forked from VoxeLibre/VoxeLibre
Add logging
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@ -496,6 +496,8 @@ end
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local two_pi = 2 * math.pi
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local function get_next_mob_spawn_pos(pos)
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-- TODO We should consider spawning something a little further away sporadically.
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-- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius
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local distance = math_random(MOB_SPAWN_ZONE_INNER + 1, MOB_SPAWN_ZONE_MIDDLE)
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local angle = math_random() * two_pi
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local xoff = math_round(distance * math_cos(angle))
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