forked from VoxeLibre/VoxeLibre
Add armor equip/unequip sounds
This commit is contained in:
parent
f700463c4f
commit
ef077fed72
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@ -9,3 +9,20 @@ a player's armor group level making them less vulnerable to some forms of damage
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Armor takes damage when a player is hurt.
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Armor takes damage when a player is hurt.
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This mod is based on 3D Armor mod by stu.
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This mod is based on 3D Armor mod by stu.
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Media credits
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-------------
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* 3d_armor_equip_diamond.ogg
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* 3d_armor_unequip_diamond.ogg
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Licensed CC0, by Freesound.org user juryduty.
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Source: <https://freesound.org/people/juryduty/sounds/180231/>
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* 3d_armor_equip_iron.ogg
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* 3d_armor_unequip_iron.ogg
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Licensed CC0, by Freesound.org user mtchanary.
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Source: <https://freesound.org/people/mitchanary/sounds/506148/>
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All other sounds licensed CC0 by OpenGameArt.org user artisticdude.
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Source: <https://opengameart.org/content/rpg-sound-pack>
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Other media files: See MineClone 2 license.
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@ -265,6 +265,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end)
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end)
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local function play_equip_sound(player, stack, unequip)
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local def = stack:get_definition()
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local estr = "equip"
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if unequip then
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estr = "unequip"
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end
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local snd = def.sounds and def.sounds["_mcl_armor_"..estr]
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if not snd then
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-- Fallback sound
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snd = { name = "3d_armor_"..estr.."_iron" }
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end
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if snd then
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minetest.sound_play(snd, {object=player, gain=0.5, max_hear_distance=8})
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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mcl_player.player_set_model(player, "3d_armor_character.b3d")
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mcl_player.player_set_model(player, "3d_armor_character.b3d")
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -274,11 +290,13 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_stack(listname, index, stack)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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play_equip_sound(player, stack)
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end,
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end,
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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play_equip_sound(player, stack, true)
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end,
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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local plaver_inv = player:get_inventory()
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@ -287,6 +305,7 @@ minetest.register_on_joinplayer(function(player)
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player_inv:set_stack(from_list, from_index, nil)
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player_inv:set_stack(from_list, from_index, nil)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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play_equip_sound(player, stack)
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end,
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end,
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack, player)
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local iname = stack:get_name()
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local iname = stack:get_name()
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@ -435,4 +454,3 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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end
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end
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return hp_change
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return hp_change
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end, true)
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end, true)
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@ -14,6 +14,10 @@ minetest.register_tool("3d_armor:helmet_leather", {
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inventory_image = "3d_armor_inv_helmet_leather.png",
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inventory_image = "3d_armor_inv_helmet_leather.png",
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groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56},
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groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56},
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_repair_material = "mcl_mobitems:leather",
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_leather",
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_mcl_armor_unequip = "3d_armor_unequip_leather",
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},
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})
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})
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minetest.register_tool("3d_armor:helmet_iron", {
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minetest.register_tool("3d_armor:helmet_iron", {
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@ -23,6 +27,10 @@ minetest.register_tool("3d_armor:helmet_iron", {
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inventory_image = "3d_armor_inv_helmet_iron.png",
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inventory_image = "3d_armor_inv_helmet_iron.png",
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groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
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groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_iron",
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_mcl_armor_unequip = "3d_armor_unequip_iron",
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},
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})
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})
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minetest.register_tool("3d_armor:helmet_gold", {
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minetest.register_tool("3d_armor:helmet_gold", {
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@ -41,6 +49,10 @@ minetest.register_tool("3d_armor:helmet_diamond",{
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2},
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groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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_repair_material = "mcl_core:diamond",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_diamond",
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_mcl_armor_unequip = "3d_armor_unequip_diamond",
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},
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})
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})
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minetest.register_tool("3d_armor:helmet_chain", {
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minetest.register_tool("3d_armor:helmet_chain", {
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@ -50,6 +62,10 @@ minetest.register_tool("3d_armor:helmet_chain", {
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inventory_image = "3d_armor_inv_helmet_chain.png",
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inventory_image = "3d_armor_inv_helmet_chain.png",
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groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
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groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_chainmail",
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_mcl_armor_unequip = "3d_armor_unequip_chainmail",
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},
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})
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})
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-- Regisiter Torso Armor
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-- Regisiter Torso Armor
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@ -61,6 +77,10 @@ minetest.register_tool("3d_armor:chestplate_leather", {
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inventory_image = "3d_armor_inv_chestplate_leather.png",
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inventory_image = "3d_armor_inv_chestplate_leather.png",
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groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81},
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groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81},
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_repair_material = "mcl_mobitems:leather",
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_leather",
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_mcl_armor_unequip = "3d_armor_unequip_leather",
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},
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})
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})
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minetest.register_tool("3d_armor:chestplate_iron", {
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minetest.register_tool("3d_armor:chestplate_iron", {
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@ -70,6 +90,10 @@ minetest.register_tool("3d_armor:chestplate_iron", {
