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MineClone2-french-translation/mods/player_textures/init.lua

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363 B
Lua

minetest.register_on_joinplayer(function(player)
local filename = minetest.get_modpath("player_textures").."/textures/player_"..player:get_player_name()
local f = io.open(filename..".png")
if f then
f:close()
player:set_properties({
textures = {"player_"..player:get_player_name()..".png", "player_"..player:get_player_name().."_back.png"},
})
end
end)