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0170619866
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0f20e18e53
Author | SHA1 | Date |
---|---|---|
the-real-herowl | 0f20e18e53 | |
the-real-herowl | 69d3fa5f85 | |
the-real-herowl | 5e673b8fee | |
Araca | 596c56d31f | |
the-real-herowl | b5b8d4f336 | |
Doods | c1971b662a | |
nixnoxus | a86e8e2c8e | |
Doods | a3db7bd504 | |
ancientmarinerdev | ac4aff12ea | |
emptyshore | 003288bc80 | |
teknomunk | 13ce4f9092 | |
teknomunk | 0a294c55a1 | |
teknomunk | 44bb07507d | |
cora | 3509b85a3e | |
emptyshore | 55653fe37b | |
CyberMango | 4a22287eb6 | |
nixnoxus | 497f1dcd80 | |
nixnoxus | 01cace413f |
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@ -36,6 +36,8 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
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-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
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-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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@ -113,6 +113,55 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
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end
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end
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local function try_object_pickup(player, inv, object, checkpos)
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if not inv then return end
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local le = object:get_luaentity()
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-- Check magnet timer
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if not (le._magnet_timer >= 0) then return end
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if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
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-- Don't try to collect again
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if le._removed then return end
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-- Ignore if itemstring is not set yet
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if le.itemstring == "" then return end
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-- Add what we can to the inventory
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local itemstack = ItemStack(le.itemstring)
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local leftovers = inv:add_item("main", itemstack )
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check_pickup_achievements(object, player)
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if leftovers:is_empty() then
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-- Destroy entity
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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le.target = checkpos
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le._removed = true
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-- Stop the object
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object:set_velocity(vector.zero())
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object:set_acceleration(vector.zero())
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object:move_to(checkpos)
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-- Update sound pool
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local name = player:get_player_name()
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pool[name] = ( pool[name] or 0 ) + 1
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-- Make sure the object gets removed
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minetest.after(0.25, function()
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--safety check
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if object and object:get_luaentity() then
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object:remove()
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end
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end)
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else
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-- Update entity itemstring
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le.itemstring = leftovers:to_string()
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end
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end
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minetest.register_globalstep(function(_)
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tick = not tick
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@ -147,40 +196,7 @@ minetest.register_globalstep(function(_)
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object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
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and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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if object:get_luaentity()._magnet_timer >= 0 and
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object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
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inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Collection
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if not object:get_luaentity()._removed then
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-- Ignore if itemstring is not set yet
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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check_pickup_achievements(object, player)
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-- Destroy entity
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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object:get_luaentity().target = checkpos
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object:get_luaentity()._removed = true
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object:set_velocity(vector.zero())
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object:set_acceleration(vector.zero())
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object:move_to(checkpos)
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pool[name] = pool[name] + 1
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minetest.after(0.25, function()
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--safety check
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if object and object:get_luaentity() then
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object:remove()
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end
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end)
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end
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end
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end
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try_object_pickup( player, inv, object, checkpos )
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elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
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local entity = object:get_luaentity()
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entity.collector = player:get_player_name()
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@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
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particle = "mobs_mc_wolf_icon_roam.png"
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self.order = "roam"
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self.state = "stand"
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self.walk_chance = default_walk_chance
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self.walk_chance = 50
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self.jump = true
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self:set_animation("stand")
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-- TODO: Add sitting model
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@ -13,7 +13,7 @@ local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local get_biome_name = minetest.get_biome_name
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local mt_get_biome_name = minetest.get_biome_name
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_connected_players = minetest.get_connected_players
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@ -664,7 +664,29 @@ local function has_room(self,pos)
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return true
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end
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mcl_mobs.custom_biomecheck = nil
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function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
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mcl_mobs.custom_biomecheck = custom_biomecheck
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end
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local function get_biome_name(pos)
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if mcl_mobs.custom_biomecheck then
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return mcl_mobs.custom_biomecheck (pos)
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else
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_biome then
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return
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end
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gotten_biome = mt_get_biome_name(gotten_biome.biome)
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--minetest.log ("biome: " .. dump(gotten_biome))
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return gotten_biome
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end
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end
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local function spawn_check(pos, spawn_def)
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if not spawn_def or not pos then return end
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@ -674,11 +696,10 @@ local function spawn_check(pos, spawn_def)
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local mob_def = minetest.registered_entities[spawn_def.name]
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local mob_type = mob_def.type
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local gotten_node = get_node(pos).name
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_node then return end
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if not gotten_node or not gotten_biome then return end
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gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
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local biome_name = get_biome_name(pos)
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if not biome_name then return end
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local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then
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@ -696,8 +717,9 @@ local function spawn_check(pos, spawn_def)
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if pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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and biome_check(spawn_def.biomes, gotten_biome) then
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and biome_check(spawn_def.biomes, biome_name) then
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mcl_log("Spawn level 1 check - Passed")
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if (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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@ -707,6 +729,7 @@ local function spawn_check(pos, spawn_def)
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and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
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and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
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mcl_log("Spawn level 2 check - Passed")
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local gotten_light = get_node_light(pos)
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if modern_lighting then
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@ -16,6 +16,13 @@ local trading_items = {
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{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
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{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
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--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
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}
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local S = minetest.get_translator("mobs_mc")
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@ -142,14 +149,18 @@ local piglin = {
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local c_pos = self.object:get_pos()
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if c_pos then
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self.what_traded = trading_items[math.random(#trading_items)]
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for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
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local p = c_pos
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local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
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if nn and #nn > 0 then
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p = vector.offset(nn[math.random(#nn)],0,1,0)
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end
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minetest.add_item(p, self.what_traded.itemstring)
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local stack = ItemStack(self.what_traded.itemstring)
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stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
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if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
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local enchantment = "soul_speed"
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mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
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end
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local p = c_pos
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local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
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if nn and #nn > 0 then
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p = vector.offset(nn[math.random(#nn)],0,1,0)
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end
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minetest.add_item(p, stack)
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end
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end)
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end
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@ -30,6 +30,8 @@ local strider = {
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} },
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visual_size = {x=3, y=3},
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sounds = {
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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@ -51,6 +53,7 @@ local strider = {
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walk_start = 1,
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walk_end = 20,
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},
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follow = { "mcl_crimson:warped_fungus" },
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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@ -67,8 +70,13 @@ local strider = {
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do_custom = function(self, dtime)
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if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
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self.walk_velocity = 2
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self.run_velocity = 4
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if self.driver then
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self.walk_velocity = 4
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self.run_velocity = 8
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else
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self.walk_velocity = 2
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self.run_velocity = 4
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end
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self.base_texture[1] = "extra_mobs_strider.png"
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self.shaking = false
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else
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@ -122,7 +130,7 @@ local strider = {
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local wielditem = clicker:get_wielded_item()
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if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
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if wielditem:get_name() == "mcl_crimson:warped_fungus" then
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if self:feed_tame(clicker, 1, true, true) then return end
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end
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@ -206,7 +214,7 @@ textures = { {
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} }
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baby_strider.walk_velocity = 1.2
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baby_strider.run_velocity = 2.4
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baby_strider.child = 1
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baby_strider.child = true
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mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
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@ -177,7 +177,6 @@ minetest.register_entity("mcl_experience:orb", {
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delete_timer = 0,
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radius = 4,
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_velocity(vector.new(
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math.random(-2,2)*math.random(),
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@ -187,10 +186,14 @@ minetest.register_entity("mcl_experience:orb", {
