diff --git a/mods/commands/LICENSE b/mods/commands/LICENSE
new file mode 100644
index 000000000..2c4afabdb
--- /dev/null
+++ b/mods/commands/LICENSE
@@ -0,0 +1,117 @@
+CC0 1.0 Universal
+
+Statement of Purpose
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diff --git a/mods/commands/init.lua b/mods/commands/init.lua
new file mode 100644
index 000000000..466b566bb
--- /dev/null
+++ b/mods/commands/init.lua
@@ -0,0 +1,155 @@
+local minecraftaliases = true
+
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
+end
+
+local function handle_clear_command(giver, receiver)
+ local receiverref = minetest.get_player_by_name(receiver)
+ if receiverref == nil then
+ return false, S("Player @1 does not exist.", receiver)
+ end
+ if receiverref:get_inventory():is_empty("main") then
+ if giver == receiver then
+ return false, S("Your inventory is already clear.")
+ else
+ return false, S("@1's inventory is already clear.", receiver)
+ end
+ end
+ if not giver == receiver then
+ minetest.log("action", S("@1 cleared @2's inventory", giver, receiver))
+ end
+ for i=0,receiverref:get_inventory():get_size("main") do
+ receiverref:get_inventory():set_stack("main", i, nil)
+ end
+ if giver == receiver then
+ return true, S("Your inventory was cleared.")
+ else
+ minetest.chat_send_player(receiver, S("Your inventory was cleared."))
+ return true, S("@1's inventory was cleared.", receiver)
+ end
+end
+
+local function handle_kill_command(suspect, victim)
+ local victimref = minetest.get_player_by_name(victim)
+ if victimref == nil then
+ return false, S("Player @1 does not exist.", victim)
+ elseif victimref:get_hp() <= 0 then
+ if suspect == victim then
+ return false, S("You are already dead")
+ else
+ return false, S("@1 is already dead", victim)
+ end
+ end
+ if not suspect == victim then
+ minetest.log("action", S("@1 killed @2", suspect, victim))
+ end
+ victimref:set_hp(0)
+end
+
+minetest.register_privilege("clear", {
+ description = S("Can use /clear"),
+ give_to_singleplayer = false
+})
+minetest.register_privilege("kill", {
+ description = S("Can use /kill"),
+ give_to_singleplayer = false,
+})
+minetest.register_privilege("announce", {
+ description = S("Can use /say"),
+ give_to_singleplayer = false,
+})
+
+minetest.register_chatcommand("clear", {
+ params = S(""),
+ description = S("Clear inventory of player"),
+ privs = {clear=true},
+ func = function(name, param)
+ return handle_clear_command(name, param)
+ end,
+})
+
+minetest.register_chatcommand("clearme", {
+ description = S("Clear your inventory"),
+ func = function(name)
+ return handle_clear_command(name, name)
+ end,
+})
+
+minetest.register_chatcommand("kill", {
+ params = S(""),
+ description = S("Kill player"),
+ privs = {kill=true},
+ func = function(name, param)
+ return handle_kill_command(name, param)
+ end,
+})
+
+minetest.register_chatcommand("killme", {
+ description = S("Kill yourself"),
+ func = function(name)
+ return handle_kill_command(name, name)
+ end,
+})
+
+minetest.register_chatcommand("say", {
+ params = S(""),
+ description = S("Send a message to every player"),
+ privs = {announce=true},
+ func = function(name, param)
+ if not param then
+ return false, S("Invalid usage, see /help say.")
+ end
+ minetest.chat_send_all(("["..name.."] "..param))
+ return true
+ end,
+})
+
+minetest.register_chatcommand("setnode", {
+ params = S(",, "),
+ description = S("Set node at given position"),
+ privs = {give=true, interact=true},
+ func = function(name, param)
+ local p = {}
+ local nodestring = nil
+ p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
+ p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
+ if p.x and p.y and p.z and nodestring then
+ local itemstack = ItemStack(nodestring)
+ if itemstack:is_empty() or not minetest.registered_nodes[itemstack:get_name()] then
+ return false, S("Invalid node")
+ end
+ minetest.set_node(p, {name=nodestring})
+ return true, S("@1 spawned.", nodestring)
+ end
+ return false, S("Invalid parameters (see /help setnode)")
+ end,
+})
+
+local function register_chatcommand_alias(alias, cmd)
+ local def = minetest.chatcommands[cmd]
+ minetest.register_chatcommand(alias, def)
+end
+
+if minecraftaliases then
+ register_chatcommand_alias("?", "help")
+ register_chatcommand_alias("list", "status")
+ register_chatcommand_alias("pardon", "unban")
+ register_chatcommand_alias("setblock", "setnode")
+ register_chatcommand_alias("stop", "shutdown")
+ register_chatcommand_alias("summon", "spawnentity")
+ register_chatcommand_alias("tell", "msg")
+ register_chatcommand_alias("w", "msg")
+ register_chatcommand_alias("tp", "teleport")
+
+ minetest.register_chatcommand("banlist", {
+ description = S("List bans"),
+ privs = minetest.chatcommands["ban"].privs,
+ func = function(name)
+ return true, S("Ban list: @1", core.get_ban_list())
+ end,
+ })
+end