forked from VoxeLibre/VoxeLibre
Compare commits
2 Commits
master
...
optimize_t
Author | SHA1 | Date |
---|---|---|
SmokeyDope | f990504e24 | |
SmokeyDope | 821405be98 |
|
@ -178,7 +178,6 @@
|
|||
* Faerraven / Michieal
|
||||
* Nicu
|
||||
* Exhale
|
||||
* Aeonix_Aeon
|
||||
* Wbjitscool
|
||||
* SmokeyDope
|
||||
|
||||
|
|
4
LEGAL.md
4
LEGAL.md
|
@ -42,10 +42,6 @@ The glazed terracotta textures have been created by [MysticTempest](https://gith
|
|||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
Armor trim models were created by Aeonix_Aeon
|
||||
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
|
||||
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
|
||||
|
||||
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
|
|
14
README.md
14
README.md
|
@ -27,7 +27,7 @@ Or you can play in “creative mode” in which you can build almost anything in
|
|||
## How to play (quick start)
|
||||
### Getting started
|
||||
* **Punch a tree** trunk until it breaks and collect wood
|
||||
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu) and craft 4 wood planks
|
||||
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
|
||||
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
|
||||
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
|
||||
* Use the **crafting guide** (book icon) to learn all the possible crafting recipes
|
||||
|
@ -37,15 +37,15 @@ Or you can play in “creative mode” in which you can build almost anything in
|
|||
|
||||
### Farming
|
||||
* Find seeds
|
||||
* Craft a hoe
|
||||
* Rightclick dirt or a similar block with a hoe to create farmland
|
||||
* Craft hoe
|
||||
* Rightclick dirt or similar block with hoe to create farmland
|
||||
* Place seeds on farmland and watch them grow
|
||||
* Collect plants when fully grown
|
||||
* Collect plant when fully grown
|
||||
* If near water, farmland becomes wet and speeds up growth
|
||||
|
||||
### Furnace
|
||||
* Craft a furnace
|
||||
* The furnace allows you to obtain more items
|
||||
* Craft furnace
|
||||
* Furnace allows you to obtain more items
|
||||
* Upper slot must contain a smeltable item (example: iron ore)
|
||||
* Lower slot must contain a fuel item (example: coal)
|
||||
* See tooltips in crafting guide to learn about fuels and smeltable items
|
||||
|
@ -162,7 +162,7 @@ Bonus features (not found in Minecraft):
|
|||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
|
||||
* Saplings in chests in [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
|
||||
* Saplings in chests in mapgen v6
|
||||
* Fully moddable (thanks to Minetest's powerful Lua API)
|
||||
* New blocks and items:
|
||||
* Lookup tool, shows you the help for whatever it touches
|
||||
|
|
|
@ -137,7 +137,7 @@ Fonctionnalités bonus (absentes de Minecraft) :
|
|||
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
||||
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
||||
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités.
|
||||
* Pousses dans les coffres en [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
|
||||
* Pousses dans les coffres en mapgen v6
|
||||
* Entièrement moddable (grâce la puissante API Lua de Minetest)
|
||||
* Nouveaux blocs et objets :
|
||||
* Outil de recherche, montre l'aide de ce qu'il touche
|
||||
|
|
|
@ -154,12 +154,12 @@ Mineclone2, то ветка master обычно относительно ста
|
|||
* Некоторые вагонетки (с сундуком и с воронкой уже работают)
|
||||
* Пара нетривиальных блоков и предметов
|
||||
|
||||
Бонусные возможности (нет в Minecraft-е):
|
||||
Бонусные воронкой (нет в Minecraft-е):
|
||||
|
||||
* Встроенный гайд для крафта покажет вам рецепты крафта и переплавки
|
||||
* Внутриигровая справка содержит всестороннюю информацию об основах игры, блоках, предметах и прочее
|
||||
* Временные рецепты крафта. Они существуют, чтобы получить доступ к ранее недоступным предметам вне творческого режима. Они будут удалены как только разработка позволит им стать доступными
|
||||
* Саженцы в сундуках в [mapgen v6](https://wiki.minetest.net/Map_generator#v6)
|
||||
* Саженцы в сундуках мапгена v6
|
||||
* Полностью модифицируема (благодаря мощному Lua API в Minetest)
|
||||
* Новые блоки и предметы:
|
||||
* Инструмент просмотра покажет справку о том чего коснется
|
||||
|
@ -177,7 +177,7 @@ Mineclone2, то ветка master обычно относительно ста
|
|||
* Недостающие блоки, предметы, мобы
|
||||
* Некоторые предметы с другими названиями, чтобы лучше их различать
|
||||
* Другая музыка для проигрывателей
|
||||
* Другие текстуры (Pixel Perfection)
|
||||
* Другие текступы (Pixel Perfection)
|
||||
* Другие звуки (разные источники)
|
||||
* Другой движок (Minetest)
|
||||
* Другие пасхалки
|
||||
|
|
BIN
menu/theme.ogg
BIN
menu/theme.ogg
Binary file not shown.
|
@ -11,4 +11,4 @@ For example, Copper Blocks have the definition arguement of `_mcl_waxed_variant
|
|||
|
||||
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
|
||||
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
|
||||
Waxed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.
|
||||
Wxaed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.
|
||||
|
|
|
@ -74,18 +74,6 @@ function mcl_util.check_dtime_timer(self, dtime, timer_name, threshold)
|
|||
return false
|
||||
end
|
||||
|
||||
-- While we should always favour the new minetest vector functions such as vector.new or vector.offset which validate on
|
||||
-- creation. There may be cases where state gets corrupted and we may have to check the vector is valid if created the
|
||||
-- old way. This allows us to do this as a tactical solution until old style vectors are completely removed.
|
||||
function mcl_util.validate_vector (vect)
|
||||
if vect then
|
||||
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
|
||||
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve
|
||||
-- debugging. See:
|
||||
|
@ -624,7 +612,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
|
|||
end
|
||||
return
|
||||
end
|
||||
elseif not target:is_player() then return end
|
||||
end
|
||||
|
||||
local is_immortal = target:get_armor_groups().immortal or 0
|
||||
if is_immortal>0 then
|
||||
|
|
|
@ -62,13 +62,8 @@ end
|
|||
local function set_double_attach(boat)
|
||||
boat._driver:set_attach(boat.object, "",
|
||||
{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
|
||||
if boat._passenger:is_player() then
|
||||
boat._passenger:set_attach(boat.object, "",
|
||||
{x = 0, y = 0.42, z = -6.2}, {x = 0, y = 0, z = 0})
|
||||
else
|
||||
boat._passenger:set_attach(boat.object, "",
|
||||
{x = 0, y = 0.42, z = -4.5}, {x = 0, y = 270, z = 0})
|
||||
end
|
||||
boat._passenger:set_attach(boat.object, "",
|
||||
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
|
||||
end
|
||||
local function set_choat_attach(boat)
|
||||
boat._driver:set_attach(boat.object, "",
|
||||
|
@ -160,7 +155,7 @@ local boat = {
|
|||
minetest.register_on_respawnplayer(detach_object)
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
if self._passenger or not clicker or clicker:get_attach() or (self.name == "mcl_boats:chest_boat" and self._driver) then
|
||||
if self._passenger or not clicker or clicker:get_attach() then
|
||||
return
|
||||
end
|
||||
attach_object(self, clicker)
|
||||
|
|
|
@ -12,7 +12,6 @@ Water vehicle=Véhicule aquatique
|
|||
Sneak to dismount=Se baisser pour descendre
|
||||
Obsidian Boat=Bateau en obsidienne
|
||||
Mangrove Boat=Bateau en palétuvier
|
||||
Cherry Boat=Bateau en cerisier
|
||||
Oak Chest Boat=Bateau en chêne avec coffre
|
||||
Spruce Chest Boat=Bateau en sapin avec coffre
|
||||
Birch Chest Boat=Bateau en bouleau avec coffre
|
||||
|
@ -20,4 +19,3 @@ Jungle Chest Boat=Bateau en acajou avec coffre
|
|||
Acacia Chest Boat=Bateau en acacia avec coffre
|
||||
Dark Oak Chest Boat=Bateau en chêne noir avec coffre
|
||||
Mangrove Chest Boat=Bateau en palétuvier avec coffre
|
||||
Cherry Chest Boat=Bateau en cerisier avec coffre
|
||||
|
|
|
@ -21,7 +21,7 @@ mcl_dripping.register_drop({
|
|||
-- The group the liquid's nodes belong to
|
||||
liquid = "water",
|
||||
-- The texture used (particles will take a random 2x2 area of it)
|
||||
texture = "mcl_core_water_source_animation.png",
|
||||
texture = "default_water_source_animated.png",
|
||||
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
|
||||
light = 1,
|
||||
-- The nodes (or node group) the particles will spawn under
|
||||
|
|
|
@ -82,7 +82,7 @@ end
|
|||
|
||||
mcl_dripping.register_drop({
|
||||
liquid = "water",
|
||||
texture = "mcl_core_water_source_animation.png",
|
||||
texture = "default_water_source_animated.png",
|
||||
light = 1,
|
||||
nodes = { "group:opaque", "group:leaves" },
|
||||
sound = "drippingwater_drip",
|
||||
|
@ -92,7 +92,7 @@ mcl_dripping.register_drop({
|
|||
|
||||
mcl_dripping.register_drop({
|
||||
liquid = "lava",
|
||||
texture = "mcl_core_lava_source_animation.png",
|
||||
texture = "default_lava_source_animated.png",
|
||||
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
nodes = { "group:opaque" },
|
||||
sound = "drippingwater_lavadrip",
|
||||
|
|
|
@ -21,8 +21,6 @@ local function atan(x)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_mobs.effect_functions = {}
|
||||
|
||||
|
||||
-- check if daytime and also if mob is docile during daylight hours
|
||||
function mob_class:day_docile()
|
||||
|
@ -384,8 +382,7 @@ function mob_class:monster_attack()
|
|||
-- find specific mob to attack, failing that attack player/npc/animal
|
||||
if specific_attack(self.specific_attack, name)
|
||||
and (type == "player" or ( type == "npc" and self.attack_npcs )
|
||||
or (type == "animal" and self.attack_animals == true)
|
||||
or (self.extra_hostile and not self.attack_exception(player))) then
|
||||
or (type == "animal" and self.attack_animals == true)) then
|
||||
p = player:get_pos()
|
||||
sp = s
|
||||
|
||||
|
@ -1106,11 +1103,6 @@ function mob_class:do_states_attack (dtime)
|
|||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
if self.dealt_effect then
|
||||
mcl_mobs.effect_functions[self.dealt_effect.name](
|
||||
self.attack, self.dealt_effect.factor, self.dealt_effect.dur
|
||||
)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.custom_attack(self, p)
|
||||
|
@ -1217,9 +1209,6 @@ function mob_class:do_states_attack (dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif self.attack_type == "custom" and self.attack_state then
|
||||
self.attack_state(self, dtime)
|
||||
else
|
||||
|
||||
end
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
local math, tonumber, vector, minetest, mcl_mobs = math, tonumber, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
local validate_vector = mcl_util.validate_vector
|
||||
|
||||
local active_particlespawners = {}
|
||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
|
@ -11,6 +9,16 @@ local PATHFINDING = "gowp"
|
|||
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
||||
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
||||
|
||||
|
||||
local function validate_vector (vect)
|
||||
if vect then
|
||||
if tonumber(vect.x) and tonumber(vect.y) and tonumber(vect.z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- custom particle effects
|
||||
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
||||
|
||||
|
@ -410,7 +418,7 @@ function mob_class:check_head_swivel(dtime)
|
|||
--final_rotation = vector.new(0,0,0)
|
||||
end
|
||||
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horizontal_head_height), final_rotation)
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -147,7 +147,7 @@ function mcl_mobs.register_mob(name, def)
|
|||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
||||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
||||
horizontal_head_height = def.horizontal_head_height or 0,
|
||||
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
||||
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
||||
stepheight = def.stepheight or 0.6,
|
||||
name = name,
|
||||
|
@ -287,7 +287,6 @@ function mcl_mobs.register_mob(name, def)
|
|||
spawn_in_group_min = def.spawn_in_group_min,
|
||||
noyaw = def.noyaw or false,
|
||||
particlespawners = def.particlespawners,
|
||||
spawn_check = def.spawn_check,
|
||||
-- End of MCL2 extensions
|
||||
on_spawn = def.on_spawn,
|
||||
on_blast = def.on_blast or function(self,damage)
|
||||
|
@ -298,7 +297,6 @@ function mcl_mobs.register_mob(name, def)
|
|||
return false, true, {}
|
||||
end,
|
||||
do_punch = def.do_punch,
|
||||
deal_damage = def.deal_damage,
|
||||
on_breed = def.on_breed,
|
||||
on_grown = def.on_grown,
|
||||
on_pick_up = def.on_pick_up,
|
||||
|
@ -313,15 +311,8 @@ function mcl_mobs.register_mob(name, def)
|
|||
|
||||
return self:mob_activate(staticdata, def, dtime)
|
||||
end,
|
||||
attack_state = def.attack_state,
|
||||
harmed_by_heal = def.harmed_by_heal,
|
||||
is_boss = def.is_boss,
|
||||
dealt_effect = def.dealt_effect,
|
||||
on_lightning_strike = def.on_lightning_strike,
|
||||
extra_hostile = def.extra_hostile,
|
||||
attack_exception = def.attack_exception or function(p) return false end,
|
||||
|
||||
_spawner = def._spawner,
|
||||
on_lightning_strike = def.on_lightning_strike
|
||||
}
|
||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||
|
||||
|
@ -352,10 +343,9 @@ function mcl_mobs.register_arrow(name, def)
|
|||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