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self.object:set_armor_groups({immortal = 1})
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self.object:set_velocity({x = 0, y = 2, z = 0})
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self.object:set_acceleration(gravity)
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local xp = tonumber(staticdata)
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-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
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-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
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local xp = tonumber(staticdata) or 0
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self._xp = xp
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size = xp_to_size(xp)
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self.object:set_properties({
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size = xp_to_size(xp)
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self.object:set_properties({
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visual_size = {x = size, y = size},
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glow = 14,
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})
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|
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@ -2,6 +2,8 @@
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local planks = "mcl_cherry_blossom:cherrywood"
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local logs = "mcl_cherry_blossom:cherrytree"
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local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
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local wood = "mcl_cherry_blossom:cherrytree_bark"
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local stripped_wood = "mcl_cherry_blossom:stripped_cherrytree_bark"
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrytree_bark 3",
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|
@ -26,6 +28,27 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrywood 4",
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recipe = {
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{ wood },
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}
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})
|
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrywood 4",
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recipe = {
|
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{ stripped_logs },
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}
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})
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrywood 4",
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recipe = {
|
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{ stripped_wood },
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}
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})
|
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|
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherry_door 3",
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recipe = {
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|
|
|
@ -5,8 +5,8 @@ local modpath = minetest.get_modpath(modname)
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-- by debiankaios
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-- adapted for mcl2 by cora
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|
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local wood_slab_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_slab = 1}
|
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local wood_stair_groups = {handy = 1, axey = 1, flammable = 3, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, wood_stairs = 1}
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local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
|
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local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
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|
||||
local function generate_warped_tree(pos)
|
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minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
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|
@ -463,7 +463,7 @@ minetest.register_craft({
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minetest.register_node("mcl_crimson:warped_hyphae_wood", {
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description = S("Warped Hyphae Wood"),
|
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tiles = {"mcl_crimson_warped_hyphae_wood.png"},
|
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groups = {handy = 5,axey = 1, flammable = 3, wood=1,building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
groups = {handy = 5,axey = 1, wood=1,building_block = 1, material_wood = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
@ -478,6 +478,27 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:warped_hyphae_bark"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:stripped_warped_hyphae"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:stripped_warped_hyphae_bark"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:warped_nylium 2",
|
||||
recipe = {
|
||||
|
@ -670,6 +691,27 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:crimson_hyphae_bark"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:stripped_crimson_hyphae"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_hyphae_wood 4",
|
||||
recipe = {
|
||||
{"mcl_crimson:stripped_crimson_hyphae_bark"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_crimson:crimson_nylium 2",
|
||||
recipe = {
|
||||
|
@ -715,7 +757,7 @@ mcl_doors:register_door("mcl_crimson:crimson_door", {
|
|||
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
|
||||
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
|
||||
inventory_image = "mcl_crimson_crimson_door.png",
|
||||
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = "mcl_crimson_crimson_door_bottom.png",
|
||||
|
@ -730,7 +772,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", {
|
|||
tile_front = "mcl_crimson_crimson_trapdoor.png",
|
||||
tile_side = "mcl_crimson_crimson_trapdoor_side.png",
|
||||
wield_image = "mcl_crimson_crimson_trapdoor.png",
|
||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -741,7 +783,7 @@ mcl_fences.register_fence_and_fence_gate(
|
|||
S("Crimson Fence"),
|
||||
S("Crimson Fence Gate"),
|
||||
"mcl_crimson_crimson_fence.png",
|
||||
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
{handy=1,axey=1,fence_wood=1},
|
||||
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_crimson:crimson_hyphae"]._mcl_blast_resistance,
|
||||
{"group:fence_wood"},
|
||||
|
@ -753,7 +795,7 @@ mcl_doors:register_door("mcl_crimson:warped_door", {
|
|||
_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
|
||||
_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
|
||||
inventory_image = "mcl_crimson_warped_door.png",
|
||||
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
|
||||
groups = {handy=1,axey=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = "mcl_crimson_warped_door_bottom.png",
|
||||
|
@ -768,7 +810,7 @@ mcl_doors:register_trapdoor("mcl_crimson:warped_trapdoor", {
|
|||
tile_front = "mcl_crimson_warped_trapdoor.png",
|
||||
tile_side = "mcl_crimson_warped_trapdoor_side.png",
|
||||
wield_image = "mcl_crimson_warped_trapdoor.png",
|
||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
|
||||
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
@ -779,7 +821,7 @@ mcl_fences.register_fence_and_fence_gate(
|
|||
S("Warped Fence"),
|
||||
S("Warped Fence Gate"),
|
||||
"mcl_crimson_warped_fence.png",
|
||||
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
{handy=1,axey=1,fence_wood=1},
|
||||
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_crimson:warped_hyphae"]._mcl_blast_resistance,
|
||||
{"group:fence_wood"},
|
||||
|
|
|
@ -182,6 +182,10 @@ local function apply_bone_meal(pointed_thing, user)
|
|||
local n = minetest.get_node(pos)
|
||||
if n.name == "" then return false end
|
||||
|
||||
if mcl_util.check_area_protection(pos, pointed_thing.above, user) then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, func in pairs(mcl_dye.bone_meal_callbacks) do
|
||||
if func(pointed_thing, user) then
|
||||
return true
|
||||
|
|
|
@ -399,6 +399,27 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_mangrove:mangrove_wood 4",
|
||||
recipe = {
|
||||
{"mcl_mangrove:mangrove_tree_bark"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_mangrove:mangrove_wood 4",
|
||||
recipe = {
|
||||
{"mcl_mangrove:mangrove_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_mangrove:mangrove_wood 4",
|
||||
recipe = {
|
||||
{"mcl_mangrove:mangrove_stripped_bark"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:fence_wood",
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4,10 +4,7 @@
|
|||
--- DateTime: 10/14/22 4:05 PM
|
||||
---
|
||||
|
||||
--local logging = minetest.settings:get_bool("mcl_logging_mcl_signs",true)
|
||||
|
||||
local DEBUG = minetest.settings:get_bool("mcl_logging_mcl_signs", false) -- special debug setting.
