9 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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minetest.set_node({x=x0, y=y0, z=z0}, {name = "mcl_core:glass_"..levels[amount]})
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end
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end
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if chunk_borders then
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end
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if minetest.settings:get_bool("mcl_debug_chunk_borders", false) then
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for x0 = minp.x, maxp.x, step do
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for y0 = minp.y, maxp.y, step do
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minetest.set_node({x=x0, y=y0, z=maxp.z}, {name = "mcl_core:glass"})
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@ -56,5 +58,12 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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minetest.set_node({x=maxp.x, y=y0, z=z0}, {name = "mcl_core:glass"})
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end
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end
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for z0 = minp.z, maxp.z, step do
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for x0 = minp.x, maxp.x, step do
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minetest.set_node({x=x0, y=maxp.y, z=z0}, {name = "mcl_core:glass"})
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end
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end, -1)
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end
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if not minetest.settings:get_bool("mcl_debug_struct_noise", false) then
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end
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end
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end, 999999999999)
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@ -11,7 +11,7 @@ if not mcl_mapgen.singlenode then
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dofile(modpath .. "/ice_spike_large.lua")
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dofile(modpath .. "/jungle_temple.lua")
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dofile(modpath .. "/nice_jungle_temple.lua")
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-- dofile(modpath .. "/noise_indicator.lua")
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dofile(modpath .. "/noise_indicator.lua")
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dofile(modpath .. "/stronghold.lua")
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dofile(modpath .. "/witch_hut.lua")
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end
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@ -168,3 +168,5 @@ kick_threshold (Cheat Kicking Threshold) int 10
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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mcl_debug_struct_noise (Show Structures Perlin Noise) bool false
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mcl_debug_chunk_borders (Show Chunk Borders) bool false
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