MineClone5/mods/MAPGEN/mcl_structures/noise_indicator.lua

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local step = 1
local chunk_borders = false
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local levels = {
[-9] = "black",
[-8] = "brown",
[-7] = "brown",
[-6] = "gray",
[-5] = "gray",
[-4] = "red",
[-3] = "orange",
[-2] = "purple",
[-1] = "magenta",
[0] = "pink",
[1] = "yellow",
[2] = "green",
[3] = "lime",
[4] = "blue",
[5] = "cyan",
[6] = "light_blue",
[7] = "silver",
[8] = "silver",
[9] = "white",
}
local math_min, math_max = math.min, math.max
local math_floor, math_ceil = math.floor, math.ceil
local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
local noise_offset_x_and_z = math_floor(mcl_mapgen.CS_NODES/2)
mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
local y0 = minp.y
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for x0 = minp.x, maxp.x, step do
for z0 = minp.z, maxp.z, step do
local current_noise_level = mcl_structures_get_perlin_noise_level({x = x0 - noise_offset_x_and_z, y = y0, z = z0 - noise_offset_x_and_z})
local amount
if current_noise_level < 0 then
amount = math_max(math_ceil(current_noise_level * 9), -9)
else
amount = math_min(math_floor(current_noise_level * 9), 9)
end
local y0 = maxp.y - 9 + amount
minetest.set_node({x=x0, y=y0, z=z0}, {name = "mcl_core:glass_"..levels[amount]})
end
end
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if chunk_borders then
for x0 = minp.x, maxp.x, step do
for y0 = minp.y, maxp.y, step do
minetest.set_node({x=x0, y=y0, z=maxp.z}, {name = "mcl_core:glass"})
end
end
for z0 = minp.z, maxp.z, step do
for y0 = minp.y, maxp.y, step do
minetest.set_node({x=maxp.x, y=y0, z=z0}, {name = "mcl_core:glass"})
end
end
end
end, -1)