From d71d1c4b82d8d4a2ff770cfe8cbd9dbbf6998109 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Sat, 8 Oct 2022 12:11:26 +0200 Subject: [PATCH] mcl_title API: enable styling --- mods/HUD/mcl_title/init.lua | 133 ++++++++++++++++++++++++------------ 1 file changed, 91 insertions(+), 42 deletions(-) diff --git a/mods/HUD/mcl_title/init.lua b/mods/HUD/mcl_title/init.lua index 2ea1571c8..7fde540d6 100644 --- a/mods/HUD/mcl_title/init.lua +++ b/mods/HUD/mcl_title/init.lua @@ -11,8 +11,10 @@ --Note that the table storing timeouts use playername as index insteed of player objects (faster) --This is intended in order to speedup the process of removing HUD elements the the timeout is up +---@type table> local huds_idx = {} +---@type table> local hud_hide_timeouts = {} hud_hide_timeouts.title = {} @@ -24,17 +26,19 @@ huds_idx.subtitle = {} huds_idx.actionbar = {} mcl_title = {} -mcl_title.defaults = {fadein = 10, stay = 70, fadeout = 20} +mcl_title.defaults = { fadein = 10, stay = 70, fadeout = 20 } mcl_title.layout = {} -mcl_title.layout.title = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = -1.3}, size = 7} -mcl_title.layout.subtitle = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = 1.7}, size = 4} -mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y = 0}, size = 1} +mcl_title.layout.title = { position = { x = 0.5, y = 0.5 }, alignment = { x = 0, y = -1.3 }, size = 7 } +mcl_title.layout.subtitle = { position = { x = 0.5, y = 0.5 }, alignment = { x = 0, y = 1.7 }, size = 4 } +mcl_title.layout.actionbar = { position = { x = 0.5, y = 1 }, alignment = { x = 0, y = 0 }, size = 1 } local get_color = mcl_util.get_color --local string = string local pairs = pairs +---@param gametick integer +---@return number? local function gametick_to_secondes(gametick) if gametick then return gametick / 20 @@ -44,7 +48,10 @@ local function gametick_to_secondes(gametick) end --https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477 ---[[ + +---@param bold? boolean +---@param italic? boolean +---@return integer local function style_to_bits(bold, italic) if bold then if italic then @@ -60,9 +67,11 @@ local function style_to_bits(bold, italic) end end end -]] ---PARAMS SYSTEM +local no_style = style_to_bits(false, false) + +---PARAMS SYSTEM +---@type table local player_params = {} minetest.register_on_joinplayer(function(player) @@ -75,34 +84,34 @@ minetest.register_on_joinplayer(function(player) local _, hex_color = get_color("white") huds_idx.title[player] = player:hud_add({ hud_elem_type = "text", - position = mcl_title.layout.title.position, - alignment = mcl_title.layout.title.alignment, - text = "", - --style = 0, - size = {x = mcl_title.layout.title.size}, - number = hex_color, - z_index = 100, + position = mcl_title.layout.title.position, + alignment = mcl_title.layout.title.alignment, + text = "", + style = no_style, + size = { x = mcl_title.layout.title.size }, + number = hex_color, + z_index = 100, }) huds_idx.subtitle[player] = player:hud_add({ hud_elem_type = "text", - position = mcl_title.layout.subtitle.position, - alignment = mcl_title.layout.subtitle.alignment, - text = "", - --style = 0, - size = {x = mcl_title.layout.subtitle.size}, - number = hex_color, - z_index = 100, + position = mcl_title.layout.subtitle.position, + alignment = mcl_title.layout.subtitle.alignment, + text = "", + style = no_style, + size = { x = mcl_title.layout.subtitle.size }, + number = hex_color, + z_index = 100, }) huds_idx.actionbar[player] = player:hud_add({ hud_elem_type = "text", - position = mcl_title.layout.actionbar.position, - offset = {x = 0, y = -210}, - alignment = mcl_title.layout.actionbar.alignment, - --style = 0, - text = "", - size = {x = mcl_title.layout.actionbar.size}, - number = hex_color, - z_index = 100, + position = mcl_title.layout.actionbar.position, + offset = { x = 0, y = -210 }, + alignment = mcl_title.layout.actionbar.alignment, + style = no_style, + text = "", + size = { x = mcl_title.layout.actionbar.size }, + number = hex_color, + z_index = 100, }) end) @@ -123,6 +132,8 @@ minetest.register_on_leaveplayer(function(player) hud_hide_timeouts.actionbar[playername] = nil