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archaeolog
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cb684521cc |
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@ -5,4 +5,7 @@
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*.blend3
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/.idea/
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*.xcf
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.Rproj.user
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.Rproj.user
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# Windows Thumbnail Cache
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Thumbs.db
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@ -187,6 +187,15 @@ function mcl_sounds.node_sound_lava_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_decorated_pot_defaults(table)
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table = table or {}
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-- TODO: Footstep and dug sounds
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table.place = table.place or
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{name = "archaeology_decorated_pot_place", gain = 1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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-- Player death sound
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minetest.register_on_dieplayer(function(player)
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-- TODO: Add separate death sound
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@ -351,7 +351,7 @@ local professions = {
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leatherworker = {
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name = N("Leatherworker"),
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texture = "mobs_mc_villager_leatherworker.png",
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jobsite = "group:cauldron",
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jobsite = "mcl_cauldrons:cauldron",
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trades = {
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{
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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@ -1008,15 +1008,7 @@ end
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----- JOBSITE LOGIC
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local function get_profession_by_jobsite(js)
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for k,v in pairs(professions) do
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if v.jobsite == js then
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return k
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-- Catch Nitwit doesn't have a jobsite
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elseif v.jobsite and v.jobsite:find("^group:") then
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local group = v.jobsite:gsub("^group:", "")
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if minetest.get_item_group(js, group) > 0 then
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return k
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end
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end
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if v.jobsite == js then return k end
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end
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end
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@ -0,0 +1,11 @@
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# MineClone2 Archaeology [mcl_archaeology]
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Adds 1.20 archaeology mechanic(s) (brush, suspicious blocks, pottery sherds, decorated pots, trail ruins)
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## Credits
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* rudzik8 (all code and textures except for what is mentioned below)
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* XSSheep (for the textures I've used as a base for my own ones)
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* Ex (advice, also `mcl_archaeology_decorated_pot_base.png`, `mcl_archaeology_decorated_pot_side.png` and derevatives)
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* chmodsayshello (advice, consultation and some MC showcase)
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* Nicu (advice)
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@ -0,0 +1,31 @@
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local mp = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator(mp)
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mcl_archaeology = {}
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mcl_archaeology.pottery_sherds = {
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-- name, description
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{"angler", S("Angler Pottery Sherd")},
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{"archer", S("Archer Pottery Sherd")},
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{"arms_up", S("Arms Up Pottery Sherd")},
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{"blade", S("Blade Pottery Sherd")},
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{"brewer", S("Brewer Pottery Sherd")},
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{"burn", S("Burn Pottery Sherd")},
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{"danger", S("Danger Pottery Sherd")},
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{"explorer", S("Explorer Pottery Sherd")},
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{"friend", S("Friend Pottery Sherd")},
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{"heart", S("Heart Pottery Sherd")},
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{"heartbreak", S("Heartbreak Pottery Sherd")},
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{"howl", S("Howl Pottery Sherd")},
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{"miner", S("Miner Pottery Sherd")},
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{"mourner", S("Mourner Pottery Sherd")},
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{"plenty", S("Plenty Pottery Sherd")},
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{"prize", S("Prize Pottery Sherd")},
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{"sheaf", S("Sheaf Pottery Sherd")},
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{"shelter", S("Shelter Pottery Sherd")},
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{"skull", S("Skull Pottery Sherd")},
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{"snort", S("Snort Pottery Sherd")}
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}
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dofile(mp.."/items.lua")
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dofile(mp.."/nodes.lua")
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@ -0,0 +1,33 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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for _, row in ipairs(mcl_archaeology.pottery_sherds) do
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-- assign variable = row[x]
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local name = row[1]
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local desc = row[2] -- short for "description"
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-- register
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minetest.register_craftitem("mcl_archaeology:"..name.."_pottery_sherd", {
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description = desc,
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_doc_items_longdesc = S("A pottery sherd is used to craft Decorated Pots."),
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inventory_image = "mcl_archaeology_pottery_sherd_"..name..".png",
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groups = { craftitem = 1, pottery_sherd = 1, pottery = 1 }
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})
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end
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minetest.register_craftitem("mcl_archaeology:brush", {
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description = S("Brush"),
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_doc_items_longdesc = S("A brush can be used to excavate suspicious blocks."),
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_tt_help = S("Excavates suspicious blocks"),
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inventory_image = "mcl_archaeology_brush.png",
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stack_max = 1,
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groups = {tool=1},
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})
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minetest.register_craft({
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output = "mcl_archaeology:brush",
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recipe = {
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{"mcl_mobitems:feather"},
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{"mcl_copper:copper_ingot"},
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{"mcl_core:stick"}
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}
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})
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@ -0,0 +1,4 @@
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name = mcl_archaeology
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title = MineClone2 Archaeology
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description = Adds 1.20 archaeology mechanic(s) (brush, suspicious blocks, pottery sherds, decorated pots, trail ruins) into the MineClone 2 game
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depends = mcl_core
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@ -0,0 +1,56 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("mcl_archaeology:suspicious_sand", {
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description = S("Suspicious Sand"),
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tiles = {"mcl_archaeology_suspicious_sand.png"},
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groups = { handy = 1, shovely = 1, falling_node = 1,
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dig_by_piston = 1, dig_immediate_piston = 1 },
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sounds = mcl_sounds.node_sound_sand_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_archaeology:suspicious_gravel", {
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description = S("Suspicious Gravel"),
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tiles = {"mcl_archaeology_suspicious_gravel.png"},
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groups = { handy = 1, shovely = 1, falling_node = 1,
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dig_by_piston = 1, dig_immediate_piston = 1 },
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sounds = mcl_sounds.node_sound_gravel_defaults(),
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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})
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minetest.register_node("mcl_archaeology:decorated_pot", {
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description = S("Decorated Pot"),
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tiles = {
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"mcl_archaeology_decorated_pot_top.png",
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"mcl_archaeology_decorated_pot_bottom.png",
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"mcl_archaeology_decorated_pot_side.png",
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"mcl_archaeology_decorated_pot_side.png",
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"mcl_archaeology_decorated_pot_side.png",
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"mcl_archaeology_decorated_pot_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}, -- base
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{-0.1875, 0.5, -0.1875, 0.1875, 0.5625, 0.1875}, -- neck (bottom part)
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{-0.25, 0.5625, -0.25, 0.25, 0.6875, 0.25}, -- neck (top part)
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}
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},
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--drops = {},
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groups = { handy = 1 },
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_mcl_silk_touch_drop = true -- TODO: different sound when breaking with silk touch
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})
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-- normal, non-pattern recipe
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minetest.register_craft({
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output = "mcl_archaeology:decorated_pot",
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recipe = {
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{"", "group:pottery", ""},
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{"group:pottery", "", "group:pottery"},
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{"", "group:pottery", ""},
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}
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})
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@ -1,5 +0,0 @@
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# textdomain: mcl_beehives
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Beehive=Улей
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Artificial bee nest.=Искусственное пчелиное гнездо.
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Bee Nest=Пчелиное гнездо
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A naturally generating block that houses bees and a tasty treat...if you can get it.=Блок естественной выработки, в котором живут пчелы, и вкусное угощение... если вы сможете его достать.
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@ -114,7 +114,7 @@ minetest.register_craftitem("mcl_core:brick", {
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_doc_items_longdesc = S("Bricks are used to craft brick blocks."),
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inventory_image = "default_clay_brick.png",
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stack_max = 64,
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groups = { craftitem=1 },
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groups = { craftitem=1, pottery=1 },
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})
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minetest.register_craftitem("mcl_core:flint", {
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After Width: | Height: | Size: 227 B |
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