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MineClone2-french-translation/mods/PLAYER/mcl_meshhand/init.lua

50 lines
1.3 KiB
Lua

local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
local def = minetest.registered_items[""]
local list
-- mcl_skins is enabled
if has_mcl_skins == true then
list = mcl_skins.list
else
list = { "hand" }
end
--generate a node for every skin
for _,texture in pairs(list) do
-- This is a fake node that should never be placed in the world
minetest.register_node("mcl_meshhand:"..texture, {
description = "",
tiles = {texture..".png"},
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
-- Prevent construction
node_placement_prediction = "",
on_construct = function(pos)
minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
minetest.remove_node(pos)
end,
drop = "",
on_drop = function()
return ""
end,
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = def.range,
})
end
if has_mcl_skins == true then
--change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin)
local name = player:get_player_name()
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
end)
else
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand")
end)
end