forked from VoxeLibre/VoxeLibre
Fix #951
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@ -307,17 +307,22 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
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return enchantments, description
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end
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function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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local enchantments
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repeat
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enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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until enchantments
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return enchantments
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end
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function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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if enchantments then
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mcl_enchanting.set_enchanted_itemstring(itemstack)
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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end
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mcl_enchanting.set_enchanted_itemstring(itemstack)
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mcl_enchanting.set_enchantments(itemstack, mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted))
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return itemstack
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end
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function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
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return mcl_enchanting.enchant_randomly(ItemStack("mcl_enchanting:book_enchanted"), enchantment_level, treasure, no_reduced_bonus_chance, true)
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return mcl_enchanting.enchant_randomly(ItemStack("mcl_books:book"), enchantment_level, treasure, no_reduced_bonus_chance, true)
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end
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function mcl_enchanting.get_uniform_randomly_enchanted_book(except)
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