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MineClone2-french-translation/mods/HUD/mcl_inventory/creative.lua

704 lines
21 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
-- Prepare player info table
local players = {}
-- Containing all the items for each Creative Mode tab
local inventory_lists = {}
--local mod_player = minetest.get_modpath("mcl_player")
-- Create tables
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"}
for _, f in pairs(builtin_filter_ids) do
inventory_lists[f] = {}
end
local function replace_enchanted_books(tbl)
for k, item in ipairs(tbl) do
if item:find("mcl_enchanting:book_enchanted") == 1 then
local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)")
level = level and tonumber(level)
if enchantment and level then
tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level)
end
end
end
end
--[[ Populate all the item tables. We only do this once. Note this code must be
executed after loading all the other mods in order to work. ]]
minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
local function is_redstone(def)
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
end
local function is_tool(def)
return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil)
end
local function is_weapon_or_armor(def)
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
end
-- Is set to true if it was added in any category besides misc
local nonmisc = false
if def.groups.building_block then
table.insert(inventory_lists["blocks"], name)
nonmisc = true
end
if def.groups.deco_block then
table.insert(inventory_lists["deco"], name)
nonmisc = true
end
if is_redstone(def) then
table.insert(inventory_lists["redstone"], name)
nonmisc = true
end
if def.groups.transport then
table.insert(inventory_lists["rail"], name)
nonmisc = true
end
if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then
table.insert(inventory_lists["food"], name)
nonmisc = true
end
if is_tool(def) then
table.insert(inventory_lists["tools"], name)
nonmisc = true
end
if is_weapon_or_armor(def) then
table.insert(inventory_lists["combat"], name)
nonmisc = true
end
if def.groups.spawn_egg == 1 then
table.insert(inventory_lists["mobs"], name)
nonmisc = true
end
if def.groups.brewitem then
table.insert(inventory_lists["brew"], name)
nonmisc = true
end
if def.groups.craftitem then
table.insert(inventory_lists["matr"], name)
nonmisc = true
end
-- Misc. category is for everything which is not in any other category
if not nonmisc then
table.insert(inventory_lists["misc"], name)
end
table.insert(inventory_lists["all"], name)
end
end
for ench, def in pairs(mcl_enchanting.enchantments) do
local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level
if def.inv_tool_tab then
table.insert(inventory_lists["tools"], str)
end
if def.inv_combat_tab then
table.insert(inventory_lists["combat"], str)
end
table.insert(inventory_lists["all"], str)
end
for _, to_sort in pairs(inventory_lists) do
table.sort(to_sort)
replace_enchanted_books(to_sort)
end
end)
local function filter_item(name, description, lang, filter)
local desc
if not lang then
desc = string.lower(description)
else
desc = string.lower(minetest.get_translated_string(lang, description))
end
return string.find(name, filter) or string.find(desc, filter)
end
local function set_inv_search(filter, player)
local playername = player:get_player_name()
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
local creative_list = {}
local lang = minetest.get_player_information(playername).lang_code
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
if filter_item(string.lower(def.name), def.description, lang, filter) then
table.insert(creative_list, name)
end
end
end
for ench, def in pairs(mcl_enchanting.enchantments) do
for i = 1, def.max_level do
local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i)
if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then
table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i)
end
end
end
table.sort(creative_list)
replace_enchanted_books(creative_list)
inv:set_size("main", #creative_list)
inv:set_list("main", creative_list)
end
local function set_inv_page(page, player)
local playername = player:get_player_name()
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
inv:set_size("main", 0)
local creative_list = {}
if inventory_lists[page] then -- Standard filter
creative_list = inventory_lists[page]
end
inv:set_size("main", #creative_list)
inv:set_list("main", creative_list)
end
local function init(player)
local playername = player:get_player_name()
minetest.create_detached_inventory("creative_"..playername, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.is_creative_enabled(playername) then
return count
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if minetest.is_creative_enabled(player:get_player_name()) then
return -1
else
return 0
end
end,
}, playername)
set_inv_page("all", player)
end
-- Create the trash field
local trash = minetest.create_detached_inventory("trash", {
allow_put = function(inv, listname, index, stack, player)
if minetest.is_creative_enabled(player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
local noffset = {} -- numeric tab offset
local offset = {} -- string offset:
local boffset = {} --
local hoch = {}
local filtername = {}
--local bg = {}
local noffset_x_start = -0.24
local noffset_x = noffset_x_start
local noffset_y = -0.25
local function next_noffset(id, right)
if right then
noffset[id] = { 8.94, noffset_y }
else
noffset[id] = { noffset_x, noffset_y }
noffset_x = noffset_x + 1.25
end
end
-- Upper row
next_noffset("blocks")
next_noffset("deco")
next_noffset("redstone")
next_noffset("rail")
next_noffset("brew")
next_noffset("misc")
next_noffset("nix", true)
noffset_x = noffset_x_start
noffset_y = 8.12
-- Lower row
next_noffset("food")
next_noffset("tools")
next_noffset("combat")
next_noffset("mobs")
next_noffset("matr")
next_noffset("inv", true)
for k,v in pairs(noffset) do
offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25)
end
hoch["blocks"] = ""
hoch["deco"] = ""
hoch["redstone"] = ""
hoch["rail"] = ""
hoch["brew"] = ""
hoch["misc"] = ""
hoch["nix"] = ""
hoch["default"] = ""
hoch["food"] = "_down"
hoch["tools"] = "_down"
hoch["combat"] = "_down"
hoch["mobs"] = "_down"
hoch["matr"] = "_down"
hoch["inv"] = "_down"
filtername["blocks"] = S("Building Blocks")
filtername["deco"] = S("Decoration Blocks")
filtername["redstone"] = S("Redstone")
filtername["rail"] = S("Transportation")
filtername["misc"] = S("Miscellaneous")
filtername["nix"] = S("Search Items")
filtername["food"] = S("Foodstuffs")
filtername["tools"] = S("Tools")
filtername["combat"] = S("Combat")
filtername["mobs"] = S("Mobs")
filtername["brew"] = S("Brewing")
filtername["matr"] = S("Materials")
filtername["inv"] = S("Survival Inventory")
--local dark_bg = "crafting_creative_bg_dark.png"
--[[local function reset_menu_item_bg()
bg["blocks"] = dark_bg
bg["deco"] = dark_bg
bg["redstone"] = dark_bg
bg["rail"] = dark_bg
bg["misc"] = dark_bg
bg["nix"] = dark_bg
bg["food"] = dark_bg
bg["tools"] = dark_bg
bg["combat"] = dark_bg
bg["mobs"] = dark_bg
bg["brew"] = dark_bg
bg["matr"] = dark_bg
bg["inv"] = dark_bg
bg["default"] = dark_bg
end]]
local function get_stack_size(player)
return player:get_meta():get_int("mcl_inventory:switch_stack")
end
local function set_stack_size(player, n)
player:get_meta():set_int("mcl_inventory:switch_stack", n)
end
minetest.register_on_joinplayer(function (player)
if get_stack_size(player) == 0 then
set_stack_size(player, 64)
end
end)
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
--reset_menu_item_bg()
pagenum = math.floor(pagenum) or 1
local playername = player:get_player_name()
if not inv_size then
if page == "nix" then
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
end
local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
local name = "nix"
local main_list
local listrings = "listring[detached:creative_"..playername..";main]"..
"listring[current_player;main]"..
"listring[detached:trash;main]"
if page then
name = page
if players[playername] then
players[playername].page = page
end
end
--bg[name] = "crafting_creative_bg.png"
local inv_bg = "crafting_inventory_creative.png"
if name == "inv" then
inv_bg = "crafting_inventory_creative_survival.png"
-- Show armor and player image
local player_preview
if minetest.settings:get_bool("3d_player_preview", true) then
player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
else
player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]"
end
-- Background images for armor slots (hide if occupied)
local armor_slot_imgs = ""
local inv = player:get_inventory()
if inv:get_stack("armor", 2):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
end
if inv:get_stack("armor", 3):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
end
if inv:get_stack("armor", 4):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
end
if inv:get_stack("armor", 5):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
end
local stack_size = get_stack_size(player)
-- Survival inventory slots
main_list = "list[current_player;main;0,3.75;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
-- armor
"list[current_player;armor;2.5,1.3;1,1;1]"..
"list[current_player;armor;2.5,2.75;1,1;2]"..
"list[current_player;armor;5.5,1.3;1,1;3]"..
"list[current_player;armor;5.5,2.75;1,1;4]"..
mcl_formspec.get_itemslot_bg(2.5,1.3,1,1)..
mcl_formspec.get_itemslot_bg(2.5,2.75,1,1)..
mcl_formspec.get_itemslot_bg(5.5,1.3,1,1)..
mcl_formspec.get_itemslot_bg(5.5,2.75,1,1)..
armor_slot_imgs..
-- player preview
player_preview..
-- crafting guide button
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..
-- help button
"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
"tooltip[__mcl_doc;"..F(S("Help")).."]"..
-- skins button
"image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
"tooltip[__mcl_skins;"..F(S("Select player skin")).."]"..
-- achievements button
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
-- switch stack size button
"image_button[9,5;1,1;default_apple.png;__switch_stack;]"..
"label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]"..
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
-- For shortcuts
listrings = listrings ..
"listring[detached:"..playername.."_armor;armor]"..
"listring[current_player;main]"
else
-- Creative inventory slots
main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]"..
mcl_formspec.get_itemslot_bg(0,1.75,9,5)..
-- Page buttons
"label[9.0,5.5;"..F(S("@1/@2", pagenum, pagemax)).."]"..
"image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]"..
"image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]"
end
local tab_icon = {
blocks = "mcl_core:brick_block",
deco = "mcl_flowers:peony",
redstone = "mesecons:redstone",
rail = "mcl_minecarts:golden_rail",
misc = "mcl_buckets:bucket_lava",
nix = "mcl_compass:compass",
food = "mcl_core:apple",
tools = "mcl_core:axe_iron",
combat = "mcl_core:sword_gold",
mobs = "mobs_mc:cow",
brew = "mcl_potions:dragon_breath",
matr = "mcl_core:stick",
inv = "mcl_chests:chest",
}
local function tab(current_tab, this_tab)
local bg_img
if current_tab == this_tab then
bg_img = "crafting_creative_active"..hoch[this_tab]..".png"
else
bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png"
end
return
"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]"
end
local caption = ""
if name ~= "inv" and filtername[name] then
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
end
local formspec = "size[10,9.3]"..
"no_prepend[]"..
mcl_vars.gui_nonbg..mcl_vars.gui_bg_color..
"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
"label[-5,-5;"..name.."]"..
tab(name, "blocks") ..
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
tab(name, "deco") ..
"tooltip[deco;"..F(filtername["deco"]).."]"..
tab(name, "redstone") ..
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
tab(name, "rail") ..
"tooltip[rail;"..F(filtername["rail"]).."]"..
tab(name, "misc") ..
"tooltip[misc;"..F(filtername["misc"]).."]"..
tab(name, "nix") ..
"tooltip[nix;"..F(filtername["nix"]).."]"..
caption..
"list[current_player;main;0,7;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7,9,1)..
main_list..
tab(name, "food") ..
"tooltip[food;"..F(filtername["food"]).."]"..
tab(name, "tools") ..
"tooltip[tools;"..F(filtername["tools"]).."]"..
tab(name, "combat") ..
"tooltip[combat;"..F(filtername["combat"]).."]"..
tab(name, "mobs") ..
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
tab(name, "brew") ..
"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "matr") ..
"tooltip[matr;"..F(filtername["matr"]).."]"..
tab(name, "inv") ..
"tooltip[inv;"..F(filtername["inv"]).."]"..
"list[detached:trash;main;9,7;1,1;]"..
mcl_formspec.get_itemslot_bg(9,7,1,1)..
"image[9,7;1,1;crafting_creative_trash.png]"..
listrings
if name == "nix" then
if filter == nil then
filter = ""
end
formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]"
formspec = formspec .. "field_close_on_enter[search;false]"
end
if pagenum then formspec = formspec .. "p"..tostring(pagenum) end
player:set_inventory_formspec(formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local page = nil
if not minetest.is_creative_enabled(player:get_player_name()) then
return
end
if formname ~= "" or fields.quit == "true" then
-- No-op if formspec closed or not player inventory (formname == "")
return
end
local name = player:get_player_name()
if fields.blocks then
if players[name].page == "blocks" then return end
set_inv_page("blocks",player)
page = "blocks"
elseif fields.deco then
if players[name].page == "deco" then return end
set_inv_page("deco",player)
page = "deco"
elseif fields.redstone then
if players[name].page == "redstone" then return end
set_inv_page("redstone",player)
page = "redstone"
elseif fields.rail then
if players[name].page == "rail" then return end
set_inv_page("rail",player)
page = "rail"
elseif fields.misc then
if players[name].page == "misc" then return end
set_inv_page("misc",player)
page = "misc"
elseif fields.nix then
set_inv_page("all",player)
page = "nix"
elseif fields.food then
if players[name].page == "food" then return end
set_inv_page("food",player)
page = "food"
elseif fields.tools then
if players[name].page == "tools" then return end
set_inv_page("tools",player)
page = "tools"
elseif fields.combat then
if players[name].page == "combat" then return end
set_inv_page("combat",player)
page = "combat"
elseif fields.mobs then
if players[name].page == "mobs" then return end
set_inv_page("mobs",player)
page = "mobs"
elseif fields.brew then
if players[name].page == "brew" then return end
set_inv_page("brew",player)
page = "brew"
elseif fields.matr then
if players[name].page == "matr" then return end
set_inv_page("matr",player)
page = "matr"
elseif fields.inv then
if players[name].page == "inv" then return end
page = "inv"
elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
set_inv_page("all", player)
page = "nix"
elseif fields.search and not fields.creative_next and not fields.creative_prev then
set_inv_search(string.lower(fields.search),player)
page = "nix"
elseif fields.__switch_stack then
local switch = 1
if get_stack_size(player) == 1 then
switch = 64
end
set_stack_size(player, switch)
end
if page then
players[name].page = page
end
if players[name].page then
page = players[name].page
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
if fields.creative_prev then
start_i = start_i - 9*5
elseif fields.creative_next then
start_i = start_i + 9*5
else
-- Reset scroll bar if not scrolled
start_i = 0
end
if start_i < 0 then
start_i = start_i + 9*5
end
local inv_size
if page == "nix" then
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
if start_i >= inv_size then
start_i = start_i - 9*5
end
if start_i < 0 or start_i >= inv_size then
start_i = 0
end
players[name].start_i = start_i
local filter = ""
if not fields.nix and fields.search and fields.search ~= "" then
filter = fields.search
players[name].filter = filter
end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
end)
if minetest.is_creative_enabled("") then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
-- Place infinite nodes, except for shulker boxes
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return group == 0 or group == nil
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
for _,item in ipairs(drops) do
minetest.add_item(pos, item)
end
end
local inv = digger:get_inventory()
if inv then
for _,item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
mcl_inventory.update_inventory_formspec = function(player)
local page
local name = player:get_player_name()
if players[name].page then
page = players[name].page
else
page = "nix"
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
local inv_size
if page == "nix" then
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
local filter = players[name].filter
if filter == nil then
filter = ""
end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
end
end
minetest.register_on_joinplayer(function(player)
-- Initialize variables and inventory
local name = player:get_player_name()
if not players[name] then
players[name] = {}
players[name].page = "nix"
players[name].filter = ""
players[name].start_i = 0
end
init(player)
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and inventory_info.listname == "main" then
local stack = inventory_info.stack
stack:set_count(stack:get_stack_max())
player:get_inventory():set_stack("main", inventory_info.index, stack)
end
end)