forked from VoxeLibre/VoxeLibre
Add alias for scaffolding.
Rework grow_bamboo to handle random heights, and to handle bonemeal. Remove "bamboo_node" in favor of is_bamboo()
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@ -92,8 +92,6 @@ local bamboo_def = {
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local pos = pointed_thing.under
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local nodename = node.name
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mcl_bamboo.mcl_log("node name: " .. nodename)
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-- check the nodename to see if it is one of the bamboo's
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local bamboo_node = substr(nodename, 1, strlen(bamboo))
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mcl_bamboo.mcl_log("Node placement data:")
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mcl_bamboo.mcl_log(dump(pointed_thing))
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@ -113,7 +111,7 @@ local bamboo_def = {
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end
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end
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if bamboo_node ~= bamboo and nodename ~= "mcl_bamboo:bamboo_endcap" then
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if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= "mcl_bamboo:bamboo_endcap" then
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-- not bamboo...
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if nodename ~= "mcl_flowerpots:flower_pot" then
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if mcl_bamboo.is_dirt(nodename) == false then
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@ -4,13 +4,8 @@
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--- DateTime: 12/29/22 12:34 PM -- Restructure Date
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---
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local DEBUG = false
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local DEBUG = true
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local strlen = string.len
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local substr = string.sub
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local rand = math.random
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math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
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local BAMBOO_MAX_HEIGHT = 16 -- base height check.
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@ -19,6 +14,8 @@ local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
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local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5
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local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1
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local GROW_DOUBLE_CHANCE = 32
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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mcl_bamboo.bamboo_dirt_nodes = {
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"mcl_core:redsand",
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@ -59,72 +56,151 @@ function mcl_bamboo.is_protected(pos, placer)
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return false
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end
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function mcl_bamboo.grow_bamboo(pos, _)
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function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
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if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) == true then
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return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
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end
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if minetest.get_node_light(pos) < 8 then
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return false
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end
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-- variables used in more than one spot.
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local first_shoot
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local chk_pos
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local soil_pos
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if minetest.get_node_light(pos) < 8 then
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return
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end
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local found = false -- used for the soil check
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local mboo = ""
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local node_name = ""
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local dist = 0
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local node_below
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-- -------------------
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-- the soil node below.
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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if mcl_bamboo.is_dirt(name) then
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found = true
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node_name = minetest.get_node(chk_pos).name
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if mcl_bamboo.is_dirt(node_name) then
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soil_pos = chk_pos
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end
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if found then
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break
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else
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mboo = substr(name, strlen(name) - 3, strlen(name))
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if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
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if mcl_bamboo.is_bamboo(node_name) == false then
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break
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end
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end
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end
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-- requires knowing where the soil node is.
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if not found then
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return
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if soil_pos == nil then
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return false -- returning false means don't use up the bonemeal.
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end
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local grow_amount = rand(1, 32)
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grow_amount = rand(1, 32)
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grow_amount = rand(1, 32)
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grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng.
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-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
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local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
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grow_amount = rand(1, GROW_DOUBLE_CHANCE)
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local init_height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
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node_name = ""
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-- update: add randomized max height to first node's meta data.
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first_shoot = vector.offset(soil_pos, 0, 1, 0)
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local meta = minetest.get_meta(first_shoot)
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node_below = minetest.get_node(first_shoot).name
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-- check the meta data for the first node, to see how high to make the stalk.
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if not meta then
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-- if no metadata, set the metadata!!!
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meta:get_int("height", init_height)
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end
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local height = meta:get_int("height", -1)
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if height == -1 then
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height = init_height
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end
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-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
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if bonemeal_applied then
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-- handle applying bonemeal.
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for py = 1, BAM_MAX_HEIGHT_TOP do
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-- find the top node of bamboo.
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chk_pos = vector.offset(pos, 0, py, 0)
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node_name = minetest.get_node(chk_pos).name
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dist = vector.distance(soil_pos, chk_pos)
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if mcl_bamboo.is_bamboo(node_name) == false or node_name == "mcl_bamboo:bamboo_endcap" then
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break
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end
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end
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if node_name == "mcl_bamboo:bamboo_endcap" then
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-- prevent overgrowth
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return false
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end
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-- check to see if we have a full stalk of bamboo.
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if dist >= height - 1 then
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if dist == height - 1 then
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-- equals top of the stalk before the cap
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if node_name == "air" then
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minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = "mcl_bamboo:bamboo_endcap"})
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return true -- returning true means use up the bonemeal.
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else
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return false
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end
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else
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-- okay, we're higher than the end cap, fail out.
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return false -- returning false means don't use up the bonemeal.
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end
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end
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-- and now, the meat of the section... add bamboo to the stalk.
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-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
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if dist <= height - 2 then
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if node_name == "air" then
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-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
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minetest.set_node(chk_pos, {name = node_below})
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-- handle growing a second node.
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if grow_amount == 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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minetest.set_node(chk_pos, {name = node_below})
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end
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end
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return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
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end
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end
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end
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-- Non-Bonemeal growth.
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for py = 1, BAM_MAX_HEIGHT_TOP do
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-- Find the topmost node above the stalk, and check it for "air"
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chk_pos = vector.offset(pos, 0, py, 0)
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local node_below = minetest.get_node(pos).name
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local name = minetest.get_node(chk_pos).name
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local dist = vector.distance(soil_pos, chk_pos)
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if dist >= BAM_MAX_HEIGHT_STPCHK then
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-- stop growing check.
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if name == "air" then
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local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
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if height == dist then
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node_below = minetest.get_node(pos).name
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node_name = minetest.get_node(chk_pos).name
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dist = vector.distance(soil_pos, chk_pos)
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-- stop growing check. ie, handle endcap placement.
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if dist >= height - 1 then
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if node_name == "air" then
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if height - 1 == dist then
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minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
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end
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end
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break
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end
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mboo = substr(name, strlen(name) - 3, strlen(name))
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if name == "air" then
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-- handle regular node placement.
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-- find the air node above the top shoot. place a node. And then, if short enough,
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-- check for second node placement.
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if node_name == "air" then
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minetest.set_node(chk_pos, {name = node_below})
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-- handle growing a second node.
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if grow_amount == 2 then
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-- handle growing a second node. (1 in 32 chance.)
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if grow_amount == 2 and dist <= height - 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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minetest.set_node(chk_pos, {name = node_below})
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end
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end
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break
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elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
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break
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end
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end
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end
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-- Add Groups function, courtesy of Warr1024.
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@ -27,8 +27,8 @@ minetest.register_abm({
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nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"},
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interval = 40,
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chance = 40,
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action = function(pos, node)
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mcl_bamboo.grow_bamboo(pos, node)
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action = function(pos, _)
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mcl_bamboo.grow_bamboo(pos, false)
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end,
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})
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