forked from VoxeLibre/VoxeLibre
Changes in rotation code and bamboo rotation
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@ -160,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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return
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end
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local undef = minetest.registered_nodes[unode.name]
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if undef and undef.on_rightclick then
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if undef and undef.on_rightclick and not invert_wall then
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undef.on_rightclick(pointed_thing.under, unode, placer,
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itemstack, pointed_thing)
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return
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@ -198,25 +198,11 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
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local p2
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if is_y then
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if invert_wall then
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if fdir == 3 or fdir == 1 then
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p2 = 12
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else
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p2 = 6
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end
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end
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p2 = 0
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elseif is_x then
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if invert_wall then
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p2 = 0
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else
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p2 = 12
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end
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p2 = 12
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elseif is_z then
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if invert_wall then
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p2 = 0
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else
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p2 = 6
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end
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p2 = 6
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end
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minetest.set_node(pos, {name = wield_name, param2 = p2})
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@ -280,31 +280,7 @@ local bamboo_block_def = {
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing then
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return itemstack
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end
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if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
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return itemstack
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end
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local pos = pointed_thing.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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on_place = mcl_util.rotate_axis,
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}
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minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
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