forked from VoxeLibre/VoxeLibre
Fix ghasts horrible collisionbox
This commit is contained in:
parent
0a8fff6524
commit
5037ec3736
|
@ -529,9 +529,12 @@ function mobs:register_arrow(name, def)
|
||||||
if self.hit_player
|
if self.hit_player
|
||||||
and player:is_player() then
|
and player:is_player() then
|
||||||
|
|
||||||
mobs.arrow_hit(self, player)
|
if self.hit_player then
|
||||||
|
self.hit_player(self, player)
|
||||||
|
else
|
||||||
|
mobs.arrow_hit(self, player)
|
||||||
|
end
|
||||||
|
|
||||||
print("wow everything is fucked")
|
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -13,13 +13,15 @@ local S = minetest.get_translator("mobs_mc")
|
||||||
mobs:register_mob("mobs_mc:ghast", {
|
mobs:register_mob("mobs_mc:ghast", {
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
pathfinding = 1,
|
|
||||||
group_attack = true,
|
group_attack = true,
|
||||||
|
hostile = true,
|
||||||
hp_min = 10,
|
hp_min = 10,
|
||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
xp_min = 5,
|
xp_min = 5,
|
||||||
xp_max = 5,
|
xp_max = 5,
|
||||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
reach = 60,
|
||||||
|
eye_height = 3,
|
||||||
|
collisionbox = {-2, 0, -2, 2, 4, 2},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_ghast.b3d",
|
mesh = "mobs_mc_ghast.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
|
@ -35,8 +37,10 @@ mobs:register_mob("mobs_mc:ghast", {
|
||||||
-- TODO: damage
|
-- TODO: damage
|
||||||
-- TODO: better death
|
-- TODO: better death
|
||||||
},
|
},
|
||||||
|
|
||||||
walk_velocity = 1.6,
|
walk_velocity = 1.6,
|
||||||
run_velocity = 3.2,
|
run_velocity = 3.2,
|
||||||
|
|
||||||
drops = {
|
drops = {
|
||||||
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
||||||
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
||||||
|
@ -47,22 +51,21 @@ mobs:register_mob("mobs_mc:ghast", {
|
||||||
walk_start = 0, walk_end = 40,
|
walk_start = 0, walk_end = 40,
|
||||||
run_start = 0, run_end = 40,
|
run_start = 0, run_end = 40,
|
||||||
},
|
},
|
||||||
|
|
||||||
fall_damage = 0,
|
fall_damage = 0,
|
||||||
view_range = 100,
|
view_range = 100,
|
||||||
attack_type = "projectile",
|
attack_type = "projectile",
|
||||||
arrow = "mobs_mc:fireball",
|
arrow = "mobs_mc:fireball",
|
||||||
shoot_interval = 3.5,
|
|
||||||
shoot_offset = -5,
|
|
||||||
dogshoot_switch = 1,
|
|
||||||
dogshoot_count_max =1,
|
|
||||||
passive = false,
|
|
||||||
jump = true,
|
|
||||||
jump_height = 4,
|
|
||||||
floats=1,
|
floats=1,
|
||||||
fly = true,
|
fly = true,
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
instant_death = true,
|
|
||||||
fire_resistant = true,
|
fire_resistant = true,
|
||||||
|
shoot_arrow = function(self, pos, dir)
|
||||||
|
-- 2-4 damage per arrow
|
||||||
|
local dmg = math.random(2,4)
|
||||||
|
mcl_bows.shoot_arrow("mobs_mc:fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||||
|
end,
|
||||||
|
--[[
|
||||||
do_custom = function(self)
|
do_custom = function(self)
|
||||||
if self.firing == true then
|
if self.firing == true then
|
||||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||||
|
@ -72,6 +75,7 @@ mobs:register_mob("mobs_mc:ghast", {
|
||||||
self.object:set_properties({textures=self.base_texture})
|
self.object:set_properties({textures=self.base_texture})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
]]--
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
@ -102,11 +106,14 @@ mobs:register_arrow("mobs_mc:fireball", {
|
||||||
if rawget(_G, "armor") and armor.last_damage_types then
|
if rawget(_G, "armor") and armor.last_damage_types then
|
||||||
armor.last_damage_types[player:get_player_name()] = "fireball"
|
armor.last_damage_types[player:get_player_name()] = "fireball"
|
||||||
end
|
end
|
||||||
|
--[[
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = 6},
|
damage_groups = {fleshy = 6},
|
||||||
}, nil)
|
}, nil)
|
||||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
]]--
|
||||||
|
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||||
|
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_mob = function(self, mob)
|
hit_mob = function(self, mob)
|
||||||
|
@ -114,11 +121,13 @@ mobs:register_arrow("mobs_mc:fireball", {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = 6},
|
damage_groups = {fleshy = 6},
|
||||||
}, nil)
|
}, nil)
|
||||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||||
|
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
mobs:boom(self, pos, 1, true)
|
--mobs:boom(self, pos, 1, true)
|
||||||
|
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue