forked from MineClone5/MineClone5
#252 Fix review issues
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@ -302,7 +302,6 @@ function mobs:spawn_setup(def)
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on_spawn = on_spawn,
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}
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summary_chance = summary_chance + chance
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minetest.log("warning", minetest.serialize(spawn_dictionary))
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end
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function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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@ -55,7 +55,7 @@ mobs:register_mob("mobs_mc:silverfish", {
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local selfpos = self.object:get_pos()
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local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
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for _, obj in pairs(objects) do
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if obj:is_player() then
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if obj:is_player() and not minetest.is_creative_enabled(obj:get_player_name()) then
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self.attacking = obj
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mobs.group_attack_initialization(self)
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return
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@ -248,6 +248,51 @@ local function player_chest_close(player)
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open_chests[name] = nil
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end
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local function drop_item_stack(pos, stack)
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if not stack or stack:is_empty() then return end
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local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
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minetest.add_item(vector.add(pos, drop_offset), stack)
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end
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local function drop_items_chest(pos, oldnode, oldmetadata, digger)
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if oldmetadata and oldmetadata.inventory then
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-- process after_dig_node callback
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local main = oldmetadata.inventory.main
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if not main then return end
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for _, stack in pairs(main) do
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drop_item_stack(pos, stack)
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end
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else
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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drop_item_stack(pos, inv:get_stack("main", i))
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end
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meta:from_table()
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end
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end
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local function on_chest_blast(pos, intensity)
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local node = minetest.get_node(pos)
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drop_items_chest(pos, node)
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minetest.remove_node(pos)
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-- drop node itself with some probability depended on explosion intensity (1 for TNT):
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if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
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local node_def = minetest.registered_nodes[node.name]
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if not node_def then return end
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local node_name = node_def.drop or node_def.name
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drop_item_stack(pos, ItemStack(node_name))
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end
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local function close_forms(canonical_basename, pos)
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local players = minetest.get_connected_players()
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for p=1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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end
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end
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end
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-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
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local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename)
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-- START OF register_chest FUNCTION BODY
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@ -295,42 +340,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end
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end
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local function drop_item_stack(pos, stack)
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if not stack or stack:is_empty() then return end
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local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
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minetest.add_item(vector.add(pos, drop_offset), stack)
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end
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local function drop_items_chest(pos, oldnode, oldmetadata, digger)
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if oldmetadata and oldmetadata.inventory then
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-- process after_dig_node callback
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local main = oldmetadata.inventory.main
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if not main then return end
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for _, stack in pairs(main) do
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drop_item_stack(pos, stack)
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end
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else
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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drop_item_stack(pos, inv:get_stack("main", i))
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end
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meta:from_table()
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end
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end
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local function on_chest_blast(pos, intensity)
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local node = minetest.get_node(pos)
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drop_items_chest(pos, node)
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minetest.remove_node(pos)
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-- drop node itself with some probability depended on explosion intensity (1 for TNT):
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if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
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local node_def = minetest.registered_nodes[node.name]
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if not node_def then return end
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local node_name = node_def.drop or node_def.name
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drop_item_stack(pos, ItemStack(node_name))
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end
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local function limit_put_list(stack, list)
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for _, other in ipairs(list) do
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stack = other:add_item(stack)
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@ -380,15 +389,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end,
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})
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local function close_forms(canonical_basename, pos)
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local players = minetest.get_connected_players()
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for p=1, #players do
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if vector.distance(players[p]:get_pos(), pos) <= 30 then
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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end
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end
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end
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minetest.register_node(small_name, {
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description = desc,
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_tt_help = tt_help,
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@ -1476,9 +1476,11 @@ minetest.register_node("mcl_chests:barrel", {
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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end,
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after_dig_node = drop_items_chest,
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on_blast = on_blast,
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on_blast = on_chest_blast,
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on_rightclick = barrel_open,
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on_destruct = close_forms,
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on_destruct = function(pos)
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close_forms("barrel", pos)
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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@ -1497,9 +1499,11 @@ minetest.register_node("mcl_chests:barrel_open", {
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
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after_dig_node = drop_items_chest,
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on_blast = on_blast,
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on_blast = on_chest_blast,
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on_rightclick = barrel_open,
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on_destruct = close_forms,
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on_destruct = function(pos)
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close_forms("barrel_open", pos)
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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})
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@ -470,8 +470,8 @@ minetest.register_abm({
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})
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function generate_warped_tree(pos)
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breakgrow = false
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breakgrow2 = false
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local breakgrow = false
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local breakgrow2 = false
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-- Baumgenerator
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-- erste und zweite Etage
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for x = pos.x - 2,pos.x + 2 do
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@ -547,8 +547,8 @@ function generate_warped_tree(pos)
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end
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function generate_crimson_tree(pos)
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breakgrow = false
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breakgrow2 = false
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local breakgrow = false
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local breakgrow2 = false
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-- Baumgenerator
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-- erste und zweite Etage
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for x = pos.x - 2,pos.x + 2 do
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@ -17,16 +17,14 @@ mcl_mapgen.register_mapgen_block(function(minp, maxp)
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local nodes = minetest_find_nodes_in_area(minp, maxp, debris_name)
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if nodes then
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for _, pos in pairs(nodes) do
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minetest.log("warning","debris found at "..minetest.pos_to_string(pos))
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local x, y, z = pos.x, pos.y, pos.z
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if minetest_get_node({x = x-1, y = y, z = z}) == air_name
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or minetest_get_node({x = x+1, y = y, z = z}) == air_name
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or minetest_get_node({x = x, y = y-1, z = z}) == air_name
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or minetest_get_node({x = x, y = y+1, z = z}) == air_name
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or minetest_get_node({x = x, y = y, z = z-1}) == air_name
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or minetest_get_node({x = x, y = y, z = z+1}) == air_name then
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minetest_set_node(pos, netherrack_name)
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minetest.log("warning","debris at "..minetest.pos_to_string(pos) .. " replaced to netherrack")
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if minetest_get_node({x = x-1, y = y, z = z}).name == air_name
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or minetest_get_node({x = x+1, y = y, z = z}).name == air_name
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or minetest_get_node({x = x, y = y-1, z = z}).name == air_name
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or minetest_get_node({x = x, y = y+1, z = z}).name == air_name
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or minetest_get_node({x = x, y = y, z = z-1}).name == air_name
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or minetest_get_node({x = x, y = y, z = z+1}).name == air_name then
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minetest_set_node(pos, {name = netherrack_name})
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end
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end
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end
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@ -289,9 +289,9 @@ function mcl_structures.place_schematic(def)
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pos = vector.new(pos),
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schematic = loaded_schematic,
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rotation = rotation,
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replacements = replacements,
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force_placement = force_placement,
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flags = flags,
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replacements = def.replacements,
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force_placement = def.force_placement,
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flags = def.flags,
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size = vector.new(size),
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pr = pr,
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on_placed = on_placed,
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