forked from VoxeLibre/VoxeLibre
Merge branch 'master' into api-cauldrons
This commit is contained in:
commit
3fddffb942
|
@ -0,0 +1,43 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_line_length = false
|
||||
redefined = false
|
||||
|
||||
globals = {
|
||||
"minetest", "core",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"dump", "dump2",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
|
||||
table = {
|
||||
fields = {
|
||||
"copy",
|
||||
"indexof",
|
||||
"insert_all",
|
||||
"key_value_swap",
|
||||
}
|
||||
},
|
||||
|
||||
string = {
|
||||
fields = {
|
||||
"split",
|
||||
"trim",
|
||||
}
|
||||
},
|
||||
|
||||
math = {
|
||||
fields = {
|
||||
"hypot",
|
||||
"sign",
|
||||
"factorial"
|
||||
}
|
||||
},
|
||||
}
|
|
@ -7,13 +7,11 @@ But first, some things to note:
|
|||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||
|
||||
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
|
||||
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
|
||||
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||
|
||||
There is **no** guarantee we will accept anything from anybody.
|
||||
|
||||
By sending us patches or asking us to include your changes in this game,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
@ -26,8 +24,7 @@ For small and medium changes:
|
|||
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Upload the repository somewhere where it can be accessed from the Internet and
|
||||
notify us
|
||||
* Create a pull request to get your changes merged into master
|
||||
|
||||
For small changes, sending us a patch is also good.
|
||||
|
||||
|
@ -41,40 +38,30 @@ reserve the right to revert everything that we don't like.
|
|||
For bigger changes, we strongly recommend to use feature branches and
|
||||
discuss with me first.
|
||||
|
||||
Contributors will be credited in `README.md`.
|
||||
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
|
||||
|
||||
## Quality remarks
|
||||
Again: There is ***no*** guarantee we will accept anything from anybody.
|
||||
But we will gladly take in code from others when we feel it saves us work
|
||||
in the long run.
|
||||
We mostly use plain merging rather than rebasing or squash merging.
|
||||
|
||||
### Inclusion criteria
|
||||
Depending on what you add, the chances for inclusion vary:
|
||||
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
|
||||
|
||||
### High chance for inclusion
|
||||
* Gameplay features in Minecraft which are missing in MineClone 2
|
||||
Contributors will be credited in `CREDITS.md`.
|
||||
|
||||
### Medium chance for inclusion (discuss first)
|
||||
* Features which don't a impact on gameplay
|
||||
* GUI improvement
|
||||
* Features from pocket or console edition
|
||||
## Features > 1.12
|
||||
|
||||
### Low chance for inclusion (discuss/optimize first)
|
||||
* Overhaul of architecture / mod structure
|
||||
* Mass-itemstring changes all over the place
|
||||
* Added files have a unusual high file size
|
||||
* Indentation looks like crazy
|
||||
* Single commits which add several unrelated things
|
||||
* Gameplay features which don't exist in Minecraft
|
||||
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||
|
||||
### Instant rejection
|
||||
* Proprietary **anything**
|
||||
* Code contains `minetest.env` anywhere
|
||||
## What we accept
|
||||
|
||||
## Coding style guide
|
||||
* Indentations should reflect the code flow
|
||||
* Use tabs, not spaces for indentation (tab size = 8)
|
||||
* Never use `minetest.env`
|
||||
* Every MC features up to version 1.12 JE.
|
||||
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
|
||||
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
|
||||
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
|
||||
|
||||
## What we reject
|
||||
|
||||
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
|
||||
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
|
||||
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
|
||||
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
|
|
@ -0,0 +1,117 @@
|
|||
# Credits
|
||||
|
||||
## Creator of MineClone
|
||||
* davedevils
|
||||
|
||||
## Creator of MineClone2
|
||||
* Wuzzy
|
||||
|
||||
## Maintainers
|
||||
* Fleckenstein
|
||||
* kay27
|
||||
* jordan4ibanez
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
* AFCMS
|
||||
* epCode
|
||||
* ryvnf
|
||||
* iliekprogrammar
|
||||
* MysticTempest
|
||||
* Rootyjr
|
||||
* Nicu
|
||||
* aligator
|
||||
* Code-Sploit
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
* HimbeerserverDE
|
||||
* TechDudie
|
||||
* Alexander Minges
|
||||
* ArTee3
|
||||
* ZeDique la Ruleta
|
||||
* pitchum
|
||||
* wuniversales
|
||||
* Bu-Gee
|
||||
* David McMackins II
|
||||
* Nicholas Niro
|
||||
* Wouters Dorian
|
||||
* Blue Blancmange
|
||||
* Jared Moody
|
||||
* Li0n
|
||||
* Midgard
|
||||
* NO11
|
||||
* Saku Laesvuori
|
||||
* Yukitty
|
||||
* ZedekThePD
|
||||
* aldum
|
||||
* dBeans
|
||||
* nickolas360
|
||||
* yutyo
|
||||
* ztianyang
|
||||
* j45
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
* Debiankaios
|
||||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
|
||||
## Original Mod Authors
|
||||
* Wuzzy
|
||||
* Fleckenstein
|
||||
* BlockMen
|
||||
* TenPlus1
|
||||
* PilzAdam
|
||||
* ryvnf
|
||||
* stujones11
|
||||
* Arcelmi
|
||||
* celeron55
|
||||
* maikerumine
|
||||
* GunshipPenguin
|
||||
* Qwertymine3
|
||||
* Rochambeau
|
||||
* rubenwardy
|
||||
* stu
|
||||
* jordan4ibanez
|
||||
* 4aiman
|
||||
* Kahrl
|
||||
* Krock
|
||||
* UgnilJoZ
|
||||
* lordfingle
|
||||
* 22i
|
||||
* bzoss
|
||||
* kilbith
|
||||
* xeranas
|
||||
* kddekadenz
|
||||
* sofar
|
||||
* 4Evergreen4
|
||||
* jordan4ibanez
|
||||
* paramat
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
* tobyplowy
|
||||
* epCode
|
||||
|
||||
## Textures
|
||||
* XSSheep
|
||||
* Wuzzy
|
||||
* kingoscargames
|
||||
* leorockway
|
||||
* xMrVizzy
|
||||
* yutyo
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
* Rocher Laurent
|
||||
* wuniversales
|
||||
* kay27
|
||||
* pitchum
|
||||
|
||||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
|
@ -0,0 +1,52 @@
|
|||
# Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
## License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
## License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
# Missing features in Minetest to recreate Minecraft features
|
||||
|
||||
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
|
||||
This file lists some of the missing features in Minetest which MineClone 2 would require.
|
||||
|
||||
## No workaround possible
|
||||
For these features, no easy Lua workaround could be found.
|
||||
|
||||
### Lua API
|
||||
#### Tools/wielded item
|
||||
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
|
||||
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
|
||||
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
|
||||
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
|
||||
|
||||
#### Nodes
|
||||
- Light level 15 for nodes (not sunlight)
|
||||
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
|
||||
|
||||
## Interface
|
||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
||||
|
||||
## Workaround theoretically possible
|
||||
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
|
||||
|
||||
### Lua API
|
||||
#### Nodes
|
||||
- Change walking speed on block (soul sand)
|
||||
- Change jumping height on block (soul sand),
|
||||
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
|
||||
- Add `on_walk_over` event
|
||||
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
|
||||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
|
||||
|
||||
#### Nice-to-haye
|
||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
196
README.md
196
README.md
|
@ -1,8 +1,10 @@
|
|||
# (Currently in feature freeze)
|
||||
|
||||
# MineClone 2
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.71.0
|
||||
Version: 0.72.0 (in development)
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -65,16 +67,8 @@ map builders. They can not be obtained in-game or in the creative inventory.
|
|||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
@ -83,23 +77,37 @@ To install MineClone 2 (if you haven't already), move this directory into the
|
|||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
Join our discord server at:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||
* MineClone2 also includes Optifine features supported by the Minetest
|
||||
* Features of later Minecraft versions might sneak in, but they have a low priority
|
||||
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
|
||||
* In general, Minecraft is aimed to be cloned as good as possible
|
||||
* Cloning the gameplay has highest priority
|
||||
* MineClone 2 will use different graphics and sounds, but with a similar style
|
||||
* Cloning the interface has no priority. It will only be roughly imitated
|
||||
* Limitations found in Minetest will be written down and reported in the course of development
|
||||
* MineClone 2 will use different assets, but with a similar style
|
||||
* Limitations found in Minetest will be documented in the course of development
|
||||
* Features of later Minecraft versions are collected in the mineclone5 branch
|
||||
|
||||
## Using features from newer versions of Minecraft
|
||||
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
|
||||
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
|
||||
|
||||
## Completion status
|
||||
This game is currently in **alpha** stage.
|
||||
It is playable, but unfinished, many bugs are to be expected.
|
||||
Backwards-compability is *not* guaranteed, updating your world might cause small and
|
||||
big bugs (such as “missing node” errors or even crashes).
|
||||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||
It is updated weekly and contains relatively stable code for servers.
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -128,7 +136,7 @@ The following main features are available:
|
|||
* Clock
|
||||
* Compass
|
||||
* Sponge
|
||||
* Slime block (does not interact with redstone)
|
||||
* Slime block
|
||||
* Small plants and saplings
|
||||
* Dyes
|
||||
* Banners
|
||||
|
@ -140,19 +148,19 @@ The following main features are available:
|
|||
* Creative inventory
|
||||
* Farming
|
||||
* Writable books
|
||||
* A few server commands
|
||||
* Commands
|
||||
* Villages
|
||||
* The End
|
||||
* And more!
|
||||
|
||||
The following features are incomplete:
|
||||
|
||||
* Generated structures (especially villages)
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* The End
|
||||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft 1.11):
|
||||
Bonus features (not found in Minecraft 1.12):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
|
@ -177,148 +185,14 @@ Technical differences from Minecraft:
|
|||
* Different textures (Pixel Perfection)
|
||||
* Different sounds (various sources)
|
||||
* Different engine (Minetest)
|
||||
* Different easter eggs
|
||||
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
Join our discord server at:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
## Other readme files
|
||||
|
||||
* `LICENSE.txt`: The GPLv3 license text
|
||||
* `CONTRIBUTING.md`: Information for those who want to contribute
|
||||
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
|
||||
* `API.md`: For Minetest modders who want to mod this game
|
||||
|
||||
## Credits
|
||||
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
|
||||
|
||||
### Coding
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
|
||||
* davedevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
||||
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
|
||||
* [aligator](https://github.com/aligator): Improvement of doors
|
||||
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
|
||||
* MysticTempest: Bugfixes
|
||||
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
|
||||
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
|
||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
|
||||
* epCode: Better player animations, new logo
|
||||
* 2mac: Fix bug with powered rail
|
||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
||||
|
||||
#### Mod credits (summary)
|
||||
|
||||
* `controls`: Arcelmi
|
||||
* `flowlib`: Qwertymine13
|
||||
* `walkover`: lordfingle
|
||||
* `drippingwater`: kddekadenz
|
||||
* `mobs_mc`: maikerumine, 22i and others
|
||||
* `awards`: rubenwardy
|
||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
||||
* `xpanes`: Minetest contributors
|
||||
* `mesecons` mods: Jeija and contributors
|
||||
* `wieldview`: Stuart Jones
|
||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
||||
* Most other mods: Wuzzy
|
||||
|
||||
Detailed credits for each mod can be found in the individual mod directories.
|
||||
|
||||
### Graphics
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
||||
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
|
||||
* Other authors: GUI images
|
||||
|
||||
### Translations
|
||||
* Wuzzy: German
|
||||
* Rocher Laurent <rocherl@club-internet.fr>: French
|
||||
* wuniversales: Spanish
|
||||
* kay27 <kay27@bk.ru>: Russian
|
||||
|
||||
### Models
|
||||
* [22i](https://github.com/22i): Creator of all models
|
||||
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
|
||||
|
||||
### Sounds and music
|
||||
Various sources. See the respective mod directories for details.
|
||||
|
||||
### Special thanks
|
||||
|
||||
* davedevils for starting MineClone, the original version of this game
|
||||
* Wuzzy for starting and maintaining MineClone2 for several years
|
||||
* celeron55 for creating Minetest
|
||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* XSSheep for creating the Pixel Perfection resource pack
|
||||
* [22i](https://github.com/22i) for providing great models and support
|
||||
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
|
||||
|
||||
## Info for programmers
|
||||
You find interesting and useful infos in `API.md`.
|
||||
|
||||
## Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
### License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
### License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
* `LEGAL.md`: Legal information
|
||||
* `CREDITS.md`: List of everyone who contributed
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
# This is a game specific minetest.conf file, do not edit
|
||||
|
||||
# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
|
||||
# They will override these settings
|
||||
|
||||
# Basic game rules
|
||||
time_speed = 72
|
||||
|
||||
|
@ -33,7 +36,7 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
|
|||
keepInventory = false
|
||||
|
||||
# Performance settings
|
||||
# dedicated_server_step = 0.001
|
||||
dedicated_server_step = 0.05 #tick rate
|
||||
# abm_interval = 0.25
|
||||
# max_objects_per_block = 4096
|
||||
# max_packets_per_iteration = 10096
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
# controls
|
||||
|
||||
## controls.players
|
||||
Table containing player controls at runtime.
|
||||
WARNING: Never use this table in writing
|
||||
|
||||
## controls.register_on_press(func)
|
||||
Register a function that will be executed with (player, keyname) every time a player press a key.
|
||||
|
||||
## controls.registered_on_press
|
||||
Table containing functions registered with controls.register_on_press().
|
||||
|
||||
## controls.register_on_release(func)
|
||||
Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
|
||||
|
||||
## controls.registered_on_release
|
||||
Table containing functions registered with controls.register_on_release().
|
||||
|
||||
## controls.register_on_hold(func)
|
||||
Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
|
||||
|
||||
## controls.registered_on_hold
|
||||
Table containing functions registered with controls.register_on_hold().
|
|
@ -0,0 +1,45 @@
|
|||
# flowlib
|
||||
Simple flow functions.
|
||||
|
||||
## flowlib.is_touching(realpos, nodepos, radius)
|
||||
Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
|
||||
* realpos: position
|
||||
* nodepos: position
|
||||
* radius: number
|
||||
|
||||
## flowlib.is_water(pos)
|
||||
Return true if node at <pos> is water, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_water(node)
|
||||
Return true if <node> is water, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_lava(pos)
|
||||
Return true if node at <pos> is lava, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_lava(node)
|
||||
Return true if <node> is lava, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_liquid(pos)
|
||||
Return true if node at <pos> is liquid, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_liquid(node)
|
||||
Return true if <node> is liquid, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.quick_flow(pos, node)
|
||||
Return direction where the water is flowing (to be use to push mobs, items...).
|
||||
* pos: position
|
||||
* node: node
|
||||
|
||||
## flowlib.move_centre(pos, realpos, node, radius)
|
||||
Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
|
||||
WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
|
||||
* pos: position
|
||||
* realpos: position, position of the entity
|
||||
* node: node
|
||||
* radius: number
|
|
@ -0,0 +1,27 @@
|
|||
# mcl_autogroup
|
||||
This mod emulate digging times from mc.
|
||||
|
||||
## mcl_autogroup.can_harvest(nodename, toolname)
|
||||
Return true if <nodename> can be dig with <toolname>.
|
||||
* nodename: string, valid nodename
|
||||
* toolname: (optional) string, valid toolname
|
||||
|
||||
## mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||
This function is used to calculate diggroups for tools.
|
||||
WARNING: This function can only be called after mod initialization.
|
||||
* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||
* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
|
||||
|
||||
## mcl_autogroup.get_wear(toolname, diggroup)
|
||||
Return the max wear of <toolname> with <diggroup>
|
||||
WARNING: This function can only be called after mod initialization.
|
||||
* toolname: string, name of the tool used
|
||||
* diggroup: string, the name of the diggroup the tool is used on
|
||||
|
||||
## mcl_autogroup.register_diggroup(group, def)
|
||||
* group: string, name of the group to register as a digging group
|
||||
* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
|
||||
* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
|
||||
|
||||
## mcl_autogroup.registered_diggroups
|
||||
List of registered diggroups, indexed by name.
|
|
@ -0,0 +1,8 @@
|
|||
# mcl_colors
|
||||
Mod providing global table containing legacity minecraft colors to be used in mods.
|
||||
|
||||
## mcl_colors.*
|
||||
Colors by upper name, in hex value.
|
||||
|
||||
## mcl_colors.background.*
|
||||
Background colors by upper name, in hex value.
|
|
@ -0,0 +1,164 @@
|
|||
mcl_damage = {
|
||||
modifiers = {},
|
||||
damage_callbacks = {},
|
||||
death_callbacks = {},
|
||||
types = {
|
||||
in_fire = {is_fire = true},
|
||||
lightning_bolt = {is_lightning = true},
|
||||
on_fire = {is_fire = true, bypasses_armor = true},
|
||||
lava = {is_fire = true},
|
||||
hot_floor = {is_fire = true},
|
||||
in_wall = {bypasses_armor = true},
|
||||
drown = {bypasses_armor = true},
|
||||
starve = {bypasses_armor = true, bypasses_magic = true},
|
||||
cactus = {},
|
||||
fall = {bypasses_armor = true},
|
||||
fly_into_wall = {bypasses_armor = true}, -- unused
|
||||
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
|
||||
generic = {bypasses_armor = true},
|
||||
magic = {is_magic = true, bypasses_armor = true},
|
||||
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
|
||||
wither = {bypasses_armor = true}, -- unused
|
||||
wither_skull = {is_magic = true, is_explosion = true}, -- this is non-MC but a workaround to get the proper death message
|
||||
anvil = {},
|
||||
falling_node = {}, -- this is falling_block in MC
|
||||
mob = {},
|
||||
player = {},
|
||||
arrow = {is_projectile = true},
|
||||
fireball = {is_projectile = true, is_fire = true},
|
||||
thorns = {is_magic = true},
|
||||
explosion = {is_explosion = true},
|
||||
cramming = {bypasses_armor = true}, -- unused
|
||||
fireworks = {is_explosion = true}, -- unused
|
||||
}
|
||||
}
|
||||
|
||||
function mcl_damage.register_modifier(func, priority)
|
||||
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
|
||||
end
|
||||
|
||||
function mcl_damage.register_on_damage(func)
|
||||
table.insert(mcl_damage.damage_callbacks, func)
|
||||
end
|
||||
|
||||
function mcl_damage.register_on_death(func)
|
||||
table.insert(mcl_damage.death_callbacks, func)
|
||||
end
|
||||
|
||||
function mcl_damage.run_modifiers(obj, damage, reason)
|
||||
for _, modf in ipairs(mcl_damage.modifiers) do
|
||||
damage = modf.func(obj, damage, reason) or damage
|
||||
if damage == 0 then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
return damage
|
||||
end
|
||||
|
||||
local function run_callbacks(funcs, ...)
|
||||
for _, func in pairs(funcs) do
|
||||
func(...)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_damage.run_damage_callbacks(obj, damage, reason)
|
||||
run_callbacks(mcl_damage.damage_callbacks, obj, damage, reason)
|
||||
end
|
||||
|
||||
function mcl_damage.run_death_callbacks(obj, reason)
|
||||
run_callbacks(mcl_damage.death_callbacks, obj, reason)
|
||||
end
|
||||
|
||||
function mcl_damage.from_punch(mcl_reason, object)
|
||||
mcl_reason.direct = object
|
||||
local luaentity = mcl_reason.direct:get_luaentity()
|
||||
if luaentity then
|
||||
if luaentity._is_arrow then
|
||||
mcl_reason.type = "arrow"
|
||||
elseif luaentity._is_fireball then
|
||||
mcl_reason.type = "fireball"
|
||||
elseif luaentity._cmi_is_mob then
|
||||
mcl_reason.type = "mob"
|
||||
end
|
||||
mcl_reason.source = mcl_reason.source or luaentity._source_object
|
||||
else
|
||||
mcl_reason.type = "player"
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_damage.finish_reason(mcl_reason)
|
||||
mcl_reason.source = mcl_reason.source or mcl_reason.direct
|
||||
mcl_reason.flags = mcl_damage.types[mcl_reason.type]
|
||||
end
|
||||
|
||||
function mcl_damage.from_mt(mt_reason)
|
||||
if mt_reason._mcl_chached_reason then
|
||||
return mt_reason._mcl_chached_reason
|
||||
end
|
||||
|
||||
local mcl_reason
|
||||
|
||||
if mt_reason._mcl_reason then
|
||||
mcl_reason = mt_reason._mcl_reason
|
||||
else
|
||||
mcl_reason = {type = "generic"}
|
||||
|
||||
if mt_reason._mcl_type then
|
||||
mcl_reason.type = mt_reason._mcl_type
|
||||
elseif mt_reason.type == "fall" then
|
||||
mcl_reason.type = "fall"
|
||||
elseif mt_reason.type == "drown" then
|
||||
mcl_reason.type = "drown"
|
||||
elseif mt_reason.type == "punch" then
|
||||
mcl_damage.from_punch(mcl_reason, mt_reason.object)
|
||||
elseif mt_reason.type == "node_damage" and mt_reason.node then
|
||||
if minetest.get_item_group(mt_reason.node, "fire") > 0 then
|
||||
mcl_reason.type = "in_fire"
|
||||
end
|
||||
if minetest.get_item_group(mt_reason.node, "lava") > 0 then
|
||||
mcl_reason.type = "lava"
|
||||
end
|
||||
end
|
||||
|
||||
for key, value in pairs(mt_reason) do
|
||||
if key:find("_mcl_") == 1 then
|
||||
mcl_reason[key:sub(6, #key)] = value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_damage.finish_reason(mcl_reason)
|
||||
mt_reason._mcl_cached_reason = mcl_reason
|
||||
|
||||
return mcl_reason
|
||||
end
|
||||
|
||||
function mcl_damage.register_type(name, def)
|
||||
mcl_damage.types[name] = def
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if hp_change < 0 then
|
||||
if player:get_hp() <= 0 then
|
||||
return 0
|
||||
end
|
||||
hp_change = -mcl_damage.run_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if hp_change < 0 then
|
||||
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
end, false)
|
||||
|
||||
minetest.register_on_dieplayer(function(player, mt_reason)
|
||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_damage
|
||||
author = Fleckenstein
|
||||
description = Minecraft-like damage reason system
|
|
@ -0,0 +1,15 @@
|
|||
# mcl_explosions
|
||||
This mod provide helper functions to create explosions.