_lifetime = def._lifetime or 150,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = def.on_punch or function(self)
|
||||
on_punch = function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
end,
|
||||
|
@ -372,7 +362,7 @@ function mcl_mobs.register_arrow(name, def)
|
|||
local pos = self.object:get_pos()
|
||||
|
||||
if self.switch == 0
|
||||
or self.timer > self._lifetime
|
||||
or self.timer > 150
|
||||
or not within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
local validate_vector = mcl_util.validate_vector
|
||||
|
||||
local ENTITY_CRAMMING_MAX = 24
|
||||
local CRAMMING_DAMAGE = 3
|
||||
|
@ -356,7 +355,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
|
|||
|
||||
if math.abs(target_shortest_path_nums) > 10 then
|
||||
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
||||
if validate_vector(self.acc) then
|
||||
if self.acc then
|
||||
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
||||
end
|
||||
end
|
||||
|
@ -682,9 +681,6 @@ function mob_class:do_env_damage()
|
|||
-- don't fall when on ignore, just stand still
|
||||
if self.standing_in == "ignore" then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
-- wither rose effect
|
||||
elseif self.standing_in == "mcl_flowers:wither_rose" then
|
||||
mcl_potions.withering_func(self.object, 1, 2)
|
||||
end
|
||||
|
||||
local nodef = minetest.registered_nodes[self.standing_in]
|
||||
|
|
|
@ -2,13 +2,6 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local modern_lighting = minetest.settings:get_bool("mcl_mobs_modern_lighting", true)
|
||||
local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_threshold")) or 11
|
||||
local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
|
||||
local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
|
||||
local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
|
||||
local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
|
@ -716,6 +709,9 @@ local function spawn_check(pos, spawn_def)
|
|||
and spawn_def.dimension == dimension
|
||||
and biome_check(spawn_def.biomes, gotten_biome) then
|
||||
|
||||
--mcl_log("Level 1 spawn check passed")
|
||||
--minetest.log("Mob: " .. mob_def.name)
|
||||
|
||||
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||
|
@ -725,42 +721,20 @@ local function spawn_check(pos, spawn_def)
|
|||
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
||||
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
||||
|
||||
--mcl_log("Level 2 spawn check passed")
|
||||
|
||||
local gotten_light = get_node_light(pos)
|
||||
|
||||
if modern_lighting then
|
||||
local my_node = get_node(pos)
|
||||
local sky_light = minetest.get_natural_light(pos)
|
||||
local art_light = minetest.get_artificial_light(my_node.param1)
|
||||
|
||||
if dimension == "nether" then
|
||||
if art_light <= nether_threshold then
|
||||
return true
|
||||
end
|
||||
elseif dimension == "end" then
|
||||
if art_light <= end_threshold then
|
||||
return true
|
||||
end
|
||||
elseif dimension == "overworld" then
|
||||
if mob_type == "monster" then
|
||||
if mob_def.spawn_check then
|
||||
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
|
||||
elseif art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
|
||||
return true
|
||||
end
|
||||
else
|
||||
if mob_def.spawn_check then
|
||||
return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
|
||||
elseif gotten_light > overworld_passive_threshold then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
||||
--mcl_log("Level 3 spawn check passed")
|
||||
return true
|
||||
else
|
||||
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
||||
return true
|
||||
end
|
||||
--mcl_log("Spawn check level 3 failed")
|
||||
end
|
||||
else
|
||||
--mcl_log("Spawn check level 2 failed")
|
||||
end
|
||||
else
|
||||
--mcl_log("Spawn check level 1 failed")
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
|
|
@ -2,9 +2,6 @@ local dim = {"x", "z"}
|
|||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
|
||||
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
|
||||
|
||||
local function load_schem(filename)
|
||||
local file = io.open(modpath .. "/schems/" .. filename, "r")
|
||||
local data = minetest.deserialize(file:read())
|
||||
|
@ -12,14 +9,6 @@ local function load_schem(filename)
|
|||
return data
|
||||
end
|
||||
|
||||
local wboss_overworld = 0
|
||||
local wboss_nether = 0
|
||||
local wboss_end = 0
|
||||
|
||||
local LIM_OVERWORLD = tonumber(minetest.settings:get("wither_cap_overworld")) or 3
|
||||
local LIM_NETHER = tonumber(minetest.settings:get("wither_cap_nether")) or 10
|
||||
local LIM_END = tonumber(minetest.settings:get("wither_cap_end")) or 5
|
||||
|
||||
local wither_spawn_schems = {}
|
||||
|
||||
for _, d in pairs(dim) do
|
||||
|
@ -27,13 +16,8 @@ for _, d in pairs(dim) do
|
|||
end
|
||||
|
||||
local function check_schem(pos, schem)
|
||||
local cn_name
|
||||
for _, n in pairs(schem) do
|
||||
cn_name = minetest.get_node(vector.add(pos, n)).name
|
||||
if string.find(cn_name, "mcl_heads:wither_skeleton") then
|
||||
cn_name = "mcl_heads:wither_skeleton"
|
||||
end
|
||||
if cn_name ~= n.name then
|
||||
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -46,32 +30,14 @@ local function remove_schem(pos, schem)
|
|||
end
|
||||
end
|
||||
|
||||
local function check_limit(pos)
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "overworld" and wboss_overworld >= LIM_OVERWORLD then return false
|
||||
elseif dim == "end" and wboss_end >= LIM_END then return false
|
||||
elseif wboss_nether >= LIM_NETHER then return false
|
||||
else return true end
|
||||
end
|
||||
|
||||
local function wither_spawn(pos, player)
|
||||
if peaceful then return end
|
||||
local function wither_spawn(pos)
|
||||
for _, d in pairs(dim) do
|
||||
for i = 0, 2 do
|
||||
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
|
||||
local schem = wither_spawn_schems[d]
|
||||
if check_schem(p, schem) and (not anti_troll or check_limit(pos)) then
|
||||
if check_schem(p, schem) then
|
||||
remove_schem(p, schem)
|
||||
local wither = minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
|
||||
if not wither then return end
|
||||
local wither_ent = wither:get_luaentity()
|
||||
wither_ent._spawner = player:get_player_name()
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "overworld" then
|
||||
wboss_overworld = wboss_overworld + 1
|
||||
elseif dim == "end" then
|
||||
wboss_end = wboss_end + 1
|
||||
else wboss_nether = wboss_nether + 1 end
|
||||
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
|
||||
local objects = minetest.get_objects_inside_radius(pos, 20)
|
||||
for _, players in ipairs(objects) do
|
||||
if players:is_player() then
|
||||
|
@ -88,19 +54,7 @@ local old_on_place = wither_head.on_place
|
|||
function wither_head.on_place(itemstack, placer, pointed)
|
||||
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0))
|
||||
if n and n.name == "mcl_nether:soul_sand" then
|
||||
minetest.after(0, wither_spawn, pointed.above, placer)
|
||||
minetest.after(0, wither_spawn, pointed.above)
|
||||
end
|
||||
return old_on_place(itemstack, placer, pointed)
|
||||
end
|
||||
|
||||
if anti_troll then
|
||||
-- pull wither counts per dimension
|
||||
minetest.register_globalstep(function(dtime)
|
||||
wboss_overworld = mobs_mc.wither_count_overworld
|
||||
wboss_nether = mobs_mc.wither_count_nether
|
||||
wboss_end = mobs_mc.wither_count_end
|
||||
mobs_mc.wither_count_overworld = 0
|
||||
mobs_mc.wither_count_nether = 0
|
||||
mobs_mc.wither_count_end = 0
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -13,7 +13,7 @@ local axolotl = {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = -1,
|
||||
head_eye_height = -0.5,
|
||||
horizontal_head_height = 0,
|
||||
horrizonatal_head_height = 0,
|
||||
curiosity = 10,
|
||||
head_yaw="z",
|
||||
|
||||
|
@ -78,6 +78,7 @@ local axolotl = {
|
|||
attack_animals = true,
|
||||
specific_attack = {
|
||||
"extra_mobs_cod",
|
||||
"mobs_mc:sheep",
|
||||
"extra_mobs_glow_squid",
|
||||
"extra_mobs_salmon",
|
||||
"extra_mobs_tropical_fish",
|
||||
|
|
|
@ -2,18 +2,6 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||
local date = os.date("*t")
|
||||
local maxlight
|
||||
if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
|
||||
maxlight = 6
|
||||
else
|
||||
maxlight = 3
|
||||
end
|
||||
|
||||
return artificial_light <= maxlight
|
||||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:bat", {
|
||||
description = S("Bat"),
|
||||
type = "animal",
|
||||
|
@ -62,7 +50,6 @@ mcl_mobs.register_mob("mobs_mc:bat", {
|
|||
jump = false,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
spawn_check = spawn_check,
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -11,9 +11,6 @@ local mod_target = minetest.get_modpath("mcl_target")
|
|||
--################### BLAZE
|
||||
--###################
|
||||
|
||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||
return artificial_light <= 11
|
||||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:blaze", {
|
||||
description = S("Blaze"),
|
||||
|
@ -140,7 +137,6 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
|
|||
},
|
||||
})
|
||||
end,
|
||||
spawn_check = spawn_check,
|
||||
})
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
|
|
|
@ -23,7 +23,7 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 4,
|
||||
head_eye_height = 1.5,
|
||||
horizontal_head_height = -.3,
|
||||
horrizonatal_head_height = -.3,
|
||||
curiosity = 10,
|
||||
head_yaw="z",
|
||||
visual_size = {x=1,y=1},
|
||||
|
|
|
@ -24,7 +24,7 @@ local cow_def = {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 10,
|
||||
head_eye_height = 1.1,
|
||||
horizontal_head_height=-1.8,
|
||||
horrizonatal_head_height=-1.8,
|
||||
curiosity = 2,
|
||||
head_yaw="z",
|
||||
makes_footstep_sound = true,
|
||||
|
|
|
@ -50,7 +50,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
|||
explosion_strength = 3,
|
||||
explosion_radius = 3.5,
|
||||
explosion_damage_radius = 3.5,
|
||||
explosiontimer_reset_radius = 3,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
allow_fuse_reset = true,
|
||||
|
@ -172,7 +172,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
|||
explosion_strength = 6,
|
||||
explosion_radius = 8,
|
||||
explosion_damage_radius = 8,
|
||||
explosiontimer_reset_radius = 3,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
allow_fuse_reset = true,
|
||||
|
|
|
@ -136,7 +136,6 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
|
|||
end
|
||||
end,
|
||||
fire_resistant = true,
|
||||
is_boss = true,
|
||||
})
|
||||
|
||||
|
||||
|
|
|
@ -4,14 +4,12 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local allow_nav_hacks = minetest.settings:get_bool("mcl_mob_allow_nav_hacks ",false)
|
||||
|
||||
--###################
|
||||
--################### IRON GOLEM
|
||||
--###################
|
||||
|
||||
local walk_dist = 40
|
||||
local tele_dist = 80
|
||||
local etime = 0
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
||||
description = S("Iron Golem"),
|
||||
|
@ -87,23 +85,11 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
|||
punch_start = 40, punch_end = 50,
|
||||
},
|
||||
jump = true,
|
||||
do_custom = function(self, dtime)
|
||||
self.home_timer = (self.home_timer or 0) + dtime
|
||||
|
||||
if self.home_timer > 10 then
|
||||
self.home_timer = 0
|
||||
if self._home and self.state ~= "attack" then
|
||||
local dist = vector.distance(self._home,self.object:get_pos())
|
||||
if allow_nav_hacks and dist >= tele_dist then
|
||||
self.object:set_pos(self._home)
|
||||
self.state = "stand"
|
||||
self.order = "follow"
|
||||
elseif dist >= walk_dist then
|
||||
self:gopath(self._home, function(self)
|
||||
self.state = "stand"
|
||||
self.order = "follow"
|
||||
end)
|
||||
end
|
||||
on_step = function(self,dtime)
|
||||
etime = etime + dtime
|
||||
if etime > 10 then
|
||||
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
|
||||
self:gopath(self._home)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -62,7 +62,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 11,
|
||||
head_eye_height = 3,
|
||||
horizontal_head_height=0,
|
||||
horrizonatal_head_height=0,
|
||||
curiosity = 60,
|
||||
head_yaw = "z",
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@ Mule=Mule
|
|||
Iron Golem=Golem de fer
|
||||
Llama=Lama
|
||||
Ocelot=Ocelot
|
||||
Cat=Chat
|
||||
Parrot=Perroquet
|
||||
Pig=Cochon
|
||||
Polar Bear=Ours blanc
|
||||
|
@ -49,15 +48,8 @@ Witch=Sorcière
|
|||
Wither=Wither
|
||||
Wolf=Loup
|
||||
Husk=Zombie Momifié
|
||||
Baby Husk=Bébé Zombie Momifié
|
||||
Zombie=Zombie
|
||||
Baby Zombie=Bébé Zombie
|
||||
Piglin=Piglin
|
||||
Baby Piglin=Bébé Piglin
|
||||
Zombie Piglin=Piglin Zombie
|
||||
Baby Zombie Piglin=Bébé Piglin Zombie
|
||||
Sword Piglin=Piglin avec une épée
|
||||
Piglin Brute=Piglin Barbare
|
||||
Zombie Piglin=Zombie Cochon
|
||||
Farmer=Fermier
|
||||
Fisherman=Pêcheur
|
||||
Fletcher=Archer
|
||||
|
@ -77,7 +69,5 @@ Dolphin=Dauphin
|
|||
Pillager=Pilleur
|
||||
Tropical fish=Poisson tropical
|
||||
Hoglin=Hoglin
|
||||
Baby hoglin=Bébé Hoglin
|
||||
Zoglin=Zoglin
|
||||
Strider=Arpenteur
|
||||
Glow Squid=Poulpe Brillant
|
|
@ -2,4 +2,4 @@ name = mobs_mc
|
|||
author = maikerumine
|
||||
description = Adds Minecraft-like monsters and animals.
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
|
||||
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items, mcl_worlds
|
||||
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items
|
||||
|
|
|
@ -39,7 +39,7 @@ local ocelot = {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 6.2,
|
||||
head_eye_height = 0.4,
|
||||
horizontal_head_height=-0,
|
||||
horrizonatal_head_height=-0,
|
||||
head_yaw="z",
|
||||
curiosity = 4,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
|
||||
|
|
|
@ -137,7 +137,7 @@ mcl_mobs.register_mob("mobs_mc:parrot", {
|
|||
xp_max = 3,
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 1.1,
|
||||
horizontal_head_height=0,
|
||||
horrizonatal_head_height=0,
|
||||
curiosity = 10,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
visual = "mesh",
|
||||
|
|
|
@ -22,7 +22,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 7.5,
|
||||
head_eye_height = 0.8,
|
||||
horizontal_head_height=-1,
|
||||
horrizonatal_head_height=-1,
|
||||
curiosity = 3,
|
||||
head_yaw="z",
|
||||
makes_footstep_sound = true,
|
||||
|
|
|
@ -219,10 +219,6 @@ mcl_mobs.register_mob("mobs_mc:sword_piglin", sword_piglin)
|
|||
-- Zombified Piglin --
|
||||
|
||||
|
||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||
return artificial_light <= 11
|
||||
end
|
||||
|
||||
local zombified_piglin = {
|
||||
description = S("Zombie Piglin"),
|
||||
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
|
||||
|
@ -260,7 +256,6 @@ local zombified_piglin = {
|
|||
},
|
||||
jump = true,
|
||||
makes_footstep_sound = true,
|
||||
spawn_check = spawn_check,
|
||||
walk_velocity = .8,
|
||||
run_velocity = 2.6,
|
||||
pathfinding = 1,
|
||||
|
|
|
@ -27,7 +27,7 @@ mcl_mobs.register_mob("mobs_mc:polar_bear", {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 2.6,
|
||||
head_eye_height = 1,
|
||||
horizontal_head_height = 0,
|
||||
horrizonatal_head_height = 0,
|
||||
curiosity = 20,
|
||||
head_yaw="z",
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
|
|
|
@ -18,7 +18,7 @@ local rabbit = {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 2,
|
||||
head_eye_height = 0.5,
|
||||
horizontal_head_height = -.3,
|
||||
horrizonatal_head_height = -.3,
|
||||
curiosity = 20,
|
||||
head_yaw="z",
|
||||
visual = "mesh",
|
||||
|
|
|
@ -67,7 +67,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 3.3,
|
||||
head_eye_height = 1.1,
|
||||
horizontal_head_height=-.7,
|
||||
horrizonatal_head_height=-.7,
|
||||
curiosity = 6,
|
||||
head_yaw="z",
|
||||
visual = "mesh",
|
||||
|
|
|
@ -4,10 +4,6 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local function spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||
return artificial_light <= 11
|
||||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:silverfish", {
|
||||
description = S("Silverfish"),
|
||||
type = "monster",
|
||||
|
@ -57,7 +53,6 @@ mcl_mobs.register_mob("mobs_mc:silverfish", {
|
|||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
damage = 1,
|
||||
spawn_check = spawn_check,
|
||||
})
|
||||
|
||||
mcl_mobs.register_egg("mobs_mc:silverfish", S("Silverfish"), "#6d6d6d", "#313131", 0)
|
||||
|
|
|
@ -96,11 +96,6 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
|
|||
fear_height = 4,
|
||||
harmed_by_heal = true,
|
||||
fire_resistant = true,
|
||||
dealt_effect = {
|
||||
name = "withering",
|
||||
factor = 1,
|
||||
dur = 10,
|
||||
},
|
||||
})
|
||||
|
||||
--spawn
|
||||
|
|
|
@ -161,18 +161,6 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
|
|||
end
|
||||
end
|
||||
|
||||
local swamp_light_max = 7
|
||||
|
||||
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||
local maxlight = swamp_light_max
|
||||
|
||||
if is_slime_chunk(pos) then
|
||||
maxlight = minetest.LIGHT_MAX + 1
|
||||
end
|
||||
|
||||
return artificial_light <= maxlight
|
||||
end
|
||||
|
||||
-- Slime
|
||||
local slime_big = {
|
||||
description = S("Slime"),
|
||||
|
@ -225,7 +213,6 @@ local slime_big = {
|
|||
spawn_small_alternative = "mobs_mc:slime_small",
|
||||
on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
|
||||
use_texture_alpha = true,
|
||||
spawn_check = slime_spawn_check,
|
||||
}
|
||||
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
||||
|
||||
|
@ -310,6 +297,7 @@ local cave_min = mcl_vars.mg_overworld_min
|
|||
local cave_max = water_level - 23
|
||||
|
||||
local swampy_biomes = {"Swampland", "MangroveSwamp"}
|
||||
local swamp_light_max = 7
|
||||
local swamp_min = water_level
|
||||
local swamp_max = water_level + 27
|
||||
|
||||
|
|
|
@ -114,7 +114,9 @@ mcl_mobs.register_mob("mobs_mc:spider", spider)
|
|||
local cave_spider = table.copy(spider)
|
||||
cave_spider.description = S("Cave Spider")
|
||||
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
|
||||
cave_spider.damage = 2
|
||||
-- TODO: Poison damage
|
||||
-- TODO: Revert damage to 2
|
||||
cave_spider.damage = 3 -- damage increased to undo non-existing poison
|
||||
cave_spider.hp_min = 1
|
||||
cave_spider.hp_max = 12
|
||||
cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.46, 0.35}
|
||||
|
@ -136,11 +138,6 @@ cave_spider.walk_velocity = 1.3
|
|||
cave_spider.run_velocity = 3.2
|
||||
cave_spider.sounds = table.copy(spider.sounds)
|
||||
cave_spider.sounds.base_pitch = 1.25
|
||||
cave_spider.dealt_effect = {
|
||||
name = "poison",
|
||||
factor = 2.5,
|
||||
dur = 7,
|
||||
}
|
||||
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
|
||||
|
||||
|
||||
|
|
|
@ -70,11 +70,6 @@ mcl_mobs.register_mob("mobs_mc:witch", {
|
|||
},
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
deal_damage = function(self, damage, mcl_reason)
|
||||
local factor = 1
|
||||
if mcl_reason.type == "magic" then factor = 0.15 end
|
||||
self.health = self.health - factor*damage
|
||||
end,
|
||||
})
|
||||
|
||||
-- potion projectile (EXPERIMENTAL)
|
||||
|
|
|
@ -1,72 +1,14 @@
|
|||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--updated by Herowl
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
|
||||
local follow_spawner = minetest.settings:get_bool("wither_follow_spawner", false)
|
||||
local w_strafes = minetest.settings:get_bool("wither_strafes", true)
|
||||
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures", false)
|
||||
|
||||
local WITHER_INIT_BOOM = 7
|
||||
local WITHER_MELEE_COOLDOWN = 3
|
||||
|
||||
local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math.atan(x)
|
||||
end
|
||||
end
|
||||
|
||||
--###################
|
||||
--################### WITHER
|
||||
--###################
|
||||
|
||||
local function wither_unstuck(self)
|
||||
local pos = self.object:get_pos()
|
||||
if mobs_griefing then -- destroy blocks very nearby (basically, colliding with)
|
||||
local col = self.collisionbox
|
||||
local pos1 = vector.offset(pos, col[1], col[2], col[3])
|
||||
local pos2 = vector.offset(pos, col[4], col[5], col[6])
|
||||
for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do for x = pos1.x, pos2.x do
|
||||
local npos = vector.new(x,y,z)
|
||||
local name = minetest.get_node(npos).name
|
||||
if name ~= "air" then
|
||||
local ndef = minetest.registered_nodes[name]
|
||||
if ndef and ndef._mcl_hardness and ndef._mcl_hardness >= 0 then
|
||||
local drops = minetest.get_node_drops(name, "")
|
||||
if minetest.dig_node(npos) then
|
||||
for _, item in ipairs(drops) do
|
||||
if type(item) ~= "string" then
|
||||
item = item:get_name() .. item:get_count()
|
||||
end
|
||||
minetest.add_item(npos, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end end end
|
||||
end
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 2)
|
||||
end
|
||||
|
||||
local function get_dim_relative_y(pos)
|
||||
if (pos.y >= mcl_vars.mg_realm_barrier_overworld_end_max) then
|
||||
return pos.y
|
||||
elseif (pos.y <= mcl_vars.mg_nether_max + 200) then
|
||||
return (pos.y - mcl_vars.mg_nether_min - 20)
|
||||
else
|
||||
return (pos.y - mcl_vars.mg_end_min - 50)
|
||||
end
|
||||
end
|
||||
|
||||
mobs_mc.wither_count_overworld = 0
|
||||
mobs_mc.wither_count_nether = 0
|
||||
mobs_mc.wither_count_end = 0
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:wither", {
|
||||
description = S("Wither"),
|
||||
type = "monster",
|
||||
|
@ -84,11 +26,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
{"mobs_mc_wither.png"},
|
||||
},
|
||||
visual_size = {x=4, y=4},
|
||||
view_range = 50,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
strafes = w_strafes,
|
||||
sounds = {
|
||||
shoot_attack = "mobs_mc_ender_dragon_shoot",
|
||||
attack = "mobs_mc_ender_dragon_attack",
|
||||
|
@ -99,8 +41,9 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
jump_height = 10,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
dogshoot_switch = 1, -- unused
|
||||
dogshoot_count_max = 1, -- unused
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max = 1,
|
||||
attack_animals = true,
|
||||
can_despawn = false,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:nether_star",
|
||||
|
@ -110,13 +53,13 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
},
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
attack_type = "custom",
|
||||
attack_type = "dogshoot",
|
||||
explosion_strength = 8,
|
||||
dogshoot_stop = true,
|
||||
arrow = "mobs_mc:wither_skull",
|
||||
reach = 5,
|
||||
shoot_interval = 1,
|
||||
shoot_offset = -0.5,
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1,
|
||||
animation = {
|
||||
walk_speed = 12, run_speed = 12, stand_speed = 12,
|
||||
stand_start = 0, stand_end = 20,
|
||||
|
@ -124,377 +67,57 @@ mcl_mobs.register_mob("mobs_mc:wither", {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
harmed_by_heal = true,
|
||||
is_boss = true,
|
||||
extra_hostile = true,
|
||||
attack_exception = function(p)
|
||||
local ent = p:get_luaentity()
|
||||
if p:is_player() then return false end
|
||||
if not ent or not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
|
||||
else return false end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
if self._spawning then
|
||||
-- "loading" bar while spawning
|
||||
if not self._spw_max then self._spw_max = self._spawning end
|
||||
self._spawning = self._spawning - dtime
|
||||
local bardef = {
|
||||
color = "dark_purple",
|
||||
text = "Wither spawning",
|
||||
percentage = math.floor((self._spw_max - self._spawning) / self._spw_max * 100),
|
||||
}
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local d = vector.distance(pos, player:get_pos())
|
||||
if d <= 80 then
|
||||
mcl_bossbars.add_bar(player, bardef, true, d)
|
||||
end
|
||||
end
|
||||
|
||||
-- turn around and flash while spawning
|
||||
self.object:set_yaw(self._spawning*10)
|
||||
local factor = math.floor((math.sin(self._spawning*10)+1.5) * 85)
|
||||
local str = minetest.colorspec_to_colorstring({r=factor, g=factor, b=factor})
|
||||
self.object:set_texture_mod("^[brighten^[multiply:"..str)
|
||||
|
||||
-- when fully spawned, explode
|
||||
if self._spawning <= 0 then
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, WITHER_INIT_BOOM, { drop_chance = 1.0 }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, WITHER_INIT_BOOM)
|
||||
end
|
||||
self.object:set_texture_mod("")
|
||||
self._spawning = nil
|
||||
self._spw_max = nil
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- passive regeneration
|
||||
self._custom_timer = self._custom_timer + dtime
|
||||
if self._custom_timer > 1 then
|
||||
self.health = math.min(self.health + 1, self.hp_max)
|
||||
self._custom_timer = self._custom_timer - 1
|
||||
end
|
||||
|
||||
-- anti-troll measures
|
||||
if anti_troll then
|
||||
if self._spawner then
|
||||
local spawner = minetest.get_player_by_name(self._spawner)
|
||||
if follow_spawner and spawner then
|
||||
self._death_timer = 0
|
||||
local pos = self.object:get_pos()
|
||||
local spw = spawner:get_pos()
|
||||
local dist = vector.distance(pos, spw)
|
||||
if dist > 60 then -- teleport to the player who spawned the wither
|
||||
local R = 10
|
||||
pos.x = spw.x + math.random(-R, R)
|
||||
pos.y = spw.y + math.random(-R, R)
|
||||
pos.z = spw.z + math.random(-R, R)
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
else -- despawn automatically after set time
|
||||
-- HP changes impact timer: taking damage sets it back
|
||||
self._death_timer = self._death_timer + self.health - self._health_old
|
||||
if self.health == self._health_old then self._death_timer = self._death_timer + dtime end
|
||||
if self._death_timer > 100 then
|
||||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
self._health_old = self.health
|
||||
end
|
||||
end
|
||||
-- count withers per dimension
|
||||
local dim = mcl_worlds.pos_to_dimension(self.object:get_pos())
|
||||
if dim == "overworld" then mobs_mc.wither_count_overworld = mobs_mc.wither_count_overworld + 1
|
||||
elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
|
||||
elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
|
||||
end
|
||||
|
||||
-- update things dependent on HP
|
||||
local rand_factor
|
||||
do_custom = function(self)
|
||||
if self.health < (self.hp_max / 2) then
|
||||
self.base_texture = "mobs_mc_wither_half_health.png"
|
||||
self.fly = false
|
||||
self._arrow_resistant = true
|
||||
rand_factor = 3
|
||||
else
|
||||
self.base_texture = "mobs_mc_wither.png"
|
||||
self.fly = true
|
||||
self._arrow_resistant = false
|
||||
rand_factor = 10
|
||||
self.object:set_properties({textures={self.base_texture}})
|
||||
self.armor = {undead = 80, fleshy = 80}
|
||||
end
|
||||
if not self.attack then
|
||||
local y = get_dim_relative_y(self.object:get_pos())
|
||||
if y > 0 then
|
||||
self.fly = false
|
||||
else
|
||||
self.fly = true
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity(vector.new(vel.x, self.walk_velocity, vel.z))
|
||||
end
|
||||
end
|
||||
