forked from VoxeLibre/VoxeLibre
Merge pull request 'Add brewing stand and furnace to igloo schematics' (#2776) from igloo_changes into master
Reviewed-on: MineClone2/MineClone2#2776 Reviewed-by: cora <cora@noreply.git.minetest.land>
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commit
cdca04ed5c
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@ -30,13 +30,17 @@ local function generate_loot(pos, def, pr)
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if def.loot then mcl_structures.fill_chests(p1,p2,def.loot,pr) end
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if def.loot then mcl_structures.fill_chests(p1,p2,def.loot,pr) end
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end
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end
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local function construct_nodes(pos,def,pr)
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function mcl_structures.construct_nodes(p1,p2,nodes)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-def.sidelen/2,0,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),def.construct_nodes)
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local nn=minetest.find_nodes_in_area(p1,p2,nodes)
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for _,p in pairs(nn) do
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for _,p in pairs(nn) do
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mcl_structures.init_node_construct(p)
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mcl_structures.init_node_construct(p)
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end
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end
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end
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end
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local function construct_nodes(pos,def,pr)
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return mcl_structures.construct_nodes(vector.offset(pos,-def.sidelen/2,0,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2))
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end
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function mcl_structures.find_lowest_y(pp)
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function mcl_structures.find_lowest_y(pp)
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local y = 31000
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local y = 31000
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@ -3,22 +3,25 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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function mcl_structures.generate_igloo_top(pos, pr)
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function mcl_structures.generate_igloo_top(pos, pr)
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-- FIXME: This spawns bookshelf instead of furnace. Fix this!
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-- Furnace does ot work atm because apparently meta is not set. Need a bit of help with fixing this for furnaces, bookshelves, and brewing stands.
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-- Furnace does ot work atm because apparently meta is not set. :-(
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local rotation = tostring(pr:next(0,3)*90)
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local rotation = tostring(pr:next(0,3)*90)
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return mcl_structures.place_schematic(newpos, path, rotation, nil, true), rotation
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return mcl_structures.place_schematic(newpos, path, rotation, nil, true, nil, function()
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local p1 = vector.offset(pos,-5,-5,-5)
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local p2 = vector.offset(pos,5,5,5)
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mcl_structures.construct_nodes(p1,p2,{"mcl_furnaces:furnace","mcl_books:bookshelf"})
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end), rotation
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end
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end
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function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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-- TODO: Add brewing stand
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-- TODO: Add monster eggs
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-- TODO: Add monster eggs
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, function()
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mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, function()
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local p1 = vector.offset(pos,-5,-5,-5)
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local p1 = vector.offset(pos,-5,-5,-5)
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local p2 = vector.offset(pos,5,5,5)
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local p2 = vector.offset(pos,5,5,5)
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mcl_structures.fill_chests(p1,p2,loot,pr)
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mcl_structures.fill_chests(p1,p2,loot,pr)
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mcl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
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local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
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local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
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if #mc == 2 then
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if #mc == 2 then
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table.shuffle(mc)
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table.shuffle(mc)
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@ -58,19 +61,19 @@ function mcl_structures.generate_igloo(pos, def, pr)
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if rotation == "0" then
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if rotation == "0" then
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dir = {x=-1, y=0, z=0}
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dir = {x=-1, y=0, z=0}
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tdir = {x=1, y=0, z=0}
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tdir = {x=1, y=0, z=0}
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tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3}
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tpos = {x=pos.x+7, y=pos.y-2, z=pos.z+3}
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elseif rotation == "90" then
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elseif rotation == "90" then
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dir = {x=0, y=0, z=-1}
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dir = {x=0, y=0, z=-1}
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tdir = {x=0, y=0, z=-1}
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tdir = {x=0, y=0, z=-1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1}
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tpos = {x=pos.x+3, y=pos.y-2, z=pos.z+1}
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elseif rotation == "180" then
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elseif rotation == "180" then
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dir = {x=1, y=0, z=0}
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dir = {x=1, y=0, z=0}
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tdir = {x=-1, y=0, z=0}
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tdir = {x=-1, y=0, z=0}
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tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3}
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tpos = {x=pos.x+1, y=pos.y-2, z=pos.z+3}
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elseif rotation == "270" then
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elseif rotation == "270" then
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dir = {x=0, y=0, z=1}
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dir = {x=0, y=0, z=1}
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tdir = {x=0, y=0, z=1}
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tdir = {x=0, y=0, z=1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7}
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tpos = {x=pos.x+3, y=pos.y-2, z=pos.z+7}
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else
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else
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return success
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return success
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end
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end
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@ -139,7 +142,7 @@ mcl_structures.register_structure("igloo",{
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biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" },
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biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" },
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place_func = mcl_structures.generate_igloo,
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place_func = mcl_structures.generate_igloo,
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loot = {
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loot = {
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["mcl_chests:chest"] = {{
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["mcl_chests:chest_small"] = {{
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stacks_min = 1,
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stacks_min = 1,
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stacks_max = 1,
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stacks_max = 1,
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items = {
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items = {
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@ -157,6 +160,7 @@ mcl_structures.register_structure("igloo",{
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_tools:axe_stone", weight = 2 },
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{ itemstring = "mcl_tools:axe_stone", weight = 2 },
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{ itemstring = "mcl_core:emerald", weight = 1 },
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{ itemstring = "mcl_core:emerald", weight = 1 },
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{ itemstring = "mcl_core:apple_gold", weight = 1 },
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}
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}
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}},
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}},
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}
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}
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