Limit y range to the same hemisphere (top/bottom)

This commit is contained in:
teknomunk 2024-03-17 20:54:39 +00:00
parent 74cf14ef0f
commit 3850fc1a9f
1 changed files with 12 additions and 2 deletions

View File

@ -618,10 +618,20 @@ local function get_next_mob_spawn_pos(pos)
return nil return nil
end end
local y_min
local y_max
if goal_pos.y > pos.y then
y_min = math_round(pos.y)
y_max = math_round(pos.y) + MOB_SPAWN_ZONE_MIDDLE
else
y_min = math_round(pos.y) - MOB_SPAWN_ZONE_MIDDLE
y_max = math_round(pos.y)
end
-- Ask engine for valid spawn locations -- Ask engine for valid spawn locations
local spawning_position_list = find_nodes_in_area_under_air( local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = math_round(pos.y) - MOB_SPAWN_ZONE_MIDDLE, z = goal_pos.z}, {x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = math_round(pos.y) + MOB_SPAWN_ZONE_MIDDLE, z = goal_pos.z}, {x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"} {"group:solid", "group:water", "group:lava"}
) )