|
||||
|
||||
## mcl_explosions.explode(pos, strength, info, puncher)
|
||||
* pos: position, initial position of the explosion
|
||||
* strenght: number, radius of the explosion
|
||||
* info: table, explosion informations:
|
||||
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
|
||||
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
|
||||
* sound: bool, if true, the explosion will play a sound (default: true)
|
||||
* particles: bool, if true, the explosion will create particles (default: true)
|
||||
* fire: bool, if true, 1/3 nodes become fire (default: false)
|
||||
* griefing: bool, if true, the explosion will destroy nodes (default: true)
|
||||
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
|
||||
* puncher: (optional) entity, will be used as source for damage done by the explosion
|
|
@ -12,7 +12,6 @@ under the LGPLv2.1 license.
|
|||
|
||||
mcl_explosions = {}
|
||||
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
|
@ -150,7 +149,8 @@ end
|
|||
-- raydirs - The directions for each ray
|
||||
-- radius - The maximum distance each ray will go
|
||||
-- info - Table containing information about explosion
|
||||
-- puncher - object that punches other objects (optional)
|
||||
-- direct - direct source object of the damage (optional)
|
||||
-- source - indirect source object of the damage (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||
|
@ -165,7 +165,7 @@ end
|
|||
-- Note that this function has been optimized, it contains code which has been
|
||||
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||
-- measured to give a significant performance increase.
|
||||
local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
||||
local function trace_explode(pos, strength, raydirs, radius, info, direct, source)
|
||||
local vm = get_voxel_manip()
|
||||
|
||||
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||
|
@ -212,7 +212,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
|||
npos_x - emin_x + 1
|
||||
|
||||
local cid = data[idx]
|
||||
local br = node_blastres[cid]
|
||||
local br = node_blastres[cid] or INDESTRUCT_BLASTRES
|
||||
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
|
||||
br = max_blast_resistance
|
||||
end
|
||||
|
@ -247,7 +247,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
|||
local ent = obj:get_luaentity()
|
||||
|
||||
-- Ignore items to lower lag
|
||||
if obj:is_player() or (ent and ent.name ~= '__builtin.item') then
|
||||
if (obj:is_player() or (ent and ent.name ~= '__builtin.item')) and obj:get_hp() > 0 then
|
||||
local opos = obj:get_pos()
|
||||
local collisionbox = nil
|
||||
|
||||
|
@ -321,7 +321,6 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
|||
impact = 0
|
||||
end
|
||||
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
||||
local source = puncher or obj
|
||||
|
||||
local sleep_formspec_doesnt_close_mt53 = false
|
||||
if obj:is_player() then
|
||||
|
@ -333,26 +332,22 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
|||
sleep_formspec_doesnt_close_mt53 = true
|
||||
end
|
||||
end
|
||||
if mod_death_messages then
|
||||
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
|
||||
end
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[name] = "explosion"
|
||||
end
|
||||
end
|
||||
|
||||
if sleep_formspec_doesnt_close_mt53 then
|
||||
minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj then return end
|
||||
obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end, obj, damage, impact, vector.new(punch_dir))
|
||||
else
|
||||
obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
if obj:is_player() then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
elseif ent.tnt_knockback then
|
||||
end)
|
||||
else
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
if obj:is_player() or ent.tnt_knockback then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end
|
||||
end
|
||||
|
@ -422,7 +417,8 @@ end
|
|||
-- pos - The position where the explosion originates from
|
||||
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
||||
-- info - Table containing information about explosion
|
||||
-- puncher - object that is reported as source of punches/damage (optional)
|
||||
-- direct - direct source object of the damage (optional)
|
||||
-- source - indirect source object of the damage (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
||||
|
@ -436,7 +432,7 @@ end
|
|||
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||
-- grief_protected - If true, the explosion will also destroy nodes which have
|
||||
-- been protected (default: false)
|
||||
function mcl_explosions.explode(pos, strength, info, puncher)
|
||||
function mcl_explosions.explode(pos, strength, info, direct, source)
|
||||
if info == nil then
|
||||
info = {}
|
||||
end
|
||||
|
@ -465,7 +461,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
|
|||
info.drop_chance = 0
|
||||
end
|
||||
|
||||
trace_explode(pos, strength, shape, radius, info, puncher)
|
||||
trace_explode(pos, strength, shape, radius, info, direct, source)
|
||||
|
||||
if info.particles then
|
||||
add_particles(pos, radius)
|
||||
|
|
|
@ -21,6 +21,9 @@ mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;tru
|
|||
-- Legacy
|
||||
mcl_vars.inventory_header = ""
|
||||
|
||||
-- Tool wield size
|
||||
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local minecraft_height_limit = 256
|
||||
|
|
|
@ -66,3 +66,58 @@ function mcl_particles.delete_node_particlespawners(pos)
|
|||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
||||
-- 3 colorized variants to imitate minecraft's
|
||||
local smoke_pdef_cached = {}
|
||||
|
||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||
local min = math.min
|
||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||
|
||||
-- populate the cache
|
||||
if smoke_pdef_cached[name] then
|
||||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
end
|
||||
-- cache already populated
|
||||
else
|
||||
smoke_pdef_cached[name] = {}
|
||||
|
||||
local smoke_pdef = table.copy(smoke_pdef_base)
|
||||
smoke_pdef.amount = smoke_pdef_base.amount / 9
|
||||
smoke_pdef.time = 0
|
||||
smoke_pdef.animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
-- length = 3 exptime variants
|
||||
}
|
||||
smoke_pdef.collisiondetection = true
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
|
||||
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
||||
-- to have varying exptime for each variant.
|
||||
local exptimes = { 0.175, 0.375, 1.0 }
|
||||
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
||||
|
||||
for _,exptime in ipairs(exptimes) do
|
||||
for _,colorize in ipairs(colorizes) do
|
||||
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
|
||||
smoke_pdef.animation.length = exptime + 0.1
|
||||
-- minexptime must be set such that the last frame is actully rendered,
|
||||
-- even if its very short. Larger exptime -> larger range
|
||||
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
|
||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
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|
@ -410,7 +410,7 @@ function mcl_util.get_color(colorstr)
|
|||
local mc_color = mcl_colors[colorstr:upper()]
|
||||
if mc_color then
|
||||
colorstr = mc_color
|
||||
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then
|
||||
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
|
||||
return
|
||||
end
|
||||
local hex = tonumber(colorstr:sub(2, 7), 16)
|
||||
|
@ -418,3 +418,124 @@ function mcl_util.get_color(colorstr)
|
|||
return colorstr, hex
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
if player and not player:get_player_control().sneak then
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
local on_rightclick = nodedef and nodedef.on_rightclick
|
||||
if on_rightclick then
|
||||
return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.calculate_durability(itemstack)
|
||||
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||
local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
|
||||
|
||||
local uses
|
||||
|
||||
if armor_uses > 0 then
|
||||
uses = armor_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
|
||||
end
|
||||
else
|
||||
local def = itemstack:get_definition()
|
||||
if def then
|
||||
local fixed_uses = def._mcl_uses
|
||||
if fixed_uses then
|
||||
uses = fixed_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses * (unbreaking_level + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not uses then
|
||||
local toolcaps = itemstack:get_tool_capabilities()
|
||||
local groupcaps = toolcaps.groupcaps
|
||||
for _, v in pairs(groupcaps) do
|
||||
uses = v.uses
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return uses or 0
|
||||
end
|
||||
|
||||
function mcl_util.use_item_durability(itemstack, n)
|
||||
local uses = mcl_util.calculate_durability(itemstack)
|
||||
itemstack:add_wear(65535 / uses * n)
|
||||
end
|
||||
|
||||
function mcl_util.deal_damage(target, damage, mcl_reason)
|
||||
local luaentity = target:get_luaentity()
|
||||
|
||||
if luaentity then
|
||||
if luaentity.deal_damage then
|
||||
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
|
||||
return
|
||||
elseif luaentity._cmi_is_mob then
|
||||
-- local puncher = mcl_reason and mcl_reason.direct or target
|
||||
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
||||
luaentity.health = luaentity.health - damage
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
target:set_hp(target:get_hp() - damage, {_mcl_reason = mcl_reason})
|
||||
end
|
||||
|
||||
function mcl_util.get_hp(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
if luaentity and luaentity._cmi_is_mob then
|
||||
return luaentity.health
|
||||
else
|
||||
return obj:get_hp()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_inventory(object, create)
|
||||
if object:is_player() then
|
||||
return object:get_inventory()
|
||||
else
|
||||
local luaentity = object:get_luaentity()
|
||||
local inventory = luaentity.inventory
|
||||
|
||||
if create and not inventory and luaentity.create_inventory then
|
||||
inventory = luaentity:create_inventory()
|
||||
end
|
||||
|
||||
return inventory
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_wielded_item(object)
|
||||
if object:is_player() then
|
||||
return object:get_wielded_item()
|
||||
else
|
||||
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
|
||||
return ItemStack()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_object_name(object)
|
||||
if object:is_player() then
|
||||
return object:get_player_name()
|
||||
else
|
||||
local luaentity = object:get_luaentity()
|
||||
|
||||
if not luaentity then
|
||||
return ""
|
||||
end
|
||||
|
||||
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
|
||||
end
|
||||
end
|
||||
|
|
|
@ -0,0 +1,80 @@
|
|||
# mcl_worlds
|
||||
This mod provides utility functions about positions and dimensions.
|
||||
|
||||
## mcl_worlds.is_in_void(pos)
|
||||
This function returns:
|
||||
|
||||
* true, true: if pos is in deep void (deadly)
|
||||
* true, false: if the pos is in void (non deadly)
|
||||
* false, false: owerwise
|
||||
|
||||
Params:
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
|
||||
Mainly used for ore generation.
|
||||
Takes an Y coordinate as input and returns:
|
||||
|
||||
* The corresponding Minecraft layer (can be nil if void)
|
||||
* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
|
||||
If the Y coordinate is not located in any dimension, it will return: nil, "void"
|
||||
|
||||
Params:
|
||||
|
||||
* y: int
|
||||
|
||||
## mcl_worlds.pos_to_dimension(pos)
|
||||
This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
|
||||
mc_dimension can be "overworld", "nether", "end" (default: "overworld").
|
||||
|
||||
* layer: int
|
||||
* mc_dimension: string
|
||||
|
||||
## mcl_worlds.has_weather(pos)
|
||||
Returns true if <pos> can have weather, false owerwise.
|
||||
Weather can be only in the overworld.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.has_dust(pos)
|
||||
Returns true if <pos> can have nether dust, false owerwise.
|
||||
Nether dust can be only in the nether.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if compasses are working at <pos>, false owerwise.
|
||||
In mc, you cant use compass in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if clock are working at <pos>, false owerwise.
|
||||
In mc, you cant use clock in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension))
|
||||
Register a callback function func(player, dimension).
|
||||
It will be called whenever a player changes between dimensions.
|
||||
The void counts as dimension.
|
||||
|
||||
* player: player, the player who changed the dimension
|
||||
* dimension: position, The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
|
||||
|
||||
## mcl_worlds.registered_on_dimension_change
|
||||
Table containing all function registered with mcl_worlds.register_on_dimension_change()
|
||||
|
||||
## mcl_worlds.dimension_change(player, dimension)
|
||||
Notify this mod of a dimmension change of <player> to <dimension>
|
||||
|
||||
* player: player, player who changed the dimension
|
||||
* dimension: string, new dimension ("overworld", "nether", "end", "void")
|
|
@ -188,7 +188,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
|
|||
end
|
||||
|
||||
function boat.on_step(self, dtime, moveresult)
|
||||
mcl_burning.tick(self.object, dtime)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local v_factor = 1
|
||||
|
@ -394,7 +394,7 @@ for b=1, #boat_ids do
|
|||
if b == 1 then
|
||||
help = true
|
||||
longdesc = S("Boats are used to travel on the surface of water.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.")
|
||||
helpname = S("Boat")
|
||||
end
|
||||
tt_help = S("Water vehicle")
|
||||
|
|
|
@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=Boote werden benutzt, um sich
|
|||
Dark Oak Boat=Schwarzeichenboot
|
||||
Jungle Boat=Dschungelboot
|
||||
Oak Boat=Eichenboot
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Rechtsklicken Sie erneut auf das Boot, um es zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Nutzen sie [Schleichen], um das Boot zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
|
||||
Spruce Boat=Fichtenboot
|
||||
Water vehicle=Wasserfahrzeug
|
||||
Sneak to dismount=Zum Aussteigen schleichen
|
||||
|
|
|
@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=
|
|||
Dark Oak Boat=
|
||||
Jungle Boat=
|
||||
Oak Boat=
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=
|
||||
Spruce Boat=
|
||||
Water vehicle=
|
||||
Sneak to dismount=
|
||||
|
|
|
@ -1,184 +1,88 @@
|
|||
local S = minetest.get_translator("mcl_burning")
|
||||
|
||||
function mcl_burning.get_default(datatype)
|
||||
local default_table = {string = "", float = 0.0, int = 0, bool = false}
|
||||
return default_table[datatype]
|
||||
end
|
||||
|
||||
function mcl_burning.get(obj, datatype, name)
|
||||
local key
|
||||
if obj:is_player() then
|
||||
local meta = obj:get_meta()
|
||||
return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
|
||||
else
|
||||
local luaentity = obj:get_luaentity()
|
||||
return luaentity and luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.set(obj, datatype, name, value)
|
||||
if obj:is_player() then
|
||||
local meta = obj:get_meta()
|
||||
meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
|
||||
else
|
||||
local luaentity = obj:get_luaentity()
|
||||
if mcl_burning.get_default(datatype) == value then
|
||||
value = nil
|
||||
end
|
||||
luaentity["mcl_burning_" .. name] = value
|
||||
end
|
||||
function mcl_burning.get_storage(obj)
|
||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||
end
|
||||
|
||||
function mcl_burning.is_burning(obj)
|
||||
return mcl_burning.get(obj, "float", "burn_time") > 0
|
||||
return mcl_burning.get_storage(obj).burn_time
|
||||
end
|
||||
|
||||
function mcl_burning.is_affected_by_rain(obj)
|
||||
return mcl_weather and mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
|
||||
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
|
||||
end
|
||||
|
||||
function mcl_burning.get_collisionbox(obj, smaller)
|
||||
local box = obj:get_properties().collisionbox
|
||||
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
||||
if smaller then
|
||||
function mcl_burning.get_collisionbox(obj, smaller, storage)
|
||||
local cache = storage.collisionbox_cache
|
||||
if cache then
|
||||
local box = cache[smaller and 2 or 1]
|
||||
return box[1], box[2]
|
||||
else
|
||||
local box = obj:get_properties().collisionbox
|
||||
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
|
||||
local s_vec = vector.new(0.1, 0.1, 0.1)
|
||||
minp = vector.add(minp, s_vec)
|
||||
maxp = vector.subtract(maxp, s_vec)
|
||||
local s_minp = vector.add(minp, s_vec)
|
||||
local s_maxp = vector.subtract(maxp, s_vec)
|
||||
storage.collisionbox_cache = {{minp, maxp}, {s_minp, s_maxp}}
|
||||
return minp, maxp
|
||||
end
|
||||
return minp, maxp
|
||||
end
|
||||
|
||||
function mcl_burning.get_touching_nodes(obj, nodenames)
|
||||
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
|
||||
local pos = obj:get_pos()
|
||||
local box = obj:get_properties().collisionbox
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true)
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
return nodes
|
||||
end
|
||||
|
||||
function mcl_burning.get_highest_group_value(obj, groupname)
|
||||
local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true)
|
||||
local highest_group_value = 0
|
||||
|
||||
for _, pos in pairs(nodes) do
|
||||
local node = minetest.get_node(pos)
|
||||
local group_value = minetest.get_item_group(node.name, groupname)
|
||||
if group_value > highest_group_value then
|
||||
highest_group_value = group_value
|
||||
end
|
||||
end
|
||||
|
||||
return highest_group_value
|
||||
end
|
||||
|
||||
function mcl_burning.damage(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
local health
|
||||
|
||||
if luaentity then
|
||||
health = luaentity.health
|
||||
end
|
||||
|
||||
local hp = health or obj:get_hp()
|
||||
|
||||
if hp <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local do_damage = true
|
||||
|
||||
if obj:is_player() then
|
||||
if mcl_potions.player_has_effect(obj, "fire_proof") then
|
||||
do_damage = false
|
||||
else
|
||||
local name = obj:get_player_name()
|
||||
armor.last_damage_types[name] = "fire"
|
||||
local deathmsg = S("@1 burned to death.", name)
|
||||
local reason = mcl_burning.get(obj, "string", "reason")
|
||||
if reason ~= "" then
|
||||
deathmsg = S("@1 was burned by @2.", name, reason)
|
||||
end
|
||||
mcl_death_messages.player_damage(obj, deathmsg)
|
||||
end
|
||||
else
|
||||
if luaentity.fire_damage_resistant then
|
||||
do_damage = false
|
||||
end
|
||||
end
|
||||
|
||||
if do_damage then
|
||||
local new_hp = hp - 1
|
||||
if health then
|
||||
luaentity.health = new_hp
|
||||
else
|
||||
obj:set_hp(new_hp)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.set_on_fire(obj, burn_time, reason)
|
||||
function mcl_burning.set_on_fire(obj, burn_time)
|
||||
if obj:get_hp() < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.fire_resistant then
|
||||
return
|
||||
end
|
||||
|
||||
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
|
||||
local max_fire_prot_lvl = 0
|
||||
if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
burn_time = 0
|
||||
else
|
||||
local max_fire_prot_lvl = 0
|
||||
local inv = mcl_util.get_inventory(obj)
|
||||
local armor_list = inv and inv:get_list("armor")
|
||||
|
||||
if obj:is_player() then
|
||||
if minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
burn_time = burn_time / 100
|
||||
end
|
||||
|
||||
local inv = obj:get_inventory()
|
||||
|
||||
for i = 2, 5 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
|
||||
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
|
||||
max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
|
||||
end
|
||||
end
|
||||
|
||||
if max_fire_prot_lvl > 0 then
|
||||
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
||||
end
|
||||
|
||||
if old_burn_time <= burn_time then
|
||||
--[[local sound_id = mcl_burning.get(obj, "int", "sound_id")
|
||||
if sound_id == 0 then
|
||||
sound_id = minetest.sound_play("fire_fire", {
|
||||
object = obj,
|
||||
gain = 0.18,
|
||||
max_hear_distance = 16,
|
||||
loop = true,
|
||||
}) + 1
|
||||
end]]--
|
||||
|
||||
local hud_id
|
||||
if obj:is_player() then
|
||||
hud_id = mcl_burning.get(obj, "int", "hud_id")
|
||||
if hud_id == 0 then
|
||||
hud_id = obj:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -100, y = -100},
|
||||
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
|
||||
z_index = 1000,
|
||||
}) + 1
|
||||
if armor_list then
|
||||
for _, stack in pairs(armor_list) do
|
||||
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
|
||||
if fire_prot_lvl > max_fire_prot_lvl then
|
||||
max_fire_prot_lvl = fire_prot_lvl
|
||||
end
|
||||
end
|
||||
end
|
||||
mcl_burning.set(obj, "float", "burn_time", burn_time)
|
||||
mcl_burning.set(obj, "string", "reason", reason)
|
||||
mcl_burning.set(obj, "int", "hud_id", hud_id)
|
||||
--mcl_burning.set(obj, "int", "sound_id", sound_id)
|
||||
|
||||
if max_fire_prot_lvl > 0 then
|
||||
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
||||
end
|
||||
end
|
||||
|
||||
if not storage.burn_time or burn_time >= storage.burn_time then
|
||||
if obj:is_player() and not storage.fire_hud_id then
|
||||
storage.fire_hud_id = obj:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -100, y = -100},
|
||||
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
|
||||
z_index = 1000,
|
||||
})
|
||||
end
|
||||
storage.burn_time = burn_time
|
||||
storage.fire_damage_timer = 0
|
||||
|
||||
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj)
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
||||
local obj_size = obj:get_properties().visual_size
|
||||
|
||||
local vertical_grow_factor = 1.2
|
||||
|
@ -192,111 +96,53 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
|
|||
|
||||
fire_entity:set_properties({visual_size = size})
|
||||
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
|
||||
mcl_burning.update_animation_frame(obj, fire_entity, 0)
|
||||
local fire_luaentity = fire_entity:get_luaentity()
|
||||
fire_luaentity:update_frame(obj, storage)
|
||||
|
||||
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
||||
local other_luaentity = other:get_luaentity()
|
||||
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
|
||||
other:remove()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.extinguish(obj)
|
||||
if mcl_burning.is_burning(obj) then
|
||||
--local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
|
||||
--minetest.sound_stop(sound_id)
|
||||
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
if obj:is_player() then
|
||||
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
|
||||
obj:hud_remove(hud_id)
|
||||
end
|
||||
|
||||
mcl_burning.set(obj, "string", "reason")
|
||||
mcl_burning.set(obj, "float", "burn_time")
|
||||
mcl_burning.set(obj, "float", "damage_timer")
|
||||
mcl_burning.set(obj, "int", "hud_id")
|
||||
--mcl_burning.set(obj, "int", "sound_id")
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.catch_fire_tick(obj, dtime)
|
||||
if mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire") > 0 then
|
||||
mcl_burning.extinguish(obj)
|
||||
else
|
||||
local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire")
|
||||
|
||||
if set_on_fire_value > 0 then
|
||||
mcl_burning.set_on_fire(obj, set_on_fire_value)
|
||||
if storage.fire_hud_id then
|
||||
obj:hud_remove(storage.fire_hud_id)
|
||||
end
|
||||
mcl_burning.storage[obj] = {}
|
||||
else
|
||||
storage.burn_time = nil
|
||||
storage.fire_damage_timer = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.tick(obj, dtime)
|
||||
local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
|
||||
function mcl_burning.tick(obj, dtime, storage)
|
||||
if storage.burn_time then
|
||||
storage.burn_time = storage.burn_time - dtime
|
||||
|
||||
if burn_time <= 0 then
|
||||
mcl_burning.extinguish(obj)
|
||||
else
|
||||
mcl_burning.set(obj, "float", "burn_time", burn_time)
|
||||
if storage.burn_time <= 0 or mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire", storage) > 0 then
|
||||
mcl_burning.extinguish(obj)
|
||||
return true
|
||||
else
|
||||
storage.fire_damage_timer = storage.fire_damage_timer + dtime
|
||||
|
||||
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
|
||||
if storage.fire_damage_timer >= 1 then
|
||||
storage.fire_damage_timer = 0
|
||||
|
||||
if damage_timer >= 1 then
|
||||
damage_timer = 0
|
||||
mcl_burning.damage(obj)
|
||||
end
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
mcl_burning.set(obj, "float", "damage_timer", damage_timer)
|
||||
end
|
||||
|
||||
mcl_burning.catch_fire_tick(obj, dtime)
|
||||
end
|
||||
|
||||
function mcl_burning.update_animation_frame(obj, fire_entity, animation_frame)
|
||||
local fire_texture = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
|
||||
local fire_HUD_texture = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
|
||||
fire_entity:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
|
||||
if obj:is_player() then
|
||||
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
|
||||
obj:hud_change(hud_id, "text", fire_HUD_texture)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_burning.fire_entity_step(self, dtime)
|
||||
if self.removed then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = self.object
|
||||
local parent = obj:get_attach()
|
||||
local do_remove
|
||||
|
||||
self.doing_step = true
|
||||
|
||||
if not parent or not mcl_burning.is_burning(parent) then
|
||||
do_remove = true
|
||||
else
|
||||
for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
|
||||
do_remove = true
|
||||
break
|
||||
if not luaentity or not luaentity.fire_damage_resistant then
|
||||
mcl_util.deal_damage(obj, 1, {type = "on_fire"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.doing_step = false
|
||||
|
||||
if do_remove then
|
||||
self.removed = true
|
||||
obj:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local animation_timer = self.animation_timer + dtime
|
||||
if animation_timer >= 0.015 then
|
||||
animation_timer = 0
|
||||
local animation_frame = self.animation_frame + 1
|
||||
if animation_frame > mcl_burning.animation_frames - 1 then
|
||||
animation_frame = 0
|
||||
end
|
||||
mcl_burning.update_animation_frame(parent, obj, animation_frame)
|
||||
self.animation_frame = animation_frame
|
||||
end
|
||||
self.animation_timer = animation_timer
|
||||
end
|
||||
|
|
|
@ -2,11 +2,65 @@ local S = minetest.get_translator("mcl_burning")
|
|||
local modpath = minetest.get_modpath("mcl_burning")
|
||||
|
||||
mcl_burning = {
|
||||
storage = {},
|
||||
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
}
|
||||
|
||||
dofile(modpath .. "/api.lua")
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local storage = mcl_burning.storage[player]
|
||||
if not mcl_burning.tick(player, dtime, storage) and not mcl_burning.is_affected_by_rain(player) then
|
||||
local nodes = mcl_burning.get_touching_nodes(player, {"group:puts_out_fire", "group:set_on_fire"}, storage)
|
||||
local burn_time = 0
|
||||
|
||||
for _, pos in pairs(nodes) do
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "puts_out_fire") > 0 then
|
||||
burn_time = 0
|
||||
break
|
||||
end
|
||||
|
||||
local value = minetest.get_item_group(node.name, "set_on_fire")
|
||||
if value > burn_time then
|
||||
burn_time = value
|
||||
end
|
||||
end
|
||||
|
||||
if burn_time > 0 then
|
||||
mcl_burning.set_on_fire(player, burn_time)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
mcl_burning.extinguish(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local storage
|
||||
|
||||
local burn_data = player:get_meta():get_string("mcl_burning:data")
|
||||
if burn_data == "" then
|
||||
storage = {}
|
||||
else
|
||||
storage = minetest.deserialize(burn_data)
|
||||
end
|
||||
|
||||
mcl_burning.storage[player] = storage
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local storage = mcl_burning.storage[player]
|
||||
storage.fire_hud_id = nil
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||
|
||||
mcl_burning.storage[player] = nil
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_entity("mcl_burning:fire", {
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
|
@ -15,22 +69,48 @@ minetest.register_entity("mcl_burning:fire", {
|
|||
pointable = false,
|
||||
glow = -1,
|
||||
},
|
||||
|
||||
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
on_step = mcl_burning.fire_entity_step,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local parent, storage = self:sanity_check()
|
||||
|
||||
if parent then
|
||||
self.animation_timer = self.animation_timer + dtime
|
||||
if self.animation_timer >= 0.1 then
|
||||
self.animation_timer = 0
|
||||
self.animation_frame = self.animation_frame + 1
|
||||
if self.animation_frame > mcl_burning.animation_frames - 1 then
|
||||
self.animation_frame = 0
|
||||
end
|
||||
self:update_frame(parent, storage)
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
sanity_check = function(self)
|
||||
local parent = self.object:get_attach()
|
||||
|
||||
if not parent then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(parent)
|
||||
|
||||
if not storage or not storage.burn_time then
|
||||
return
|
||||
end
|
||||
|
||||
return parent, storage
|
||||
end,
|
||||
update_frame = function(self, parent, storage)
|
||||
local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame
|
||||
local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay
|
||||
self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
|
||||
if parent:is_player() then
|
||||
parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
mcl_burning.tick(player, dtime)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
mcl_burning.extinguish(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
mcl_burning.set(player, "int", "hud_id")
|
||||
end)
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
local S = minetest.get_translator("mcl_falling_nodes")
|
||||
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local has_mcl_armor = minetest.get_modpath("mcl_armor")
|
||||
|
||||
local is_creative_enabled = minetest.is_creative_enabled
|
||||
|
||||
local get_falling_depth = function(self)
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
|
@ -23,80 +20,31 @@ local deal_falling_damage = function(self, dtime)
|
|||
-- Fallback
|
||||
self._startpos = pos
|
||||
end
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _,v in ipairs(objs) do
|
||||
if v:is_player() then
|
||||
local hp = v:get_hp()
|
||||
local name = v:get_player_name()
|
||||
if hp ~= 0 then
|
||||
if not self._hit_players then
|
||||
self._hit_players = {}
|
||||
end
|
||||
local hit = false
|
||||
for _,v in ipairs(self._hit_players) do
|
||||
if name == v then
|
||||
hit = true
|
||||
self._hit = self._hit or {}
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
|
||||
self._hit[obj] = true
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
-- Reduce damage if wearing a helmet
|
||||
local inv = mcl_util.get_inventory(obj)
|
||||
if inv then
|
||||
local helmet = inv:get_stack("armor", 2)
|
||||
if minetest.get_item_group(helmet:get_name(), "combat_armor") > 0 then
|
||||
damage = damage / 4 * 3
|
||||
mcl_util.use_item_durability(helmet, 1)
|
||||
inv:set_stack("armor", 2, helmet)
|
||||
end
|
||||
end
|
||||
if not hit then
|
||||
table.insert(self._hit_players, name)
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
hp = hp - damage
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
end
|
||||
-- Reduce damage if wearing a helmet
|
||||
local inv = v:get_inventory()
|
||||
local helmet = inv:get_stack("armor", 2)
|
||||
if has_mcl_armor and not helmet:is_empty() then
|
||||
hp = hp/4*3
|
||||
if not is_creative_enabled(name) then
|
||||
helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
|
||||
inv:set_stack("armor", 2, helmet)
|
||||
end
|
||||
end
|
||||
local msg
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
|
||||
else
|
||||
msg = S("@1 was smashed by a falling block.", v:get_player_name())
|
||||
end
|
||||
if dmes then
|
||||
mcl_death_messages.player_damage(v, msg)
|
||||
end
|
||||
v:set_hp(hp, { type = "punch", from = "mod" })
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local hp = v:get_luaentity().health
|
||||
if hp and hp ~= 0 then
|
||||
if not self._hit_mobs then
|
||||
self._hit_mobs = {}
|
||||
end
|
||||
local hit = false
|
||||
for _,mob in ipairs(self._hit_mobs) do
|
||||
if v == mob then
|
||||
hit = true
|
||||
end
|
||||
end
|
||||
--TODO: reduce damage for mobs then they will be able to wear armor
|
||||
if not hit then
|
||||
table.insert(self._hit_mobs, v)
|
||||
local way = self._startpos.y - pos.y
|
||||
local damage = (way - 1) * 2
|
||||
damage = math.min(40, math.max(0, damage))
|
||||
if damage >= 1 then
|
||||
hp = hp - damage
|
||||
if hp < 0 then
|
||||
hp = 0
|
||||
end
|
||||
v:get_luaentity().health = hp
|
||||
end
|
||||
local deathmsg, dmg_type
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
dmg_type = "anvil"
|
||||
else
|
||||
dmg_type = "falling_node"
|
||||
end
|
||||
mcl_util.deal_damage(obj, damage, {type = dmg_type})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -166,7 +114,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
|
||||
local ds = minetest.deserialize(staticdata)
|
||||
if ds then
|
||||
self._startpos = ds._startpos
|
||||
|
@ -200,7 +148,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
local np = {x = pos.x, y = pos.y + 0.3, z = pos.z}
|
||||
local n2 = minetest.get_node(np)
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
-- TODO: Teleport falling node.
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -239,7 +187,7 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
end
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
-- TODO: Teleport falling node.
|
||||
|
||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
-- Replace destination node if it's buildable to
|
||||
|
|
|
@ -1,14 +1,36 @@
|
|||
--these are lua locals, used for higher performance
|
||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
|
||||
|
||||
--this is used for the player pool in the sound buffer
|
||||
local pool = {}
|
||||
|
||||
local tick = false
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
pool[name] = 0
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
pool[name] = nil
|
||||
end)
|
||||
|
||||
|
||||
local has_awards = minetest.get_modpath("awards")
|
||||
|
||||
mcl_item_entity = {}
|
||||
local mcl_item_entity = {}
|
||||
|
||||
--basic settings
|
||||
local item_drop_settings = {} --settings table
|
||||
item_drop_settings.dug_buffer = 0.65 -- the warm up period before a dug item can be collected
|
||||
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
|
||||
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
|
||||
item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
|
||||
item_drop_settings.radius_collect = 0.2 --radius of collection
|
||||
item_drop_settings.player_collect_height = 1.0 --added to their pos y value
|
||||
item_drop_settings.player_collect_height = 0.8 --added to their pos y value
|
||||
item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
|
||||
item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
|
||||
item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
|
||||
|
@ -74,103 +96,71 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
tick = not tick
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
if tick == true and pool[name] > 0 then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = 0.7,
|
||||
max_hear_distance = 16,
|
||||
pitch = math.random(70,110)/100
|
||||
})
|
||||
if pool[name] > 6 then
|
||||
pool[name] = 6
|
||||
else
|
||||
pool[name] = pool[name] - 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
||||
|
||||
--magnet and collection
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
||||
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
local collected = false
|
||||
|
||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
-- Collection
|
||||
if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
|
||||
if not object:get_luaentity()._removed then
|
||||
-- Ignore if itemstring is not set yet
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
object:get_luaentity().target = checkpos
|
||||
object:get_luaentity()._removed = true
|
||||
object:remove()
|
||||
collected = true
|
||||
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=0,z=0})
|
||||
|
||||
object:move_to(checkpos)
|
||||
|
||||
pool[name] = pool[name] + 1
|
||||
|
||||
minetest.after(0.25, function()
|
||||
--safety check
|
||||
if object and object:get_luaentity() then
|
||||
object:remove()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Magnet
|
||||
else
|
||||
|
||||
object:get_luaentity()._magnet_active = true
|
||||
object:get_luaentity()._collector_timer = 0
|
||||
|
||||
-- Move object to player
|
||||
disable_physics(object, object:get_luaentity())
|
||||
|
||||
local opos = object:get_pos()
|
||||
local vec = vector.subtract(checkpos, opos)
|
||||
vec = vector.add(opos, vector.divide(vec, 2))
|
||||
object:move_to(vec)
|
||||
|
||||
|
||||
--fix eternally falling items
|
||||
minetest.after(0, function(object)
|
||||
local lua = object:get_luaentity()
|
||||
if lua then
|
||||
object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end, object)
|
||||
|
||||
|
||||
--this is a safety to prevent items flying away on laggy servers
|
||||
if item_drop_settings.collection_safety == true then
|
||||
if object:get_luaentity().init ~= true then
|
||||
object:get_luaentity().init = true
|
||||
minetest.after(1, function(args)
|
||||
local playername = args[1]
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local object = args[2]
|
||||
local lua = object:get_luaentity()
|
||||
if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if not object:get_luaentity()._removed then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
}, true)
|
||||
end
|
||||
check_pickup_achievements(object, player)
|
||||
object:get_luaentity()._removed = true
|
||||
object:remove()
|
||||
else
|
||||
enable_physics(object, object:get_luaentity())
|
||||
end
|
||||
end, {player:get_player_name(), object})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not collected then
|
||||
if object:get_luaentity()._magnet_timer > 1 then
|
||||
object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
|
||||
object:get_luaentity()._magnet_active = false
|
||||
elseif object:get_luaentity()._magnet_timer < 0 then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -230,12 +220,13 @@ local function get_fortune_drops(fortune_drops, fortune_level)
|
|||
return drop or {}
|
||||
end
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- NOTE: This function override allows digger to be nil.
|
||||
-- This means there is no digger. This is a special case which allows this function to be called
|
||||
-- by hand. Creative Mode is intentionally ignored in this case.
|
||||
|
||||
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
|
||||
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
|
||||
return
|
||||
end
|
||||
|
@ -335,6 +326,10 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
|
||||
obj:get_luaentity().age = item_drop_settings.dug_buffer
|
||||
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -401,6 +396,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Number of seconds this item entity has existed so far
|
||||
age = 0,
|
||||
|
||||
-- How old it has become in the collection animation
|
||||
collection_age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
if self.itemstring == "" then
|
||||
|
@ -566,6 +564,11 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
on_step = function(self, dtime)
|
||||
if self._removed then
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
self.object:set_velocity({x=0,y=0,z=0})
|
||||
self.object:set_acceleration({x=0,y=0,z=0})
|
||||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -33,3 +33,4 @@ Activates minecarts when powered=Aktiviert Loren, wenn bestromt
|
|||
Emits redstone power when a minecart is detected=Gibt ein Redstonesignal aus, wenn eine Lore erfasst wird
|
||||
Vehicle for fast travel on rails=Fahrzeug zum schnellen Transport auf Schienen
|
||||
Can be ignited by tools or powered activator rail=Kann mit Werkzeugen oder bestromten Aktivierungsschienen angezündet werden
|
||||
Sneak to dismount=Zum Aussteigen schleichen
|
||||
|
|
|
@ -502,20 +502,6 @@ and damages any entity caught inside the blast radius. Protection will limit
|
|||
node destruction but not entity damage.
|
||||
|
||||
|
||||
mobs:capture_mob
|
||||
----------------
|
||||
|
||||
mobs:capture_mob(...)
|
||||
|
||||
Does nothing and returns false.
|
||||
|
||||
This function is provided for compability with Mobs Redo for an attempt to
|
||||
capture a mob.
|
||||
Mobs cannot be captured in MineClone 2.
|
||||
|
||||
In Mobs Redo, this is generally called inside the on_rightclick section of the mob
|
||||
api code, it provides a chance of capturing the mob. See Mobs Redo documentation
|
||||
of parameters.
|
||||
|
||||
Feeding and Taming/Breeding
|
||||
---------------------------
|
||||
|
@ -535,19 +521,6 @@ Will return true when mob is fed with item it likes.
|
|||
them up
|
||||
|
||||
|
||||
Protecting Mobs
|
||||
---------------
|
||||
|
||||
mobs:protect(self, clicker)
|
||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item,
|
||||
this will protect the mob from harm inside of a protected area from other
|
||||
players. Will return true when mob right-clicked with mobs:protector item.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
|
||||
|
||||
Riding Mobs
|
||||
-----------
|
||||
|
||||
|
@ -605,7 +578,7 @@ Note: animation names above are from the pre-defined animation lists inside mob
|
|||
registry without extensions.
|
||||
|
||||
|
||||
mobs:set_animation(self, name)
|
||||
mobs.set_mob_animation(self, name)
|
||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not
|
||||
found.
|
||||
|
@ -781,8 +754,5 @@ mobs:register_mob("mob_horse:horse", {
|
|||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -0,0 +1,761 @@
|
|||
-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
|
||||
|
||||
-- mobs library
|
||||
mobs = {}
|
||||
|
||||
-- lua locals - can grab from this to easily plop them into the api lua files
|
||||
|
||||
--localize minetest functions
|
||||
local minetest_settings = minetest.settings
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_modpath = minetest.get_modpath
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_registered_entities = minetest.registered_entities
|
||||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
local minetest_registered_items = minetest.registered_items
|
||||
local minetest_set_node = minetest.set_node
|
||||
local minetest_add_item = minetest.add_item
|
||||
local minetest_get_craft_result = minetest.get_craft_result
|
||||
local minetest_find_path = minetest.find_path
|
||||
local minetest_is_protected = minetest.is_protected
|
||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||
local minetest_find_node_near = minetest.find_node_near
|
||||
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local minetest_raycast = minetest.raycast
|
||||
local minetest_get_us_time = minetest.get_us_time
|
||||
local minetest_add_entity = minetest.add_entity
|
||||
local minetest_get_natural_light = minetest.get_natural_light
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
|
||||
-- localize math functions
|
||||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_abs = math.abs
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_atan = math.atan
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_length = vector.length
|
||||
local vector_direction = vector.direction
|
||||
local vector_normalize = vector.normalize
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_divide = vector.divide
|
||||
|
||||
-- mob constants
|
||||
local BREED_TIME = 30
|
||||
local BREED_TIME_AGAIN = 300
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -10
|
||||
local FLOP_HEIGHT = 5.0
|
||||
local FLOP_HOR_SPEED = 1.5
|
||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
|
||||
local MOB_CAP = {}
|
||||
MOB_CAP.hostile = 70
|
||||
MOB_CAP.passive = 10
|
||||
MOB_CAP.ambient = 15
|
||||
MOB_CAP.water = 15
|
||||
|
||||
-- Load main settings
|
||||
local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local remove_far = true
|
||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
|
||||
-- pathfinding settings
|
||||
local enable_pathfinding = true
|
||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
-- default nodes
|
||||
local node_ice = "mcl_core:ice"
|
||||
local node_snowblock = "mcl_core:snowblock"
|
||||
local node_snow = "mcl_core:snow"
|
||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
|
||||
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
|
||||
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
|
||||
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
|
||||
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
|
||||
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
|
||||
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
|
||||
|
||||
|
||||
-- random locals I found
|
||||
local los_switcher = false
|
||||
local height_switcher = false
|
||||
|
||||
-- Get translator
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
-- CMI support check
|
||||
local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mobs.invis = {}
|
||||
if minetest.global_exists("invisibility") then
|
||||
mobs.invis = invisibility
|
||||
end
|
||||
|
||||
|
||||
-- creative check
|
||||
function mobs.is_creative(name)
|
||||
return minetest_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
|
||||
local atan = function(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math_atan(x)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- Shows helpful debug info above each mob
|
||||
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
S("Peaceful mode active! No monsters will spawn."))
