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MineClone2-french-translation/mods/ITEMS/mcl_flowers/init.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local mod_screwdriver = minetest.get_modpath("screwdriver")
local has_mcl_flowerpots = minetest.get_modpath("mcl_flowerpots")
mcl_flowers = {}
mcl_flowers.registered_simple_flowers = {}
-- Simple flower template
local smallflowerlongdesc = S("This is a small flower. Small flowers are mainly used for dye production and can also be potted.")
local plant_usage_help = S("It can only be placed on a block on which it would also survive.")
local get_palette_color_from_pos = function(pos)
local biome_data = minetest.get_biome_data(pos)
local index = 0
if biome_data then
local biome = biome_data.biome
local biome_name = minetest.get_biome_name(biome)
local reg_biome = minetest.registered_biomes[biome_name]
if reg_biome then
index = reg_biome._mcl_palette_index
end
end
return index
end
-- on_place function for flowers
local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node, itemstack)
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local soil_node = minetest.get_node_or_nil(below)
if not soil_node then return false end
local has_palette = minetest.registered_nodes[itemstack:get_name()].palette ~= nil
local colorize
if has_palette then
colorize = get_palette_color_from_pos(pos)
end
if not colorize then
colorize = 0
end
--[[ Placement requirements:
* Dirt or grass block
* If not flower, also allowed on podzol and coarse dirt
* Light level >= 8 at any time or exposed to sunlight at day
]]
local light_night = minetest.get_node_light(pos, 0.0)
local light_day = minetest.get_node_light(pos, 0.5)
local light_ok = false
if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
light_ok = true
end
local is_flower = minetest.get_item_group(itemstack:get_name(), "flower") == 1
local ok = (soil_node.name == "mcl_core:dirt" or minetest.get_item_group(soil_node.name, "grass_block") == 1 or (not is_flower and (soil_node.name == "mcl_core:coarse_dirt" or soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:podzol_snow"))) and light_ok
return ok, colorize
end)
function mcl_flowers.register_simple_flower(name, def)
local newname = "mcl_flowers:"..name
if not def._mcl_silk_touch_drop then def._mcl_silk_touch_drop = nil end
if not def.drop then def.drop = newname end
mcl_flowers.registered_simple_flowers[newname] = {
name=name,
desc=def.desc,
image=def.image,
simple_selection_box=def.simple_selection_box,
}
minetest.register_node(newname, {
description = def.desc,
_doc_items_longdesc = smallflowerlongdesc,
_doc_items_usagehelp = plant_usage_help,
drawtype = "plantlike",
waving = 1,
tiles = { def.image },
inventory_image = def.image,
wield_image = def.image,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
drop = def.drop,
groups = {
attached_node = 1, deco_block = 1, dig_by_piston = 1, dig_immediate = 3,
dig_by_water = 1, destroy_by_lava_flow = 1, enderman_takable = 1,
plant = 1, flower = 1, place_flowerlike = 1, non_mycelium_plant = 1,
flammable = 2, fire_encouragement = 60, fire_flammability = 100,
compostability = 65
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
node_placement_prediction = "",
on_place = on_place_flower,
selection_box = {
type = "fixed",
fixed = def.selection_box,
},
_mcl_silk_touch_drop = def._mcl_silk_touch_drop,
})
if def.potted and has_mcl_flowerpots then
mcl_flowerpots.register_potted_flower(newname, {
name = name,
desc = def.desc,
image = def.image,
})
end
end
local wheat_seed_drop = {
max_items = 1,
items = {
{
items = {"mcl_farming:wheat_seeds"},
rarity = 8,
},
},
}
local fortune_wheat_seed_drop = {
discrete_uniform_distribution = true,
items = {"mcl_farming:wheat_seeds"},
chance = 1 / 8,
min_count = 1,
max_count = 1,
factor = 2,
overwrite = true,
}
-- CHECKME: How does tall grass behave when pushed by a piston?
--- Tall Grass ---
local def_tallgrass = {
description = S("Tall Grass"),
drawtype = "plantlike",
_doc_items_longdesc = S("Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high."),
_doc_items_usagehelp = plant_usage_help,
_doc_items_hidden = false,
waving = 1,
tiles = {"mcl_flowers_tallgrass.png"},
inventory_image = "mcl_flowers_tallgrass_inv.png",
wield_image = "mcl_flowers_tallgrass_inv.png",
selection_box = {
type = "fixed",
fixed = {{ -6/16, -8/16, -6/16, 6/16, 4/16, 6/16 }},
},
paramtype = "light",
paramtype2 = "color",
palette = "mcl_core_palette_grass.png",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {
handy = 1, shearsy = 1, attached_node = 1, deco_block = 1,
plant = 1, place_flowerlike = 2, non_mycelium_plant = 1,
flammable = 3, fire_encouragement = 60, fire_flammability = 100,
dig_by_water = 1, destroy_by_lava_flow = 1, compostability = 30
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = wheat_seed_drop,
_mcl_shears_drop = true,
_mcl_fortune_drop = fortune_wheat_seed_drop,
node_placement_prediction = "",
on_place = on_place_flower,
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
}
minetest.register_node("mcl_flowers:tallgrass", def_tallgrass)
--- Fern ---
-- The fern is very similar to tall grass, so we can copy a lot from it.
