Fix elytra enchantability and allow Unbreaking to be applied (#4708)

Putting elytra into an enchanting table no longer causes any enchantments to appear in the formspec. Also, it should now be possible to use an anvil to add unbreaking.

Reviewed-on: VoxeLibre/VoxeLibre#4708
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
This commit is contained in:
THE-NERD2 2024-12-01 15:38:51 +01:00 committed by the-real-herowl
parent da44995528
commit a399182375
2 changed files with 4 additions and 2 deletions

View File

@ -200,7 +200,7 @@ minetest.register_tool("mcl_armor:elytra", {
_doc_items_longdesc = mcl_armor.longdesc, _doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usage, _doc_items_usagehelp = mcl_armor.usage,
inventory_image = "mcl_armor_inv_elytra.png", inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1, elytra = 1}, groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = -1, elytra = 1},
sounds = { sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather", _mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather", _mcl_armor_unequip = "mcl_armor_unequip_leather",

View File

@ -726,7 +726,9 @@ mcl_enchanting.enchantments.unbreaking = {
max_level = 3, max_level = 3,
primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true}, primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true, pickaxe = true, shovel = true, axe = true, hoe = true, sword = true, fishing_rod = true, bow = true},
secondary = {tool = true}, secondary = {tool = true},
disallow = {non_combat_armor = true}, -- Commented to allow elytra to be enchanted
--disallow = {non_combat_armor = true},
disallow = {},
incompatible = {}, incompatible = {},
weight = 5, weight = 5,
description = S("Increases item durability."), description = S("Increases item durability."),