self.object:set_properties({textures={self.base_texture}})
|
||||
mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
|
||||
if math.random(1, rand_factor) < 2 then
|
||||
self.arrow = "mobs_mc:wither_skull_strong"
|
||||
else
|
||||
self.arrow = "mobs_mc:wither_skull"
|
||||
end
|
||||
end,
|
||||
|
||||
attack_state = function(self, dtime)
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attack:get_pos() or s
|
||||
|
||||
p.y = p.y - .5
|
||||
s.y = s.y + .5
|
||||
|
||||
local dist = vector.distance(p, s)
|
||||
local vec = {
|
||||
x = p.x - s.x,
|
||||
y = p.y - s.y,
|
||||
z = p.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
|
||||
if p.x > s.x then yaw = yaw +math.pi end
|
||||
yaw = self:set_yaw( yaw, 0, dtime)
|
||||
|
||||
local stay_away_from_player = vector.zero()
|
||||
|
||||
--strafe back and fourth
|
||||
|
||||
--stay away from player so as to shoot them
|
||||
if dist < self.avoid_distance and self.shooter_avoid_enemy then
|
||||
self:set_animation( "shoot")
|
||||
stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
|
||||
end
|
||||
|
||||
if self.fly then
|
||||
local vel = self.object:get_velocity()
|
||||
local diff = s.y - p.y
|
||||
local FLY_FACTOR = self.walk_velocity
|
||||
if diff < 10 then
|
||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
||||
elseif diff > 15 then
|
||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR, z=vel.z})
|
||||
end
|
||||
for i=1, 15 do
|
||||
if minetest.get_node(vector.offset(s, 0, -i, 0)).name ~= "air" then
|
||||
self.object:set_velocity({x=vel.x, y= FLY_FACTOR, z=vel.z})
|
||||
break
|
||||
elseif minetest.get_node(vector.offset(s, 0, i, 0)).name ~= "air" then
|
||||
self.object:set_velocity({x=vel.x, y=-FLY_FACTOR/i, z=vel.z})
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.strafes then
|
||||
if not self.strafe_direction then
|
||||
self.strafe_direction = 1.57
|
||||
end
|
||||
if math.random(40) == 1 then
|
||||
self.strafe_direction = self.strafe_direction*-1
|
||||
end
|
||||
|
||||
local dir = vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction)
|
||||
local dir2 = vector.multiply(dir, 0.3 * self.walk_velocity)
|
||||
|
||||
if dir2 and stay_away_from_player then
|
||||
self.acc = vector.add(dir2, stay_away_from_player)
|
||||
end
|
||||
else
|
||||
self:set_velocity(0)
|
||||
end
|
||||
|
||||
if dist > 30 then self.acc = vector.add(self.acc, vector.direction(s, p)*0.01) end
|
||||
|
||||
local side_cor = vector.new(0.7*math.cos(yaw), 0, 0.7*math.sin(yaw))
|
||||
local m = self.object:get_pos() -- position of the middle head
|
||||
local sr = self.object:get_pos() + side_cor -- position of side right head
|
||||
local sl = self.object:get_pos() - side_cor -- position of side left head
|
||||
-- height corrections
|
||||
m.y = m.y + self.collisionbox[5]
|
||||
sr.y = sr.y + self.collisionbox[5] - 0.3
|
||||
sl.y = sl.y + self.collisionbox[5] - 0.3
|
||||
local rand_pos = math.random(1,3)
|
||||
if rand_pos == 1 then m = sr
|
||||
elseif rand_pos == 2 then m = sl end
|
||||
|
||||
-- melee attack
|
||||
if not self._melee_timer then
|
||||
self._melee_timer = 0
|
||||
end
|
||||
if self._melee_timer < WITHER_MELEE_COOLDOWN then
|
||||
self._melee_timer = self._melee_timer + dtime
|
||||
else
|
||||
self._melee_timer = 0
|
||||
local pos = table.copy(s)
|
||||
pos.y = pos.y + 2
|
||||
local objs = minetest.get_objects_inside_radius(pos, self.reach)
|
||||
local obj_pos, dist
|
||||
local hit_some = false
|
||||
for n = 1, #objs do
|
||||
objs[n]:punch(objs[n], 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 4},
|
||||
}, pos)
|
||||
local ent = objs[n]:get_luaentity()
|
||||
if objs[n]:is_player() or (ent and ent ~= self and (not ent._shooter or ent._shooter ~= self)) then
|
||||
mcl_util.deal_damage(objs[n], 8, {type = "magic"})
|
||||
hit_some = true
|
||||
end
|
||||
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10)
|
||||
end
|
||||
if hit_some then
|
||||
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
if dist < self.reach then
|
||||
self.shoot_interval = 3
|
||||
else
|
||||
self.shoot_interval = 1
|
||||
end
|
||||
|
||||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and not minetest.raycast(vector.add(m, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
|
||||
and math.random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
self:set_animation( "shoot")
|
||||
|
||||
-- play shoot attack sound
|
||||
self:mob_sound("shoot_attack")
|
||||
|
||||
-- Shoot arrow
|
||||
if minetest.registered_entities[self.arrow] then
|
||||
|
||||
local arrow, ent
|
||||
local v = 1
|
||||
if not self.shoot_arrow then
|
||||
self.firing = true
|
||||
minetest.after(1, function()
|
||||
self.firing = false
|
||||
end)
|
||||
arrow = minetest.add_entity(m, self.arrow)
|
||||
ent = arrow:get_luaentity()
|
||||
if ent.velocity then
|
||||
v = ent.velocity
|
||||
end
|
||||
ent.switch = 1
|
||||
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
|
||||
|
||||
-- important for mcl_shields
|
||||
ent._shooter = self.object
|
||||
ent._saved_shooter_pos = self.object:get_pos()
|
||||
end
|
||||
|
||||
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
||||
-- offset makes shoot aim accurate
|
||||
vec.y = vec.y + self.shoot_offset
|
||||
vec.x = vec.x * (v / amount)
|
||||
vec.y = vec.y * (v / amount)
|
||||
vec.z = vec.z * (v / amount)
|
||||
if self.shoot_arrow then
|
||||
vec = vector.normalize(vec)
|
||||
self:shoot_arrow(m, vec)
|
||||
else
|
||||
arrow:set_velocity(vec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
do_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
if self._spawning or hitter == self.object then return false end
|
||||
local ent = hitter:get_luaentity()
|
||||
if ent and self._arrow_resistant and (string.find(ent.name, "arrow") or string.find(ent.name, "rocket")) then return false end
|
||||
wither_unstuck(self)
|
||||
return true
|
||||
end,
|
||||
deal_damage = function(self, damage, mcl_reason)
|
||||
if self._spawning then return end
|
||||
if self._arrow_resistant and mcl_reason.type == "magic" then return end
|
||||
wither_unstuck(self)
|
||||
self.health = self.health - damage
|
||||
end,
|
||||
|
||||
on_spawn = function(self)
|
||||
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
|
||||
self._custom_timer = 0.0
|
||||
self._death_timer = 0.0
|
||||
self._health_old = self.hp_max
|
||||
self._spawning = 10
|
||||
return true
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
|
||||
local function spawn_wither_rose(obj)
|
||||
local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
|
||||
if n then
|
||||
local p = vector.offset(n,0,1,0)
|
||||
if minetest.get_node(p).name == "air" then
|
||||
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
|
||||
minetest.add_item(p,"mcl_flowers:wither_rose")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
||||
visual = "cube",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
|
||||
"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
|
||||
},
|
||||
velocity = 7,
|
||||
rotate = 90,
|
||||
_lifetime = 350,
|
||||
on_punch = function(self) end,
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.75, y = 0.75},
|
||||
-- TODO: 3D projectile, replace tetxture
|
||||
textures = {"mobs_mc_TEMP_wither_projectile.png"},
|
||||
velocity = 6,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self, pos, 1)
|
||||
if player:get_hp() <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(player)
|
||||
end
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 8},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self, pos, 1)
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
|
||||
local l = mob:get_luaentity()
|
||||
if l and l.health - 8 <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(mob)
|
||||
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
|
||||
if n then
|
||||
local p = vector.offset(n,0,1,0)
|
||||
if minetest.get_node(p).name == "air" then
|
||||
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
|
||||
minetest.add_item(p,"mcl_flowers:wither_rose")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -503,75 +126,10 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|||
mcl_mobs.mob_class.boom(self,pos, 1)
|
||||
end
|
||||
})
|
||||
mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
||||
visual = "cube",
|
||||
visual_size = {x = 0.35, y = 0.35},
|
||||
textures = {
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
|
||||
"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
|
||||
},
|
||||
velocity = 4,
|
||||
rotate = 90,
|
||||
_lifetime = 500,
|
||||
on_punch = function(self) end,
|
||||
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 12},
|
||||
}, nil)
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
if player:get_hp() <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(player)
|
||||
end
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
local pos = vector.new(self.object:get_pos())
|
||||
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 0.5,
|
||||
damage_groups = {fleshy = 12},
|
||||
}, nil)
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
local l = mob:get_luaentity()
|
||||
if l and l.health - 8 <= 0 then
|
||||
local shooter = self._shooter:get_luaentity()
|
||||
if shooter then shooter.health = shooter.health + 5 end
|
||||
spawn_wither_rose(mob)
|
||||
end
|
||||
end,
|
||||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
end
|
||||
})
|
||||
-- TODO: Add blue wither skull
|
||||
|
||||
--Spawn egg
|
||||
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:wither")
|
||||
mcl_mobs:non_spawn_specific("mobs_mc:wither","overworld",0,minetest.LIGHT_MAX+1)
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ local wolf = {
|
|||
head_swivel = "head.control",
|
||||
bone_eye_height = 3.5,
|
||||
head_eye_height = 1.1,
|
||||
horizontal_head_height=0,
|
||||
horrizonatal_head_height=0,
|
||||
curiosity = 3,
|
||||
head_yaw="z",
|
||||
sounds = {
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain: mcl_raids
|
||||
Ominous Banner=Bannière de mauvais augure
|
|
@ -774,7 +774,7 @@ local function search(data)
|
|||
for i = 1, #data.items_raw do
|
||||
local item = data.items_raw[i]
|
||||
local def = reg_items[item]
|
||||
local desc = string.lower(M.get_translated_string(data.lang_code, def.description))
|
||||
local desc = lower(def.description)
|
||||
local search_in = item .. desc
|
||||
local to_add
|
||||
|
||||
|
@ -838,7 +838,6 @@ local function init_data(name)
|
|||
iX = sfinv_only and 8 or DEFAULT_SIZE,
|
||||
items = init_items,
|
||||
items_raw = init_items,
|
||||
lang_code = M.get_player_information(name).lang_code or 'en',
|
||||
}
|
||||
end
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
Water can flow into this block and cause it to drop as an item.=
|
||||
This block can be turned into dirt with a hoe.=
|
||||
This block can be turned into farmland with a hoe.=
|
||||
This block can be turned into grass path with a shovel.=
|
||||
This block acts as a soil for all saplings.=
|
||||
This block acts as a soil for some saplings.=
|
||||
Sugar canes will grow on this block.=
|
||||
|
|
|
@ -62,9 +62,3 @@ Advancement “@1” does not exist.=Le progrès «@1» n'existe pas.
|
|||
Mine a block: @1=Miner un bloc : @1
|
||||
Mine blocks: @1×@2=Miner des blocs : @1×@2
|
||||
Awards are disabled, enable them first by using /awards enable!=Les récompenses sont désactivées, activez les d'abord en utilisant /awards enable !
|
||||
Goal Completed:=Objectif atteint :
|
||||
Goal Completed!=Objectif atteint !
|
||||
Goal Completed: @1=Objectif atteint : @1
|
||||
Challenge Completed:=Défi relevé :
|
||||
Challenge Completed!=Défi relevé !
|
||||
Challenge Completed: @1=Défi relevé : @1
|
||||
|
|
|
@ -431,27 +431,6 @@ awards.register_achievement("mcl:wax_off", {
|
|||
group = "Husbandry",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_smithing_table
|
||||
awards.register_achievement("mcl:trim", {
|
||||
title = S("Crafting a New Look"),
|
||||
description = S("Craft a trimmed armor at a Smithing Table"),
|
||||
icon = "dune_armor_trim_smithing_template.png",
|
||||
type = "Advancement",
|
||||
group = "Adventure",
|
||||
})
|
||||
|
||||
awards.register_achievement("mcl:lots_of_trimming", {
|
||||
title = S("Smithing with Style"),
|
||||
description = S("Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder"),
|
||||
icon = "silence_armor_trim_smithing_template.png",
|
||||
type = "Advancement",
|
||||
group = "Adventure",
|
||||
on_unlock = function(name, awdef)
|
||||
-- delete json that is no longer needed
|
||||
minetest.get_player_by_name(name):get_meta():set_string("mcl_smithing_table:achievement_trims", "")
|
||||
end,
|
||||
})
|
||||
|
||||
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
|
||||
|
||||
if non_pc_achievements then
|
||||
|
|
|
@ -51,7 +51,3 @@ Bring Home the Beacon=Den Nachbarn heimleuchten
|
|||
Use a beacon.=Benutzen Sie ein Leuchtfeuer.
|
||||
Beaconator=Leuchtturmwärter
|
||||
Use a fully powered beacon.=Benutzen Sie ein vollständiges Leuchtfeuer.
|
||||
Crafting a New Look=Ein neues Aussehen
|
||||
Craft a trimmed armor at a Smithing Table=Versieh ein Rüstungsteil an einem Schmiedetisch mit einem Rüstungsbesatz
|
||||
Smithing with Style=Schmieden mit Stil
|
||||
Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder=Wende jede dieser Schmiedevorlagen mindestens einmal an: Turmspitze, Schnauze, Rippe, Warthof, Stille, Plagegeist, Gezeiten und Wegfinder
|
|
@ -111,7 +111,3 @@ Voluntary Exile=Exil volontaire
|
|||
Kill a raid captain. Maybe consider staying away from the local villages for the time being...=Tuez un capitaine de pillards. Mieux vaut rester loin des villages pour l'instant...
|
||||
Tactical Fishing=Pêche tactique
|
||||
Catch a fish... without a fishing rod!=Attrapez un poisson... sans canne à pêche !