local def_fern = table.copy(def_tallgrass)
def_fern.description = S("Fern")
def_fern._doc_items_longdesc = S("Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.")
def_fern.tiles = { "mcl_flowers_fern.png" }
def_fern.inventory_image = "mcl_flowers_fern_inv.png"
def_fern.wield_image = "mcl_flowers_fern_inv.png"
def_fern.selection_box = {
type = "fixed",
fixed = { -6/16, -0.5, -6/16, 6/16, 5/16, 6/16 },
}
def_fern.groups.compostability = 65
minetest.register_node("mcl_flowers:fern", def_fern)
if has_mcl_flowerpots then
mcl_flowerpots.register_potted_flower("mcl_flowers:fern", {
name = "fern",
desc = S("Fern"),
image = "mcl_flowers_fern_inv.png",
})
end
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
if not inv_img then
inv_img = top_img
end
local create_entry, paramtype2, palette
if is_flower == nil then
is_flower = true
end
local bottom_groups = {
attached_node = 1, deco_block = 1,
dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1,
flammable = 2, fire_encouragement = 60, fire_flammability = 100,
plant = 1, double_plant = 1, non_mycelium_plant = 1, compostability = 65
}
if name == "double_grass" then
bottom_groups.compostability = 50
end
if is_flower then
bottom_groups.flower = 1
bottom_groups.place_flowerlike = 1
bottom_groups.dig_immediate = 3
else
bottom_groups.place_flowerlike = 2
bottom_groups.handy = 1
bottom_groups.shearsy = 1
end
if grass_color then
paramtype2 = "color"
palette = "mcl_core_palette_grass.png"
end
if longdesc == nil then
bottom_groups.not_in_creative_inventory = 1
create_entry = false
end
-- Drop itself by default
local drop_bottom, drop_top
if not drop then
drop_top = "mcl_flowers:"..name
else
drop_top = drop
drop_bottom = drop
end
minetest.register_node("mcl_flowers:"..name, {
description = desc,
_doc_items_create_entry = create_entry,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = plant_usage_help,
drawtype = "plantlike",
tiles = { bottom_img },
inventory_image = inv_img,
wield_image = inv_img,
sunlight_propagates = true,
paramtype = "light",
paramtype2 = paramtype2,
palette = palette,
walkable = false,
buildable_to = true,
drop = drop_bottom,
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
node_placement_prediction = "",
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius },
},
on_place = function(itemstack, placer, pointed_thing)
-- We can only place on nodes
if pointed_thing.type ~= "node" then
return
end
local itemstring = "mcl_flowers:"..name
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
-- Check for a floor and a space of 1×2×1
local ptu_node = minetest.get_node(pointed_thing.under)
local bottom
if not minetest.registered_nodes[ptu_node.name] then
return itemstack
end
if minetest.registered_nodes[ptu_node.name].buildable_to then
bottom = pointed_thing.under
else
bottom = pointed_thing.above
end
if not minetest.registered_nodes[minetest.get_node(bottom).name] then
return itemstack
end
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
local floor = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z})
if not minetest.registered_nodes[floor.name] then
return itemstack
end
local light_night = minetest.get_node_light(bottom, 0.0)
local light_day = minetest.get_node_light(bottom, 0.5)
local light_ok = false
if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
light_ok = true
end
-- Placement rules:
-- * Allowed on dirt or grass block
-- * If not a flower, also allowed on podzol and coarse dirt
-- * Only with light level >= 8
-- * Only if two enough space
if (floor.name == "mcl_core:dirt" or minetest.get_item_group(floor.name, "grass_block") == 1 or (not is_flower and (floor.name == "mcl_core:coarse_dirt" or floor.name == "mcl_core:podzol" or floor.name == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then
local param2
if grass_color then
param2 = get_palette_color_from_pos(bottom)
end
-- Success! We can now place the flower
minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1}, true)
minetest.set_node(bottom, {name=itemstring, param2=param2})
minetest.set_node(top, {name=itemstring.."_top", param2=param2})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end,
after_destruct = function(pos, oldnode)
-- Remove top half of flower (if it exists)
local bottom = pos
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= "mcl_flowers:"..name and minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
minetest.remove_node(top)
end
end,
groups = bottom_groups,
sounds = mcl_sounds.node_sound_leaves_defaults(),
})
local top_groups = table.copy(bottom_groups)
top_groups.not_in_creative_inventory=1
top_groups.double_plant=2
top_groups.attached_node=nil
-- Top
minetest.register_node("mcl_flowers:"..name.."_top", {
description = desc.." " .. S("(Top Part)"),
_doc_items_create_entry = false,
drawtype = "plantlike",
tiles = { top_img },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = paramtype2,
palette = palette,
walkable = false,
buildable_to = true,
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },
},
drop = drop_top,
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
after_destruct = function(pos, oldnode)
-- Remove bottom half of flower (if it exists)
local top = pos
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name ~= "mcl_flowers:"..name.."_top" and minetest.get_node(bottom).name == "mcl_flowers:"..name then
minetest.remove_node(bottom)
end
end,
groups = top_groups,
sounds = mcl_sounds.node_sound_leaves_defaults(),
})
if minetest.get_modpath("doc") and longdesc then
doc.add_entry_alias("nodes", "mcl_flowers:"..name, "nodes", "mcl_flowers:"..name.."_top")
-- If no longdesc, help alias must be added manually
end
end
add_large_plant("peony", S("Peony"), S("A peony is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png", nil, 5/16, 6/16)
add_large_plant("rose_bush", S("Rose Bush"), S("A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye production."), "mcl_flowers_double_plant_rose_bottom.png", "mcl_flowers_double_plant_rose_top.png", nil, 5/16, 1/16)
add_large_plant("lilac", S("Lilac"), S("A lilac is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_syringa_bottom.png", "mcl_flowers_double_plant_syringa_top.png", nil, 5/16, 6/16)
-- TODO: Make the sunflower face East. Requires a mesh for the top node.
add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_sunflower_bottom.png", "mcl_flowers_double_plant_sunflower_top.png^mcl_flowers_double_plant_sunflower_front.png", "mcl_flowers_double_plant_sunflower_front.png", 6/16, 6/16)
local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")
add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, fortune_wheat_seed_drop)
add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, fortune_wheat_seed_drop)
minetest.register_abm({
label = "Pop out flowers",
nodenames = {"group:flower"},
interval = 12,
chance = 2,
action = function(pos, node)
-- Ignore the upper part of double plants
if minetest.get_item_group(node.name, "double_plant") == 2 then
return
end
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
if not below then
return
end
-- Pop out flower if not on dirt, grass block or too low brightness
if (below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1) or (minetest.get_node_light(pos, 0.5) < 8) then
minetest.dig_node(pos)
return
end
end,
})
local on_rotate
if mod_screwdriver then
on_rotate = screwdriver.rotate_simple
end
-- Lily Pad
minetest.register_node("mcl_flowers:waterlily", {
description = S("Lily Pad"),
_doc_items_longdesc = S("A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice."),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"flowers_waterlily.png", "flowers_waterlily.png^[transformFY"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
liquids_pointable = true,
walkable = true,
sunlight_propagates = true,
groups = {
deco_block = 1, plant = 1, compostability = 65, destroy_by_lava_flow = 1,
dig_immediate = 3, dig_by_water = 1, dig_by_piston = 1, dig_by_boat = 1,
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -31/64, -0.5, 0.5, -15/32, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under)
local nodename = node.name
local def = minetest.registered_nodes[nodename]
local node_above = minetest.get_node(pointed_thing.above).name
local def_above = minetest.registered_nodes[node_above]
local player_name = placer:get_player_name()
if def then
-- Use pointed node's on_rightclick function first, if present
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and
((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or
(nodename == "mcl_core:ice") or
(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)})
local idef = itemstack:get_definition()
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
else
minetest.record_protection_violation(pos, player_name)
end
end
end
return itemstack
end,
on_rotate = on_rotate,
})
-- Legacy support
minetest.register_alias("mcl_core:tallgrass", "mcl_flowers:tallgrass")
-- mcimport support: re-adds missing double_plant tops in mcimported worlds.
local mg_name = minetest.get_mapgen_setting("mg_name")
local mod_mcimport = minetest.get_modpath("mcimport")
local fix_doubleplants = minetest.settings:get_bool("fix_doubleplants", true)
if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" }
minetest.register_lbm({
label = "Add double plant tops.",
name = "mcl_flowers:double_plant_topper",
run_at_every_load = true,
nodenames = { "mcl_flowers:peony", "mcl_flowers:rose_bush", "mcl_flowers:lilac", "mcl_flowers:sunflower", "mcl_flowers:double_fern", "mcl_flowers:double_grass" },
action = function(pos, node)
for c = 1, 6 do
local flowername = flowernames[c]
local bottom = pos
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if node.name == "mcl_flowers:"..flowername then
minetest.set_node(top, {name = "mcl_flowers:"..flowername.."_top"})
end
end
end,
})
end
dofile(modpath.."/register.lua")