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
|
||||
|
||||
--ignite all parts of the api
|
||||
dofile(api_path .. "ai.lua")
|
||||
dofile(api_path .. "animation.lua")
|
||||
dofile(api_path .. "collision.lua")
|
||||
dofile(api_path .. "environment.lua")
|
||||
dofile(api_path .. "interaction.lua")
|
||||
dofile(api_path .. "movement.lua")
|
||||
dofile(api_path .. "set_up.lua")
|
||||
dofile(api_path .. "attack_type_instructions.lua")
|
||||
dofile(api_path .. "sound_handling.lua")
|
||||
dofile(api_path .. "death_logic.lua")
|
||||
dofile(api_path .. "mob_effects.lua")
|
||||
dofile(api_path .. "projectile_handling.lua")
|
||||
dofile(api_path .. "breeding.lua")
|
||||
dofile(api_path .. "head_logic.lua")
|
||||
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
|
||||
|
||||
|
||||
|
||||
-- register mob entity
|
||||
function mobs:register_mob(name, def)
|
||||
|
||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||
|
||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
||||
-- FIXME: Remove workaround if it's no longer needed.
|
||||
|
||||
if collisionbox[5] < 0.79 then
|
||||
collisionbox[5] = 0.79
|
||||
end
|
||||
|
||||
mobs.spawning_mobs[name] = true
|
||||
|
||||
local function scale_difficulty(value, default, min, special)
|
||||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math_max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(name, {
|
||||
description = def.description,
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
stepheight = def.stepheight or 0.6,
|
||||
stepheight_backup = def.stepheight or 0.6,
|
||||
name = name,
|
||||
type = def.type,
|
||||
attack_type = def.attack_type,
|
||||
fly = def.fly,
|
||||
fly_in = def.fly_in or {"air", "__airlike"},
|
||||
owner = def.owner or "",
|
||||
order = def.order or "",
|
||||
on_die = def.on_die,
|
||||
spawn_small_alternative = def.spawn_small_alternative,
|
||||
do_custom = def.do_custom,
|
||||
jump_height = def.jump_height or 4, -- was 6
|
||||
rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||
xp_min = def.xp_min or 1,
|
||||
xp_max = def.xp_max or 5,
|
||||
breath_max = def.breath_max or 6,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
collisionbox = collisionbox,
|
||||
collide_with_objects = def.collide_with_objects or false,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
mesh = def.mesh,
|
||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||
view_range = def.view_range or 16,
|
||||
walk_velocity = def.walk_velocity or 1,
|
||||
run_velocity = def.run_velocity or 2,
|
||||
damage = scale_difficulty(def.damage, 0, 0),
|
||||
light_damage = def.light_damage or 0,
|
||||
sunlight_damage = def.sunlight_damage or 0,
|
||||
water_damage = def.water_damage or 0,
|
||||
lava_damage = def.lava_damage or 8,
|
||||
fire_damage = def.fire_damage or 1,
|
||||
suffocation = def.suffocation or true,
|
||||
fall_damage = def.fall_damage or 1,
|
||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||
drops = def.drops or {},
|
||||
armor = def.armor or 100,
|
||||
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation,
|
||||
jump = def.jump ~= false,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back ~= false,
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
floats = def.floats or 1, -- floats in water by default
|
||||
floats_on_lava = def.floats_on_lava or 0,
|
||||
replace_rate = def.replace_rate,
|
||||
replace_what = def.replace_what,
|
||||
replace_with = def.replace_with,
|
||||
replace_offset = def.replace_offset or 0,
|
||||
on_replace = def.on_replace,
|
||||
timer = 0,
|
||||
state_timer = 0,
|
||||
env_damage_timer = 0,
|
||||
tamed = false,
|
||||
pause_timer = 0,
|
||||
gotten = false,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
child_texture = def.child_texture,
|
||||
docile_by_day = def.docile_by_day or false,
|
||||
time_of_day = 0.5,
|
||||
fear_height = def.fear_height or 0,
|
||||
runaway = def.runaway,
|
||||
runaway_timer = 0,
|
||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius, -- LEGACY
|
||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||
explosion_timer = def.explosion_timer or 3,
|
||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||
stop_to_explode = def.stop_to_explode ~= false,
|
||||
custom_attack = def.custom_attack,
|
||||
double_melee_attack = def.double_melee_attack,
|
||||
dogshoot_switch = def.dogshoot_switch,
|
||||
dogshoot_count = 0,
|
||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
facing_fence = false,
|
||||
|
||||
_cmi_is_mob = true,
|
||||
|
||||
pushable = def.pushable or true,
|
||||
|
||||
--j4i stuff
|
||||
yaw = 0,
|
||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
automatic_face_movement_max_rotation_per_sec = 360, --degrees
|
||||
backface_culling = true,
|
||||
walk_timer = 0,
|
||||
stand_timer = 0,
|
||||
current_animation = "",
|
||||
gravity = GRAVITY,
|
||||
swim = def.swim,
|
||||
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
||||
pitch_switch = "static",
|
||||
jump_only = def.jump_only,
|
||||
hostile = def.hostile,
|
||||
neutral = def.neutral,
|
||||
attacking = nil,
|
||||
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
|
||||
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
|
||||
death_animation_timer = 0,
|
||||
hostile_cooldown = def.hostile_cooldown or 15,
|
||||
tilt_fly = def.tilt_fly,
|
||||
tilt_swim = def.tilt_swim,
|
||||
fall_slow = def.fall_slow,
|
||||
projectile_cooldown_min = def.projectile_cooldown_min or 2,
|
||||
projectile_cooldown_max = def.projectile_cooldown_max or 6,
|
||||
skittish = def.skittish,
|
||||
|
||||
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
|
||||
|
||||
memory = 0, -- memory timer if chasing/following
|
||||
fly_random_while_attack = def.fly_random_while_attack,
|
||||
|
||||
--for spiders
|
||||
always_climb = def.always_climb,
|
||||
|
||||
--despawn mechanic variables
|
||||
lifetimer_reset = 30, --30 seconds
|
||||
lifetimer = 30, --30 seconds
|
||||
|
||||
--breeding stuff
|
||||
breed_timer = 0,
|
||||
breed_lookout_timer = 0,
|
||||
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
|
||||
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
|
||||
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
|
||||
bred = false,
|
||||
follow = def.follow, --this item is also used for the breeding mechanism
|
||||
follow_distance = def.follow_distance or 2,
|
||||
baby_size = def.baby_size or 0.5,
|
||||
baby = false,
|
||||
grow_up_timer = 0,
|
||||
grow_up_goal = 20*60, --in 20 minutes the mob grows up
|
||||
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
|
||||
|
||||
backup_visual_size = def.visual_size,
|
||||
backup_collisionbox = collisionbox,
|
||||
backup_selectionbox = def.selectionbox or def.collisionbox,
|
||||
|
||||
|
||||
--fire timer
|
||||
burn_timer = 0,
|
||||
|
||||
ignores_cobwebs = def.ignores_cobwebs,
|
||||
breath = def.breath_max or 6,
|
||||
|
||||
random_sound_timer_min = 3,
|
||||
random_sound_timer_max = 10,
|
||||
|
||||
|
||||
--head code variables
|
||||
--defaults are for the cow's default
|
||||
--because I don't know what else to set them
|
||||
--to :P
|
||||
|
||||
has_head = def.has_head or false,
|
||||
head_bone = def.head_bone,
|
||||
|
||||
--you must use these to adjust the mob's head positions
|
||||
|
||||
--has_head is used as a logic gate (quick easy check)
|
||||
has_head = def.has_head or false,
|
||||
--head_bone is the actual bone in the model which the head
|
||||
--is attached to for animation
|
||||
head_bone = def.head_bone or "head",
|
||||
|
||||
--this part controls the base position of the head calculations
|
||||
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
|
||||
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
|
||||
--particle spawner code
|
||||
head_height_offset = def.head_height_offset or 1.0525,
|
||||
head_direction_offset = def.head_direction_offset or 0.5,
|
||||
|
||||
--this part controls the visual of the head
|
||||
head_bone_pos_y = def.head_bone_pos_y or 3.6,
|
||||
head_bone_pos_z = def.head_bone_pos_z or -0.6,
|
||||
head_pitch_modifier = def.head_pitch_modifier or 0,
|
||||
|
||||
--these variables are switches in case the model
|
||||
--moves the wrong way
|
||||
swap_y_with_x = def.swap_y_with_x or false,
|
||||
reverse_head_yaw = def.reverse_head_yaw or false,
|
||||
|
||||
--END HEAD CODE VARIABLES
|
||||
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
teleport = mobs.teleport,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
--can_despawn = can_despawn,
|
||||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
follow_velocity = def.follow_velocity or 2.4,
|
||||
instant_death = def.instant_death or false,
|
||||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
eye_height = def.eye_height or 1.5,
|
||||
defuse_reach = def.defuse_reach or 4,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
||||
--on_blast = def.on_blast or do_tnt,
|
||||
|
||||
on_step = mobs.mob_step,
|
||||
|
||||
--do_punch = def.do_punch,
|
||||
|
||||
on_punch = mobs.mob_punch,
|
||||
|
||||
--on_breed = def.on_breed,
|
||||
|
||||
--on_grown = def.on_grown,
|
||||
|
||||
--on_detach_child = mob_detach_child,
|
||||
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return mobs.mob_staticdata(self)
|
||||
end,
|
||||
|
||||
--harmed_by_heal = def.harmed_by_heal,
|
||||
})
|
||||
|
||||
if minetest_get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
end -- END mobs:register_mob function
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mobs:register_arrow(name, def)
|
||||
|
||||
-- errorcheck
|
||||
if not name or not def then
|
||||
print("failed to register arrow entity")
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_entity(name.."_entity", {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
speed = def.speed or nil,
|
||||
on_step = function(self)
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.timer > 150
|
||||
or not mobs.within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
|
||||
--do this to prevent clipping through main entity sprite
|
||||
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
||||
local divider = def.tail_distance_divider or 1
|
||||
pos_adjustment = vector_divide(pos_adjustment, divider)
|
||||
local new_pos = vector_add(pos, pos_adjustment)
|
||||
minetest.add_particle({
|
||||
pos = new_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = minetest_get_node(pos).name
|
||||
|
||||
if minetest_registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
||||
if self.hit_player then
|
||||
self.hit_player(self, player)
|
||||
else
|
||||
mobs.arrow_hit(self, player)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
--[[
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity._cmi_is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
|
||||
--[[
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity._cmi_is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Register spawn eggs
|
||||
|
||||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = background
|
||||
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
||||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest_get_node(pointed_thing.under)
|
||||
local def = minetest_registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
--and within_limits(pos, 0)
|
||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest_is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
||||
return itemstack
|
||||
end
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
||||
if not mobs.is_creative(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest_registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest_registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local mob = minetest_add_entity(pos, mob)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
--[[
|
||||
if ent.type ~= "monster"
|
||||
and not placer:get_player_control().sneak then
|
||||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
]]--
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
if not mobs.is_creative(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,259 @@
|
|||
local math_pi = math.pi
|
||||
local math_floor = math.floor
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi/2
|
||||
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
-- set defined animation
|
||||
mobs.set_mob_animation = function(self, anim, fixed_frame)
|
||||
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
|
||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
return
|
||||
end
|
||||
|
||||
--animations break if they are constantly set
|
||||
--so we put this return gate to check if it is
|
||||
--already at the animation we are trying to implement
|
||||
if self.current_animation == anim then
|
||||
return
|
||||
end
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
|
||||
if fixed_frame then
|
||||
a_end = a_start
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
|
||||
|
||||
self.current_animation = anim
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||
local min, max
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
else
|
||||
min = { x = -0.5, y = 0, z = -0.5 }
|
||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector_new(-5,-5,-5),
|
||||
maxvel = vector_new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest_sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--this allows auto facedir rotation while making it so mobs
|
||||
--don't look like wet noodles flopping around
|
||||
mobs.movement_rotation_lock = function(self)
|
||||
|
||||
local current_engine_yaw = self.object:get_yaw()
|
||||
local current_lua_yaw = self.yaw
|
||||
|
||||
if current_engine_yaw > math.pi * 2 then
|
||||
current_engine_yaw = current_engine_yaw - (math.pi * 2)
|
||||
end
|
||||
|
||||
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is chasing a player
|
||||
mobs.set_yaw_while_attacking = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used to unlock a mob's yaw after attacking
|
||||
mobs.unlock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
--this is used to lock a mob's yaw when they're standing
|
||||
mobs.lock_yaw = function(self)
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local calculate_pitch = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local pos2 = self.old_pos
|
||||
|
||||
if pos == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI)
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
mobs.set_dynamic_pitch = function(self)
|
||||
local pitch = calculate_pitch(self)
|
||||
|
||||
if not pitch then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = pitch
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
|
||||
self.pitch_switch = "dynamic"
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation reset when flying/swimming
|
||||
mobs.set_static_pitch = function(self)
|
||||
|
||||
if self.pitch_switch == "static" then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = 0
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
self.pitch_switch = "static"
|
||||
end
|
||||
|
||||
--this is a helper function for mobs explosion animation
|
||||
mobs.handle_explosion_animation = function(self)
|
||||
|
||||
--secondary catch-all
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--the timer works from 0 for sense of a 0 based counting
|
||||
--but this just bumps it up so it's usable in here
|
||||
local explosion_timer_adjust = self.explosion_animation + 1
|
||||
|
||||
|
||||
local visual_size_modified = table.copy(self.visual_size_origin)
|
||||
|
||||
visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3)
|
||||
visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
|
||||
|
||||
self.object:set_properties({visual_size = visual_size_modified})
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is following player
|
||||
mobs.set_yaw_while_following = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.following_person:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
--this is used for when mobs breed
|
||||
mobs.set_yaw_while_breeding = function(self, mate)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
|
@ -0,0 +1,351 @@
|
|||
local vector_direction = vector.direction
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local vector_distance = vector.distance
|
||||
local vector_multiply = vector.multiply
|
||||
local math_random = math.random
|
||||
|
||||
--[[
|
||||
_ _ _ _
|
||||
| | | | | | | |
|
||||
| | | | __ _ _ __ __| | | |
|
||||
| | | | / _` | '_ \ / _` | | |
|
||||
|_| | |___| (_| | | | | (_| | |_|
|
||||
(_) \_____/\__,_|_| |_|\__,_| (_)
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||
| |___> <| |_) | | (_) | (_| | __/
|
||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
mobs.explode_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
--make mob walk up to player within 2 nodes distance then start exploding
|
||||
if distance_from_attacking >= self.reach and
|
||||
--don't allow explosion to cancel unless out of the reach boundary
|
||||
not (self.explosion_animation ~= nil and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
||||
mobs.reverse_explosion_animation(self,dtime)
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--this is the only way I can reference this without dumping extra data on all mobs
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--play ignite sound
|
||||
if self.explosion_animation == 0 then
|
||||
mobs.play_sound(self,"attack")
|
||||
end
|
||||
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
|
||||
self.explosion_animation = self.explosion_animation + (dtime/2.5)
|
||||
end
|
||||
|
||||
--make explosive mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
|
||||
--do biggening explosion thing
|
||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is a small helper function to make working with explosion animations easier
|
||||
mobs.reverse_explosion_animation = function(self,dtime)
|
||||
|
||||
--if explosion animation was greater than 0 then reverse it
|
||||
if self.explosion_animation ~= nil and self.explosion_animation > 0 then
|
||||
self.explosion_animation = self.explosion_animation - dtime
|
||||
if self.explosion_animation < 0 then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
end
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
| | | |_| | | | | (__| | | |
|
||||
\_| \__,_|_| |_|\___|_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
mobs.punch_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
local distance_from_attacking = mobs.get_2d_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.minimum_follow_distance then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self, "run")
|
||||
else
|
||||
mobs.set_velocity(self, 0)
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
--make punchy mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
--mobs that can climb over stuff
|
||||
if self.always_climb and node_in_front_of > 0 then
|
||||
mobs.climb(self)
|
||||
end
|
||||
|
||||
|
||||
--auto reset punch_timer
|
||||
if not self.punch_timer then
|
||||
self.punch_timer = 0
|
||||
end
|
||||
|
||||
if self.punch_timer > 0 then
|
||||
self.punch_timer = self.punch_timer - dtime
|
||||
end
|
||||
end
|
||||
|
||||
mobs.punch_attack = function(self)
|
||||
|
||||
self.attacking:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
|
||||
self.punch_timer = self.punch_timer_cooloff
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if self.attacking:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
self.attacking:add_velocity(dir)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
|
||||
mobs.projectile_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
|
||||
--make shooty mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ ______ _ _
|
||||
| | | ___| | | |
|
||||
| | | |_ | |_ _ | |
|
||||
| | | _| | | | | | | |
|
||||
|_| | | | | |_| | |_|
|
||||
(_) \_| |_|\__, | (_)
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
|
||||
mobs.projectile_attack_fly = function(self, dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
--this is specifically for random ghast movement
|
||||
if self.fly_random_while_attack then
|
||||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
end
|
||||
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
|
||||
else
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, 0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
|
||||
if self.fly_random_while_attack then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
self.walk_timer = 0
|
||||
end
|
||||
--reset timer
|
||||
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
end
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,184 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local vector_distance = vector.distance
|
||||
|
||||
--check to see if someone nearby has some tasty food
|
||||
mobs.check_following = function(self) -- returns true or false
|
||||
|
||||
--ignore
|
||||
if not self.follow then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
end
|
||||
|
||||
--hey look, this thing works for passive mobs too!