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inventory_image = "3d_armor_inv_chestplate_iron.png",
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inventory_image = "3d_armor_inv_chestplate_iron.png",
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groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241},
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groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_iron",
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_mcl_armor_unequip = "3d_armor_unequip_iron",
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},
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})
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})
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minetest.register_tool("3d_armor:chestplate_gold", {
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minetest.register_tool("3d_armor:chestplate_gold", {
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@ -88,6 +112,10 @@ minetest.register_tool("3d_armor:chestplate_diamond",{
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2},
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groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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_repair_material = "mcl_core:diamond",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_diamond",
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_mcl_armor_unequip = "3d_armor_unequip_diamond",
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},
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})
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})
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minetest.register_tool("3d_armor:chestplate_chain", {
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minetest.register_tool("3d_armor:chestplate_chain", {
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@ -97,6 +125,10 @@ minetest.register_tool("3d_armor:chestplate_chain", {
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inventory_image = "3d_armor_inv_chestplate_chain.png",
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inventory_image = "3d_armor_inv_chestplate_chain.png",
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groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241},
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groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_chainmail",
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_mcl_armor_unequip = "3d_armor_unequip_chainmail",
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},
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})
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})
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-- Regisiter Leg Armor
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-- Regisiter Leg Armor
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@ -108,6 +140,10 @@ minetest.register_tool("3d_armor:leggings_leather", {
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inventory_image = "3d_armor_inv_leggings_leather.png",
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inventory_image = "3d_armor_inv_leggings_leather.png",
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groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76},
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groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76},
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_repair_material = "mcl_mobitems:leather",
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_leather",
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_mcl_armor_unequip = "3d_armor_unequip_leather",
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},
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})
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})
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minetest.register_tool("3d_armor:leggings_iron", {
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minetest.register_tool("3d_armor:leggings_iron", {
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@ -117,6 +153,10 @@ minetest.register_tool("3d_armor:leggings_iron", {
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inventory_image = "3d_armor_inv_leggings_iron.png",
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inventory_image = "3d_armor_inv_leggings_iron.png",
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groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226},
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groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_iron",
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_mcl_armor_unequip = "3d_armor_unequip_iron",
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},
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})
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})
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minetest.register_tool("3d_armor:leggings_gold", {
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minetest.register_tool("3d_armor:leggings_gold", {
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@ -135,6 +175,10 @@ minetest.register_tool("3d_armor:leggings_diamond",{
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2},
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groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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_repair_material = "mcl_core:diamond",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_diamond",
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_mcl_armor_unequip = "3d_armor_unequip_diamond",
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},
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})
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})
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minetest.register_tool("3d_armor:leggings_chain", {
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minetest.register_tool("3d_armor:leggings_chain", {
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@ -144,6 +188,10 @@ minetest.register_tool("3d_armor:leggings_chain", {
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inventory_image = "3d_armor_inv_leggings_chain.png",
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inventory_image = "3d_armor_inv_leggings_chain.png",
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groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226},
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groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_chainmail",
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_mcl_armor_unequip = "3d_armor_unequip_chainmail",
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},
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})
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})
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-- Regisiter Boots
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-- Regisiter Boots
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@ -154,6 +202,10 @@ minetest.register_tool("3d_armor:boots_leather", {
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inventory_image = "3d_armor_inv_boots_leather.png",
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inventory_image = "3d_armor_inv_boots_leather.png",
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66},
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66},
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_repair_material = "mcl_mobitems:leather",
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_leather",
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_mcl_armor_unequip = "3d_armor_unequip_leather",
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},
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})
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})
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minetest.register_tool("3d_armor:boots_iron", {
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minetest.register_tool("3d_armor:boots_iron", {
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@ -163,6 +215,10 @@ minetest.register_tool("3d_armor:boots_iron", {
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inventory_image = "3d_armor_inv_boots_iron.png",
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inventory_image = "3d_armor_inv_boots_iron.png",
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groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196},
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groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_iron",
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_mcl_armor_unequip = "3d_armor_unequip_iron",
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},
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})
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})
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minetest.register_tool("3d_armor:boots_gold", {
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minetest.register_tool("3d_armor:boots_gold", {
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@ -181,6 +237,10 @@ minetest.register_tool("3d_armor:boots_diamond",{
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inventory_image = "3d_armor_inv_boots_diamond.png",
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2},
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groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2},
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_repair_material = "mcl_core:diamond",
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_repair_material = "mcl_core:diamond",
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sounds = {
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_mcl_armor_equip = "3d_armor_equip_diamond",
|
||||||
|
_mcl_armor_unequip = "3d_armor_unequip_diamond",
|
||||||
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:boots_chain", {
|
minetest.register_tool("3d_armor:boots_chain", {
|
||||||
|
@ -190,6 +250,10 @@ minetest.register_tool("3d_armor:boots_chain", {
|
||||||
inventory_image = "3d_armor_inv_boots_chain.png",
|
inventory_image = "3d_armor_inv_boots_chain.png",
|
||||||
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196},
|
groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196},
|
||||||
_repair_material = "mcl_core:iron_ingot",
|
_repair_material = "mcl_core:iron_ingot",
|
||||||
|
sounds = {
|
||||||
|
_mcl_armor_equip = "3d_armor_equip_chainmail",
|
||||||
|
_mcl_armor_unequip = "3d_armor_unequip_chainmail",
|
||||||
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Register Craft Recipies
|
-- Register Craft Recipies
|
||||||
|
|
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Reference in New Issue