FossFanatic
f653f47f26
Improve the new code somewhat
2023-02-14 08:36:49 +00:00
FossFanatic
aeddb7675f
Don't run LBMs at every load
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This commit makes it so the LBMs don't run at every load.
This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379
Add nil checks
2023-02-13 15:49:19 +00:00
FossFanatic
1c84bc6572
Put all affected grass blocks in a local
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This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
FossFanatic
3590ff6dfb
Improve some LBM code
2023-02-12 08:23:19 +00:00
FossFanatic
b789845f62
Indentation improvements
2023-02-10 15:19:02 +00:00
FossFanatic
4ddab8bdf1
Remove the ABMs
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There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
b95ebb3fca
Add LBMs, ABMs, and more
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This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).
This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
cbb3260471
Make the palette fix LBM not run on v6 & singlenode
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This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
2023-02-01 22:35:13 +00:00
FossFanatic
9afdd09d9d
Fix wrong init accident
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I accidentally put the `init.lua` of `mcl_biomes` instead of `mcl_mapgen_core` in my previous commit. This fixes that.
2023-01-23 10:25:48 +00:00
FossFanatic
2d81d153bd
Unsimplify the LBM
2023-01-22 18:02:31 +00:00
FossFanatic
dc7a46df4e
Simplify the LBM even more
2023-01-22 17:46:17 +00:00
FossFanatic
ad25b0bc4b
Make set palette safer
2023-01-22 16:51:40 +00:00
FossFanatic
b77260253a
Make grass palette fix LBM more efficient
2023-01-22 15:59:10 +00:00
FossFanatic
9746dbc376
Make the LBM run at every load again
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After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic
a500528613
Make the LBM run only once
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Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
FossFanatic
5ec7b8ed89
Add LBM to fix grass palette indexes
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Adds a LBM which basically fixes the grass palette indexes of the nodes from older worlds. I have also added some more nodes to `block_fixes`.
2022-12-29 14:18:37 +00:00
FossFanatic
137179ac8e
revert 3afb42b2f7
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revert Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:13:50 +00:00
FossFanatic
3afb42b2f7
Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:12:00 +00:00
FossFanatic
c1cde073c8
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:34:24 +00:00
FossFanatic
1f601c68c5
Make snowy grass blocks have a palette index
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This fixes the issue where snowy grass blocks always have the same coloured grass underneath them.
2022-12-28 17:02:58 +00:00
cora
fe68e1eaac
Generate netherrack and ores under the lava
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another hack using minetest.generate_ores this time
2022-11-01 04:52:17 +01:00
cora
5d26595f4a
enforce cavern setting for nether generation
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people unticking the "caverns" box probably do not expect that this
only applies to nether "terrain"
2022-11-01 04:52:17 +01:00
cora
98dad0b191
Generate netherrack under the bedrock ceiling
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this is a somewhat ugly hack that uses minetest.generate_decorations
which generates decorations regardless of biome so additional steps
had to be taken to ensure no other decorations "spill over" due to
this.
2022-11-01 04:52:17 +01:00
cora
d866b61d1c
Add lower cavern threshhold for all mgs that support it
2022-11-01 04:52:17 +01:00
cora
a03973a80b
tweak v7 cavern threshhold for larger nether caves
2022-11-01 04:52:17 +01:00
cora
a8a55f9d6e
don't run block fixes at all in singlenode
2022-10-22 12:10:29 +02:00
cora
2a10be4174
Fix possible crash in v6 / singlenode mapgen
2022-10-22 12:10:29 +02:00
cora
642559c758
Fix issue with wrong lighting in caves
2022-09-16 15:09:32 +02:00
cora
47d06ff6b9
Fix undeclared var
2022-09-14 20:37:08 +00:00
cora
78703d2baa
Fix lighting issues in the end
2022-09-14 20:37:08 +00:00
cora
540bf56b91
Add logging settings for mapgen and structures
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mapgen logging being default off and structure generation default
on as the latter is the far more useful of the 2 in most situations
2022-09-14 20:37:08 +00:00
cora
f3e40803f4
Put register_generator api in a separate file
2022-09-14 20:37:07 +00:00
cora
538d900ccc
Add End biomes, fix island decorations
2022-09-14 20:37:07 +00:00
cora
232ea1da06
Fix end lighting
2022-09-14 20:37:07 +00:00
cora
61f9a047e3
Remove unused functions
2022-09-14 20:37:07 +00:00
cora
1d942e9946
Exit portal and spawn platform -> mcl_structures
2022-09-14 20:37:07 +00:00
cora
52c4a7dc28
some refactoring
2022-09-14 20:37:07 +00:00
cora
b377f67214
Move v6 fixes to separate file
2022-09-14 20:37:07 +00:00
cora
fc64907b15
move mapgen ores regs to separate file
2022-09-14 20:37:07 +00:00
FaceDeer
e1bf4081dd
since registered_generators was a table, not an array, table.sort was having no effect and so priority was being ignored. Generators were being run in an arbitrary order.
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I discovered this when I attempted to register an lvm in a mod that was intended to run after "main", to modify clay that the main mapgen lvm adds to the world. It wasn't finding any clay because priority was being ignored and it was running before "main" was.
2022-08-28 22:11:02 -06:00
FaceDeer
1a09b5c132
fixing registration of node functions
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"#registered_generators" was attempting to count a non-array table and was always returning 0. So every node function registered was named "mod_1" and overwrote each other in that index.
also, "nodes" wasn't counting node_functions, it was counting lvm_functions.
2022-08-14 01:11:30 -06:00
cora
8ff559d4ad
Add ancient debris as normal ore
2022-07-16 02:07:17 +02:00
cora
9f66c9f673
let railcorridors be placed by new api
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this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora
a09226c370
fossil & igloo -> new api
2022-07-01 02:05:48 +02:00
cora
3ca6d4de3b
fix chunk probability and distributions
2022-07-01 02:05:48 +02:00
cora
14cd360214
witch hut, boulders, ice-spikes -> new api
2022-07-01 02:05:48 +02:00
cora
dfbb832f96
Terrain feature fixes
2022-07-01 02:05:48 +02:00
cora
9381657f5d
use new struct api for desert well and temples
2022-07-01 02:05:48 +02:00
cora
fed81932e2
structs: use mcl_register_generator, cave decos
2022-07-01 02:05:48 +02:00