|
||||
local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
|
||||
|
||||
--check if the follower is a player incase they log out
|
||||
if follower and follower:is_player() then
|
||||
local stack = follower:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.following_person = follower
|
||||
return(true)
|
||||
end
|
||||
end
|
||||
|
||||
--everything failed
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
end
|
||||
|
||||
--a function which attempts to make mobs enter
|
||||
--the breeding state
|
||||
mobs.enter_breed_state = function(self,clicker)
|
||||
|
||||
--do not breed if baby
|
||||
if self.baby then
|
||||
return(false)
|
||||
end
|
||||
|
||||
--do not do anything if looking for mate or
|
||||
--if cooling off from breeding
|
||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||
return(false)
|
||||
end
|
||||
|
||||
--if this is caught, that means something has gone
|
||||
--seriously wrong
|
||||
if not clicker or not clicker:is_player() then
|
||||
return(false)
|
||||
end
|
||||
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||
self.bred = true
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return(true)
|
||||
end
|
||||
|
||||
--everything failed
|
||||
return(false)
|
||||
end
|
||||
|
||||
|
||||
--find the closest mate in the area
|
||||
mobs.look_for_mate = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local mates_in_area = {}
|
||||
local winner_mate = nil
|
||||
local mates_detected = 0
|
||||
local radius = self.view_range
|
||||
|
||||
--get mates in radius
|
||||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
||||
|
||||
--look for a breeding mate
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
and mate:get_luaentity().breed_lookout_timer > 0
|
||||
and mate:get_luaentity() ~= self then
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
else
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through mates and find the closest mate
|
||||
for mate,distance in pairs(mates_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_mate = mate
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_mate)
|
||||
|
||||
end
|
||||
|
||||
--make the baby grow up
|
||||
mobs.baby_grow_up = function(self)
|
||||
self.baby = nil
|
||||
self.visual_size = self.backup_visual_size
|
||||
self.collisionbox = self.backup_collisionbox
|
||||
self.selectionbox = self.backup_selectionbox
|
||||
self.object:set_properties(self)
|
||||
end
|
||||
|
||||
--makes the baby grow up faster with diminishing returns
|
||||
mobs.make_baby_grow_faster = function(self,clicker)
|
||||
if clicker and clicker:is_player() then
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
|
||||
return(true)
|
||||
end
|
||||
end
|
||||
|
||||
return(false)
|
||||
end
|
|
@ -0,0 +1,140 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local math_random = math.random
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local vector_direction = vector.direction
|
||||
|
||||
local integer_test = {-1,1}
|
||||
|
||||
mobs.collision = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
--do collision detection from the base of the mob
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
||||
local collision_boundary = collisionbox[4]
|
||||
|
||||
local radius = collision_boundary
|
||||
|
||||
if collisionbox[5] > collision_boundary then
|
||||
radius = collisionbox[5]
|
||||
end
|
||||
|
||||
local collision_count = 0
|
||||
|
||||
|
||||
local check_for_attack = false
|
||||
|
||||
if self.attack_type == "punch" and self.hostile and self.attacking then
|
||||
check_for_attack = true
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
--stop infinite loop
|
||||
collision_count = collision_count + 1
|
||||
--mob cramming
|
||||
if collision_count > 30 then
|
||||
self.health = -20
|
||||
break
|
||||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
|
||||
local object_collisionbox = object:get_properties().collisionbox
|
||||
|
||||
pos2.y = pos2.y + object_collisionbox[2]
|
||||
|
||||
local object_collision_boundary = object_collisionbox[4]
|
||||
|
||||
|
||||
--this is checking the difference of the object collided with's possision
|
||||
--if positive top of other object is inside (y axis) of current object
|
||||
local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y
|
||||
|
||||
local y_top_diff = (pos.y + collisionbox[5]) - pos2.y
|
||||
|
||||
|
||||
local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z))
|
||||
|
||||
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
|
||||
|
||||
local dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
if dir.x == 0 and dir.z == 0 then
|
||||
--slightly adjust mob position to prevent equal length
|
||||
--corner/wall sticking
|
||||
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
end
|
||||
|
||||
local velocity = dir
|
||||
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
local vel1 = vector.multiply(velocity, -1.5)
|
||||
local vel2 = vector.multiply(velocity, 1.5)
|
||||
|
||||
vel1 = vector.multiply(vel1, force * 10)
|
||||
vel2 = vector.multiply(vel2, force)
|
||||
|
||||
if object:is_player() then
|
||||
vel2 = vector_multiply(vel2, 2.5)
|
||||
|
||||
--integrate mob punching into collision detection
|
||||
if check_for_attack and self.punch_timer <= 0 then
|
||||
if object == self.attacking then
|
||||
mobs.punch_attack(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used for arrow collisions
|
||||
mobs.arrow_hit = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage}
|
||||
}, nil)
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = player:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if player:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
player:add_velocity(dir)
|
||||
end
|
|
@ -0,0 +1,154 @@
|
|||
local minetest_add_item = minetest.add_item
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_pi = math.pi
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local HALF_PI = math_pi / 2
|
||||
|
||||
local vector_new = vector.new
|
||||
|
||||
|
||||
-- drop items
|
||||
local item_drop = function(self, cooked, looting_level)
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
end
|
||||
|
||||
local obj, item, num
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
|
||||
for n = 1, #self.drops do
|
||||
local dropdef = self.drops[n]
|
||||
local chance = 1 / dropdef.chance
|
||||
local looting_type = dropdef.looting
|
||||
|
||||
if looting_level > 0 then
|
||||
local chance_function = dropdef.looting_chance_function
|
||||
if chance_function then
|
||||
chance = chance_function(looting_level)
|
||||
elseif looting_type == "rare" then
|
||||
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
||||
end
|
||||
end
|
||||
|
||||
local num = 0
|
||||
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
||||
if math_random() < chance then
|
||||
num = math_random(dropdef.min or 1, dropdef.max or 1)
|
||||
elseif not dropdef.looting_ignore_chance then
|
||||
do_common_looting = false
|
||||
end
|
||||
|
||||
if do_common_looting then
|
||||
num = num + math_floor(math_random(0, looting_level) + 0.5)
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
item = dropdef.name
|
||||
|
||||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest_get_craft_result({
|
||||
method = "cooking", width = 1, items = {item}})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
end
|
||||
end
|
||||
|
||||
-- add item if it exists
|
||||
for x = 1, num do
|
||||
obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
obj:set_velocity({
|
||||
x = math_random(-10, 10) / 9,
|
||||
y = 6,
|
||||
z = math_random(-10, 10) / 9,
|
||||
})
|
||||
elseif obj then
|
||||
obj:remove() -- item does not exist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.drops = {}
|
||||
end
|
||||
|
||||
|
||||
mobs.death_logic = function(self, dtime)
|
||||
self.death_animation_timer = self.death_animation_timer + dtime
|
||||
|
||||
--get all attached entities and sort through them
|
||||
local attached_entities = self.object:get_children()
|
||||
if #attached_entities > 0 then
|
||||
for _,entity in pairs(attached_entities) do
|
||||
--kick the player off
|
||||
if entity:is_player() then
|
||||
mobs.detach(entity)
|
||||
--kick mobs off
|
||||
--if there is scaling issues, this needs an additional check
|
||||
else
|
||||
entity:set_detach()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--stop mob from getting in the way of other mobs you're fighting
|
||||
if self.object:get_properties().pointable then
|
||||
self.object:set_properties({pointable = false})
|
||||
end
|
||||
|
||||
--the final POOF of a mob despawning
|
||||
if self.death_animation_timer >= 1.25 then
|
||||
|
||||
item_drop(self,false,1)
|
||||
|
||||
mobs.death_effect(self)
|
||||
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
--I'm sure there's a more efficient way to do this
|
||||
--but this is the easiest, easier to work with 1 variable synced
|
||||
--this is also not smooth
|
||||
local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster
|
||||
if death_animation_roll > 1 then
|
||||
death_animation_roll = 1
|
||||
end
|
||||
|
||||
local rot = self.object:get_rotation() --(no pun intended)
|
||||
|
||||
rot.z = death_animation_roll * HALF_PI
|
||||
|
||||
self.object:set_rotation(rot)
|
||||
|
||||
mobs.set_mob_animation(self,"stand", true)
|
||||
|
||||
|
||||
--flying and swimming mobs just fall down
|
||||
if self.fly or self.swim then
|
||||
if self.object:get_acceleration().y ~= -self.gravity then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
--when landing allow mob to slow down and just fall if in air
|
||||
if self.pause_timer <= 0 then
|
||||
mobs.set_velocity(self,0)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,260 @@
|
|||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_connected_players = minetest.get_connected_players
|
||||
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
|
||||
local table_copy = table.copy
|
||||
|
||||
local math_abs = math.abs
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
local do_tnt = function(obj, damage)
|
||||
|
||||
obj.object:punch(obj.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
|
||||
return false, true, {}
|
||||
end
|
||||
|
||||
--a fast function to be able to detect only players without using objects_in_radius
|
||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
local players_in_area = {}
|
||||
local winner_player = nil
|
||||
local players_detected = 0
|
||||
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
|
||||
local pos2 = player:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
else
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through players and find the closest player
|
||||
for player,distance in pairs(players_in_area) do
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_player = player
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_player)
|
||||
end
|
||||
|
||||
|
||||
--check if a mob needs to jump
|
||||
mobs.jump_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector_add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
test_dir.y = test_dir.y + 1
|
||||
|
||||
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
||||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return(1)
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return(2)
|
||||
end
|
||||
|
||||
--nothing to jump over
|
||||
return(0)
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
local turn_hostile = function(self,detected_mob)
|
||||
--drop in variables for attacking (stops crash)
|
||||
detected_mob.punch_timer = 0
|
||||
--set to hostile
|
||||
detected_mob.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown
|
||||
--set target to the same
|
||||
detected_mob.attacking = self.attacking
|
||||
end
|
||||
|
||||
--allow hostile mobs to signal to other mobs
|
||||
--to switch from neutal passive to neutral hostile
|
||||
mobs.group_attack_initialization = function(self)
|
||||
|
||||
--get basic data
|
||||
local friends_list
|
||||
|
||||
if self.group_attack == true then
|
||||
friends_list = {self.name}
|
||||
else
|
||||
friends_list = table_copy(self.group_attack)
|
||||
end
|
||||
|
||||
local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
|
||||
|
||||
--get the player's name
|
||||
local name = self.attacking:get_player_name()
|
||||
|
||||
--re-use local variable
|
||||
local detected_mob
|
||||
|
||||
--run through mobs in viewing distance
|
||||
for _,object in pairs(objects_in_area) do
|
||||
if object and object:get_luaentity() then
|
||||
detected_mob = object:get_luaentity()
|
||||
-- only alert members of same mob or friends
|
||||
if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then
|
||||
if detected_mob.name == self.name then
|
||||
turn_hostile(self,detected_mob)
|
||||
else
|
||||
for _,id in pairs(friends_list) do
|
||||
if detected_mob.name == id then
|
||||
turn_hostile(self,detected_mob)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!!
|
||||
-- have owned mobs attack player threat
|
||||
--if obj.owner == name and obj.owner_loyal then
|
||||
-- do_attack(obj, self.object)
|
||||
--end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
within_limits = function(pos, radius)
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
mobs.node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest_get_node_or_nil(pos)
|
||||
|
||||
if node and minetest_registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return minetest_registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
--a teleport functoin
|
||||
mobs.teleport = function(self, target)
|
||||
if self.do_teleport then
|
||||
if self.do_teleport(self, target) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--a function used for despawning mobs
|
||||
mobs.check_for_player_within_area = function(self, radius)
|
||||
local pos1 = self.object:get_pos()
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest_get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
local pos2 = player:get_pos()
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
if distance < radius then
|
||||
--found a player
|
||||
return(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
--did not find a player
|
||||
return(false)
|
||||
end
|
||||
|
||||
|
||||
--a simple helper function for mobs following
|
||||
mobs.get_2d_distance = function(pos1,pos2)
|
||||
pos1.y = 0
|
||||
pos2.y = 0
|
||||
return(vector_distance(pos1, pos2))
|
||||
end
|
||||
|
||||
-- fall damage onto solid ground
|
||||
mobs.calculate_fall_damage = function(self)
|
||||
if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then
|
||||
local vel = self.object:get_velocity()
|
||||
if vel then
|
||||
local damage = math_abs(self.old_velocity.y + 7) * 2
|
||||
self.pause_timer = 0.4
|
||||
self.health = self.health - damage
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,112 @@
|
|||
local vector_new = vector.new
|
||||
|
||||
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
return(yaw*180.0/math.pi)
|
||||
end
|
||||
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
|
||||
|
||||
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
|
||||
local bone_pos = vector_new(0,0,0)
|
||||
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
|
||||
local head_yaw
|
||||
head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
|
||||
|
||||
--set_bone_position([bone, position, rotation])
|
||||
end
|
|
@ -0,0 +1,291 @@
|
|||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
local math_random = math.random
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
||||
|
||||
local tag = item:get_meta():get_string("name")
|
||||
if tag ~= "" then
|
||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
self.nametag = tag
|
||||
|
||||
mobs.update_tag(self)
|
||||
|
||||
if not mobs.is_creative(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- I have no idea what this does
|
||||
mobs.create_mob_on_rightclick = function(on_rightclick)
|
||||
return function(self, clicker)
|
||||
--don't allow rightclicking dead mobs
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
--don't do anything if the mob is already dead
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
--neutral passive mobs switch to neutral hostile
|
||||
if self.neutral then
|
||||
--drop in variables for attacking (stops crash)
|
||||
self.attacking = hitter
|
||||
self.punch_timer = 0
|
||||
self.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
self.hostile_cooldown_timer = self.hostile_cooldown
|
||||
|
||||
--initialize the group attack (check for other mobs in area, make them neutral hostile)
|
||||
if self.group_attack then
|
||||
mobs.group_attack_initialization(self)
|
||||
end
|
||||
end
|
||||
|
||||
--turn skittish mobs away and RUN
|
||||
if self.skittish then
|
||||
|
||||
self.state = "run"
|
||||
|
||||
self.run_timer = 5 --arbitrary 5 seconds
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
|
||||
local dir = vector_direction(pos2,pos1)
|
||||
|
||||
local yaw = minetest_dir_to_yaw(dir)
|
||||
|
||||
self.yaw = yaw
|
||||
end
|
||||
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--don't do damage until pause timer resets
|
||||
if self.pause_timer > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
|
||||
local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
--calculate damage groups
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math_floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
--minetest_is_creative_enabled("") ~= true --removed for now
|
||||
if tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if player is falling multiply damage by 1.5
|
||||
--critical hit
|
||||
if hitter:get_velocity().y < 0 then
|
||||
damage = damage * 1.5
|
||||
mobs.critical_effect(self)
|
||||
end
|
||||
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 16
|
||||
}, true)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
|
||||
--0.4 seconds until you can hurt the mob again
|
||||
self.pause_timer = 0.4
|
||||
|
||||
--don't do knockback from a rider
|
||||
for _,obj in pairs(self.object:get_children()) do
|
||||
if obj == hitter then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- knock back effect
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local up = 3
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if velocity.y ~= 0 then
|
||||
up = 0
|
||||
end
|
||||
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
if knockback_enchant and knockback_enchant > 0 then
|
||||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
||||
end
|
||||
|
||||
--do this to sure you can punch a mob back when
|
||||
--it's coming for you
|
||||
if self.hostile then
|
||||
multiplier = multiplier + 2
|
||||
end
|
||||
|
||||
dir = vector_multiply(dir,multiplier)
|
||||
|
||||
dir.y = up
|
||||
|
||||
--add the velocity
|
||||
self.object:add_velocity(dir)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
mobs.shoot_projectile = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
--add mob eye height
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
--add player eye height
|
||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||
|
||||
--get direction
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
--call internal shoot_arrow function
|
||||
self.shoot_arrow(self,pos1,dir)
|
||||
end
|
||||
|
||||
mobs.update_tag = function(self)
|
||||
self.object:set_properties({
|
||||
nametag = self.nametag,
|
||||
})
|
||||
end
|
|
@ -0,0 +1,152 @@
|
|||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
|
||||
mobs.death_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-0.5,0.5,-0.5),
|
||||
maxvel = vector.new(0.5,1,0.5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png", -- this particle looks strange
|
||||
})
|
||||
end
|
||||
|
||||
mobs.critical_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png^[colorize:black:255",
|
||||
})
|
||||
end
|
||||
|
||||
--when feeding a mob
|
||||
mobs.feed_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png^[colorize:gray:255",
|
||||
})
|
||||
end
|
||||
|
||||
--hearts when tamed
|
||||
mobs.tamed_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 30,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
||||
|
||||
--hearts when breeding
|
||||
mobs.breeding_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 2,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
|
@ -0,0 +1,391 @@
|
|||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi / 2
|
||||
local DOUBLE_PI = math_pi * 2
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_length = vector.length
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
local vector_normalize = vector.normalize
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local DEFAULT_JUMP_HEIGHT = 5
|
||||
local DEFAULT_FLOAT_SPEED = 4
|
||||
local DEFAULT_CLIMB_SPEED = 3
|
||||
|
||||
|
||||
mobs.stick_in_cobweb = function(self)
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4)
|
||||
|
||||
goal_velocity.y = -0.5
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--this is a generic float function
|
||||
mobs.float = function(self)
|
||||
|
||||
if self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = DEFAULT_FLOAT_SPEED,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--this is a generic climb function
|
||||
mobs.climb = function(self)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = DEFAULT_CLIMB_SPEED,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = 0,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.y = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- calculate mob velocity
|
||||
mobs.get_velocity = function(self)
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
v.y = 0
|
||||
|
||||
if v then
|
||||
return vector_length(v)
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--make mobs jump
|
||||
mobs.jump = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
self.object:add_velocity(vector_new(0,velocity,0))
|
||||
end
|
||||
|
||||
--make mobs fall slowly
|
||||
mobs.mob_fall_slow = function(self)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = -2,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--make mobs flop
|
||||
mobs.flop = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return false
|
||||
end
|
||||
|
||||
mobs.set_velocity(self, 0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
--create a random direction (2d yaw)
|
||||
local dir = DOUBLE_PI * math_random()
|
||||
|
||||
--create a random force value
|
||||
local force = math_random(0,3) + math_random()
|
||||
|
||||
--convert the yaw to a direction vector then multiply it times the force
|
||||
local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
|
||||
|
||||
--place in the "flop" velocity to make the mob flop
|
||||
final_additional_force.y = velocity
|
||||
|
||||
self.object:add_velocity(final_additional_force)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_swim_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_fly_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--a quick and simple pitch calculation between two vector positions
|
||||
mobs.calculate_pitch = function(pos1, pos2)
|
||||
|
||||
if pos1 == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
||||
end
|
||||
|
||||
--make mobs fly up or down based on their y difference
|
||||
mobs.set_pitch_while_attacking = function(self)
|
||||
local pos1 = self.object:get_pos()
|
||||
local pos2 = self.attacking:get_pos()
|
||||
|
||||
local pitch = mobs.calculate_pitch(pos2,pos1)
|
||||
|
||||
self.pitch = pitch
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
--special mob jump movement
|
||||
mobs.jump_move = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--make the mob stick for a split second
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
jump_height = DEFAULT_JUMP_HEIGHT
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -velocity),
|
||||
y = jump_height,
|
||||
z = (math_cos(yaw) * velocity),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--make it so mobs do not glitch out and freak out
|
||||
--when moving around over nodes
|
||||
mobs.swap_auto_step_height_adjust = function(self)
|
||||
local y_vel = self.object:get_velocity().y
|
||||
|
||||
if y_vel == 0 and self.stepheight ~= self.stepheight_backup then
|
||||
self.stepheight = self.stepheight_backup
|
||||
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
||||
self.stepheight = 0
|
||||
end
|
||||
end
|
|
@ -0,0 +1,44 @@
|
|||
local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
||||
if power == nil then
|
||||
power = 19
|
||||
end
|
||||
if damage == nil then
|
||||
damage = 3
|
||||
end
|
||||
|
||||
gravity = gravity or -GRAVITY
|
||||
|
||||
local knockback
|
||||
if bow_stack then
|
||||
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
|
||||
if enchantments.power then
|
||||
damage = damage + (enchantments.power + 1) / 4
|
||||
end
|
||||
if enchantments.punch then
|
||||
knockback = enchantments.punch * 3
|
||||
end
|
||||
if enchantments.flame then
|
||||
mcl_burning.set_on_fire(obj, math.huge)
|
||||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=gravity, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
local le = obj:get_luaentity()
|
||||
le._shooter = shooter
|
||||
le._damage = damage
|
||||
le._is_critical = is_critical
|
||||
le._startpos = pos
|
||||
le._knockback = knockback
|
||||
le._collectable = collectable
|
||||
|
||||
--play custom shoot sound
|
||||
if shooter ~= nil and shooter.shoot_sound then
|
||||
minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true)
|
||||
end
|
||||
|
||||
return obj
|
||||
end
|
|
@ -0,0 +1,226 @@
|
|||
local math_random = math.random
|
||||
|
||||
local minetest_settings = minetest.settings
|
||||
|
||||
-- get entity staticdata
|
||||
mobs.mob_staticdata = function(self)
|
||||
|
||||
--despawn mechanism
|
||||
--don't despawned tamed or bred mobs
|
||||
if not self.tamed and not self.bred then
|
||||
if not mobs.check_for_player_within_area(self, 64) then
|
||||
--print("removing SERIALIZED!")