end) +---@param player ObjectRef +---@param data {stay: integer} function mcl_title.params_set(player, data) player_params[player] = { stay = data.stay or mcl_title.defaults.stay, @@ -131,12 +142,18 @@ function mcl_title.params_set(player, data) } end +---@param player ObjectRef +---@return {stay: integer} function mcl_title.params_get(player) return player_params[player] end --API FUNCTIONS +---@param player ObjectRef +---@param type '"title"'|'"subtitle"'|'"actionbar"' +---@param data {text: string, color: string, stay: integer, bold: boolean, italic: boolean} +---@return boolean function mcl_title.set(player, type, data) if not data.color then data.color = "white" @@ -149,20 +166,25 @@ function mcl_title.set(player, type, data) player:hud_change(huds_idx[type][player], "text", data.text) player:hud_change(huds_idx[type][player], "number", hex_color) - --apply bold and italic - --player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic)) + -- Apply bold and italic + player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic)) + + hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or + gametick_to_secondes(mcl_title.params_get(player).stay) - hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay) return true end +---@param player ObjectRef? +---@param type '"title"'|'"subtitle"'|'"actionbar"' function mcl_title.remove(player, type) if player then player:hud_change(huds_idx[type][player], "text", "") - --player:hud_change(huds_idx[type][player], "style", 0) --no styling + player:hud_change(huds_idx[type][player], "style", no_style) end end +---@param player ObjectRef function mcl_title.clear(player) mcl_title.remove(player, "title") mcl_title.remove(player, "subtitle") @@ -179,6 +201,7 @@ minetest.register_globalstep(function(dtime) subtitle = {}, actionbar = {}, } + for element, content in pairs(hud_hide_timeouts) do for name, timeout in pairs(content) do timeout = timeout - dtime @@ -190,6 +213,7 @@ minetest.register_globalstep(function(dtime) end end end + hud_hide_timeouts = new_timeouts end) @@ -199,38 +223,63 @@ end) minetest.register_chatcommand("title", { func = function(name, param) local player = minetest.get_player_by_name(name) - mcl_title.set(player, "title", {text=param, color="gold", bold=true, italic=true}) + if player then + mcl_title.set(player, "title", { text = param, color = "gold", bold = true, italic = true }) + return true + else + return false + end end, }) minetest.register_chatcommand("subtitle", { func = function(name, param) local player = minetest.get_player_by_name(name) - mcl_title.set(player, "subtitle", {text=param, color="gold"}) + if player then + mcl_title.set(player, "subtitle", { text = param, color = "gold" }) + return true + else + return false + end end, }) minetest.register_chatcommand("actionbar", { func = function(name, param) local player = minetest.get_player_by_name(name) - mcl_title.set(player, "actionbar", {text=param, color="gold"}) + if player then + mcl_title.set(player, "actionbar", { text = param, color = "gold" }) + return true + else + return false + end end, }) minetest.register_chatcommand("timeout", { func = function(name, param) local player = minetest.get_player_by_name(name) - mcl_title.params_set(player, {stay = 600}) + if player then + mcl_title.params_set(player, { stay = 600 }) + return true + else + return false + end end, }) minetest.register_chatcommand("all", { func = function(name, param) local player = minetest.get_player_by_name(name) - mcl_title.params_set(player, {stay = 600}) - mcl_title.set(player, "title", {text=param, color="gold"}) - mcl_title.set(player, "subtitle", {text=param, color="gold"}) - mcl_title.set(player, "actionbar", {text=param, color="gold"}) + if player then + mcl_title.params_set(player, { stay = 600 }) + mcl_title.set(player, "title", { text = param, color = "gold" }) + mcl_title.set(player, "subtitle", { text = param, color = "gold" }) + mcl_title.set(player, "actionbar", { text = param, color = "gold" }) + return true + else + return false + end end, }) -]] \ No newline at end of file +]]