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("action", "[mcl_signs] Signs API Loading")
|
||||
end
|
||||
|
@ -115,9 +112,6 @@ mcl_signs.registered_signs = {}
|
|||
mcl_signs.registered_signs.wall_signs = {}
|
||||
mcl_signs.registered_signs.standing_signs = {}
|
||||
mcl_signs.registered_signs.hanging_signs = {} -- unused. prepping for future use.
|
||||
-- DEFINE SIGN BASE TYPES
|
||||
mcl_signs.wall_standard = {} -- initialize
|
||||
mcl_signs.standing_standard = {} -- initialize
|
||||
|
||||
function mcl_signs.build_signs_info()
|
||||
local n = 23 / 56 - 1 / 128 -- some required magic number from the original code.
|
||||
|
@ -141,37 +135,110 @@ function mcl_signs.build_signs_info()
|
|||
|
||||
end
|
||||
|
||||
-- wall signs' & hanging signs' base (definition)
|
||||
mcl_signs.wall_standard = {
|
||||
description = S("Sign"),
|
||||
_tt_help = S("Can be written"),
|
||||
_doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."),
|
||||
_doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."),
|
||||
inventory_image = "mcl_signs_default_sign.png",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
wield_image = "mcl_signs_default_sign.png",
|
||||
node_placement_prediction = "",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "wallmounted",
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_signs_signonwallmount.obj",
|
||||
selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } },
|
||||
tiles = { "mcl_signs_sign.png" },
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
groups = mcl_signs.sign_groups,
|
||||
-- DEFINE SIGN BASE TYPES
|
||||
local common_definition = {
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 1,
|
||||
stack_max = 16,
|
||||
sounds = node_sounds,
|
||||
groups = mcl_signs.sign_groups,
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
drawtype = "mesh",
|
||||
paramtype = "light",
|
||||
tiles = { "mcl_signs_sign.png" },
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
|
||||
on_timer = function(pos)
|
||||
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Right Click event.")
|
||||
end
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
local iname = item:get_name()
|
||||
|
||||
local protected = mcl_util.check_position_protection(pos, clicker)
|
||||
|
||||
if node and not protected then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Right Click event on valid node.")
|
||||
end
|
||||
|
||||
-- handle glow from glow_ink_sac *first*
|
||||
if (iname == "mcl_mobitems:glow_ink_sac") then
|
||||
clicker:set_wielded_item(item)
|
||||
local success = mcl_signs:glow_sign(pos)
|
||||
if success then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
|
||||
end
|
||||
itemstack:take_item()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- check the wielded item to make sure that it is a dye.
|
||||
local txt_color = mcl_signs:get_color_for_sign(iname)
|
||||
if txt_color ~= "false" then
|
||||
clicker:set_wielded_item(item)
|
||||
local success = mcl_signs:color_sign(pos, txt_color)
|
||||
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
|
||||
if (iname == "mcl_dye:black") then
|
||||
success = mcl_signs:glow_sign(pos, true)
|
||||
if success and DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
|
||||
end
|
||||
end
|
||||
if success then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
|
||||
end
|
||||
itemstack:take_item()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- No modifier item in hand, open the sign for edition
|
||||
local old_text = minetest.get_meta(pos):get_string("text")
|
||||
mcl_signs:show_formspec(clicker, pos, old_text)
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
mcl_signs:destruct_sign(pos)
|
||||
end,
|
||||
|
||||
-- Not Useless Code. this force updates the sign.
