mcl_burning = {} local S = minetest.get_translator("mcl_burning") function mcl_burning.play_sound(obj, soundname) minetest.sound_play(soundname, { object = obj, gain = 0.18, max_hear_distance = 32, }) end function mcl_burning.get_collisionbox(obj) local box = obj:get_properties().collisionbox return vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6]) end function mcl_burning.is_touching_nodes(obj, nodes) local pos = obj:get_pos() local box = obj:get_properties().collisionbox local minp, maxp = mcl_burning.get_collisionbox(obj) local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodes) return #nodes > 0 end function mcl_burning.create_particlespawner(obj, burn_time, old_burn_time, old_spawner) local new_spawner if old_spawner == 0 then old_spawner = nil end local delete_old_spawner = false if burn_time and (not old_spawner or burn_time >= old_burn_time) then delete_old_spawner = true local minp, maxp = mcl_burning.get_collisionbox(obj) new_spawner = minetest.add_particlespawner({ amount = 1000 * burn_time, time = burn_time, minpos = minp, maxpos = maxp, minvel = {x = -0.5, y = 1, z = -0.5}, maxvel = {x = 0.5, y = 2, z = -0.5}, minacc = {x = -0.1, y = 8, z = -0.1}, maxacc = {x = 0.1, y = 10, z = 0.1}, minexptime = 0.2, maxexptime = 0.3, minsize = 1, maxsize = 2, collisiondetection = true, texture = "fire_basic_flame.png", attached = obj, }) elseif not burn_time and old_spawner then delete_old_spawner = true end if delete_old_spawner and old_spawner then minetest.delete_particlespawner(old_spawner) old_spawner = nil end return new_spawner or old_spawner end function mcl_burning.analyse(obj, meta, is_player) if meta then return meta, is_player end is_player = obj:is_player() if is_player then meta = obj:get_meta() else meta = obj:get_luaentity() end return meta, is_player end function mcl_burning.set_burning(obj, burn_time, old_burn_time, meta, is_player) meta, is_player = mcl_burning.analyse(obj, meta, is_player) old_burn_time = old_burn_time or mcl_burning.get_burning(obj, meta, is_player) if burn_time <= 0 then burn_time = nil end if is_player then if burn_time then meta:set_float("mcl_burning:burn_time", burn_time) elseif old_burn_time > 0 then meta:set_string("mcl_burning:burn_time", "") mcl_burning.play_sound(obj, "fire_extinguish_flame") end local fire_spawner = mcl_burning.create_particlespawner(obj, burn_time, old_burn_time, meta:get_int("mcl_burning:fire_spawner")) if fire_spawner then meta:set_int("mcl_burning:fire_spawner", fire_spawner) else meta:set_string("mcl_burning:fire_spawner", "") end elseif not meta._fire_resistant then meta._burn_time = burn_time meta._fire_spawner = mcl_burning.create_particlespawner(obj, burn_time, old_burn_time, meta._fire_spawner) if not burn_time and old_burn_time > 0 then mcl_burning.play_sound(obj, "fire_extinguish_flame") end end end function mcl_burning.get_burning(obj, meta, is_player) meta, is_player = mcl_burning.analyse(obj, meta, is_player) if is_player then return meta:get_float("mcl_burning:burn_time") else return meta._burn_time or 0 end end function mcl_burning.damage(obj, meta, is_player) local hp if is_player then hp = obj:get_hp() else hp = meta.health or 0 end if hp <= 0 then return end meta, is_player = mcl_burning.analyse(obj, meta, is_player) local do_damage = true if is_player then if mcl_potions.player_has_effect(obj, "fire_proof") then do_damage = false else local name = obj:get_player_name() armor.last_damage_types[name] = "fire" mcl_death_messages.player_damage(obj, S("@1 burned to a crisp.", name)) end end if do_damage then if is_player then obj:set_hp(hp - 1) else meta.health = hp - 1 end end end local etime = 0 function mcl_burning.step(obj, dtime) local burn_time, old_burn_time, meta, is_player meta, is_player = mcl_burning.analyse(obj) old_burn_time = mcl_burning.get_burning(obj, meta, is_player) burn_time = old_burn_time - dtime if burn_time < 5 and mcl_burning.is_touching_nodes(obj, {"mcl_fire:fire", "mcl_fire:eternal_fire", "mcl_core:lava_source", "mcl_core:lava_flowing"}) then burn_time = 5 end if burn_time > 0 or old_burn_time > 0 then if mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos()) or mcl_burning.is_touching_nodes(obj, {"mcl_core:water_source", "mcl_core:water_flowing"}) then burn_time = math.min(burn_time, 0.25) end mcl_burning.set_burning(obj, burn_time, old_burn_time, meta, is_player) end if burn_time > 0 then if math.random() < dtime then mcl_burning.play_sound(obj, "fire_fire") end if etime > 1 then mcl_burning.damage(obj, meta, is_player) end end end minetest.register_globalstep(function(dtime) if etime > 1 then etime = 0 end etime = etime + dtime for _, player in ipairs(minetest.get_connected_players()) do mcl_burning.step(player, dtime) end end) minetest.register_on_respawnplayer(function(player) mcl_burning.set_burning(player, 0) end) minetest.register_chatcommand("burn", { func = function(name, param) local player = minetest.get_player_by_name(name) local burn_time = tonumber(param) or 5 if player then mcl_burning.set_burning(player, burn_time) end end })