forked from VoxeLibre/VoxeLibre
[WIP] standardize more label measurements.
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f09db9098c
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@ -5,12 +5,17 @@ mcl_formspec = {}
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local mcl_formspec = mcl_formspec
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mcl_formspec.padding = 0.375
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mcl_formspec.margin = 0.078125
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--------------------------------------------------------------------------------
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-- Label --
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--------------------------------------------------------------------------------
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mcl_formspec.label_color = "#313131"
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mcl_formspec.label_size = tonumber(minetest.settings:get("mcl_label_font_size")) or 24
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-- NOTE: labels are vertically aligned to "center" (which is also affected by padding of the font) in the new coordinate system.
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mcl_formspec.label_height = 0.625
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mcl_formspec.label_y_offset = 0.25 * mcl_formspec.label_height -- offset to counter the font padding.
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mcl_formspec.label_style = string.format("style_type[label;font_size=%f]", mcl_formspec.label_size)
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mcl_formspec.label_style_reset = "style_type[label;font=;font_size=;noclip=]"
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@ -5,10 +5,15 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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local margin = mcl_formspec.margin
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local padding = mcl_formspec.padding
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local bu = mcl_formspec.itemslot_bu
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local iu = mcl_formspec.itemslot_iu
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local label_color = mcl_formspec.label_color
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local label_height = mcl_formspec.label_height
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local label_y_offset = mcl_formspec.label_y_offset
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mcl_inventory = {}
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--local mod_player = minetest.get_modpath("mcl_player")
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@ -149,26 +154,14 @@ local function set_inventory(player, armor_change_only)
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}
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-- Crafting formspec
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-- NOTE: according to screenshots from MC inventory dialog, crafting_x
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-- doesn't need to offset 0.25 itemslot unit to the left, but if it's not
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-- included, the crafting output itemslot will protrude out of the inner
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-- inventory dialog and look awkward. So we deviate from MC for the sake of
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-- looking nicer.
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-- NOTE: text usually depends on eyeballed values due to how minetest
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-- handles them. e.g.: labels are verically aligned to "center" (which is
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-- also affected by padding of the font) in the new coordinate system.
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local crafting_label_height = 0.625 -- eyeballed value.
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local crafting_label_y = padding + 0.25 * crafting_label_height -- 0.25 * crafting_label_height for nicer text spacing, see notes.
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local crafting_x = padding + 5 * iu - 0.25 * iu -- 0.25 * iu offset for nicer crafting formspec spacing, see notes.
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local crafting_y = padding + crafting_label_height
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local crafting_x = padding + 5 * iu
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local crafting_y = padding + label_height
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local crafting_length = 2 * iu
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local crafting_arrow_spacing = 0.078125 -- eyeballed value
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local crafting_arrow_x = crafting_x + crafting_length + crafting_arrow_spacing
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local crafting_arrow_x = crafting_x + crafting_length + margin
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local crafting_arrow_y = crafting_y + iu / 2
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local crafting_arrow_length = iu
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local crafting_formspec = table.concat{
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"label[",
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crafting_x - bu, ",", crafting_label_y, ";",
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crafting_x - bu, ",", padding + label_y_offset, ";",
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F(C(mcl_formspec.label_color, S("Crafting"))),
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"]",
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mcl_formspec.create_itemslot_bg(crafting_x, crafting_y, 2, 2),
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@ -180,12 +173,9 @@ local function set_inventory(player, armor_change_only)
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crafting_arrow_x, ",", crafting_arrow_y, ";",
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"1,1;crafting_formspec_arrow.png",
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"]",
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mcl_formspec.create_itemslot_bg(
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crafting_arrow_x + crafting_arrow_length + crafting_arrow_spacing, crafting_arrow_y,
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1, 1
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),
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mcl_formspec.create_itemslot_bg(crafting_arrow_x + 1 + margin + bu, crafting_arrow_y, 1, 1),
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"list[current_player;craftpreview;",
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crafting_arrow_x + crafting_arrow_length + crafting_arrow_spacing, ",", crafting_arrow_y, ";",
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crafting_arrow_x + 1 + margin + bu, ",", crafting_arrow_y, ";",
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"1,1;",
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"]",
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}
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