|
||||
on_punch = function(pos, node, puncher)
|
||||
mcl_signs:update_sign(pos)
|
||||
end,
|
||||
}
|
||||
|
||||
-- wall signs' & hanging signs' base (definition)
|
||||
mcl_signs.wall_standard = table.copy(common_definition)
|
||||
mcl_signs.wall_standard.description = S("Sign")
|
||||
mcl_signs.wall_standard._tt_help = S("Can be written")
|
||||
mcl_signs.wall_standard._doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.")
|
||||
mcl_signs.wall_standard._doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow.")
|
||||
mcl_signs.wall_standard.inventory_image = "mcl_signs_default_sign.png"
|
||||
mcl_signs.wall_standard.wield_image = "mcl_signs_default_sign.png"
|
||||
mcl_signs.wall_standard.node_placement_prediction = ""
|
||||
mcl_signs.wall_standard.paramtype2 = "wallmounted"
|
||||
mcl_signs.wall_standard.mesh = "mcl_signs_signonwallmount.obj"
|
||||
mcl_signs.wall_standard.selection_box = { type = "wallmounted", wall_side = { -0.5, -7 / 28, -0.5, -23 / 56, 7 / 28, 0.5 } }
|
||||
mcl_signs.wall_standard.on_timer = function(pos)
|
||||
-- fix for /ClearObjects
|
||||
mcl_signs:update_sign(pos)
|
||||
-- note: update_sign decides to keep the timer running based on if there is text.
|
||||
-- This prevents every sign from having a timer, when not needed.
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
end
|
||||
mcl_signs.wall_standard.on_place = function(itemstack, placer, pointed_thing)
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
|
||||
|
@ -192,9 +259,6 @@ mcl_signs.wall_standard = {
|
|||
end
|
||||
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
|
||||
--local placer_pos = placer:get_pos()
|
||||
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
|
||||
local sign_info
|
||||
|
@ -272,18 +336,10 @@ mcl_signs.wall_standard = {
|
|||
|
||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
||||
|
||||
mcl_signs:show_formspec(placer, place_pos)
|
||||
mcl_signs:show_formspec(placer, place_pos, "")
|
||||
return itemstack
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
mcl_signs:destruct_sign(pos)
|
||||
end,
|
||||
|
||||
-- Not Useless Code. force updates the sign.
|
||||
on_punch = function(pos, node, puncher)
|
||||
mcl_signs:update_sign(pos)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode)
|
||||
end
|
||||
mcl_signs.wall_standard.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
local r = screwdriver.rotate.wallmounted(pos, node, mode)
|
||||
node.param2 = r
|
||||
|
@ -293,105 +349,21 @@ mcl_signs.wall_standard = {
|
|||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event.")
|
||||
end
|
||||
end
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
local iname = item:get_name()
|
||||
|
||||
local protected = mcl_util.check_position_protection(pos, clicker)
|
||||
|
||||
if node and not protected then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Wall_Sign Right Click event on valid node.")
|
||||
end
|
||||
|
||||
-- handle glow from glow_ink_sac *first*
|
||||
if (iname == "mcl_mobitems:glow_ink_sac") then
|
||||
clicker:set_wielded_item(item)
|
||||
local success = mcl_signs:glow_sign(pos)
|
||||
if success then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
|
||||
end
|
||||
itemstack:take_item()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- "mcl_dye:black" is a special case: it makes the sign's lettering black AND removes glow.
|
||||
if (iname == "mcl_dye:black") then
|
||||
clicker:set_wielded_item(item)
|
||||
local success = mcl_signs:glow_sign(pos, true)
|
||||
mcl_signs:color_sign(pos, mcl_colors.BLACK)
|
||||
if success then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Glow removal Success.")
