forked from VoxeLibre/VoxeLibre
Merge pull request 'Fix mcl_shields is_blocking crash when object not found under player' (#4134) from Impulse/MineClone2:mcl-shields-crash-fix into master
Reviewed-on: MineClone2/MineClone2#4134 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
This commit is contained in:
commit
59ad110e6b
|
@ -112,6 +112,7 @@ end
|
|||
|
||||
function mcl_shields.is_blocking(obj)
|
||||
if not obj:is_player() then return end
|
||||
if mcl_shields.players[obj] then
|
||||
local blocking = mcl_shields.players[obj].blocking
|
||||
if blocking <= 0 then
|
||||
return
|
||||
|
@ -122,6 +123,7 @@ function mcl_shields.is_blocking(obj)
|
|||
shieldstack = obj:get_inventory():get_stack("offhand", 1)
|
||||
end
|
||||
return blocking, shieldstack
|
||||
end
|
||||
end
|
||||
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
|
|
Loading…
Reference in New Issue