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
|
||||
if use_cmi then
|
||||
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
|
||||
end
|
||||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= "function"
|
||||
and t ~= "nil"
|
||||
and t ~= "userdata"
|
||||
and _ ~= "_cmi_components" then
|
||||
tmp[_] = self[_]
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.serialize(tmp)
|
||||
end
|
||||
|
||||
|
||||
-- activate mob and reload settings
|
||||
mobs.mob_activate = function(self, staticdata, def, dtime)
|
||||
|
||||
-- remove monsters in peaceful mode
|
||||
if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- load entity variables
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
|
||||
if tmp then
|
||||
for _,stat in pairs(tmp) do
|
||||
self[_] = stat
|
||||
end
|
||||
end
|
||||
|
||||
--set up wandering
|
||||
if not self.wandering then
|
||||
self.wandering = true
|
||||
end
|
||||
|
||||
--clear animation
|
||||
self.current_animation = nil
|
||||
|
||||
-- select random texture, set model and size
|
||||
if not self.base_texture then
|
||||
|
||||
-- compatiblity with old simple mobs textures
|
||||
if type(def.textures[1]) == "string" then
|
||||
def.textures = {def.textures}
|
||||
end
|
||||
|
||||
self.base_texture = def.textures[math_random(1, #def.textures)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
self.base_selbox = self.selectionbox
|
||||
end
|
||||
|
||||
-- for current mobs that dont have this set
|
||||
if not self.base_selbox then
|
||||
self.base_selbox = self.selectionbox or self.base_colbox
|
||||
end
|
||||
|
||||
-- set texture, model and size
|
||||
local textures = self.base_texture
|
||||
local mesh = self.base_mesh
|
||||
local vis_size = self.base_size
|
||||
local colbox = self.base_colbox
|
||||
local selbox = self.base_selbox
|
||||
|
||||
-- specific texture if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_texture then
|
||||
textures = def.gotten_texture
|
||||
end
|
||||
|
||||
-- specific mesh if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_mesh then
|
||||
mesh = def.gotten_mesh
|
||||
end
|
||||
|
||||
-- set baby mobs to half size
|
||||
if self.baby == true then
|
||||
|
||||
vis_size = {
|
||||
x = self.base_size.x * self.baby_size,
|
||||
y = self.base_size.y * self.baby_size,
|
||||
}
|
||||
|
||||
if def.child_texture then
|
||||
textures = def.child_texture[1]
|
||||
end
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * self.baby_size,
|
||||
self.base_colbox[2] * self.baby_size,
|
||||
self.base_colbox[3] * self.baby_size,
|
||||
self.base_colbox[4] * self.baby_size,
|
||||
self.base_colbox[5] * self.baby_size,
|
||||
self.base_colbox[6] * self.baby_size
|
||||
}
|
||||
selbox = {
|
||||
self.base_selbox[1] * self.baby_size,
|
||||
self.base_selbox[2] * self.baby_size,
|
||||
self.base_selbox[3] * self.baby_size,
|
||||
self.base_selbox[4] * self.baby_size,
|
||||
self.base_selbox[5] * self.baby_size,
|
||||
self.base_selbox[6] * self.baby_size
|
||||
}
|
||||
end
|
||||
|
||||
--stop mobs from reviving
|
||||
if not self.dead and not self.health then
|
||||
self.health = math_random (self.hp_min, self.hp_max)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if not self.random_sound_timer then
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
|
||||
if self.breath == nil then
|
||||
self.breath = self.breath_max
|
||||
end
|
||||
|
||||
-- pathfinding init
|
||||
self.path = {}
|
||||
self.path.way = {} -- path to follow, table of positions
|
||||
self.path.lastpos = {x = 0, y = 0, z = 0}
|
||||
self.path.stuck = false
|
||||
self.path.following = false -- currently following path?
|
||||
self.path.stuck_timer = 0 -- if stuck for too long search for path
|
||||
|
||||
-- Armor groups
|
||||
-- immortal=1 because we use custom health
|
||||
-- handling (using "health" property)
|
||||
local armor
|
||||
if type(self.armor) == "table" then
|
||||
armor = table.copy(self.armor)
|
||||
armor.immortal = 1
|
||||
else
|
||||
armor = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
self.object:set_armor_groups(armor)
|
||||
self.old_y = self.object:get_pos().y
|
||||
self.old_health = self.health
|
||||
self.sounds.distance = self.sounds.distance or 10
|
||||
self.textures = textures
|
||||
self.mesh = mesh
|
||||
self.collisionbox = colbox
|
||||
self.selectionbox = selbox
|
||||
self.visual_size = vis_size
|
||||
self.standing_in = "ignore"
|
||||
self.standing_on = "ignore"
|
||||
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
|
||||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self.blinkstatus = false
|
||||
|
||||
|
||||
--continue mob effect on server restart
|
||||
if self.dead or self.health <= 0 then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
else
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
|
||||
--update_tag(self)
|
||||
--mobs.set_animation(self, "stand")
|
||||
|
||||
-- run on_spawn function if found
|
||||
if self.on_spawn and not self.on_spawn_run then
|
||||
if self.on_spawn(self) then
|
||||
self.on_spawn_run = true -- if true, set flag to run once only
|
||||
end
|
||||
end
|
||||
|
||||
-- run after_activate
|
||||
if def.after_activate then
|
||||
def.after_activate(self, staticdata, def, dtime)
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
|
||||
cmi.notify_activate(self.object, dtime)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,59 @@
|
|||
local math_random = math.random
|
||||
|
||||
|
||||
--generic call for sound handler for mobs (data access)
|
||||
mobs.play_sound = function(self,sound)
|
||||
local soundinfo = self.sounds
|
||||
|
||||
if not soundinfo then
|
||||
return
|
||||
end
|
||||
|
||||
local play_sound = soundinfo[sound]
|
||||
|
||||
if not play_sound then
|
||||
return
|
||||
end
|
||||
|
||||
mobs.play_sound_handler(self, play_sound)
|
||||
end
|
||||
|
||||
|
||||
--generic sound handler for mobs
|
||||
mobs.play_sound_handler = function(self, sound)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
local distance = self.sounds.distance or 16
|
||||
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--random sound timing handler
|
||||
mobs.random_sound_handling = function(self,dtime)
|
||||
|
||||
self.random_sound_timer = self.random_sound_timer - dtime
|
||||
|
||||
--play sound and reset timer
|
||||
if self.random_sound_timer <= 0 then
|
||||
mobs.play_sound(self,"random")
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
end
|
||||
|
||||
--used for playing a non-mob internal sound at random pitches
|
||||
mobs.play_sound_specific = function(self,soundname)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
local distance = self.sounds.distance or 16
|
||||
|
||||
minetest.sound_play(soundname, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
|
@ -168,16 +168,20 @@ function mobs.detach(player, offset)
|
|||
|
||||
mcl_player.player_set_animation(player, "stand" , 30)
|
||||
|
||||
local pos = player:get_pos()
|
||||
--local pos = player:get_pos()
|
||||
|
||||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
|
||||
|
||||
--[[
|
||||
minetest.after(0.1, function(name, pos)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end, player:get_player_name(), pos)
|
||||
]]--
|
||||
end
|
||||
|
||||
|
||||
|
@ -202,21 +206,30 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
mobs.set_velocity(entity, entity.run_velocity)
|
||||
|
||||
mobs.set_mob_animation(entity, moving_anim)
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
mobs.set_velocity(entity, -entity.run_velocity)
|
||||
|
||||
entity.v = entity.v - entity.accel / 10
|
||||
mobs.set_mob_animation(entity, moving_anim)
|
||||
|
||||
--halt
|
||||
else
|
||||
|
||||
mobs.set_velocity(entity, 0)
|
||||
|
||||
mobs.set_mob_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
-- fix mob rotation
|
||||
-- mob rotation
|
||||
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
|
||||
entity.yaw = entity.driver:get_look_horizontal() - entity.rotate
|
||||
|
||||
--[[
|
||||
if can_fly then
|
||||
|
||||
-- fly up
|
||||
|
@ -240,32 +253,21 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
else
|
||||
]]--
|
||||
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
|
||||
if velo.y == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
mobs.jump(entity)
|
||||
end
|
||||
|
||||
return
|
||||
--end
|
||||
end
|
||||
|
||||
--[[
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
mobs:set_mob_animation(entity, moving_anim)
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
|
@ -379,6 +381,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
entity.v2 = v
|
||||
]]--
|
||||
end
|
||||
|
||||
|
||||
|
@ -386,6 +389,10 @@ end
|
|||
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
if true then
|
||||
print("succ")
|
||||
return
|
||||
end
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
|
@ -436,9 +443,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
mobs:set_mob_animation(entity, stand_anim)
|
||||
else
|
||||
-- moving animation
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
mobs:set_mob_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,707 @@
|
|||
--lua locals
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local max = math.max
|
||||
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
local vector_floor = vector.floor
|
||||
|
||||
local table_copy = table.copy
|
||||
local table_remove = table.remove
|
||||
|
||||
|
||||
-- range for mob count
|
||||
local aoc_range = 48
|
||||
|
||||
--do mobs spawn?
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
|
||||
--[[
|
||||
|
||||
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||
|
||||
underground:
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
|
||||
ocean:
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
|
||||
water or beach?
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
|
||||
beach:
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
|
||||
dimension biome:
|
||||
"Nether",
|
||||
"End",
|
||||
|
||||
Overworld regular:
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
-- count how many mobs are in an area
|
||||
local count_mobs = function(pos)
|
||||
local num = 0
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
return num
|
||||
end
|
||||
|
||||
|
||||
-- global functions
|
||||
|
||||
function mobs:spawn_abm_check(pos, node, name)
|
||||
-- global function to add additional spawn checks
|
||||
-- return true to stop spawning mob
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
Custom elements changed:
|
||||
|
||||
name:
|
||||
the mobs name
|
||||
|
||||
dimension:
|
||||
"overworld"
|
||||
"nether"
|
||||
"end"
|
||||
|
||||
types of spawning:
|
||||
"water"
|
||||
"ground"
|
||||
"lava"
|
||||
|
||||
biomes: tells the spawner to allow certain mobs to spawn in certain biomes
|
||||
{"this", "that", "grasslands", "whatever"}
|
||||
|
||||
|
||||
what is aoc??? objects in area
|
||||
|
||||
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
||||
]]--
|
||||
|
||||
|
||||
--this is where all of the spawning information is kept
|
||||
local spawn_dictionary = {}
|
||||
|
||||
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
|
||||
|
||||
--print(dump(biomes))
|
||||
|
||||
-- Do mobs spawn at all?
|
||||
if not mobs_spawn then
|
||||
return
|
||||
end
|
||||
|
||||
-- chance/spawn number override in minetest.conf for registered mob
|
||||
local numbers = minetest.settings:get(name)
|
||||
|
||||
if numbers then
|
||||
numbers = numbers:split(",")
|
||||
chance = tonumber(numbers[1]) or chance
|
||||
aoc = tonumber(numbers[2]) or aoc
|
||||
|
||||
if chance == 0 then
|
||||
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action",
|
||||
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
||||
end
|
||||
|
||||
--[[
|
||||
local spawn_action
|
||||
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
||||
|
||||
local orig_pos = table.copy(pos)
|
||||
-- is mob actually registered?
|
||||
if not mobs.spawning_mobs[name]
|
||||
or not minetest.registered_entities[name] then
|
||||
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
|
||||
return
|
||||
end
|
||||
|
||||
-- additional custom checks for spawning mob
|
||||
if mobs:spawn_abm_check(pos, node, name) == true then
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
|
||||
return
|
||||
end
|
||||
|
||||
-- count nearby mobs in same spawn class
|
||||
local entdef = minetest.registered_entities[name]
|
||||
local spawn_class = entdef and entdef.spawn_class
|
||||
if not spawn_class then
|
||||
if entdef.type == "monster" then
|
||||
spawn_class = "hostile"
|
||||
else
|
||||
spawn_class = "passive"
|
||||
end
|
||||
end
|
||||
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
|
||||
-- do not spawn if too many of same mob in area
|
||||
if active_object_count_wider >= max_per_block -- large-range mob cap
|
||||
or (not in_class_cap) -- spawn class mob cap
|
||||
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
|
||||
-- too many entities
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
|
||||
return
|
||||
end
|
||||
|
||||
-- if toggle set to nil then ignore day/night check
|
||||
if day_toggle ~= nil then
|
||||
|
||||
local tod = (minetest.get_timeofday() or 0) * 24000
|
||||
|
||||
if tod > 4500 and tod < 19500 then
|
||||
-- daylight, but mob wants night
|
||||
if day_toggle == false then
|
||||
-- mob needs night
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
|
||||
return
|
||||
end
|
||||
else
|
||||
-- night time but mob wants day
|
||||
if day_toggle == true then
|
||||
-- mob needs day
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- spawn above node
|
||||
pos.y = pos.y + 1
|
||||
|
||||
-- only spawn away from player
|
||||
local objs = minetest.get_objects_inside_radius(pos, 24)
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
if objs[n]:is_player() then
|
||||
-- player too close
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- mobs cannot spawn in protected areas when enabled
|
||||
if not spawn_protected
|
||||
and minetest.is_protected(pos, "") then
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
|
||||
return
|
||||
end
|
||||
|
||||
-- are we spawning within height limits?
|
||||
if pos.y > max_height
|
||||
or pos.y < min_height then
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
|
||||
return
|
||||
end
|
||||
|
||||
-- are light levels ok?
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light
|
||||
or light > max_light
|
||||
or light < min_light then
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
|
||||
return
|
||||
end
|
||||
|
||||
-- do we have enough space to spawn mob?
|
||||
local ent = minetest.registered_entities[name]
|
||||
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
|
||||
local min_x, max_x
|
||||
if width_x % 2 == 0 then
|
||||
max_x = math.floor(width_x/2)
|
||||
min_x = -(max_x-1)
|
||||
else
|
||||
max_x = math.floor(width_x/2)
|
||||
min_x = -max_x
|
||||
end
|
||||
|
||||
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
|
||||
local min_z, max_z
|
||||
if width_z % 2 == 0 then
|
||||
max_z = math.floor(width_z/2)
|
||||
min_z = -(max_z-1)
|
||||
else
|
||||
max_z = math.floor(width_z/2)
|
||||
min_z = -max_z
|
||||
end
|
||||
|
||||
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
|
||||
|
||||
for y = 0, max_y do
|
||||
for x = min_x, max_x do
|
||||
for z = min_z, max_z do
|
||||
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
|
||||
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||
-- inside block
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
|
||||
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
||||
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
|
||||
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- tweak X/Y/Z spawn pos
|
||||
if width_x % 2 == 0 then
|
||||
pos.x = pos.x + 0.5
|
||||
end
|
||||
if width_z % 2 == 0 then
|
||||
pos.z = pos.z + 0.5
|
||||
end
|
||||
pos.y = pos.y - 0.5
|
||||
|
||||
local mob = minetest.add_entity(pos, name)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
|
||||
if on_spawn then
|
||||
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
on_spawn(ent, pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
|
||||
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||
end
|
||||
]]--
|
||||
|
||||
local entdef = minetest.registered_entities[name]
|
||||
local spawn_class
|
||||
if entdef.type == "monster" then
|
||||
spawn_class = "hostile"
|
||||
else
|
||||
spawn_class = "passive"
|
||||
end
|
||||
|
||||
--load information into the spawn dictionary
|
||||
local key = #spawn_dictionary + 1
|
||||
spawn_dictionary[key] = {}
|
||||
spawn_dictionary[key]["name"] = name
|
||||
spawn_dictionary[key]["dimension"] = dimension
|
||||
spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
|
||||
spawn_dictionary[key]["biomes"] = biomes
|
||||
spawn_dictionary[key]["min_light"] = min_light
|
||||
spawn_dictionary[key]["max_light"] = max_light
|
||||
spawn_dictionary[key]["interval"] = interval
|
||||
spawn_dictionary[key]["chance"] = chance
|
||||
spawn_dictionary[key]["aoc"] = aoc
|
||||
spawn_dictionary[key]["min_height"] = min_height
|
||||
spawn_dictionary[key]["max_height"] = max_height
|
||||
spawn_dictionary[key]["day_toggle"] = day_toggle
|
||||
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
|
||||
spawn_dictionary[key]["spawn_class"] = spawn_class
|
||||
|
||||
--[[
|
||||
minetest.register_abm({
|
||||
label = name .. " spawning",
|
||||
nodenames = nodes,
|
||||
neighbors = neighbors,
|
||||
interval = interval,
|
||||
chance = floor(max(1, chance * mobs_spawn_chance)),
|
||||
catch_up = false,
|
||||
action = spawn_abm_action,
|
||||
})
|
||||
]]--
|
||||
end
|
||||
|
||||
-- compatibility with older mob registration
|
||||
-- we're going to forget about this for now -j4i
|
||||
--[[
|
||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
|
||||
chance, active_object_count, -31000, max_height, day_toggle)
|
||||
end
|
||||
]]--
|
||||
|
||||
|
||||
--Don't disable this yet-j4i
|
||||
-- MarkBu's spawn function
|
||||
|
||||
function mobs:spawn(def)
|
||||
--does nothing for now
|
||||
--[[
|
||||
local name = def.name
|
||||
local nodes = def.nodes or {"group:soil", "group:stone"}
|
||||
local neighbors = def.neighbors or {"air"}
|
||||
local min_light = def.min_light or 0
|
||||
local max_light = def.max_light or 15
|
||||
local interval = def.interval or 30
|
||||
local chance = def.chance or 5000
|
||||
local active_object_count = def.active_object_count or 1
|
||||
local min_height = def.min_height or -31000
|
||||
local max_height = def.max_height or 31000
|
||||
local day_toggle = def.day_toggle
|
||||
local on_spawn = def.on_spawn
|
||||
|
||||
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
]]--
|
||||
end
|
||||
|
||||
|
||||
|
||||
local axis
|
||||
--inner and outer part of square donut radius
|
||||
local inner = 15
|
||||
local outer = 64
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
pos = vector_floor(pos)
|
||||
|
||||
--this is used to determine the axis buffer from the player
|
||||
axis = math_random(0,1)
|
||||
|
||||
--cast towards the direction
|
||||
if axis == 0 then --x
|
||||
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.z = pos.z + math_random(-outer,outer)
|
||||
else --z
|
||||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.x = pos.x + math_random(-outer,outer)
|
||||
end
|
||||
return(pos)
|
||||
end
|
||||
|
||||
--[[
|
||||
local decypher_limits_dictionary = {
|
||||
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
|
||||
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
|
||||
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
|
||||
}
|
||||
]]--
|
||||
|
||||
local function decypher_limits(posy)
|
||||
--local min_max_table = decypher_limits_dictionary[dimension]
|
||||
--return min_max_table[1],min_max_table[2]
|
||||
posy = math_floor(posy)
|
||||
return posy - 32, posy + 32
|
||||
end
|
||||
|
||||
--a simple helper function for mob_spawn
|
||||
local function biome_check(biome_list, biome_goal)
|
||||
for _,data in ipairs(biome_list) do
|
||||
if data == biome_goal then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--todo mob limiting
|
||||
--MAIN LOOP
|
||||
|
||||
if mobs_spawn then
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 10 then
|
||||
timer = 0
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_spawning = true
|
||||
repeat
|
||||
--don't need to get these variables more than once
|
||||
--they happen in a single server step
|
||||
|
||||
local player_pos = player:get_pos()
|
||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||
|
||||
if dimension == "void" or dimension == "default" then
|
||||
break -- ignore void and unloaded area
|
||||
end
|
||||
|
||||
local min,max = decypher_limits(player_pos.y)
|
||||
|
||||
for i = 1,math_random(1,4) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_algorithm = true
|
||||
repeat
|
||||
|
||||
local goal_pos = position_calculation(player_pos)
|
||||
|
||||
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
|
||||
--couldn't find node
|
||||
if #spawning_position_list <= 0 then
|
||||
break
|
||||
end
|
||||
|
||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
break
|
||||
end
|
||||
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then
|
||||
break
|
||||
end
|
||||
|
||||
local gotten_node = get_node(spawning_position).name
|
||||
|
||||
if not gotten_node or gotten_node == "air" then --skip air nodes
|
||||
break
|
||||
end
|
||||
|
||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||
|
||||
if not gotten_biome then
|
||||
break --skip if in unloaded area
|
||||
end
|
||||
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
|
||||
local mob_def = nil
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
local repeat_mob_search = true
|
||||
repeat
|
||||
|
||||
--do not infinite loop
|
||||
if #mob_library_worker_table <= 0 then
|
||||
--print("breaking infinite loop")
|
||||
break
|
||||
end
|
||||
|
||||
local skip = false
|
||||
|
||||
--use this for removing table elements of mobs that do not match
|
||||
local temp_index = math_random(1,#mob_library_worker_table)
|
||||
|
||||
local temp_def = mob_library_worker_table[temp_index]
|
||||
|
||||
--skip if something ridiculous happens (nil mob def)
|
||||
--something truly horrible has happened if skip gets
|
||||
--activated at this point
|
||||
if not temp_def then
|
||||
skip = true
|
||||
end
|
||||
|
||||
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if not skip and (temp_def.dimension ~= dimension) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct spawning type
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--found a mob, exit out of loop
|
||||
if not skip then
|
||||
--minetest.log("warning", "found mob:"..temp_def.name)
|
||||
--print("found mob:"..temp_def.name)
|
||||
mob_def = table_copy(temp_def)
|
||||
break
|
||||
else
|
||||
--minetest.log("warning", "deleting temp index "..temp_index)
|
||||
--print("deleting temp index")
|
||||
table_remove(mob_library_worker_table, temp_index)
|
||||
end
|
||||
|
||||
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
||||
|
||||
|
||||
--catch if went through all mobs and something went horribly wrong
|
||||
--could not find a valid mob to spawn that fits the environment
|
||||
if not mob_def then
|
||||
break
|
||||
end
|
||||
|
||||
--adjust the position for water and lava mobs
|
||||
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
||||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
--print("spawning: " .. mob_def.name)
|
||||
|
||||
--everything is correct, spawn mob
|
||||
minetest.add_entity(spawning_position, mob_def.name)
|
||||
|
||||
break
|
||||
until do_mob_algorithm == false --this is a safety catch
|
||||
end
|
||||
|
||||
break
|
||||
until do_mob_spawning == false --this is a performance catch
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
|
@ -1,11 +1,16 @@
|
|||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local api_path = path.."/api"
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
dofile(api_path .. "/api.lua")
|
||||
|
||||
-- Spawning Algorithm
|
||||
dofile(api_path .. "/spawning.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
dofile(api_path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
||||
dofile(path .. "/crafts.lua")
|
|
@ -1,8 +0,0 @@
|
|||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mcl_mobs:nametag"}, 1},
|
||||
{"lig"},
|
||||
})
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
|
||||
default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/
|
||||
default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/
|
||||
default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
--use vector.distance to count down mob despawn timer
|
|
@ -81,7 +81,9 @@ mobs_mc.items = {
|
|||
gunpowder = "tnt:gunpowder",
|
||||
flint_and_steel = "fire:flint_and_steel",
|
||||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
river_water_source = "default:river_water_source",
|
||||
water_flowing = "default:river_water_flowing",
|
||||
black_dye = "dye:black",
|
||||
poppy = "flowers:rose",
|
||||
dandelion = "flowers:dandelion_yellow",
|
||||
|
@ -290,13 +292,13 @@ mobs_mc.spawn = {
|
|||
mobs_mc.spawn_height = {
|
||||
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
|
||||
|
||||
-- Overworld boundaries (inclusive)
|
||||
overworld_min = -2999,
|
||||
-- Overworld boundaries (inclusive) --I adjusted this to be more reasonable
|
||||
overworld_min = -64,-- -2999,
|
||||
overworld_max = 31000,
|
||||
|
||||
-- Nether boundaries (inclusive)
|
||||
nether_min = -3369,
|
||||
nether_max = -3000,
|
||||
nether_min = -29067,-- -3369,
|
||||
nether_max = -28939,-- -3000,
|
||||
|
||||
-- End boundaries (inclusive)
|
||||
end_min = -6200,
|
||||
|
|
|
@ -516,8 +516,6 @@ end
|
|||
|
||||
-- Evoker
|
||||
if c("totem") then
|
||||
local hud_totem = {}
|
||||
|
||||
-- Totem of Undying
|
||||
minetest.register_craftitem("mobs_mc:totem", {
|
||||
description = S("Totem of Undying"),
|
||||
|
@ -527,66 +525,8 @@ if c("totem") then
|
|||
inventory_image = "mcl_totems_totem.png",
|
||||
wield_image = "mcl_totems_totem.png",
|
||||
stack_max = 1,
|
||||
groups = {combat_item=1},
|
||||
})
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hud_totem[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Save the player from death when holding totem of undying in hand
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
local hp = player:get_hp()
|
||||
-- Fatal damage?