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- check the wielded item to make sure that it is a dye.
|
||||
local txt_color = mcl_signs:get_color_for_sign(iname)
|
||||
if txt_color ~= "false" then
|
||||
clicker:set_wielded_item(item)
|
||||
local success = mcl_signs:color_sign(pos, txt_color)
|
||||
if success then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
|
||||
end
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 1,
|
||||
}
|
||||
-- standing sign base (definition)
|
||||
mcl_signs.standing_standard = {
|
||||
paramtype = "light",
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_signs_sign.obj",
|
||||
selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
|
||||
tiles = { "mcl_signs_sign.png" },
|
||||
groups = mcl_signs.sign_groups,
|
||||
drop = "mcl_signs:wall_sign",
|
||||
stack_max = 16,
|
||||
sounds = node_sounds,
|
||||
|
||||
on_destruct = function(pos)
|
||||
mcl_signs:destruct_sign(pos)
|
||||
end,
|
||||
|
||||
on_timer = function(pos)
|
||||
mcl_signs.standing_standard = table.copy(common_definition)
|
||||
mcl_signs.standing_standard.paramtype2 = "facedir"
|
||||
mcl_signs.standing_standard.mesh = "mcl_signs_sign.obj"
|
||||
mcl_signs.standing_standard.selection_box = { type = "fixed", fixed = { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } }
|
||||
mcl_signs.standing_standard.drop = "mcl_signs:wall_sign"
|
||||
mcl_signs.standing_standard.on_timer = function(pos)
|
||||
-- fix for /ClearObjects
|
||||
mcl_signs:update_sign(pos)
|
||||
minetest.get_node_timer(pos):start(40.0)
|
||||
end,
|
||||
|
||||
-- Not Useless Code. this force updates the sign.
|
||||
on_punch = function(pos, node, puncher)
|
||||
mcl_signs:update_sign(pos)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode)
|
||||
end
|
||||
mcl_signs.standing_standard.on_rotate = function(pos, node, user, mode)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
node.name = "mcl_signs:standing_sign22_5"
|
||||
minetest.swap_node(pos, node)
|
||||
|
@ -400,60 +372,7 @@ mcl_signs.standing_standard = {
|
|||
end
|
||||
mcl_signs:update_sign(pos, nil, nil, true)
|
||||
return true
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event.")
|
||||
end
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
local iname = item:get_name()
|
||||
|
||||
local protected = mcl_util.check_position_protection(pos, clicker)
|
||||
|
||||
if node and not protected then
|
||||
-- handle glow from glow_ink_sac *first*
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Standing_Sign Right Click event on valid node.")
|
||||
end
|
||||
|
||||
if (iname == "mcl_mobitems:glow_ink_sac") then
|
||||
clicker:set_wielded_item(item)
|
||||
local success = mcl_signs:glow_sign(pos)
|
||||
if success then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Glow Success.")
|
||||
end
|
||||
itemstack:take_item()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- check the wielded item to make sure that it is a dye.
|
||||
local txt_color = mcl_signs:get_color_for_sign(iname)
|
||||
if txt_color ~= "false" then
|
||||
clicker:set_wielded_item(item)
|
||||
local success = mcl_signs:color_sign(pos, txt_color)
|
||||
if success then
|
||||
if DEBUG then
|
||||
minetest.log("verbose", "[mcl_signs] Sign Color Success.")
|
||||
end
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 1,
|
||||
}
|
||||
end
|
||||
|
||||
-- HELPER FUNCTIONS' VARIABLES
|
||||
local sign_glow = 6
|
||||
|
@ -663,7 +582,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
|
|||
|
||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
||||
|
||||
mcl_signs:show_formspec(placer, place_pos)
|
||||
mcl_signs:show_formspec(placer, place_pos, "")
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -916,7 +835,7 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
|
|||
|
||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
||||
|
||||
mcl_signs:show_formspec(placer, place_pos)
|
||||
mcl_signs:show_formspec(placer, place_pos, "")
|
||||
return itemstack
|
||||
end
|
||||
minetest.register_node(":mcl_signs:wall_sign" .. _name, new_sign)
|
||||
|
@ -1152,7 +1071,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
|
|||
|
||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
||||
|
||||
mcl_signs:show_formspec(placer, place_pos)
|
||||
mcl_signs:show_formspec(placer, place_pos, "")
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -1401,7 +1320,7 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
|
|||
|
||||
minetest.sound_play({ name = "default_place_node_hard", gain = 1.0 }, { pos = place_pos }, true)
|
||||
|
||||
mcl_signs:show_formspec(placer, place_pos)
|
||||
mcl_signs:show_formspec(placer, place_pos, "")
|
||||
return itemstack
|
||||
end
|
||||
minetest.override_item("mcl_signs:wall_sign" .. _name, new_sign)
|
||||
|
@ -1883,7 +1802,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
|
|||
return false
|
||||
end
|
||||
local text = meta:get_string("text", "")
|
||||
if fields and (text == "" and fields.text) then
|
||||
if fields and fields.text then
|
||||
meta:set_string("text", fields.text)
|
||||
text = fields.text
|
||||
end
|
||||
|
@ -2040,11 +1959,13 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
|
|||
|
||||
end
|
||||
|
||||
function mcl_signs:show_formspec(player, pos)
|
||||
function mcl_signs:show_formspec(player, pos, old_text)
|
||||
minetest.show_formspec(
|
||||
player:get_player_name(),
|
||||
"mcl_signs:set_text_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
|
||||
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
|
||||
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";".. F(old_text) .. "]" ..