|
||||
Crafting a New Look=Motif de Jalousie
|
||||
Craft a trimmed armor at a Smithing Table=Fabriquez une pièce d'armure ornée sur la table de forge
|
||||
Smithing with Style=La classe de la cuirasse
|
||||
Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder=Appliquez ces modèles de forge au moins une fois : Tour, Groin, Côte, Abîme, Silence, Vex, Marée, Éclaireur
|
|
@ -111,7 +111,3 @@ Voluntary Exile=
|
|||
Kill a raid captain. Maybe consider staying away from the local villages for the time being...=
|
||||
Tactical Fishing=
|
||||
Catch a fish... without a fishing rod!=
|
||||
Crafting a New Look=
|
||||
Craft a trimmed armor at a Smithing Table=
|
||||
Smithing with Style=
|
||||
Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder=
|
|
@ -5,15 +5,10 @@ Contributors=Contributeurs
|
|||
Creator of MineClone=Créateur de MineClone
|
||||
Creator of MineClone2=Créateur de MineClone2
|
||||
Developers=Développeurs
|
||||
Past Developers=Anciens Développeurs
|
||||
Jump to speed up (additionally sprint)=Saut pour accélérer (peut être combiné avec sprint)
|
||||
Maintainers=Mainteneurs
|
||||
Previous Maintainers=Anciens Mainteneurs
|
||||
MineClone5=MineClone5
|
||||
Original Mod Authors=Auteurs des mods originaux
|
||||
Sneak to skip=Shift pour passer
|
||||
Textures=Textures
|
||||
Translations=Traductions
|
||||
Music=Musique
|
||||
Funders=Fondateurs
|
||||
Special thanks=Remerciements spéciaux
|
||||
|
|
|
@ -741,14 +741,12 @@ if minetest.is_creative_enabled("") then
|
|||
for _, item in ipairs(drops) do
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
else
|
||||
-- If there is a player
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _, item in ipairs(drops) do
|
||||
if not inv:contains_item("main", item, true) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _, item in ipairs(drops) do
|
||||
if not inv:contains_item("main", item, true) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
# textdomain: mcl_ver_info
|
||||
Sorry, but your version of Minetest doesn't support the latest API. Please upgrade your minetest.=Désolé, mais votre version de Minetest ne supporte la dernière API. Veuillez mettre à jour minetest.
|
||||
Display Mineclone 2 game version.=Affiche la version de Mineclone 2.
|
||||
|
|
|
@ -246,15 +246,6 @@ function mesecon.mergetable(source, dest)
|
|||
return rval
|
||||
end
|
||||
|
||||
--
|
||||
function mesecon.join_table(t1, t2)
|
||||
local rval = mesecon.tablecopy(t2)
|
||||
for i, v in ipairs(t1) do
|
||||
table.insert(rval, mesecon.tablecopy(v))
|
||||
end
|
||||
return rval
|
||||
end
|
||||
|
||||
function mesecon.register_node(name, spec_common, spec_off, spec_on)
|
||||
spec_common.drop = spec_common.drop or name .. "_off"
|
||||
spec_common.on_blast = spec_common.on_blast or mesecon.on_blastnode
|
||||
|
|
|
@ -108,7 +108,7 @@ function mesecon.register_button(basename, description, texture, recipeitem, sou
|
|||
if groups_off.material_wood ~= 0 then
|
||||
longdesc = S("A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.")
|
||||
else
|
||||
longdesc = S("A button is a redstone component which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for @1 seconds.", button_timer)
|
||||
longdesc = S("A button is a redstone compent which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for @1 seconds.", button_timer)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -211,11 +211,6 @@ function mesecon.register_button(basename, description, texture, recipeitem, sou
|
|||
output = "mesecons_button:button_"..basename.."_off",
|
||||
recipe = {{ recipeitem }},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("mesecons_mvps") then
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_"..basename.."_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_"..basename.."_on")
|
||||
end
|
||||
end
|
||||
|
||||
mesecon.register_button(
|
||||
|
|
|
@ -17,4 +17,3 @@ A wooden button is a redstone component made out of wood which can be pushed to
|
|||
Provides redstone power when pushed=Fournit une puissance de redstone lorsqu'il est poussé
|
||||
Push duration: @1s=Durée de poussée : @1s
|
||||
Pushable by arrow=Poussable par une flèche
|
||||
A button is a redstone component which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for @1 seconds.=Un bouton est un composant redstone qui peut être poussé afin de fournir de la puissance redstone. Lorsqu'il est poussé, il fournit de la puissance redstone pendant @1 seconde.
|
||||
|
|
|
@ -17,4 +17,4 @@ A wooden button is a redstone component made out of wood which can be pushed to
|
|||
Provides redstone power when pushed=Выдаёт сигнал редстоуна при нажатии
|
||||
Push duration: @1s=Длительность нажатия: @1с
|
||||
Pushable by arrow=Нажимается стрелами
|
||||
A button is a redstone component which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for @1 seconds.=Кнопка это компонент редстоуна, её можно нажать, чтобы получить сигнал редстоуна. При нажатии она включает соседние компоненты редстоуна на @1 с.
|
||||
A button is a redstone compent which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for @1 seconds.=Кнопка это компонент редстоуна, её можно нажать, чтобы получить сигнал редстоуна. При нажатии она включает соседние компоненты редстоуна на @1 с.
|
||||
|
|
|
@ -17,4 +17,4 @@ A wooden button is a redstone component made out of wood which can be pushed to
|
|||
Provides redstone power when pushed=
|
||||
Push duration: @1s=
|
||||
Pushable by arrow=
|
||||
A button is a redstone component which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for @1 seconds.=
|
||||
A button is a redstone compent which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for @1 seconds.=
|
||||
|
|
|
@ -117,7 +117,7 @@ local function is_available(pos)
|
|||
return false, n
|
||||
end
|
||||
if minetest.registered_nodes[name] then
|
||||
return minetest.registered_nodes[name].buildable_to or minetest.get_item_group(name, "dig_by_piston") == 1, n or false, n
|
||||
return minetest.registered_nodes[name].buildable_to, n or false, n
|
||||
end
|
||||
return false, n
|
||||
end
|
||||
|
@ -126,7 +126,6 @@ end
|
|||
function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos)
|
||||
-- determine the number of nodes to be pushed
|
||||
local nodes = {}
|
||||
local dig_nodes = {}
|
||||
local frontiers = {pos}
|
||||
|
||||
while #frontiers > 0 do
|
||||
|
@ -141,50 +140,47 @@ function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos)
|
|||
return
|
||||
end
|
||||
|
||||
if minetest.get_item_group(nn.name, "dig_by_piston") == 1 then
|
||||
-- if we want the node to drop, e.g. sugar cane, do not count towards push limit
|
||||
table.insert(dig_nodes, {node = nn, pos = {x=np.x, y=np.y, z=np.z}})
|
||||
else
|
||||
if not node_replaceable(nn.name) then
|
||||
table.insert(nodes, {node = nn, pos = {x=np.x, y=np.y, z=np.z}})
|
||||
if #nodes > maximum then return nil, nil, false, true end
|
||||
if not node_replaceable(nn.name) then
|
||||
if #nodes >= maximum then return nil, false end
|
||||
table.insert(nodes, {node = nn, pos = {x=np.x, y=np.y, z=np.z}})
|
||||
|
||||
-- add connected nodes to frontiers, connected is a vector list
|
||||
-- the vectors must be absolute positions
|
||||
local connected = {}
|
||||
local has_loop
|
||||
if minetest.registered_nodes[nn.name] and minetest.registered_nodes[nn.name].mvps_sticky then
|
||||
connected, has_loop = minetest.registered_nodes[nn.name].mvps_sticky(np, nn, piston_pos)
|
||||
if has_loop then
|
||||
return {}, {}, true, false
|
||||
-- add connected nodes to frontiers, connected is a vector list
|
||||
-- the vectors must be absolute positions
|
||||
local connected = {}
|
||||
local has_loop
|
||||
if minetest.registered_nodes[nn.name]
|
||||
and minetest.registered_nodes[nn.name].mvps_sticky then
|
||||
connected, has_loop = minetest.registered_nodes[nn.name].mvps_sticky(np, nn, piston_pos)
|
||||
if has_loop then
|
||||
return {}, true
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(connected, vector.add(np, dir))
|
||||
|
||||
-- Make sure there are no duplicates in frontiers / nodes before
|
||||
-- adding nodes in "connected" to frontiers
|
||||
for _, cp in ipairs(connected) do
|
||||
local duplicate = false
|
||||
for _, rp in ipairs(nodes) do
|
||||
if vector.equals(cp, rp.pos) then
|
||||
duplicate = true
|
||||
end
|
||||
end
|
||||
table.insert(connected, vector.add(np, dir))
|
||||
|
||||
-- Make sure there are no duplicates in frontiers / nodes before
|
||||
-- adding nodes in "connected" to frontiers
|
||||
for _, cp in ipairs(connected) do
|
||||
local duplicate = false
|
||||
for _, rp in ipairs(nodes) do
|
||||
if vector.equals(cp, rp.pos) then
|
||||
duplicate = true
|
||||
end
|
||||
end
|
||||
for _, fp in ipairs(frontiers) do
|
||||
if vector.equals(cp, fp) then
|
||||
duplicate = true
|
||||
end
|
||||
end
|
||||
if not duplicate and not mesecon.is_mvps_stopper(minetest.get_node(cp)) and minetest.get_item_group(nn.name, "dig_by_piston") == 0 then
|
||||
table.insert(frontiers, cp)
|
||||
for _, fp in ipairs(frontiers) do
|
||||
if vector.equals(cp, fp) then
|
||||
duplicate = true
|
||||
end
|
||||
end
|
||||
if not duplicate and not mesecon.is_mvps_stopper(minetest.get_node(cp)) then
|
||||
table.insert(frontiers, cp)
|
||||
end
|
||||
end
|
||||
end
|
||||
table.remove(frontiers, 1)
|
||||
end
|
||||
|
||||
return nodes, dig_nodes, false, false
|
||||
return nodes, false
|
||||
end
|
||||
|
||||
function mesecon.mvps_set_owner(pos, placer)
|
||||
|
@ -207,11 +203,6 @@ local function are_protected(nodes, player_name)
|
|||
end
|
||||
|
||||
function mesecon.mvps_push(pos, dir, maximum, player_name, piston_pos)
|
||||
-- check if the node in front of the piston is protected against player_name (to prevent replacing air)
|
||||
if minetest.is_protected(pos, player_name) then
|
||||
return false
|
||||
end
|
||||
|
||||
return mesecon.mvps_push_or_pull(pos, dir, dir, maximum, player_name, piston_pos)
|
||||
end
|
||||
|
||||
|
@ -231,9 +222,9 @@ end
|
|||
-- movedir: direction of actual movement
|
||||
-- maximum: maximum nodes to be pushed
|
||||
function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos)
|
||||
local nodes, dig_nodes, has_loop, too_many = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
|
||||
local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
|
||||
|
||||
if has_loop or too_many then
|
||||
if has_loop then
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -246,9 +237,6 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
|
|||
if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then
|
||||
return
|
||||
end
|
||||
if minetest.is_protected(newpos[i], player_name) then
|
||||
return
|
||||
end
|
||||
if not is_available(newpos[i]) then
|
||||
local available = false
|
||||
for j in ipairs(nodes) do
|
||||
|
@ -265,35 +253,18 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
|
|||
end
|
||||
end
|
||||
|
||||
local all_nodes = nodes
|
||||
if dig_nodes and #dig_nodes > 0 then all_nodes = mesecon.join_table(dig_nodes, nodes) end
|
||||
if are_protected(all_nodes, player_name) then
|
||||
if are_protected(nodes, player_name) then
|
||||
return
|
||||
end
|
||||
|
||||
local first_dropper = nil
|
||||
-- remove all nodes
|
||||
for id, n in ipairs(all_nodes) do
|
||||
for id, n in ipairs(nodes) do
|
||||
n.meta = minetest.get_meta(n.pos):to_table()
|
||||
local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, all_nodes, id)
|
||||
local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, nodes, id)
|
||||
if is_dropper then
|
||||
-- if current node has already been destroyed (e.g. chain reaction of sugar cane breaking), skip it
|
||||
if minetest.get_node(n.pos).name == n.node.name then
|
||||
-- simulate dig_node using handle_node_drops
|
||||
local drops = minetest.get_node_drops(n.node.name, "")
|
||||
local counted_drops = {}
|
||||
minetest.remove_node(n.pos)
|
||||
for _, callback in pairs(minetest.registered_on_dignodes) do
|
||||
callback(n.pos, n)
|
||||
end
|
||||
for _, item in ipairs(drops) do
|
||||
if type(item) ~= "string" then
|
||||
item = item:get_name() .. item:get_count()
|
||||
end
|
||||
table.insert(counted_drops, item)
|
||||
end
|
||||
minetest.handle_node_drops(n.pos, counted_drops)
|
||||
end
|
||||
--local drops = minetest.get_node_drops(n.node.name, "")
|
||||
minetest.dig_node(n.pos)
|
||||
else
|
||||
minetest.remove_node(n.pos)
|
||||
local node_timer = minetest.get_node_timer(n.pos)
|
||||
|
@ -302,13 +273,13 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
|
|||
end
|
||||
end
|
||||
if is_dropper then
|
||||
-- get id of the first dropper, but we still let everything else drop, so don't break here
|
||||
if not first_dropper then first_dropper = id end
|
||||
first_dropper = id
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- update mesecons for removed nodes ( has to be done after all nodes have been removed )
|
||||
for id, n in ipairs(all_nodes) do
|
||||
for id, n in ipairs(nodes) do
|
||||
if first_dropper and id >= first_dropper then
|
||||
break
|
||||
end
|
||||
|
@ -316,7 +287,7 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
|
|||
end
|
||||
|
||||
-- add nodes
|
||||
for id, n in ipairs(all_nodes) do
|
||||
for id, n in ipairs(nodes) do
|
||||
if first_dropper and id >= first_dropper then
|
||||
break
|
||||
end
|
||||
|
@ -423,7 +394,6 @@ mesecon.register_mvps_stopper("mcl_core:realm_barrier")
|
|||
mesecon.register_mvps_stopper("mcl_core:void")
|
||||
mesecon.register_mvps_stopper("mcl_core:bedrock")
|
||||
mesecon.register_mvps_stopper("mcl_core:obsidian")
|
||||
mesecon.register_mvps_stopper("mcl_core:crying_obsidian")
|
||||
mesecon.register_mvps_stopper("mcl_chests:ender_chest")
|
||||
mesecon.register_mvps_stopper("mcl_chests:ender_chest_small")
|
||||
mesecon.register_mvps_stopper("mcl_mobspawners:spawner")
|
||||
|
@ -441,9 +411,10 @@ mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_on")
|
|||
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off")
|
||||
mesecon.register_mvps_stopper("mcl_banners:hanging_banner")
|
||||
mesecon.register_mvps_stopper("mcl_banners:standing_banner")
|
||||
mesecon.register_mvps_stopper("mcl_beehives:bee_nest")
|
||||
mesecon.register_mvps_stopper("mcl_beehives:beehive")
|
||||
mesecon.register_mvps_stopper("mcl_compass:lodestone")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:campfire")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:campfire_lit")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:soul_campfire")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:soul_campfire_lit")
|
||||
|
||||
-- Unmovable by technical restrictions.
