codestyle: replace inline functions

This commit is contained in:
cora 2022-05-18 13:50:48 +02:00
parent f8fc111b4a
commit e3bb7fe4be
1 changed files with 11 additions and 11 deletions

View File

@ -546,7 +546,7 @@ for _,n in pairs(profession_names) do
table.insert(jobsites,professions[n].jobsite) table.insert(jobsites,professions[n].jobsite)
end end
local stand_still = function(self) local function stand_still(self)
self.walk_chance = 0 self.walk_chance = 0
self.jump = false self.jump = false
end end
@ -636,7 +636,7 @@ local function get_a_job(self)
if self.state ~= "gowp" then look_for_job(self) end if self.state ~= "gowp" then look_for_job(self) end
end end
local update_max_tradenum = function(self) local function update_max_tradenum(self)
if not self._trades then if not self._trades then
return return
end end
@ -651,7 +651,7 @@ local update_max_tradenum = function(self)
self._max_tradenum = #trades self._max_tradenum = #trades
end end
local init_trades = function(self, inv) local function init_trades(self, inv)
local profession = professions[self._profession] local profession = professions[self._profession]
local trade_tiers = profession.trades local trade_tiers = profession.trades
if trade_tiers == nil then if trade_tiers == nil then
@ -702,7 +702,7 @@ local init_trades = function(self, inv)
minetest.deserialize(self._trades) minetest.deserialize(self._trades)
end end
local set_trade = function(trader, player, inv, concrete_tradenum) local function set_trade(trader, player, inv, concrete_tradenum)
local trades = minetest.deserialize(trader._trades) local trades = minetest.deserialize(trader._trades)
if not trades then if not trades then
init_trades(trader) init_trades(trader)
@ -801,7 +801,7 @@ local function show_trade_formspec(playername, trader, tradenum)
minetest.show_formspec(playername, tradeinv_name, formspec) minetest.show_formspec(playername, tradeinv_name, formspec)
end end
local update_offer = function(inv, player, sound) local function update_offer(inv, player, sound)
local name = player:get_player_name() local name = player:get_player_name()
local trader = player_trading_with[name] local trader = player_trading_with[name]
local tradenum = player_tradenum[name] local tradenum = player_tradenum[name]
@ -825,12 +825,12 @@ local update_offer = function(inv, player, sound)
-- compass. -- compass.
-- TODO: Remove these check functions when compass and clock are implemented -- TODO: Remove these check functions when compass and clock are implemented
-- as single items. -- as single items.
local check_special = function(special_item, group, wanted1, wanted2, input1, input2) local function check_special(special_item, group, wanted1, wanted2, input1, input2)
if minetest.registered_aliases[special_item] then if minetest.registered_aliases[special_item] then
special_item = minetest.registered_aliases[special_item] special_item = minetest.registered_aliases[special_item]
end end
if wanted1:get_name() == special_item then if wanted1:get_name() == special_item then
local check_input = function(input, wanted, group) local function check_input(input, wanted, group)
return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count() return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
end end
if check_input(input1, wanted1, group) then if check_input(input1, wanted1, group) then
@ -845,7 +845,7 @@ local update_offer = function(inv, player, sound)
end end
-- Apply above function to all items which we consider special. -- Apply above function to all items which we consider special.
-- This function succeeds if ANY item check succeeds. -- This function succeeds if ANY item check succeeds.
local check_specials = function(wanted1, wanted2, input1, input2) local function check_specials(wanted1, wanted2, input1, input2)
return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2) return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
end end
-- END OF SPECIAL HANDLING OF COMPASS -- END OF SPECIAL HANDLING OF COMPASS
@ -899,7 +899,7 @@ local function return_item(itemstack, dropper, pos, inv_p)
return itemstack return itemstack
end end
local return_fields = function(player) local function return_fields(player)
local name = player:get_player_name() local name = player:get_player_name()
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name}) local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
local inv_p = player:get_inventory() local inv_p = player:get_inventory()
@ -965,7 +965,7 @@ minetest.register_on_leaveplayer(function(player)
end) end)
-- Return true if player is trading with villager, and the villager entity exists -- Return true if player is trading with villager, and the villager entity exists
local trader_exists = function(playername) local function trader_exists(playername)
local trader = player_trading_with[playername] local trader = player_trading_with[playername]
return trader ~= nil and trader.object:get_luaentity() ~= nil return trader ~= nil and trader.object:get_luaentity() ~= nil
end end
@ -992,7 +992,7 @@ local trade_inventory = {
wanted1:set_count(wanted1:get_count()*2) wanted1:set_count(wanted1:get_count()*2)
wanted2:set_count(wanted2:get_count()*2) wanted2:set_count(wanted2:get_count()*2)
-- BEGIN OF SPECIAL HANDLING FOR COMPASS -- BEGIN OF SPECIAL HANDLING FOR COMPASS
local special_checks = function(wanted1, input1, input2) local function special_checks(wanted1, input1, input2)
if wanted1:get_name() == COMPASS then if wanted1:get_name() == COMPASS then
local compasses = 0 local compasses = 0
if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then