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MineClone2-french-translation/mods/ITEMS/mcl_compass/init.lua

292 lines
10 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
mcl_compass = {}
local compass_types = {
{
name = "compass",
desc = S("Compass"),
tt = S("Points to the world origin"),
longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld."),
usagehelp = S("A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly."),
},
{
name = "compass_lodestone",
desc = S("Lodestone Compass"),
tt = S("Points to a lodestone"),
longdesc = S("Lodestone compasses resemble regular compasses, but they point to a specific lodestone."),
usagehelp = S("A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone."),
}
}
-- Number of dynamic compass images (and items registered.)
local compass_frames = 32
-- The image/item that is craftable and shown in inventories.
local stereotype_frame = 18
-- random compass spinning tick in seconds.
-- Increase if there are performance problems.
local spin_timer_tick = 0.5
-- Local aliases to globals for better lua performance
local m_deg = math.deg
local m_atan2 = math.atan2
local m_floor = math.floor
local m_rnd = math.random
local vec_new = vector.new
local string_find = string.find
local string_to_pos = minetest.string_to_pos
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
local setting_get_pos = minetest.setting_get_pos
local compass_works = mcl_worlds.compass_works
local y_to_layer = mcl_worlds.y_to_layer
-- Initialize random compass frame for spinning compass. It is updated in
-- the compass globalstep function.
local random_frame = m_rnd(0, compass_frames-1)
local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
local node = minetest.get_node(pos)
if node.name == "ignore" then
local tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
tstamp = tonumber(os.time(os.date("!*t")))
end
if tonumber(os.time(os.date("!*t"))) - tstamp > 180 then --current time in secounds - old time in secounds, if it is over 180 (3 mins): forceload
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
else
node = {name="mcl_compass:lodestone"} --cooldown not over yet, pretend like there is something...
end
end
return node
end
--- Get compass needle angle.
-- Returns the angle that the compass needle should point at expressed in
-- 360 degrees divided by the number of possible compass image frames..
--
-- pos: position of the compass;
-- target: position that the needle points towards;
-- dir: rotational direction of the compass.
--
local function get_compass_angle(pos, target, dir)
local angle_north = m_deg(m_atan2(target.x - pos.x, target.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -m_deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return m_floor((angle_relative/11.25) + 0.5) % compass_frames
end
--- Get compass image frame.
-- Returns the compass image frame with the needle direction matching the
-- compass' current position.
--
-- pos: position of the compass;
-- dir: rotational direction of the compass.
-- itemstack: the compass including its optional lodestone metadata.
--
local function get_compass_frame(pos, dir, itemstack)
if not string_find(itemstack:get_name(), "_lodestone") then -- normal compass
-- Compasses only work in the overworld
if compass_works(pos) then
local spawn_pos = setting_get_pos("static_spawnpoint")
or vec_new(0, 0, 0)
return get_compass_angle(pos, spawn_pos, dir)
else
return random_frame
end
else -- lodestone compass
local lpos_str = itemstack:get_meta():get_string("pointsto")
local lpos = string_to_pos(lpos_str)
if not lpos then
minetest.log("warning", "mcl_compass: invalid lodestone position!")
return random_frame
end
local _, l_dim = y_to_layer(lpos.y)
local _, p_dim = y_to_layer(pos.y)
-- compass and lodestone must be in the same dimension
if l_dim == p_dim then
--check if lodestone still exists
if get_far_node(lpos, itemstack).name == "mcl_compass:lodestone" then
return get_compass_angle(pos, lpos, dir)
else -- lodestone got destroyed
return random_frame
end
else
return random_frame
end
end
end
-- Export stereotype item for other mods to use
mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame
--- Get partial compass itemname.
-- Returns partial itemname of a compass with needle direction matching compass position.
-- Legacy compatibility function for mods using older api.
--
function mcl_compass.get_compass_image(pos, dir)
minetest.log("warning", "mcl_compass: deprecated function " ..
"get_compass_image() called, use get_compass_itemname().")
local itemstack = ItemStack(mcl_compass.stereotype)
return get_compass_frame(pos, dir, itemstack)
end
--- Get compass itemname.
-- Returns the itemname of a compass with needle direction matching the
-- current compass position.