|
||||
-- Open formspec would screw up if node is destroyed (minor problem)
|
||||
|
@ -474,14 +445,13 @@ mesecon.register_mvps_stopper("mcl_chests:trapped_chest")
|
|||
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_small")
|
||||
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_left")
|
||||
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_right")
|
||||
mesecon.register_mvps_stopper("mcl_signs:wall_sign")
|
||||
mesecon.register_mvps_stopper("mcl_signs:standing_sign")
|
||||
mesecon.register_mvps_stopper("mcl_signs:standing_sign22_5")
|
||||
mesecon.register_mvps_stopper("mcl_signs:standing_sign45")
|
||||
mesecon.register_mvps_stopper("mcl_signs:standing_sign67_5")
|
||||
mesecon.register_mvps_stopper("mcl_barrels:barrel_open")
|
||||
mesecon.register_mvps_stopper("mcl_barrels:barrel_closed")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:campfire")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:campfire_lit")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:soul_campfire")
|
||||
mesecon.register_mvps_stopper("mcl_campfires:soul_campfire_lit")
|
||||
mesecon.register_mvps_stopper("mcl_lectern:lectern")
|
||||
mesecon.register_mvps_stopper("mcl_grindstone:grindstone")
|
||||
|
||||
|
||||
-- Unmovable by design: objects
|
||||
|
@ -525,6 +495,8 @@ mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_2")
|
|||
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_3")
|
||||
|
||||
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_door")
|
||||
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_trapdoor")
|
||||
mesecon.register_mvps_unsticky("mcl_signs:wall_sign_bamboo")
|
||||
mesecon.register_mvps_unsticky("mcl_bamboo:scaffolding")
|
||||
|
||||
-- Beds
|
||||
|
@ -560,6 +532,21 @@ mesecon.register_mvps_unsticky("mcl_beds:bed_white_top")
|
|||
mesecon.register_mvps_unsticky("mcl_beds:bed_white_bottom")
|
||||
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_top")
|
||||
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_bottom")
|
||||
-- Buttons
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_stone_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_stone_on")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_wood_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_wood_on")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_on")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_on")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_on")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_on")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_off")
|
||||
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_on")
|
||||
-- Cactus, Sugarcane & Vines
|
||||
mesecon.register_mvps_unsticky("mcl_core:cactus")
|
||||
mesecon.register_mvps_unsticky("mcl_core:reeds")
|
||||
|
@ -572,6 +559,23 @@ mesecon.register_mvps_unsticky("mcl_cake:cake_4")
|
|||
mesecon.register_mvps_unsticky("mcl_cake:cake_5")
|
||||
mesecon.register_mvps_unsticky("mcl_cake:cake_6")
|
||||
mesecon.register_mvps_unsticky("mcl_cake:cake")
|
||||
-- Carpet
|
||||
mesecon.register_mvps_unsticky("mcl_wool:black_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:blue_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:brown_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:cyan_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:green_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:grey_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:light_blue_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:lime_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:orange_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:magenta_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:pink_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:purple_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:red_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:silver_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:white_carpet")
|
||||
mesecon.register_mvps_unsticky("mcl_wool:yellow_carpet")
|
||||
-- Carved & Jack O'Lantern Pumpkins, Pumpkin & Melon
|
||||
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face")
|
||||
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face_light")
|
||||
|
@ -903,16 +907,16 @@ mesecon.register_mvps_unsticky("mcl_chests:black_shulker_box_small")
|
|||
mesecon.register_mvps_unsticky("mcl_chests:blue_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:brown_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:cyan_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:dark_green_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:dark_grey_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:lightblue_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:green_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:grey_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:light_blue_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:lime_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:orange_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:magenta_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:pink_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:violet_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:purple_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:red_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:grey_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:silver_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:white_shulker_box_small")
|
||||
mesecon.register_mvps_unsticky("mcl_chests:yellow_shulker_box_small")
|
||||
-- Snow
|
||||
|
|
|
@ -138,6 +138,8 @@ local function piston_off(pos, node)
|
|||
end
|
||||
|
||||
local function piston_orientate(pos, placer)
|
||||
mesecon.mvps_set_owner(pos, placer)
|
||||
|
||||
-- not placed by player
|
||||
if not placer then return end
|
||||
|
||||
|
@ -151,9 +153,6 @@ local function piston_orientate(pos, placer)
|
|||
elseif pitch < -55 then
|
||||
minetest.add_node(pos, {name=pistonspec.piston_down})
|
||||
end
|
||||
|
||||
-- set owner meta after setting node, or it will not keep
|
||||
mesecon.mvps_set_owner(pos, placer)
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -85,31 +85,6 @@ function mcl_armor.equip_on_use(itemstack, player, pointed_thing)
|
|||
return mcl_armor.equip(itemstack, player)
|
||||
end
|
||||
|
||||
local function get_armor_texture(textures, name, modname, itemname, itemstring)
|
||||
local core_texture = textures[name] or modname .. "_" .. itemname .. ".png"
|
||||
if type(core_texture) == "function" then return core_texture end
|
||||
mcl_armor.trims.core_textures[itemstring] = core_texture
|
||||
local func = function(obj, itemstack)
|
||||
local overlay = itemstack:get_meta():get_string("mcl_armor:trim_overlay")
|
||||
local core_armor_texture
|
||||
local stack_name = mcl_grindstone.remove_enchant_name(itemstack) -- gets original itemstring if enchanted, no need to store (nearly) identical values
|
||||
local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
|
||||
|
||||
if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
|
||||
-- Far, Far in the future we may no longer _enchanted itemstrings...
|
||||
-- To fix this code, simply put the unmodified itemstring in stack_name's place
|
||||
-- DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!
|
||||
core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
|
||||
end
|
||||
|
||||
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
|
||||
|
||||
return core_armor_texture .. overlay
|
||||
end
|
||||
|
||||
return func
|
||||
end
|
||||
|
||||
function mcl_armor.register_set(def)
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
|
@ -161,7 +136,7 @@ function mcl_armor.register_set(def)
|
|||
_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
|
||||
_on_break = on_break_callbacks[name] or def.on_break,
|
||||
_mcl_armor_element = name,
|
||||
_mcl_armor_texture = get_armor_texture(textures, name, modname, itemname, itemstring),
|
||||
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
|
||||
_mcl_upgradable = def._mcl_upgradable,
|
||||
_mcl_upgrade_item = upgrade_item
|
||||
})
|
||||
|
@ -282,61 +257,3 @@ function mcl_armor.update(obj)
|
|||
end
|
||||
end
|
||||
|
||||
function mcl_armor.trim(itemstack, overlay, color_string)
|
||||
local def = itemstack:get_definition()
|
||||
if not def._mcl_armor_texture and not mcl_armor.trims.blacklisted[itemstack:get_name()] then return end
|
||||
local meta = itemstack:get_meta()
|
||||
|
||||
local piece_overlay = overlay
|
||||
local inv_overlay = ""
|
||||
local piece_type = def._mcl_armor_element
|
||||
|
||||
if piece_type == "head" then --helmet
|
||||
inv_overlay = "^(helmet_trim.png"
|
||||
piece_overlay = piece_overlay .. "_helmet"
|
||||
elseif piece_type == "torso" then --chestplate
|
||||
inv_overlay = "^(chestplate_trim.png"
|
||||
piece_overlay = piece_overlay .. "_chestplate"
|
||||
elseif piece_type == "legs" then --leggings
|
||||
inv_overlay = "^(leggings_trim.png"
|
||||
piece_overlay = piece_overlay .. "_leggings"
|
||||
elseif piece_type == "feet" then --boots
|
||||
inv_overlay = "^(boots_trim.png"
|
||||
piece_overlay = piece_overlay .. "_boots"
|
||||
end
|
||||
local color = mcl_armor.trims.colors[color_string]
|
||||
inv_overlay = inv_overlay .. "^[colorize:" .. color .. ":150)"
|
||||
piece_overlay = piece_overlay .. ".png"
|
||||
|
||||
piece_overlay = "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
|
||||
|
||||
meta:set_string("mcl_armor:trim_overlay" , piece_overlay) -- set textures to render on the player, will work for clients below 5.8 as well
|
||||
meta:set_string("mcl_armor:inv", inv_overlay) -- make 5.8+ clients display the fancy inv image, older ones will see no change in the *inventory* image
|
||||
meta:set_string("inventory_image", def.inventory_image .. inv_overlay) -- dont use reload_inv_image as it's a one liner in this enviorment
|
||||
end
|
||||
|
||||
function mcl_armor.reload_trim_inv_image(itemstack)
|
||||
local meta = itemstack:get_meta()
|
||||
local inv_overlay = meta:get_string("mcl_armor:inv")
|
||||
local def = itemstack:get_definition()
|
||||
if inv_overlay == "" then return end
|
||||
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
|
||||
end
|
||||
|
||||
tt.register_snippet(function(itemstring, toolcaps, stack)
|
||||
if not stack then return nil end
|
||||
local meta = stack:get_meta()
|
||||
if not mcl_armor.is_trimmed(stack) then return nil end
|
||||
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
|
||||
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
|
||||
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
|
||||
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
|
||||
local trim_name = full_overlay:match("%((.-)%_")
|
||||
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
|
||||
end)
|
||||
|
||||
function mcl_armor.is_trimmed(itemstack)
|
||||
-- this meta value will be there for every trimmed armor piece
|
||||
-- remember, get_string returns "" if the key doesn't exist
|
||||
return itemstack:get_meta():get_string("mcl_armor:trim_overlay") ~= ""
|
||||
end
|
|
@ -57,12 +57,6 @@ mcl_armor = {
|
|||
}
|
||||
},
|
||||
player_view_range_factors = {},
|
||||
trims = {
|
||||
core_textures = {},
|
||||
blacklisted = {["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
|
||||
overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire","silence","wayfinder"},
|
||||
colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
|
||||
},
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath("mcl_armor")
|
||||
|
@ -72,4 +66,3 @@ dofile(modpath .. "/player.lua")
|
|||
dofile(modpath .. "/damage.lua")
|
||||
dofile(modpath .. "/register.lua")
|
||||
dofile(modpath .. "/alias.lua")
|
||||
dofile(modpath .. "/trims.lua")
|
||||
|
|
|
@ -21,6 +21,3 @@ Iron Boots=Eisenstiefel
|
|||
Golden Boots=Goldstiefel
|
||||
Diamond Boots=Diamantstiefel
|
||||
Chain Boots=Kettenstiefel
|
||||
|
||||
|
||||
Smithing Template '@1'=Schiedevorlage '@1'
|
|
@ -47,5 +47,4 @@ Thorns=Épines
|
|||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflète une partie des dégâts subis lors de la frappe, au prix d'une réduction de la durabilité à chaque déclenchement.
|
||||
Aqua Affinity=Affinité aquatique
|
||||
|
||||
#Translations for armor trims
|
||||
Smithing Template '@1'=Modèle à forger '@1'
|
||||
|
||||
|
|
|
@ -46,6 +46,3 @@ Reduces most types of damage by 4% for each level.=
|
|||
Thorns=
|
||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
|
||||
Aqua Affinity=
|
||||
|
||||
#Translations for armor trims
|
||||
Smithing Template '@1'=
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_armor
|
||||
author = stu
|
||||
description = Adds craftable armor that is visible to other players.
|
||||
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
|
||||
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
|
||||
optional_depends = mcl_fire, ethereal, bakedclay
|
||||
|
|
|
@ -1,64 +0,0 @@
|
|||
local mod_registername = minetest.get_current_modname() .. ":"
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
for _, template_name in pairs(mcl_armor.trims.overlays) do
|
||||
minetest.register_craftitem(mod_registername .. template_name, {
|
||||
description = S("Smithing Template '@1'", template_name),
|
||||
inventory_image = template_name .. "_armor_trim_smithing_template.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = mod_registername .. template_name .. " 2",
|
||||
recipe = {
|
||||
{"mcl_core:diamond",mod_registername .. template_name,"mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:cobble","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--temp craft recipies, missing structures
|
||||
minetest.register_craft({
|
||||
output = mod_registername .. "eye",
|
||||
recipe = {
|
||||
{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = mod_registername .. "ward",
|
||||
recipe = {
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:apple_gold_enchanted","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = mod_registername .. "snout",
|
||||
recipe = {
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:goldblock","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = mod_registername .. "silence",
|
||||
recipe = {
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
{"mcl_core:diamond", mod_registername.."ward","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = mod_registername .. "wayfinder",
|
||||
recipe = {
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
{"mcl_core:diamond", "mcl_maps:empty_map","mcl_core:diamond"},
|
||||
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
|
||||
}
|
||||
})
|
|
@ -3,7 +3,7 @@ mcl_bamboo
|
|||
|
||||
This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
|
||||
|
||||
Code: Michieal. Original (basic, used as inspiration) bamboo code by: Small Joker. Updates to the code: Mineclone Dev Team, Michieal.
|
||||
Code: MineClone2 dev team. Original (basic) bamboo code by: Small Joker.
|
||||
|
||||
License for code: GPLv3.
|
||||
License for images / textures: CC-BY-SA except where noted.
|
||||
|
|
|
@ -86,11 +86,6 @@ local bamboo_def = {
|
|||
on_rotate = on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if not pointed_thing then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
@ -206,7 +201,7 @@ local bamboo_def = {
|
|||
local node_above_name = minetest.get_node(pointed_thing.above).name
|
||||
mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name)
|
||||
if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
|
||||
and node_above_name ~= "mcl_nether:nether_lava_source" then
|
||||
and node_above_name ~= "mcl_nether:nether_lava_source" then
|
||||
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
|
||||
if position then
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
|
@ -251,7 +246,7 @@ local bamboo_def = {
|
|||
minetest.register_node(BAMBOO, bamboo_def)
|
||||
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
|
||||
bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
|
||||
--bamboo_top.paramtype2 = "meshoptions"
|
||||
|
@ -281,13 +276,6 @@ local bamboo_block_def = {
|
|||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
|
@ -361,7 +349,7 @@ bamboo_one_def.selection_box = {
|
|||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
|
||||
bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index))
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
|
||||
local bamboo_two_def = table.copy(bamboo_def)
|
||||
|
@ -385,7 +373,7 @@ bamboo_two_def.selection_box = {
|
|||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
|
||||
bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
|
||||
local bamboo_three_def = table.copy(bamboo_def)
|
||||
|
||||
|
@ -408,5 +396,5 @@ bamboo_three_def.selection_box = {
|
|||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
|
||||
bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)
|
||||
|
|
|
@ -192,23 +192,10 @@ if minetest.get_modpath("mcl_fences") then
|
|||
local wood_groups = { handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20 }
|
||||
local wood_connect = { "group:fence_wood" }
|
||||
|
||||
local fence_id = mcl_fences.register_fence(
|
||||
id,
|
||||
S("Bamboo Fence"),
|
||||
"mcl_bamboo_fence_bamboo.png",
|
||||
wood_groups,
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
|
||||
wood_connect, node_sound)
|
||||
|
||||
local gate_id = mcl_fences.register_fence_gate(
|
||||
id,
|
||||
S("Bamboo Fence Gate"),
|
||||
"mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups,
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
|
||||
node_sound) -- note: about missing params.. will use defaults.
