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MineClone2-french-translation/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua

103 lines
3.3 KiB
Lua

-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox",
tiles = {
"jeija_wall_lever_tb.png",
"jeija_wall_lever_bottom.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_off.png",
},
inventory_image = "jeija_wall_lever.png",
wield_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }},
},
node_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
{ -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself.
},
groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
is_ground_content = false,
description="Lever",
_doc_items_longdesc = "A lever is a redstone component which can be flipped on and off. It supplies redstone power to the blocks behind while it is in the “on” state.",
_doc_items_usagehelp = "Right-click the lever to flip it on or off.",
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox",
tiles = {
"jeija_wall_lever_top.png",
"jeija_wall_lever_tb.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_on.png",
},
inventory_image = "jeija_wall_lever.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 },
{ -1/16, 0, 7/16, 1/16, 8/16, 5/16 }},
},
node_box = {
type = "fixed",
fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base
{ -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself.
},
groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1},
is_ground_content = false,
drop = '"mesecons_walllever:wall_lever_off" 1',
description="Lever",
_doc_items_create_entry = false,
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on
}},
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
minetest.register_craft({
output = 'mesecons_walllever:wall_lever_off',
recipe = {
{'mcl_core:stick'},
{'mcl_core:cobble'},
}
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_walllever:wall_lever_off", "nodes", "mesecons_walllever:wall_lever_on")
end