forked from VoxeLibre/VoxeLibre
Further cleaned up bamboo base code.
Fixed some errors in Scaffolding, Commented out the in progress section.
This commit is contained in:
parent
d1a017f6b2
commit
f86ee99abf
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@ -8,9 +8,6 @@
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local bamboo = "mcl_bamboo:bamboo"
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local bamboo_one = bamboo .. "_1"
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local bamboo_two = bamboo .. "_2"
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local bamboo_three = bamboo .. "_3"
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- CONSTS
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-- CONSTS
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@ -83,6 +80,7 @@ local bamboo_def = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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}
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},
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},
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node_placement_prediction = "",
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on_rotate = on_rotate,
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on_rotate = on_rotate,
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@ -146,18 +144,10 @@ local bamboo_def = {
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else
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else
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local placed_type = pr:next(0, 3) -- randomly choose which one to place.
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local placed_type = pr:next(0, 3) -- randomly choose which one to place.
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mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
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mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
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if placed_type == 0 then
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place_item = mcl_bamboo.bamboo_index[placed_type + 1]
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place_item = ItemStack(bamboo)
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elseif placed_type == 1 then
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place_item = ItemStack(bamboo_one)
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elseif placed_type == 2 then
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place_item = ItemStack(bamboo_two)
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elseif placed_type == 3 then
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place_item = ItemStack(bamboo_three)
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end
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end
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end
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minetest.item_place(place_item, placer, pointed_thing, fdir)
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minetest.item_place(place_item, placer, pointed_thing, fdir)
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itemstack:set_count(itemstack:get_count() - 1)
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itemstack:take_item(1)
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return itemstack, pointed_thing.under
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return itemstack, pointed_thing.under
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end,
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end,
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@ -307,7 +297,7 @@ bamboo_one_def.selection_box = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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}
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}
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minetest.register_node(bamboo_one, bamboo_one_def)
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minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
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local bamboo_two_def = table.copy(bamboo_def)
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local bamboo_two_def = table.copy(bamboo_def)
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bamboo_two_def.node_box = {
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bamboo_two_def.node_box = {
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@ -329,7 +319,7 @@ bamboo_two_def.selection_box = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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}
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}
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minetest.register_node(bamboo_two, bamboo_two_def)
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minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
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local bamboo_three_def = table.copy(bamboo_def)
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local bamboo_three_def = table.copy(bamboo_def)
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bamboo_three_def.node_box = {
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bamboo_three_def.node_box = {
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@ -351,4 +341,4 @@ bamboo_three_def.selection_box = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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}
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}
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minetest.register_node(bamboo_three, bamboo_three_def)
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minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)
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@ -255,15 +255,21 @@ if minetest.get_modpath("mcl_stairs") then
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end
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end
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end
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end
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minetest.register_node("mcl_bamboo:scaffolding", {
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local scaffold_name = "mcl_bamboo:scaffolding"
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local side_scaffold_name = "mcl_bamboo:scaffolding_horizontal"
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local disallow_on_rotate
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if minetest.get_modpath("screwdriver") then
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disallow_on_rotate = screwdriver.disallow
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end
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minetest.register_node(scaffold_name, {
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description = S("Scaffolding"),
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description = S("Scaffolding"),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_hidden = false,
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doc_items_hidden = false,
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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drawtype = "nodebox",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "4dir",
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param2 = 0,
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use_texture_alpha = "clip",
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use_texture_alpha = "clip",
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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@ -291,14 +297,16 @@ minetest.register_node("mcl_bamboo:scaffolding", {
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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_mcl_hardness = 0,
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on_place = function(itemstack, placer, ptd)
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local scaff_node_name = "mcl_bamboo:scaffolding"
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on_rotate = disallow_on_rotate,
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on_place = function(itemstack, placer, pointed)
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mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
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mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
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local node = minetest.get_node(ptd.under)
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local node = minetest.get_node(pointed.under)
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local pos = ptd.under
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local pos = pointed.under
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local dir = vector.subtract(pointed.under, pointed.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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local wdir = minetest.dir_to_wallmounted(dir)
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local fdir = minetest.dir_to_facedir(dir)
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local h = 0
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if wdir == 1 then
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if wdir == 1 then
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-- top placement. Prevents placing scaffolding along the sides of other nodes.
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-- top placement. Prevents placing scaffolding along the sides of other nodes.
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@ -307,23 +315,22 @@ minetest.register_node("mcl_bamboo:scaffolding", {
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end
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end
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mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
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mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
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-- place on solid nodes
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-- place on solid nodes
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if node.name ~= scaff_node_name then
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if node.name ~= scaffold_name then
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minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0})
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minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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itemstack:take_item(1)
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end
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end
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return itemstack
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return itemstack
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end
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end
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--build up when placing on existing scaffold
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--build up when placing on existing scaffold
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local h = 0
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repeat
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repeat
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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local cn = minetest.get_node(pos)
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local cn = minetest.get_node(pos)
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local cnb = minetest.get_node(ptd.under)
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local cnb = minetest.get_node(pointed.under)
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local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0))
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local bn = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
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if cn.name == "air" then
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if cn.name == "air" then
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-- first step to making scaffolding work like Minecraft scaffolding.