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
mcl_bamboo.mcl_log(dump(fence_id))
|
||||
mcl_bamboo.mcl_log(dump(gate_id))
|
||||
|
|
|
@ -67,7 +67,7 @@ end
|
|||
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
|
||||
-- check if supporting block is broken. pistons now break the bamboo plant.
|
||||
-- For when I learn more about the pistons...
|
||||
function mcl_bamboo.break_orphaned(pos)
|
||||
mcl_bamboo.mcl_log("Break_Orphaned called.")
|
||||
local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
|
|
|
@ -24,7 +24,6 @@ Bamboo Mosaic Stair=Escalier mosaïque de bambou
|
|||
Bamboo Plank Slab=Dalle de planches de bambou
|
||||
Bamboo Plank Stair=Escalier de planches de bambou
|
||||
Bamboo Pressure Plate=Plaque de pression de bambou
|
||||
Bamboo Sign=Panneau de bambou
|
||||
Bamboo Slab=Dalle de bambou
|
||||
Bamboo Stair=Escalier de bambou
|
||||
Bamboo Trapdoor=Trappe de bambou
|
||||
|
|
|
@ -76,4 +76,3 @@ You can copy the pattern of a banner by placing two banners of the same color in
|
|||
And one additional layer=Et une couche supplémentaire
|
||||
And @1 additional layers=Et @1 couches supplémentaires
|
||||
Paintable decoration=Décoration à peindre
|
||||
Preview Banner=Aperçu de la bannière
|
||||
|
|
|
@ -41,9 +41,3 @@ You will fall asleep when @1% of all players are in bed.=Vous vous endormirez lo
|
|||
You're in bed.=Tu es au lit.
|
||||
Allows you to sleep=Vous permet de dormir
|
||||
Respawn Anchor=Ancre de réapparition
|
||||
Chat:=Discussion
|
||||
send!=envoyé !
|
||||
You are missing the 'shout' privilege! It's required in order to talk in chat...=Il vous manque le privilège 'shout' ! C'est indispensable pour participer à la discussion...
|
||||
You exceeded the maximum number of messages per 10 seconds!=Vous avez dépassé le nombre maximal de message par 10 secondes !
|
||||
Hey! Would you guys mind sleeping?=Eh, vous ne voulez pas dormir ?
|
||||
Sorry, but you have to wait @1 seconds until you may use this button again!=Désolé, mais il faut attendre @1 seconde avant de réutiliser ce bouton !
|
||||
|
|
|
@ -33,7 +33,7 @@ minetest.register_node("mcl_bells:bell", {
|
|||
"mcl_bells_bell_side.png",
|
||||
},
|
||||
is_ground_content = false,
|
||||
groups = {pickaxey=2, deco_block=1, dig_by_piston=1 },
|
||||
groups = {pickaxey=2, deco_block=1 },
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 5,
|
||||
_mcl_hardness = 5,
|
||||
|
|
|
@ -199,11 +199,7 @@ mcl_stairs.register_stair_and_slab_simple("blackstone_chiseled_polished", "mcl_b
|
|||
mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", S("Polished Blackstone Brick Stair"), S("Polished Blackstone Brick Slab"), S("Double Polished Blackstone Brick Slab"))
|
||||
|
||||
--Wall
|
||||
mcl_walls.register_wall(
|
||||
"mcl_blackstone:wall",
|
||||
S("Blackstone Wall"),
|
||||
"mcl_blackstone:blackstone"
|
||||
)
|
||||
mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
|
||||
|
||||
--lavacooling
|
||||
|
||||
|
|
|
@ -15,4 +15,4 @@ Damage from dispenser: 3=Dégâts du distributeur : 3
|
|||
Launches arrows=Lance des flèches
|
||||
Crossbow=Arbalète
|
||||
Crossbows are ranged weapons to shoot arrows at your foes.=Les arbalètes sont des armes à distance pour tirer des flèches sur vos ennemis.
|
||||
To use the crossbow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to load an arrow into the chamber, then to shoot press left mouse.=Pour utiliser l'arbalète, vous devez d'abord avoir au moins une flèche n'importe où dans votre inventaire (sauf en mode créatif). Maintenez enfoncé le bouton droit de la souris pour charger, relâchez pour charger la flèche dans la chambre, puis pour tirer cliquez droit.
|
||||
To use the crossbow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.=Pour utiliser l'arbalète, vous devez d'abord avoir au moins une flèche n'importe où dans votre inventaire (sauf en mode créatif). Maintenez enfoncé le bouton droit de la souris pour charger, relâchez pour tirer.
|
||||
|
|
|
@ -18,21 +18,13 @@ local function on_place_fish(itemstack, placer, pointed_thing)
|
|||
return new_stack
|
||||
end
|
||||
|
||||
if pointed_thing.type ~= "node" then return end
|
||||
|
||||
local pos = pointed_thing.above
|
||||
local n = minetest.get_node(pointed_thing.above)
|
||||
local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
|
||||
|
||||
if ( def and def.buildable_to ) or n.name == "mcl_portals:portal" then
|
||||
pos = pointed_thing.under
|
||||
n = minetest.get_node(pointed_thing.under)
|
||||
end
|
||||
|
||||
local fish = itemstack:get_definition()._mcl_buckets_fish
|
||||
if fish_names[fish] then
|
||||
local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
|
||||
if o and o:get_pos() then
|
||||
local pos = pointed_thing.above or pointed_thing.under
|
||||
if not pos then return end
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if n.name and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
|
||||
local fish = itemstack:get_name():gsub(fishbucket_prefix,"")
|
||||
if fish_names[fish] then
|
||||
local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
|
||||
local props = itemstack:get_meta():get_string("properties")
|
||||
if props ~= "" then
|
||||
o:set_properties(minetest.deserialize(props))
|
||||
|
@ -68,7 +60,6 @@ for techname, fishname in pairs(fish_names) do
|
|||
stack_max = 1,
|
||||
groups = {bucket = 1, fish_bucket = 1},
|
||||
liquids_pointable = false,
|
||||
_mcl_buckets_fish = techname,
|
||||
on_place = on_place_fish,
|
||||
on_secondary_use = on_place_fish,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
|
|
|
@ -9,10 +9,9 @@ Authors:
|
|||
Gerold55 - Code Start + Models?
|
||||
PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes.
|
||||
cora - Added burning damage.
|
||||
DinoNuggies4665 - Cooking logic implemented.
|
||||
thunder1035 - Redesigned model and texture tweaks.
|
||||
DinoNuggies4665 - Cooking logic implemented
|
||||
thunder1035 - Redesigned model and texture tweaks
|
||||
AncientMariner - Changed smoke to particle spawner and tweaked particle configuration.
|
||||
Michieal - Fixed misc. errors.
|
||||
|
||||
License of media
|
||||
----------------
|
||||
|
|
|
@ -332,9 +332,6 @@ function mcl_campfires.register_campfire(name, def)
|
|||
elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
|
||||
mcl_campfires.take_item(pos, node, player, itemstack)
|
||||
else
|
||||
if not pointed_thing then
|
||||
return itemstack
|
||||
end
|
||||
minetest.item_place_node(itemstack, player, pointed_thing)
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -67,12 +67,12 @@ local function register_filled_cauldron(water_level, description, liquid)
|
|||
local water_tex
|
||||
if liquid == "river_water" then
|
||||
id = id .. "r"
|
||||
water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#0084FF"
|
||||
water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF"
|
||||
elseif liquid == "lava" then
|
||||
id = id .. "_lava"
|
||||
water_tex = "mcl_core_lava_source_animation.png^[verticalframe:16:0"
|
||||
water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
|
||||
else
|
||||
water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#3F76E4"
|
||||
water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4"
|
||||
end
|
||||
minetest.register_node(id, {
|
||||
description = description,
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
# textdomain: mcl_cherry_blossom
|
||||
Cherry Log=Bûche de cerisier
|
||||
The trunk of a cherry blossom tree.=Le tronc d'un cerisier.
|
||||
Stripped Cherry Log=Bûche de cerisier écorcée
|
||||
The stripped trunk of a cherry blossom tree.=Le tronc écorcé d'un cerisier.
|
||||
Cherry Bark=Bois de cerisier
|
||||
This is a decorative block surrounded by the bark of a tree trunk.=Ceci est un bloc décoratif entouré de bois de cerisier
|
||||
Stripped Cherry Wood=Bois de cerisier écorcé
|
||||
The stripped wood of a cherry blossom tree.=Le bois écorcé d'un cerisier
|
||||
Cherry Wood Planks=Planches de cerisier
|
||||
Cherry Leaves=Feuilles de cerisier
|
||||
Cherry blossom leaves are grown from cherry blossom trees.=Les feuilles de cerisier poussent sur les cerisiers
|
||||
Cherry Sapling=Pousse de cerisier
|
||||
Cherry blossom sapling can be planted to grow cherry trees.=Les pousses de cerisier peuvent être plantées pour faire pousser des cerisiers.
|
||||
Cherry Door=Porte en cerisier
|
||||
Cherry Trapdoor=Trappe en cerisier
|
||||
Cherry Stairs=Escalier en cerisier
|
||||
Cherry Slab=Dalle en cerisier
|
||||
Double Cherry Slab=Double Dalle en cerisier
|
||||
Cherry Sign=Panneau de cerisier
|
||||
Cherry Fence=Barrière en cerisier
|
||||
Cherry Gate=Portillion en cerisier
|
||||
Cherry Pressure Plate=Plaque de pression en cerisier
|
||||
Cherry Button=Bouton de Cerisier
|
|
@ -66,16 +66,9 @@ mcl_signs.register_sign_custom("mcl_cherry_blossom", "_cherrywood",
|
|||
"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", S("Cherry Sign"))
|
||||
|
||||
-- Fences & Gates
|
||||
mcl_fences.register_fence_and_fence_gate(
|
||||
"cherry_fence",
|
||||
S("Cherry Fence"),
|
||||
S("Cherry Gate"),
|
||||
"mcl_cherry_blossom_planks.png",
|
||||
{handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
|
||||
{"group:fence_wood"},
|
||||
mcl_sounds.node_sound_wood_defaults())
|
||||
mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
|
||||
"mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
|
||||
{"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
|
||||
|
||||
-- Redstone
|
||||
mesecon.register_pressure_plate(
|
||||
|
|
|
@ -532,12 +532,9 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
|
|||
_mcl_hardness = 2.5,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
|
||||
if topnode and topnode.name and minetest.registered_nodes[topnode.name] then
|
||||
if minetest.registered_nodes[topnode.name].groups.opaque == 1 then
|
||||
-- won't open if there is no space from the top
|
||||
return false
|
||||
end
|
||||
if minetest.registered_nodes[minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name].groups.opaque == 1 then
|
||||
-- won't open if there is no space from the top
|
||||
return false
|
||||
end
|
||||
local name = minetest.get_meta(pos):get_string("name")
|
||||
if name == "" then
|
||||
|
|
|
@ -1581,7 +1581,7 @@ end
|
|||
-- MUST NOT be called if there is a snow cover node above pos.
|
||||
function mcl_core.clear_snow_dirt(pos, node)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def._mcl_snowless then
|
||||
if def._mcl_snowless then
|
||||
minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2})
|
||||
end
|
||||
end
|
||||
|
@ -1602,7 +1602,7 @@ function mcl_core.on_snowable_construct(pos)
|
|||
-- Make snowed if needed
|
||||
if minetest.get_item_group(anode.name, "snow_cover") == 1 then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def._mcl_snowed then
|
||||
if def._mcl_snowed then
|
||||
minetest.swap_node(pos, {name = def._mcl_snowed, param2=node.param2})
|
||||
end
|
||||
end
|
||||
|
@ -1623,7 +1623,7 @@ function mcl_core.on_snow_construct(pos)
|
|||
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
local node = minetest.get_node(npos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def._mcl_snowed then
|
||||
if def._mcl_snowed then
|
||||
minetest.swap_node(npos, {name = def._mcl_snowed, param2=node.param2})
|
||||
end
|
||||
end
|
||||
|
|
|
@ -406,7 +406,7 @@ mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_wi
|
|||
minetest.register_node("mcl_core:grass_path", {
|
||||
tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"},
|
||||
description = S("Grass Path"),
|
||||
_doc_items_longdesc = S("Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created by right clicking with a shovel. A grass path turns into dirt when it is below a solid block or when shift+right clicked with a shovel."),
|
||||
_doc_items_longdesc = S("Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. A grass path turns into dirt when it is below a solid block."),
|
||||
drop = "mcl_core:dirt",
|
||||
is_ground_content = true,
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
|
@ -419,7 +419,7 @@ minetest.register_node("mcl_core:grass_path", {
|
|||
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
|
||||
}
|
||||
},
|
||||
groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, dirtifier=1, deco_block=1, path_remove_possible=1 },
|
||||
groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, dirtifier=1, deco_block=1 },
|
||||
sounds = mcl_sounds.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.1},
|
||||
}),
|
||||
|
@ -1038,7 +1038,7 @@ for i=1,8 do
|
|||
|
||||
-- Get position where snow would be placed
|
||||
local target
|
||||
if def and def.buildable_to then
|
||||
if minetest.registered_nodes[unode.name].buildable_to then
|
||||
target = under
|
||||
else
|
||||
target = above
|
||||
|
|
|
@ -11,39 +11,12 @@ local function rotate_climbable(pos, node, user, mode)
|
|||
return false
|
||||
end
|
||||
|
||||
---Updates the trapdoor above (if any).
