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MineClone2/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua

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-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
minetest.register_node("mesecons_walllever:wall_lever_off", {
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drawtype = "mesh",
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tiles = {
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"jeija_wall_lever_lever_light_on.png",
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},
inventory_image = "jeija_wall_lever.png",
wield_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
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drawtype = "mesh",
mesh = "jeija_wall_lever_off.obj",
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sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
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fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 },
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},
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groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
is_ground_content = false,
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description="Lever",
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_doc_items_longdesc = "A lever is a redstone component which can be flipped on and off. It supplies redstone power to the blocks behind while it is in the “on” state.",
_doc_items_usagehelp = "Right-click the lever to flip it on or off.",
on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
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}},
_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
minetest.register_node("mesecons_walllever:wall_lever_on", {
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drawtype = "mesh",
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tiles = {
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"jeija_wall_lever_lever_light_on.png",
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},
inventory_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
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mesh = "jeija_wall_lever_on.obj",
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sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
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fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 },
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},
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groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
is_ground_content = false,
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drop = '"mesecons_walllever:wall_lever_off" 1',
description="Lever",
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_doc_items_create_entry = false,
on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on
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}},
_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
minetest.register_craft({
output = 'mesecons_walllever:wall_lever_off',
recipe = {
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{'mcl_core:stick'},
{'mcl_core:cobble'},
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}
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_walllever:wall_lever_off", "nodes", "mesecons_walllever:wall_lever_on")
end