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-- first step to making scaffolding work like Minecraft scaffolding.
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if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then
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if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then
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return itemstack
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return itemstack
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end
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end
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@ -342,22 +349,65 @@ minetest.register_node("mcl_bamboo:scaffolding", {
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until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
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until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
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else
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else
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-- Don't use. From cora, who failed to make something awesome.
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-- Don't use. From cora, who failed to make something awesome.
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if SIDE_SCAFFOLDING then
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--[[
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-- count param2 up when placing to the sides. Fall when > 6
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if SIDE_SCAFFOLDING then
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local ctrl = placer:get_player_control()
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-- count param2 up when placing to the sides. Fall when > 6
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if ctrl and ctrl.sneak then
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local ctrl = placer:get_player_control()
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local pp2 = minetest.get_node(ptd.under).param2
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if ctrl and ctrl.sneak then
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local np2 = pp2 + 1
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local pp2 = minetest.get_node(ptd.under).param2
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if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
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local np2 = pp2 + 1
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minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
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if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
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itemstack:take_item(1)
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minetest.set_node(ptd.above, {name = side_scaffold_name, param2 = np2})
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end
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itemstack:take_item(1)
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if np2 > 6 then
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end
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minetest.check_single_for_falling(ptd.above)
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if np2 > 6 then
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end
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minetest.check_single_for_falling(ptd.above)
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return itemstack
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end
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end
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return itemstack
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end
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end
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end
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]]
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--[[ Commenting out untested code, for commit.
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local fdir = minetest.dir_to_facedir(dir) % 4
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local meta = minetest.get_meta(pos)
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if not meta then
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return false
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end
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local count = meta:get_int("count", 0)
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h = minetest.get_node(pointed.under).param2
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--repeat
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local ctrl = placer:get_player_control()
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if ctrl and ctrl.sneak then
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local pp2 = h
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local np2 = pp2 + 1
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fdir = fdir + 1 -- convert fdir to a base of one.
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local new_pos = adj_nodes[fdir]
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new_pos = vector.offset(pointed.above, new_pos.x, -1, new_pos.z)
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if mcl_bamboo.is_protected(new_pos, placer) then
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-- disallow placement in protected area
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return
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end
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itemstack:take_item(1)
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if minetest.get_node(new_pos).name == "air" then
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minetest.set_node(new_pos, {name = side_scaffold_name, param2 = np2})
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if np2 >= 6 then
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np2 = 6
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minetest.minetest.dig_node(new_pos)
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end
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end
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return itemstack
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end
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]]
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-- h = h + 1
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--until h >= 7 or itemstack.get_count() <= 0
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end
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end
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end,
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end,
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@ -365,7 +415,7 @@ minetest.register_node("mcl_bamboo:scaffolding", {
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-- Node destructor; called before removing node.
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-- Node destructor; called before removing node.
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local new_pos = vector.offset(pos, 0, 1, 0)
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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local node_above = minetest.get_node(new_pos)
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if node_above and node_above.name == "mcl_bamboo:scaffolding" then
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if node_above and node_above.name == scaffold_name then
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local sound_params = {
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local sound_params = {
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pos = new_pos,
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pos = new_pos,
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gain = 1.0, -- default
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gain = 1.0, -- default
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@ -374,13 +424,13 @@ minetest.register_node("mcl_bamboo:scaffolding", {
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minetest.remove_node(new_pos)
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack("mcl_bamboo:scaffolding")
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local istack = ItemStack(scaffold_name)
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minetest.add_item(new_pos, istack)
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minetest.add_item(new_pos, istack)
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end
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end
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end,
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end,
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})
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})
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minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
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minetest.register_node(side_scaffold_name, {
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description = S("Scaffolding"),
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description = S("Scaffolding"),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_hidden = false,
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doc_items_hidden = false,
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@ -388,8 +438,6 @@ minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
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drop = "mcl_bamboo:scaffolding",
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drop = "mcl_bamboo:scaffolding",
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drawtype = "nodebox",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "4dir",
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param2 = 0,
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use_texture_alpha = "clip",
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use_texture_alpha = "clip",
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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@ -411,14 +459,21 @@ minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
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groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
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groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
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_mcl_after_falling = function(pos)
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_mcl_after_falling = function(pos)
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if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
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if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
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if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
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if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= scaffold_name then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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minetest.add_item(pos, "mcl_bamboo:scaffolding")
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minetest.add_item(pos, scaffold_name)
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else
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else
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minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
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minetest.set_node(vector.offset(pos, 0, 1, 0), {name = side_scaffold_name})
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end
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end
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end
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end
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end,
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end,
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buildable_to = false,
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is_ground_content = false,
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walkable = false,
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climbable = true,
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physical = true,
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on_rotate = disallow_on_rotate,
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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