|
||||
if hp + hp_change <= 0 then
|
||||
local wield = player:get_wielded_item()
|
||||
if wield:get_name() == "mobs_mc:totem" then
|
||||
local ppos = player:get_pos()
|
||||
local pnname = minetest.get_node(ppos).name
|
||||
-- Some exceptions when _not_ to save the player
|
||||
for n=1, #mobs_mc.misc.totem_fail_nodes do
|
||||
if pnname == mobs_mc.misc.totem_fail_nodes[n] then
|
||||
return hp_change
|
||||
end
|
||||
end
|
||||
-- Reset breath as well
|
||||
if player:get_breath() < 11 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
wield:take_item()
|
||||
player:set_wielded_item(wield)
|
||||
end
|
||||
-- Effects
|
||||
minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
|
||||
|
||||
-- Big totem overlay
|
||||
if not hud_totem[player:get_player_name()] then
|
||||
hud_totem[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "mcl_totems_totem.png",
|
||||
position = { x=0.5, y=1 },
|
||||
scale = { x=17, y=17 },
|
||||
offset = { x=0, y=-178 },
|
||||
z_index = 100,
|
||||
})
|
||||
minetest.after(3, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player and player:is_player() then
|
||||
local name = player:get_player_name()
|
||||
if hud_totem[name] then
|
||||
player:hud_remove(hud_totem[name])
|
||||
hud_totem[name] = nil
|
||||
end
|
||||
end
|
||||
end, player:get_player_name())
|
||||
end
|
||||
|
||||
-- Set HP to exactly 1
|
||||
return -hp + 1
|
||||
end
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Rotten flesh
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
--###################
|
||||
--################### AGENT
|
||||
--################### AGENT - seemingly unused
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
|
|
@ -3,10 +3,14 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mobs:register_mob("mobs_mc:bat", {
|
||||
description = S("Bat"),
|
||||
type = "animal",
|
||||
spawn_class = "ambient",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
rotate = 270,
|
||||
tilt_fly = true,
|
||||
fly = true,
|
||||
hp_min = 6,
|
||||
hp_max = 6,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
|
@ -44,9 +48,7 @@ mobs:register_mob("mobs_mc:bat", {
|
|||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 0,
|
||||
|
||||
jump = false,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
})
|
||||
|
||||
|
@ -64,7 +66,81 @@ else
|
|||
end
|
||||
|
||||
-- Spawn on solid blocks at or below Sea level and the selected light level
|
||||
mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid, {"air"}, 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:bat",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
0,
|
||||
maxlight,
|
||||
20,
|
||||
5000,
|
||||
2,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.water-1)
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- daufinsyd
|
||||
-- My work is under the LGPL terms
|
||||
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
|
||||
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
|
||||
-- blaze.lua partial copy of mobs_mc/ghast.lua
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
@ -11,12 +11,16 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
mobs:register_mob("mobs_mc:blaze", {
|
||||
description = S("Blaze"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 10,
|
||||
xp_max = 10,
|
||||
tilt_fly = false,
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
|
@ -35,7 +39,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
walk_velocity = .8,
|
||||
run_velocity = 1.6,
|
||||
damage = 6,
|
||||
reach = 2,
|
||||
reach = 4, -- don't want blaze getting too close
|
||||
pathfinding = 1,
|
||||
drops = {
|
||||
{name = mobs_mc.items.blaze_rod,
|
||||
|
@ -63,7 +67,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
fall_speed = -2.25,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:blaze_fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1.0,
|
||||
|
@ -75,9 +79,80 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
fear_height = 0,
|
||||
glow = 14,
|
||||
fire_resistant = true,
|
||||
eye_height = 0.75,
|
||||
projectile_cooldown_min = 2,
|
||||
projectile_cooldown_max = 3,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, 7, dmg,nil,nil,nil,-0.4)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if self.attacking and self.state == "attack" and vector.distance(self.object:get_pos(), self.attacking:get_pos()) < 1.2 then
|
||||
mcl_burning.set_on_fire(self.attacking, 5)
|
||||
end
|
||||
local pos = self.object:get_pos()
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
|
||||
velocity = {x=0, y=math.random(1,1), z=0},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(1, 4),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:blaze",
|
||||
"nether",
|
||||
"ground",
|
||||
{"Nether"},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
5000,
|
||||
3,
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- Blaze fireball
|
||||
mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||
|
@ -85,16 +160,19 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
speed = 5,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
||||
tail_size = 2,
|
||||
tail_distance_divider = 3,
|
||||
_is_fireball = true,
|
||||
|
||||
-- Direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "fireball"
|
||||
end
|
||||
mcl_burning.set_on_fire(player, 5, "blaze")
|
||||
mcl_burning.set_on_fire(player, 5)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
|
@ -102,7 +180,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
mcl_burning.set_on_fire(mob, 5)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
|
@ -117,7 +195,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
|
||||
-- Node hit, make fire
|
||||
hit_node = function(self, pos, node)
|
||||
if node.name == "air" then
|
||||
if node.name ~= "air" then
|
||||
local pos_above = table.copy(pos)
|
||||
pos_above.y = pos_above.y + 1
|
||||
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
||||
else
|
||||
local v = self.object:get_velocity()
|
||||
|
|
|
@ -9,6 +9,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
mobs:register_mob("mobs_mc:chicken", {
|
||||
description = S("Chicken"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
||||
|
@ -17,7 +18,8 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
|
||||
runaway = true,
|
||||
skittish = true,
|
||||
fall_slow = true,
|
||||
floats = 1,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_chicken.b3d",
|
||||
|
@ -25,9 +27,10 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
{"mobs_mc_chicken.png"},
|
||||
},
|
||||
visual_size = {x=2.2, y=2.2},
|
||||
|
||||
rotate = 270,
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
drops = {
|
||||
{name = mobs_mc.items.chicken_raw,
|
||||
chance = 1,
|
||||
|
@ -63,14 +66,25 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
follow = mobs_mc.follow.chicken,
|
||||
follow = "mcl_farming:wheat_seeds",
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
--why do chickend breed if they lay eggs??
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
@ -95,12 +109,85 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
gain = 1.0,
|
||||
max_hear_distance = 16,
|
||||
}, true)
|
||||
end,
|
||||
|
||||
end,
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 1.675,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 0.55,
|
||||
head_direction_offset = 0.0925,
|
||||
|
||||
head_pitch_modifier = -math.pi/2,
|
||||
--end head code
|
||||
})
|
||||
|
||||
--spawn
|
||||
mobs:spawn_specific("mobs_mc:chicken", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 3, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:chicken",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30, 17000,
|
||||
3,
|
||||
mobs_mc.spawn_height.water,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
|
||||
|
|
|
@ -3,12 +3,14 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local cow_def = {
|
||||
description = S("Cow"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_cow.b3d",
|
||||
|
@ -19,6 +21,7 @@ local cow_def = {
|
|||
visual_size = {x=2.8, y=2.8},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
drops = {
|
||||
{name = mobs_mc.items.beef_raw,
|
||||
chance = 1,
|
||||
|
@ -31,7 +34,7 @@ local cow_def = {
|
|||
max = 2,
|
||||
looting = "common",},
|
||||
},
|
||||
runaway = true,
|
||||
skittish = true,
|
||||
sounds = {
|
||||
random = "mobs_mc_cow",
|
||||
damage = "mobs_mc_cow_hurt",
|
||||
|
@ -43,15 +46,20 @@ local cow_def = {
|
|||
stand_speed = 25, walk_speed = 40,
|
||||
run_speed = 60, stand_start = 0,
|
||||
stand_end = 0, walk_start = 0,
|
||||
walk_end = 40, run_start = 0,
|
||||
walk_end = 40, run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.cow,
|
||||
--follow = mobs_mc.follow.cow,
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -70,27 +78,49 @@ local cow_def = {
|
|||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
follow = mobs_mc.items.wheat,
|
||||
view_range = 10,
|
||||
fear_height = 4,
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 3.6,
|
||||
head_bone_pos_z = -0.6,
|
||||
|
||||
head_height_offset = 1.0525,
|
||||
head_direction_offset = 0.5,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
}
|
||||
|
||||
mobs:register_mob("mobs_mc:cow", cow_def)
|
||||
|
||||
-- Mooshroom
|
||||
local mooshroom_def = table.copy(cow_def)
|
||||
|
||||
mooshroom_def.description = S("Mooshroom")
|
||||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||
if item:get_name() == mobs_mc.items.shears then
|
||||
|
@ -138,15 +168,90 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||
end
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end
|
||||
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
|
||||
|
||||
-- Spawning
|
||||
mobs:spawn_specific("mobs_mc:cow", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 10, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:mooshroom", mobs_mc.spawn.mushroom_island, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 17000, 5, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:cow",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
17000,
|
||||
10,
|
||||
mobs_mc.spawn_height.water,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:mooshroom",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"MushroomIslandShore",
|
||||
"MushroomIsland"
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
17000,
|
||||
5,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn egg
|
||||
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
|
||||
|
|
|
@ -12,6 +12,8 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -33,21 +35,39 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
run_velocity = 3.25,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
eye_height = 1.25,
|
||||
--hssssssssssss
|
||||
|
||||
explosion_strength = 3,
|
||||
explosion_radius = 3.5,
|
||||
explosion_damage_radius = 3.5,
|
||||
explosion_strength = 10,
|
||||
explosion_radius = 4,
|
||||
explosion_damage_radius = 6,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
swap_y_with_x = true,
|
||||
reverse_head_yaw = true,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
|
||||
-- TODO: Make creeper flash after doing this as well.
|
||||
-- TODO: Test and debug this code.
|
||||
|
@ -76,7 +96,6 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -129,6 +148,7 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
})
|
||||
|
||||
mobs:register_mob("mobs_mc:creeper_charged", {
|
||||
description = S("Creeper"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 20,
|
||||
|
@ -139,11 +159,15 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
pathfinding = 1,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_creeper.b3d",
|
||||
|
||||
--BOOM
|
||||
|
||||
textures = {
|
||||
{"mobs_mc_creeper.png",
|
||||
"mobs_mc_creeper_charge.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
attack = "tnt_ignite",
|
||||
death = "mobs_mc_creeper_death",
|
||||
|
@ -152,18 +176,19 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
|
||||
explosion_strength = 6,
|
||||
explosion_radius = 8,
|
||||
explosion_damage_radius = 8,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
explosion_strength = 24,
|
||||
explosion_radius = 12,
|
||||
explosion_damage_radius = 18,
|
||||
explosiontimer_reset_radius = 10,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
||||
|
@ -195,7 +220,6 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -250,7 +274,158 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
glow = 3,
|
||||
})
|
||||
|
||||
mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:creeper",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
20,
|
||||
16500,
|
||||
2,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
mcl_mobs
|
|
@ -5,16 +5,25 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mobs:register_mob("mobs_mc:enderdragon", {
|
||||
description = S("Ender Dragon"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
attacks_animals = true,
|
||||
walk_chance = 100,
|
||||
rotate = 270,
|
||||
tilt_fly = true,
|
||||
hostile = true,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_max = 200,
|
||||
hp_min = 200,
|
||||
xp_min = 500,
|
||||
xp_max = 500,
|
||||
collisionbox = {-2, 3, -2, 2, 5, 2},
|
||||
collisionbox = {-2, 0, -2, 2, 2, 2},
|
||||
eye_height = 1,
|
||||
physical = false,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_dragon.b3d",
|
||||
|
@ -23,6 +32,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
},
|
||||
visual_size = {x=3, y=3},
|
||||
view_range = 35,
|
||||
reach = 20,
|
||||
walk_velocity = 6,
|
||||
run_velocity = 6,
|
||||
can_despawn = false,
|
||||
|
@ -46,12 +56,12 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:dragon_fireball",
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1.0,
|
||||
xp_min = 12000,
|
||||
xp_max = 12000,
|
||||
xp_min = 500,
|
||||
xp_max = 500,
|
||||
animation = {
|
||||
fly_speed = 8, stand_speed = 8,
|
||||
stand_start = 0, stand_end = 20,
|
||||
|
@ -59,15 +69,47 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
ignores_nametag = true,
|
||||
on_die = function(self, own_pos)
|
||||
if self._egg_spawn_pos then
|
||||
local pos = minetest.string_to_pos(self._egg_spawn_pos)
|
||||
--if minetest.get_node(pos).buildable_to then
|
||||
minetest.set_node(pos, {name = mobs_mc.items.dragon_egg})
|
||||
return
|
||||
--end
|
||||
do_custom = function(self)
|
||||
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.name == "mcl_end:crystal" then
|
||||
if luaentity.beam then
|
||||
if luaentity.beam == self.beam then
|
||||
break
|
||||
end
|
||||
else
|
||||
if self.beam then
|
||||
self.beam:remove()
|
||||
end
|
||||
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._portal_pos then
|
||||
-- migrate old format
|
||||
if type(self._portal_pos) == "string" then
|
||||
self._portal_pos = minetest.string_to_pos(self._portal_pos)
|
||||
end
|
||||
local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
|
||||
local pos = self.object:get_pos()
|
||||
if vector.distance(pos, portal_center) > 50 then
|
||||
self.object:set_pos(self._last_good_pos or portal_center)
|
||||
else
|
||||
self._last_good_pos = pos
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_die = function(self, pos)
|
||||
if self._portal_pos then
|
||||
mcl_portals.spawn_gateway_portal()
|
||||
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
|
||||
if self._initial then
|
||||
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
|
||||
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
|
||||
end
|
||||
end
|
||||
minetest.add_item(own_pos, mobs_mc.items.dragon_egg)
|
||||
end,
|
||||
fire_resistant = true,
|
||||
})
|
||||
|
@ -100,10 +142,11 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 2)
|
||||
--mobs:boom(self, pos, 2)
|
||||
mcl_explosions.explode(self.object:get_pos(), 2,{ drop_chance = 1.0 })
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
--mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
|
|
|
@ -190,20 +190,22 @@ end
|
|||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
mobs:register_mob("mobs_mc:enderman", {
|
||||
description = S("Enderman"),
|
||||
type = "monster",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
pathfinding = 1,
|
||||
neutral = true,
|
||||
hp_min = 40,
|
||||
hp_max = 40,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_enderman.b3d",
|
||||
textures = create_enderman_textures(),
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
eye_height = 2.5,
|
||||
sounds = {
|
||||
-- TODO: Custom war cry sound
|
||||
war_cry = "mobs_sandmonster",
|
||||
|
@ -212,8 +214,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
random = {name="mobs_mc_enderman_random", gain=0.5},
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 0.2,
|
||||
run_velocity = 3.4,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 4,
|
||||
damage = 7,
|
||||
reach = 2,
|
||||
drops = {
|
||||
|
@ -223,6 +225,22 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
max = 1,
|
||||
looting = "common"},
|
||||
},
|
||||
|
||||
--head code
|
||||
has_head = false,
|
||||
head_bone = "head.low",
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
head_bone_pos_y = 2.4,
|
||||
head_bone_pos_z = 0,
|
||||
|
||||
head_height_offset = 1.1,
|
||||
head_direction_offset = 0,
|
||||
head_pitch_modifier = 0,
|
||||
--end head code
|
||||
|
||||
animation = select_enderman_animation("normal"),
|
||||
_taken_node = "",
|
||||
do_custom = function(self, dtime)
|
||||
|
@ -281,8 +299,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
--self:teleport(nil)
|
||||
--self.state = ""
|
||||
--else
|
||||
if self.attack then
|
||||
local target = self.attack
|
||||
if self.attacking then
|
||||
local target = self.attacking
|
||||
local pos = target:get_pos()
|
||||
if pos ~= nil then
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
|
@ -295,7 +313,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||||
-- Check for arrows and people nearby.
|
||||
local enderpos = self.object:get_pos()
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 4)
|
||||
enderpos.y = enderpos.y + 1.5
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 2)
|
||||
for n = 1, #objs do
|
||||
local obj = objs[n]
|
||||
if obj then
|
||||
|
@ -307,7 +326,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
else
|
||||
local lua = obj:get_luaentity()
|
||||
if lua then
|
||||
if lua.name == "mcl_bows:arrow_entity" then
|
||||
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
|
||||
self:teleport(nil)
|
||||
end
|
||||
end
|
||||
|
@ -322,41 +341,55 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
-- self:teleport(nil)
|
||||
-- self.state = ""
|
||||
--else
|
||||
if self.attack ~= nil then
|
||||
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
|
||||
self.state = 'attack'
|
||||
end
|
||||
--end
|
||||
end
|
||||
-- Check to see if people are near by enough to look at us.