--
-- pos: position of the compass;
-- dir: rotational orientation of the compass;
-- itemstack: the compass including its optional lodestone metadata.
--
function mcl_compass.get_compass_itemname(pos, dir, itemstack)
if not itemstack then
minetest.log("warning", "mcl_compass.get_compass_image called without itemstack!")
return "mcl_compass:" .. stereotype_frame
end
local frame = get_compass_frame(pos, dir, itemstack)
if itemstack:get_meta():get_string("pointsto") ~= "" then
return "mcl_compass:" .. frame .. "_lodestone"
else
return "mcl_compass:" .. frame
end
end
-- Timer for randomly spinning compass.
-- Gets updated and checked in the globalstep function.
local spin_timer = 0
-- Compass globalstep function.
-- * updates random spin counter and random frame of spinning compasses;
-- * updates all compasses in player's inventories to match the correct
-- needle orientations for their current positions.
--
minetest.register_globalstep(function(dtime)
spin_timer = spin_timer + dtime
if spin_timer >= spin_timer_tick then
random_frame = (random_frame + m_rnd(-1, 1)) % compass_frames
spin_timer = 0
end
local compass_nr, compass_frame
local pos, dir, inv
for _, player in pairs(get_connected_players()) do
pos = player:get_pos()
dir = player:get_look_horizontal()
inv = player:get_inventory()
for j, stack in pairs(inv:get_list("main")) do
compass_nr = get_item_group(stack:get_name(), "compass")
if compass_nr ~= 0 then
-- check if current compass image still matches true orientation
compass_frame = get_compass_frame(pos, dir, stack)
if compass_nr - 1 ~= compass_frame then
if string_find(stack:get_name(), "_lodestone") then
stack:set_name("mcl_compass:" .. compass_frame .. "_lodestone")
awards.unlock(player:get_player_name(), "mcl:countryLode")
else
stack:set_name("mcl_compass:" .. compass_frame)
end
inv:set_stack("main", j, stack)
end
end
end
end
end)
--
-- Node and craftitem definitions
--
local doc_mod = minetest.get_modpath("doc")
for _, item in pairs(compass_types) do
local name_fmt, img_fmt
if item.name == "compass" then
name_fmt = "mcl_compass:%d"
img_fmt = "mcl_compass_compass_%02d.png"
elseif item.name == "compass_lodestone" then
name_fmt = "mcl_compass:%d_lodestone"
img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
end
for i = 0, compass_frames - 1 do
local itemstring = string.format(name_fmt, i)
local def = {
description = item.desc,
_tt_help = item.tt,
inventory_image = string.format(img_fmt, i),
wield_image = string.format(img_fmt, i),
groups = {compass = i + 1, tool = 1, disable_repair = 1},
}
if i == stereotype_frame then
def._doc_items_longdesc = item.longdesc
def._doc_items_usagehelp = item.usagehelp
if string.match(itemstring, "lodestone") then
def.groups.not_in_creative_inventory = 1
end
else
def._doc_items_create_entry = false
def.groups.not_in_creative_inventory = 1
end
minetest.register_craftitem(itemstring, table.copy(def))
-- Help aliases. Makes sure the lookup tool works correctly
if doc_mod and i ~= stereotype_frame then
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame), "craftitems", itemstring)
end
end
end
minetest.register_craft({
output = "mcl_compass:" .. stereotype_frame,
recipe = {
{"", "mcl_core:iron_ingot", ""},
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
{"", "mcl_core:iron_ingot", ""}
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:" .. stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{
description=S("Lodestone"),
on_rightclick = function(pos, node, player, itemstack)
local name = itemstack.get_name(itemstack)
if string_find(name,"mcl_compass:") then
if name ~= "mcl_compass:lodestone" then
itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
local dir = player:get_look_horizontal()
local frame = get_compass_frame(pos, dir, itemstack)
itemstack:set_name("mcl_compass:" .. frame .. "_lodestone")
end
end
end,
tiles = {
"lodestone_top.png",
"lodestone_bottom.png",
"lodestone_side1.png",
"lodestone_side2.png",
"lodestone_side3.png",
"lodestone_side4.png"
},
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
sounds = mcl_sounds.node_sound_stone_defaults()
})
minetest.register_craft({
output = "mcl_compass:lodestone",
recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})