|
||||
"label[0,1.5;" .. F(S("Maximum line length: 15")) ..
|
||||
"\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
|
||||
)
|
||||
end
|
||||
|
||||
|
|
|
@ -338,17 +338,17 @@ Source path,Source file,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
|
|||
/assets/minecraft/textures/block,mycelium_top.png,mcl_core_mycelium_top.png,,,,,,,
|
||||
/assets/minecraft/textures/block,red_sand.png,mcl_core_red_sand.png,,,,,,,
|
||||
/assets/minecraft/textures/block,red_sandstone_bottom.png,mcl_core_red_sandstone_bottom.png,,,,,,,
|
||||
/assets/minecraft/textures/block,cut_red_sandstone.png,mcl_core_red_sandstone_carved.png,,,,,,,
|
||||
/assets/minecraft/textures/block,cut_red_sandstone.png,mcl_core_red_sandstone_smooth.png,,,,,,,
|
||||
/assets/minecraft/textures/block,red_sandstone.png,mcl_core_red_sandstone_normal.png,,,,,,,
|
||||
/assets/minecraft/textures/block,chiseled_red_sandstone.png,mcl_core_red_sandstone_smooth.png,,,,,,,
|
||||
/assets/minecraft/textures/block,chiseled_red_sandstone.png,mcl_core_red_sandstone_carved.png,,,,,,,
|
||||
/assets/minecraft/textures/block,red_sandstone_top.png,mcl_core_red_sandstone_top.png,,,,,,,
|
||||
/assets/minecraft/textures/block,redstone_ore.png,mcl_core_redstone_ore.png,,,,,,,
|
||||
/assets/minecraft/textures/item,sugar_cane.png,mcl_core_reeds.png,,,,,,,
|
||||
/assets/minecraft/textures/block,sandstone_bottom.png,mcl_core_sandstone_bottom.png,,,,,,,
|
||||
/assets/minecraft/textures/block,cut_sandstone.png,mcl_core_sandstone_carved.png,,,,,,,
|
||||
/assets/minecraft/textures/block,chiseled_sandstone.png,mcl_core_sandstone_normal.png,,,,,,,
|
||||
/assets/minecraft/textures/block,cut_sandstone.png,mcl_core_sandstone_smooth.png,,,,,,,
|
||||
/assets/minecraft/textures/block,sandstone.png,mcl_core_sandstone_top.png,,,,,,,
|
||||
/assets/minecraft/textures/block,chiseled_sandstone.png,mcl_core_sandstone_carved.png,,,,,,,
|
||||
/assets/minecraft/textures/block,sandstone.png,mcl_core_sandstone_normal.png,,,,,,,
|
||||
/assets/minecraft/textures/block,sandstone_top.png,mcl_core_sandstone_top.png,,,,,,,
|
||||
/assets/minecraft/textures/block,slime_block.png,mcl_core_slime.png,,,,,,,
|
||||
/assets/minecraft/textures/block,smooth_stone.png,mcl_core_stonebrick_carved.png,,,,,,,
|
||||
/assets/minecraft/textures/block,cracked_stone_bricks.png,mcl_core_stonebrick_cracked.png,,,,,,,
|
||||
|
|
|
Loading…
Reference in New Issue