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
||||
local obj
|
||||
for n = 1, #objs do
|
||||
obj = objs[n]
|
||||
if obj then
|
||||
if minetest.is_player(obj) then
|
||||
for _,obj in pairs(minetest.get_connected_players()) do
|
||||
|
||||
--check if they are within radius
|
||||
local player_pos = obj:get_pos()
|
||||
if player_pos then -- prevent crashing in 1 in a million scenario
|
||||
|
||||
local ender_distance = vector.distance(enderpos, player_pos)
|
||||
if ender_distance <= 64 then
|
||||
|
||||
-- Check if they are looking at us.
|
||||
local player_pos = obj:get_pos()
|
||||
local look_dir_not_normalized = obj:get_look_dir()
|
||||
local look_dir = vector.normalize(look_dir_not_normalized)
|
||||
local look_pos = vector.new({x = look_dir.x+player_pos.x, y = look_dir.y+player_pos.y + 1.5, z = look_dir.z+player_pos.z}) -- Arbitrary value (1.5) is head level according to player info mod.
|
||||
-- Cast up to 64 to see if player is looking at enderman.
|
||||
for n = 1,64,.25 do
|
||||
local node = minetest.get_node(look_pos)
|
||||
if node.name ~= "air" then
|
||||
break
|
||||
end
|
||||
if look_pos.x-1<enderpos.x and look_pos.x+1>enderpos.x and look_pos.y-2.89<enderpos.y and look_pos.y-2>enderpos.y and look_pos.z-1<enderpos.z and look_pos.z+1>enderpos.z then
|
||||
local player_eye_height = obj:get_properties().eye_height
|
||||
|
||||
--skip player if they have no data - log it
|
||||
if not player_eye_height then
|
||||
minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!")
|
||||
else
|
||||
|
||||
--calculate very quickly the exact location the player is looking
|
||||
--within the distance between the two "heads" (player and enderman)
|
||||
local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z)
|
||||
local look_pos_base = look_pos
|
||||
local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z)
|
||||
local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos)
|
||||
look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player))
|
||||
|
||||
--if looking in general head position, turn hostile
|
||||
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
|
||||
self.provoked = "staring"
|
||||
self.attack = minetest.get_player_by_name(obj:get_player_name())
|
||||
self.state = "stand"
|
||||
self.hostile = false
|
||||
break
|
||||
--begin attacking the player
|
||||
else
|
||||
if self.provoked == "staring" then
|
||||
self.provoked = "broke_contact"
|
||||
self.hostile = true
|
||||
self.state = "attack"
|
||||
self.attacking = obj
|
||||
end
|
||||
end
|
||||
look_pos.x = look_pos.x + (.25 * look_dir.x)
|
||||
look_pos.y = look_pos.y + (.25 * look_dir.y)
|
||||
look_pos.z = look_pos.z + (.25 * look_dir.z)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -419,7 +452,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
self.base_texture = create_enderman_textures(block_type, self._taken_node)
|
||||
self.object:set_properties({ textures = self.base_texture })
|
||||
self.animation = select_enderman_animation("block")
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
mobs.set_mob_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.dug then
|
||||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -442,7 +475,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
local def = minetest.registered_nodes[self._taken_node]
|
||||
-- Update animation accordingly (removes visible block)
|
||||
self.animation = select_enderman_animation("normal")
|
||||
mobs:set_animation(self, self.animation.current)
|
||||
mobs.set_mob_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -534,9 +567,11 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
-- self:teleport(nil)
|
||||
--else
|
||||
if pr:next(1, 8) == 8 then --FIXME: real mc rate
|
||||
self:teleport(hitter)
|
||||
self.attack=hitter
|
||||
self.state="attack"
|
||||
end
|
||||
self.attack=hitter
|
||||
self.state="attack"
|
||||
--end
|
||||
end
|
||||
end,
|
||||
|
@ -544,16 +579,194 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
water_damage = 8,
|
||||
view_range = 64,
|
||||
fear_height = 4,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
})
|
||||
|
||||
|
||||
-- End spawn
|
||||
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 3000, 12, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
"end",
|
||||
"ground",
|
||||
{
|
||||
"End"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
3000,
|
||||
12,
|
||||
mobs_mc.spawn_height.end_min,
|
||||
mobs_mc.spawn_height.end_max)
|
||||
-- Overworld spawn
|
||||
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 19000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
19000,
|
||||
2,
|
||||
mobs_mc.spawn_height.overworld_min,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- Nether spawn (rare)
|
||||
mobs:spawn_specific("mobs_mc:enderman", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 27500, 4, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
7,
|
||||
30,
|
||||
27500,
|
||||
4,
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
|
||||
|
|
|
@ -5,15 +5,19 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mobs:register_mob("mobs_mc:endermite", {
|
||||
description = S("Endermite"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
passive = false,
|
||||
rotate = 270,
|
||||
hostile = true,
|
||||
hp_min = 8,
|
||||
hp_max = 8,
|
||||
xp_min = 3,
|
||||
xp_max = 3,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
group_attack = true,
|
||||
attack_type = "punch",
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_endermite.b3d",
|
||||
|
|
|
@ -11,15 +11,20 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
mobs:register_mob("mobs_mc:ghast", {
|
||||
description = S("Ghast"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
hostile = true,
|
||||
fly_random_while_attack = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
rotate = 270,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
reach = 20,
|
||||
eye_height = 2.5,
|
||||
collisionbox = {-2, 0, -2, 2, 4, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
textures = {
|
||||
|
@ -35,8 +40,10 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
-- TODO: damage
|
||||
-- TODO: better death
|
||||
},
|
||||
|
||||
walk_velocity = 1.6,
|
||||
run_velocity = 3.2,
|
||||
|
||||
drops = {
|
||||
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
||||
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
||||
|
@ -47,55 +54,86 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
fall_damage = 0,
|
||||
view_range = 100,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = -5,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
view_range = 28,
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:ghast_fireball",
|
||||
floats=1,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
instant_death = true,
|
||||
fire_resistant = true,
|
||||
projectile_cooldown_min = 5,
|
||||
projectile_cooldown_max = 7,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:ghast_fireball", pos, dir, self.object:get_yaw(), self.object, 11, dmg,nil,nil,nil,-0.6)
|
||||
end,
|
||||
--[[
|
||||
do_custom = function(self)
|
||||
if self.firing == true then
|
||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||
self.object:set_properties({textures=self.base_texture})
|
||||
else
|
||||
self.base_texture = {"mobs_mc_ghast.png"}
|
||||
self.object:set_properties({textures=self.base_texture})
|
||||
end
|
||||
end,
|
||||
]]--
|
||||
})
|
||||
|
||||
|
||||
mobs:spawn_specific("mobs_mc:ghast", mobs_mc.spawn.nether, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 18000, 2, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:ghast",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
18000,
|
||||
2,
|
||||
mobs_mc.spawn_height.nether_min,
|
||||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- fireball (projectile)
|
||||
mobs:register_arrow("mobs_mc:fireball", {
|
||||
mobs:register_arrow("mobs_mc:ghast_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
||||
tail_size = 5,
|
||||
_is_fireball = true,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "fireball"
|
||||
end
|
||||
--[[
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
]]--
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 1, true)
|
||||
--mobs:boom(self, pos, 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end
|
||||
})
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mobs:register_mob("mobs_mc:guardian", {
|
||||
description = S("Guardian"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 30,
|
||||
|
@ -13,7 +14,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mobs:register_mob("mobs_mc:guardian_elder", {
|
||||
description = S("Elder Guardian"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 80,
|
||||
|
@ -15,7 +16,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
|
@ -106,7 +107,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
view_range = 16,
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues
|
||||
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
||||
-- TODO: Re-enable spawning
|
||||
-- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18)
|
||||
|
||||
|
|
|
@ -83,10 +83,15 @@ end
|
|||
|
||||
-- Horse
|
||||
local horse = {
|
||||
description = S("Horse"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_horse.b3d",
|
||||
rotate = 270,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 8,
|
||||
skittish = true,
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
|
||||
animation = {
|
||||
|
@ -96,7 +101,7 @@ local horse = {
|
|||
walk_speed = 25,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_speed = 60,
|
||||
run_speed = 120,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
|
@ -113,7 +118,8 @@ local horse = {
|
|||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 16,
|
||||
follow = mobs_mc.follow.horse,
|
||||
follow = "mcl_farming:wheat_item",
|
||||
follow_distance = 3,
|
||||
passive = true,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
|
@ -157,10 +163,31 @@ local horse = {
|
|||
self._regentimer = 0
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
-- Some weird human is riding. Buck them off?
|
||||
if self.driver and not self.tamed and self.buck_off_time <= 0 then
|
||||
if math.random() < 0.2 then
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
-- TODO bucking animation
|
||||
else
|
||||
-- Nah, can't be bothered. Think about it again in one second
|
||||
self.buck_off_time = 20
|
||||
end
|
||||
end
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
-- Tick the timer for trying to buck the player off
|
||||
if self.buck_off_time then
|
||||
if self.driver then
|
||||
self.buck_off_time = self.buck_off_time - 1
|
||||
else
|
||||
-- Player isn't riding anymore so no need to count
|
||||
self.buck_off_time = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- if driver present and horse has a saddle allow control of horse
|
||||
if self.driver and self._saddle then
|
||||
|
||||
mobs.drive(self, "run", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
@ -191,6 +218,73 @@ local horse = {
|
|||
local item = clicker:get_wielded_item()
|
||||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
|
||||
--sneak click to breed the horse/feed it
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--don't do any other logic with the baby
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
if not self.tamed then
|
||||
local temper_increase = 0
|
||||
|
||||
-- Feeding, intentionally not using mobs:feed_tame because horse taming is
|
||||
-- different and more complicated
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.apple) then
|
||||
temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.golden_carrot) then
|
||||
temper_increase = 5
|
||||
elseif (iname == mobs_mc.items.golden_apple) then
|
||||
temper_increase = 10
|
||||
-- Trying to ride
|
||||
elseif not self.driver then
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
||||
if self.temper > 100 then
|
||||
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
||||
mobs.tamed_effect(self)
|
||||
if not self.owner or self.owner == "" then
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
temper_increase = 5
|
||||
|
||||
-- Clicking on the horse while riding ==> unmount
|
||||
elseif self.driver and self.driver == clicker then
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
-- If nothing happened temper_increase = 0 and addition does nothing
|
||||
self.temper = self.temper + temper_increase
|
||||
|
||||
--give the player some kind of idea
|
||||
--of what's happening with the horse's temper
|
||||
if self.temper <= 100 then
|
||||
mobs.feed_effect(self)
|
||||
else
|
||||
mobs.tamed_effect(self)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if can_breed(self.name) then
|
||||
-- Breed horse with golden apple or golden carrot
|
||||
if (iname == mobs_mc.items.golden_apple) then
|
||||
|
@ -202,7 +296,8 @@ local horse = {
|
|||
return
|
||||
end
|
||||
end
|
||||
-- Feed/tame with anything else
|
||||
-- Feed with anything else
|
||||
-- TODO heal amounts don't work
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
heal = 1
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
|
@ -212,11 +307,7 @@ local horse = {
|
|||
elseif (iname == mobs_mc.items.hay_bale) then
|
||||
heal = 20
|
||||
end
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
|
||||
return
|
||||
end
|
||||
|
||||
if mobs:protect(self, clicker) then
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -291,9 +382,6 @@ local horse = {
|
|||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- Used to capture horse
|
||||
elseif not self.driver and iname ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -353,6 +441,7 @@ mobs:register_mob("mobs_mc:horse", horse)
|
|||
|
||||
-- Skeleton horse
|
||||
local skeleton_horse = table.copy(horse)
|
||||
skeleton_horse.description = S("Skeleton Horse")
|
||||
skeleton_horse.breath_max = -1
|
||||
skeleton_horse.armor = {undead = 100, fleshy = 100}
|
||||
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
|
||||
|
@ -375,6 +464,7 @@ mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
|||
|
||||
-- Zombie horse
|
||||
local zombie_horse = table.copy(horse)
|
||||
zombie_horse.description = S("Zombie Horse")
|
||||
zombie_horse.breath_max = -1
|
||||
zombie_horse.armor = {undead = 100, fleshy = 100}
|
||||
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
|
||||
|
@ -399,6 +489,7 @@ mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
|
|||
-- Donkey
|
||||
local d = 0.86 -- donkey scale
|
||||
local donkey = table.copy(horse)
|
||||
donkey.description = S("Donkey")
|
||||
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
|
||||
donkey.animation = {
|
||||
speed_normal = 25,
|
||||
|
@ -429,6 +520,7 @@ mobs:register_mob("mobs_mc:donkey", donkey)
|
|||
-- Mule
|
||||
local m = 0.94
|
||||
local mule = table.copy(donkey)
|
||||
mule.description = S("Mule")
|
||||
mule.textures = {{"blank.png", "mobs_mc_mule.png", "blank.png"}}
|
||||
mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
|
||||
mule.sounds = table.copy(donkey.sounds)
|
||||
|
@ -445,8 +537,87 @@ mobs:register_mob("mobs_mc:mule", mule)
|
|||
|
||||
--===========================
|
||||
--Spawn Function
|
||||
mobs:spawn_specific("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 4, mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:horse",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
4,
|
||||
mobs_mc.spawn_height.water+3,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:donkey",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Mesa",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
4,
|
||||
mobs_mc.spawn_height.water+3,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
|
||||
|
|
|
@ -12,11 +12,15 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
mobs:register_mob("mobs_mc:iron_golem", {
|
||||
description = S("Iron Golem"),
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
rotate = 270,
|
||||
hp_min = 100,
|
||||
hp_max = 100,
|
||||
hp_max = 100,
|
||||
protect = true,
|
||||
neutral = true,
|
||||
breath_max = -1,
|
||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
||||
visual = "mesh",
|
||||
|
@ -39,7 +43,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||
reach = 3,
|
||||
group_attack = true,
|
||||
attacks_monsters = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
drops = {
|
||||
{name = mobs_mc.items.iron_ingot,
|
||||
chance = 1,
|
||||
|
|
|
@ -25,8 +25,18 @@ local carpets = {
|
|||
}
|
||||
|
||||
mobs:register_mob("mobs_mc:llama", {
|
||||
description = S("Llama"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
rotate = 270,
|
||||
neutral = true,
|
||||
group_attack = true,
|
||||
attack_type = "projectile",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = 1
|
||||
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
xp_min = 1,
|
||||
|
@ -49,7 +59,11 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
walk_velocity = 1,
|
||||
run_velocity = 4.4,
|
||||
follow_velocity = 4.4,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
floats = 1,
|
||||
reach = 6,
|
||||
drops = {
|
||||
{name = mobs_mc.items.leather,
|
||||
chance = 1,
|
||||
|
@ -82,7 +96,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
look_start = 78,
|
||||
look_end = 108,
|
||||
},
|
||||
follow = mobs_mc.follow.llama,
|
||||
follow = mobs_mc.items.hay_bale,
|
||||
view_range = 16,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -125,30 +139,71 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == mobs_mc.items.hay_bale then
|
||||
-- Breed with hay bale
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
else
|
||||
-- Feed with anything else
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
--owner is broken for this
|
||||
--we'll make the owner this guy
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
self.tamed = true
|
||||
self.owner = clicker:get_player_name()
|
||||
return
|
||||
end
|
||||
|
||||
--ignore other logic
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
|
||||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
--safety catch
|
||||
if not item then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
|
||||
--put chest on carpeted llama
|
||||
if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[1] = "mobs_mc_llama_chest.png"
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
self.chest = true
|
||||
|
||||
return --don't attempt to ride
|
||||
end
|
||||
|
||||
|
||||
-- Place carpet
|
||||
--[[ TODO: Re-enable this code when carpet textures arrived.
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
--TODO: Re-enable this code when carpet textures arrived.
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 then
|
||||
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
if minetest.get_item_group(item:get_name(), group) == 1 then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
|
||||
--shoot off old carpet
|
||||
if self.carpet then
|
||||
minetest.add_item(self.object:get_pos(), self.carpet)
|
||||
end
|
||||
end
|
||||
|
||||
local substr = carpetdata[2]
|
||||
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
|
||||
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[2] = tex_carpet
|
||||
self.object:set_properties({
|
||||
|
@ -169,23 +224,21 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
if self.carpet then
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- attach player to llama
|
||||
elseif not self.driver then
|
||||
-- attach player to llama
|
||||
elseif not self.driver then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
end
|
||||
end
|
||||
|
||||
-- Used to capture llama
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -217,7 +270,60 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
})
|
||||
|
||||
--spawn
|
||||
mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:llama",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Mesa",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
5,
|
||||
mobs_mc.spawn_height.water+15,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
|
||||
|
||||
-- llama spit
|
||||
mobs:register_arrow("mobs_mc:spit", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mobs_mc_spit.png"},
|
||||
velocity = 1,
|
||||
speed = 1,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png",
|
||||
tail_size = 2,
|
||||
tail_distance_divider = 4,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "spit"
|
||||
end
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = _damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
--does nothing
|
||||
end
|
||||
})
|
|
@ -28,6 +28,7 @@ Pig=Schwein
|
|||
Polar Bear=Eisbär
|
||||
Rabbit=Kaninchen
|
||||
Killer Bunny=Killerkaninchen
|
||||
The Killer Bunny=Das Killerkaninchen
|
||||
Sheep=Schaf
|
||||
Shulker=Shulker
|
||||
Silverfish=Silberfischchen
|
||||
|
|
|
@ -28,6 +28,7 @@ Pig=Cerdo
|
|||
Polar Bear=Oso polar
|
||||
Rabbit=Conejo
|
||||
Killer Bunny=Conejo asesino
|
||||
The Killer Bunny=El Conejo asesino
|
||||
Sheep=Oveja
|
||||
Shulker=Shulker
|
||||
Silverfish=Lepisma
|
||||
|
|
|
@ -28,6 +28,7 @@ Pig=Cochon
|
|||
Polar Bear=Ours blanc
|
||||
Rabbit=Lapin
|
||||
Killer Bunny=Lapin tueur
|
||||
The Killer Bunny=Le Lapin tueur
|
||||
Sheep=Mouton
|
||||
Shulker=Shulker
|
||||
Silverfish=Poisson d'argent
|
||||
|
|
|
@ -28,6 +28,7 @@ Pig=Свинья
|
|||
Polar Bear=Полярный медведь
|
||||
Rabbit=Кролик
|
||||
Killer Bunny=Кролик-убийца
|
||||
The Killer Bunny=Кролик-убийца
|
||||
Sheep=Овца
|
||||
Shulker=Шалкер
|
||||
Silverfish=Чешуйница
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mobs_mc
|
||||
author = maikerumine
|
||||
description = Adds Minecraft-like monsters and animals.
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_colors
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
|
||||
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items
|
||||
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Ghast fixed by epCode - Thanks!
|
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|
@ -27,9 +27,12 @@ end
|
|||
|
||||
-- Ocelot
|
||||
local ocelot = {
|
||||
description = S("Ocelot"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
can_despawn = true,
|
||||
rotate = 270,
|
||||
skittish = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
@ -42,7 +45,7 @@ local ocelot = {
|
|||
makes_footstep_sound = true,
|
||||
walk_chance = default_walk_chance,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
run_velocity = 10,
|
||||
follow_velocity = 1,
|
||||
floats = 1,
|
||||
runaway = true,
|
||||
|
@ -56,7 +59,7 @@ local ocelot = {
|
|||
},
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
run_speed = 50,
|
||||
run_speed = 150,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 0,
|
||||
|
@ -102,6 +105,7 @@ mobs:register_mob("mobs_mc:ocelot", ocelot)
|
|||
|
||||
-- Cat
|
||||
local cat = table.copy(ocelot)
|
||||
cat.description = S("Cat")
|
||||
cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}}
|
||||
cat.can_despawn = false
|
||||
cat.owner = ""
|
||||
|
@ -121,8 +125,6 @@ cat.sounds = {
|
|||
}
|
||||
cat.on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then return end
|
||||
|
||||
|
@ -152,6 +154,25 @@ mobs:register_mob("mobs_mc:cat", cat)
|
|||
local base_spawn_chance = 5000
|
||||
|
||||
-- Spawn ocelot
|
||||
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
|
||||
mobs:spawn_specific(
|
||||
"mobs_mc:ocelot",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Jungle",
|
||||
"JungleEdgeM",
|
||||
"JungleM",
|
||||
"JungleEdge",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
5,
|
||||
mobs_mc.spawn_height.water+15,
|
||||
mobs_mc.spawn_height.overworld_max)
|
||||
--[[
|
||||
mobs:spawn({
|
||||
name = "mobs_mc:ocelot",
|
||||
nodes = mobs_mc.spawn.jungle,
|
||||
|
@ -163,8 +184,8 @@ mobs:spawn({
|
|||
min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
|
||||
max_height = mobs_mc.spawn_height.overworld_max,
|
||||
on_spawn = function(self, pos)
|
||||
--[[ Note: Minecraft has a 1/3 spawn failure rate.
|
||||
In this mod it is emulated by reducing the spawn rate accordingly (see above). ]]
|
||||
Note: Minecraft has a 1/3 spawn failure rate.
|
||||
In this mod it is emulated by reducing the spawn rate accordingly (see above).
|
||||
|
||||
-- 1/7 chance to spawn 2 ocelot kittens
|
||||
if pr:next(1,7) == 1 then
|
||||
|
@ -207,6 +228,7 @@ mobs:spawn({
|
|||
end
|
||||
end,
|
||||
})
|
||||
]]--
|
||||
|
||||
-- spawn eggs
|
||||
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue