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MineClone2-french-translation/mods/bookex/init.lua

50 lines
1.4 KiB
Lua

-- Boilerplate to support localized strings if intllib mod is installed.
local S;
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua");
S = intllib.Getter(minetest.get_current_modname());
else
S = function ( s ) return s end;
end
local function deepcopy ( t )
local nt = { };
for k, v in pairs(t) do
if (type(v) == "table") then
nt[k] = deepcopy(v);
else
nt[k] = v;
end
end
return nt;
end
local newbook = deepcopy(minetest.registered_items["default:book"]);
newbook.on_use = function ( itemstack, user, pointed_thing )
local text = itemstack:get_metadata();
local formspec = "size[8,9]"..
"background[-0.5,-0.5;9,10;book_bg.png]"..
"textarea[0.5,0.25;7.5,9.25;text;;"..minetest.formspec_escape(text).."]"..
"button_exit[3,8.25;2,1;ok;Exit]";
minetest.show_formspec(user:get_player_name(), "default:book", formspec);
end
minetest.register_craftitem(":default:book", newbook);
minetest.register_on_player_receive_fields(function ( player, formname, fields )
if ((formname == "default:book") and fields and fields.text) then
local stack = player:get_wielded_item();
if (stack:get_name() and (stack:get_name() == "default:book")) then
local t = stack:to_table();
t.metadata = fields.text;
player:set_wielded_item(ItemStack(t));
end
end
end);