forked from VoxeLibre/VoxeLibre
Fix dungeon margin bug (#4276)
Some mapgen settings used to crash the game. Reviewed-on: MineClone2/MineClone2#4276 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: Bram van den Heuvel <bram.vdh1999@gmail.com> Co-committed-by: Bram van den Heuvel <bram.vdh1999@gmail.com>
This commit is contained in:
parent
7d999535e7
commit
69acc5074b
|
@ -406,6 +406,8 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
||||||
local pr = PseudoRandom(blockseed)
|
local pr = PseudoRandom(blockseed)
|
||||||
for a=1, attempts do
|
for a=1, attempts do
|
||||||
local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
|
local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
|
||||||
|
|
||||||
|
if ymin <= ymax - dim.y - 1 then
|
||||||
local x = pr:next(minp.x, maxp.x-dim.x-1)
|
local x = pr:next(minp.x, maxp.x-dim.x-1)
|
||||||
local y = pr:next(ymin , ymax -dim.y-1)
|
local y = pr:next(ymin , ymax -dim.y-1)
|
||||||
local z = pr:next(minp.z, maxp.z-dim.z-1)
|
local z = pr:next(minp.z, maxp.z-dim.z-1)
|
||||||
|
@ -415,6 +417,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
||||||
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
|
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function mcl_dungeons.spawn_dungeon(p1, _, pr)
|
function mcl_dungeons.spawn_dungeon(p1, _, pr)
|
||||||
if not p1 or not pr or not p1.x or not p1.y or not p1.z then return end
|
if not p1 or not pr or not p1.x or not p1.y or not p1.z then return end
|
||||||
|
|
Loading…
Reference in New Issue