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# API for adding MineClone 2 fences
This API allows you to add fences and fence gates.
The recommended function is `mcl_fences.register_fence_and_fence_gate` .
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## ` mcl_fences.register_fence = function(id, fence_name, texture, groups, connects_to, sounds)`
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Adds a fence without crafting recipe. A single node is created.
### Parameter
* `id` : A part of the itemstring of the node to create. The node name will be “`< modname > :< id > `”
* `fence_name` : User-visible name (`description`)
* `texture` : Texture to apply on the fence (all sides)
* `groups` : Table of groups to which the fence belongs to
* `connects_to` : Table of nodes (itemstrings) to which the fence will connect to. Use `group:<groupname>` for all members of the group `<groupname>`
* `sounds` : Node sound table for the fence
### Return value
The full itemstring of the new fence node.
Notes: Fences will always have the group `fence=1` . They will always connect to solid nodes (group `solid=1` ).
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## `mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)`
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Adds a fence gate without crafting recipe. This will create 2 nodes.
### Parameters
* `id` : A part of the itemstring of the nodes to create. The node names will be “`< modname > :< id > _gate`” and “`< modname > :< id > _gate_open`”
* `fence_gate_name` : User-visible name (`description`)
* `texture` : Texture to apply on the fence gate (all sides)
* `groups` : Table of groups to which the fence gate belongs to
* `sounds` : Node sound table for the fence gate
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* `sound_open` : Sound to play when opening fence gate (optional, default is wooden sound)
* `sound_close` : Sound to play when closing fence gate (optional, default is wooden sound)
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* `sound_gain_open` : Gain (0.0-1.0) of the opening fence gate sound (optional, default is 0.3)
* `sound_gain_close` : Gain (0.0-1.0) of the closing fence gate sound (optional, default is 0.3)
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Notes: Fence gates will always have the group `fence_gate=1` . The open fence gate will always have the group `not_in_creative_inventory=1` .
### Return value
This function returns 2 values, in the following order:
1. Itemstring of the closed fence gate
2. Itemstring of the open fence gate
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## `mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, groups, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)`
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Registers a fence and fence gate. This is basically a combination of the two functions above. This is the recommended way to add a fence / fence gate pair.
This will register 3 nodes in total without crafting recipes.
* `id` : A part of the itemstring of the nodes to create.
* `fence_name` : User-visible name (`description`) of the fence
* `fence_gate_name` : User-visible name (`description`) of the fence gate
* `texture` : Texture to apply on the fence and fence gate (all sides)
* `groups` : Table of groups to which the fence and fence gate belong to
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* `connects_to` : Table of nodes (itemstrings) to which the fence will connect to. Use `group:<groupname>` for all members of the group `<groupname>`
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* `sounds` : Node sound table for the fence and the fence gate
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* `sound_open` : Sound to play when opening fence gate (optional, default is wooden sound)
* `sound_close` : Sound to play when closing fence gate (optional, default is wooden sound)
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* `sound_gain_open` : Gain (0.0-1.0) of the opening fence gate sound (optional, default is 0.3)
* `sound_gain_close` : Gain (0.0-1.0) of the closing fence gate sound (optional, default is 0.3)
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### Return value
This function returns 3 values, in this order:
1. Itemstring of the fence
2. Itemstring of the closed fence gate
3. Itemstring of the open fence gate