|
||||
---
|
||||
---@param pos mt.Vector The position of the ladder.
|
||||
---@param event "place" | "destruct" The place or destruct event.
|
||||
function mcl_core.update_trapdoor(pos, event)
|
||||
local top_pos = vector.offset(pos, 0, 1, 0)
|
||||
local top_node = minetest.get_node_or_nil(top_pos)
|
||||
|
||||
if top_node and minetest.get_item_group(top_node.name, "trapdoor") == 2 then
|
||||
local new_name = top_node.name
|
||||
if event == "place" then
|
||||
new_name = string.gsub(new_name, "open$", "ladder")
|
||||
elseif event == "destruct" then
|
||||
new_name = string.gsub(new_name, "ladder$", "open")
|
||||
end
|
||||
|
||||
-- If node above is an opened trapdoor
|
||||
minetest.swap_node(top_pos, {
|
||||
name = new_name,
|
||||
param1 = top_node.param1,
|
||||
param2 = top_node.param2,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: Move ladders into their own API.
|
||||
minetest.register_node("mcl_core:ladder", {
|
||||
description = S("Ladder"),
|
||||
_doc_items_longdesc = S(
|
||||
"A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."),
|
||||
_doc_items_longdesc = S("A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."),
|
||||
drawtype = "signlike",
|
||||
is_ground_content = false,
|
||||
tiles = { "default_ladder.png" },
|
||||
tiles = {"default_ladder.png"},
|
||||
inventory_image = "default_ladder.png",
|
||||
wield_image = "default_ladder.png",
|
||||
paramtype = "light",
|
||||
|
@ -53,21 +26,14 @@ minetest.register_node("mcl_core:ladder", {
|
|||
climbable = true,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
|
||||
wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
|
||||
},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
|
||||
wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
|
||||
},
|
||||
stack_max = 64,
|
||||
groups = {
|
||||
handy = 1,
|
||||
axey = 1,
|
||||
attached_node = 1,
|
||||
deco_block = 1,
|
||||
dig_by_piston = 1,
|
||||
ladder = 1
|
||||
},
|
||||
groups = {handy=1,axey=1, attached_node=1, deco_block=1, dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
node_placement_prediction = "",
|
||||
-- Restrict placement of ladders
|
||||
|
@ -87,7 +53,7 @@ minetest.register_node("mcl_core:ladder", {
|
|||
|
||||
-- Don't allow to place the ladder at particular nodes
|
||||
if (groups and (groups.glass or groups.leaves or groups.slab)) or
|
||||
node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then
|
||||
node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -109,17 +75,12 @@ minetest.register_node("mcl_core:ladder", {
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
after_destruct = function(pos, old)
|
||||
mcl_core.update_trapdoor(pos, "destruct")
|
||||
end,
|
||||
after_place_node = function(pos)
|
||||
mcl_core.update_trapdoor(pos, "place")
|
||||
end,
|
||||
|
||||
_mcl_blast_resistance = 0.4,
|
||||
_mcl_hardness = 0.4,
|
||||
on_rotate = rotate_climbable,
|
||||
|
@ -128,10 +89,9 @@ minetest.register_node("mcl_core:ladder", {
|
|||
|
||||
minetest.register_node("mcl_core:vine", {
|
||||
description = S("Vines"),
|
||||
_doc_items_longdesc = S(
|
||||
"Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
|
||||
_doc_items_longdesc = S("Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
|
||||
drawtype = "signlike",
|
||||
tiles = { "mcl_core_vine.png" },
|
||||
tiles = {"mcl_core_vine.png"},
|
||||
color = "#48B518",
|
||||
inventory_image = "mcl_core_vine.png",
|
||||
wield_image = "mcl_core_vine.png",
|
||||
|
@ -147,19 +107,9 @@ minetest.register_node("mcl_core:vine", {
|
|||
},
|
||||
stack_max = 64,
|
||||
groups = {
|
||||
handy = 1,
|
||||
axey = 1,
|
||||
shearsy = 1,
|
||||
swordy = 1,
|
||||
deco_block = 1,
|
||||
dig_by_piston = 1,
|
||||
destroy_by_lava_flow = 1,
|
||||
compostability = 50,
|
||||
flammable = 2,
|
||||
fire_encouragement = 15,
|
||||
fire_flammability = 100,
|
||||
foliage_palette_wallmounted = 1,
|
||||
ladder = 1
|
||||
handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1,
|
||||
dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 50,
|
||||
flammable = 2, fire_encouragement = 15, fire_flammability = 100, foliage_palette_wallmounted = 1
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
drop = "",
|
||||
|
@ -201,7 +151,7 @@ minetest.register_node("mcl_core:vine", {
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
@ -224,19 +174,13 @@ minetest.register_node("mcl_core:vine", {
|
|||
-- If dug, also dig a “dependant” vine below it.
|
||||
-- A vine is dependant if it hangs from this node and has no supporting block.
|
||||
on_dig = function(pos, node, digger)
|
||||
local below = vector.offset(pos, 0, -1, 0)
|
||||
local below = vector.offset(pos,0,-1,0)
|
||||
local belownode = minetest.get_node(below)
|
||||
minetest.node_dig(pos, node, digger)
|
||||
if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
|
||||
minetest.registered_nodes[node.name].on_dig(below, node, digger)
|
||||
end
|
||||
end,
|
||||
after_destruct = function(pos, old)
|
||||
mcl_core.update_trapdoor(pos, "destruct")
|
||||
end,
|
||||
after_place_node = function(pos)
|
||||
mcl_core.update_trapdoor(pos, "place")
|
||||
end,
|
||||
|
||||
|
||||
_mcl_blast_resistance = 0.2,
|
||||
|
|
|
@ -18,17 +18,17 @@ end
|
|||
minetest.register_node("mcl_core:water_flowing", {
|
||||
description = S("Flowing Water"),
|
||||
_doc_items_create_entry = false,
|
||||
wield_image = "mcl_core_water_flow_animation.png^[verticalframe:64:0",
|
||||
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"mcl_core_water_flow_animation.png^[verticalframe:64:0"},
|
||||
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
|
||||
special_tiles = {
|
||||
{
|
||||
image="mcl_core_water_flow_animation.png",
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
|
||||
},
|
||||
{
|
||||
image="mcl_core_water_flow_animation.png",
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
|
||||
},
|
||||
|
@ -71,12 +71,12 @@ S("• When water is directly below lava, the water turns into stone."),
|
|||
drawtype = "liquid",
|
||||
waving = 3,
|
||||
tiles = {
|
||||
{name="mcl_core_water_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
|
||||
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
|
||||
},
|
||||
special_tiles = {
|
||||
-- New-style water source material (mostly unused)
|
||||
{
|
||||
name="mcl_core_water_source_animation.png",
|
||||
name="default_water_source_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
|
@ -119,17 +119,17 @@ S("• When water is directly below lava, the water turns into stone."),
|
|||
minetest.register_node("mcl_core:lava_flowing", {
|
||||
description = S("Flowing Lava"),
|
||||
_doc_items_create_entry = false,
|
||||
wield_image = "mcl_core_lava_flow_animation.png^[verticalframe:64:0",
|
||||
wield_image = "default_lava_flowing_animated.png^[verticalframe:64:0",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"mcl_core_lava_flow_animation.png^[verticalframe:64:0"},
|
||||
tiles = {"default_lava_flowing_animated.png^[verticalframe:64:0"},
|
||||
special_tiles = {
|
||||
{
|
||||
image="mcl_core_lava_flow_animation.png",
|
||||
image="default_lava_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
|
||||
},
|
||||
{
|
||||
image="mcl_core_lava_flow_animation.png",
|
||||
image="default_lava_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
|
||||
},
|
||||
|
@ -182,12 +182,12 @@ S("• When flowing water touches flowing lava either from above or horizontally
|
|||
S("• When lava is directly above water, the water turns into stone."),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{name="mcl_core_lava_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
|
||||
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
|
||||
},
|
||||
special_tiles = {
|
||||
-- New-style lava source material (mostly unused)
|
||||
{
|
||||
name="mcl_core_lava_source_animation.png",
|
||||
name="default_lava_source_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
|
|
|
@ -139,8 +139,8 @@ minetest.register_node("mcl_core:deadbush", {
|
|||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {handy = 1, shearsy = 1, flammable = 3, attached_node = 1, plant = 1, non_mycelium_plant = 1, dig_by_piston = 1,
|
||||
dig_by_water = 1, destroy_by_lava_flow = 1, deco_block = 1, fire_encouragement = 60, fire_flammability = 100},
|
||||
groups = {handy = 1, shearsy = 1, flammable = 3, attached_node = 1, plant = 1, non_mycelium_plant = 1, dig_by_water = 1,
|
||||
destroy_by_lava_flow = 1, deco_block = 1, fire_encouragement = 60, fire_flammability = 100},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
|
|
|
@ -218,10 +218,7 @@ local function register_deepslate_variant(item, desc, longdesc)
|
|||
end
|
||||
if item ~= "chiseled" then
|
||||
mcl_stairs.register_stair_and_slab_simple("deepslate_"..item, "mcl_deepslate:deepslate_"..item, S(desc.." Stairs"), S(desc.." Slab"), S("Double "..desc.." Slab"))
|
||||
mcl_walls.register_wall(
|
||||
"mcl_deepslate:deepslate"..item.."wall",
|
||||
S(desc.." Wall"),
|
||||
"mcl_deepslate:deepslate_"..item)
|
||||
mcl_walls.register_wall("mcl_deepslate:deepslate"..item.."wall", S(desc.." Wall"), "mcl_deepslate:deepslate_"..item)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -67,23 +67,12 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
local tmp_node
|
||||
-- Close
|
||||
if minetest.get_item_group(me.name, "trapdoor") == 2 then
|
||||
minetest.sound_play(def.sound_close, { pos = pos, gain = 0.3, max_hear_distance = 16 }, true)
|
||||
tmp_node = { name = name, param1 = me.param1, param2 = me.param2 }
|
||||
-- Open
|
||||
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
|
||||
tmp_node = {name=name, param1=me.param1, param2=me.param2}
|
||||
-- Open
|
||||
else
|
||||
minetest.sound_play(def.sound_open, { pos = pos, gain = 0.3, max_hear_distance = 16 }, true)
|
||||
|
||||
local bottom_node = minetest.get_node_or_nil(vector.offset(pos, 0, -1, 0))
|
||||
local name_end = "_open"
|
||||
|
||||
-- Checking if there is something underneath the trapdoor
|
||||
if bottom_node then
|
||||
local is_ladder = minetest.get_item_group(bottom_node.name, "ladder")
|
||||
if is_ladder > 0 then
|
||||
name_end = "_ladder"
|
||||
end
|
||||
end
|
||||
tmp_node = { name = name .. name_end, param1 = me.param1, param2 = me.param2 }
|
||||
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
|
||||
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
|
||||
end
|
||||
minetest.set_node(pos, tmp_node)
|
||||
end
|
||||
|
@ -100,22 +89,20 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
longdesc = def._doc_items_longdesc
|
||||
if not longdesc then
|
||||
if def.only_redstone_can_open then
|
||||
longdesc = S(
|
||||
"Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
|
||||
longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
|
||||
else
|
||||
longdesc = S(
|
||||
"Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
|
||||
longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
|
||||
end
|
||||
end
|
||||
usagehelp = def._doc_items_usagehelp
|
||||
if not usagehelp and not def.only_redstone_can_open then
|
||||
usagehelp = S("To open or close this trapdoor, rightclick it or send a redstone signal to it.")
|
||||
end
|
||||
if def.only_redstone_can_open then
|
||||
tt_help = S("Openable by redstone power")
|
||||
else
|
||||
tt_help = S("Openable by players and redstone power")
|
||||
end
|
||||
if def.only_redstone_can_open then
|
||||
tt_help = S("Openable by redstone power")
|
||||
else
|
||||
tt_help = S("Openable by players and redstone power")
|
||||
end
|
||||
|
||||
-- Closed trapdoor
|
||||
|
||||
|
@ -141,7 +128,7 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
_doc_items_usagehelp = usagehelp,
|
||||
drawtype = "nodebox",
|
||||
tiles = tiles_closed,
|
||||
use_texture_alpha = "clip",
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
is_ground_content = false,
|
||||
|
@ -156,15 +143,13 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -8 / 16, -8 / 16, -8 / 16, 8 / 16, -5 / 16, 8 / 16 }, },
|
||||
},
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = (function(pos, node)
|
||||
punch(pos)
|
||||
end),
|
||||
}
|
||||
{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},},
|
||||
},
|
||||
mesecons = {effector = {
|
||||
action_on = (function(pos, node)
|
||||
punch(pos)
|
||||
end),
|
||||
}},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
|
@ -179,7 +164,7 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
|
||||
--local origname = itemstack:get_name()
|
||||
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
|
||||
or (fpos < -0.5 and fpos > -0.999999999) then
|
||||
or (fpos < -0.5 and fpos > -0.999999999) then
|
||||
param2 = param2 + 20
|
||||
if param2 == 21 then
|
||||
param2 = 23
|
||||
|
@ -208,44 +193,16 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
|
||||
groups_open.trapdoor = 2
|
||||
groups_open.not_in_creative_inventory = 1
|
||||
-- Non-climbable opened
|
||||
minetest.register_node(name .. "_open", {
|
||||
minetest.register_node(name.."_open", {
|
||||
drawtype = "nodebox",
|
||||
tiles = tiles_open,
|
||||
use_texture_alpha = "clip",
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
pointable = true,
|
||||
groups = groups_open,
|
||||
_mcl_hardness = def._mcl_hardness,
|
||||
_mcl_blast_resistance = def._mcl_blast_resistance,
|
||||
sounds = def.sounds,
|
||||
drop = name,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, 5 / 16, 0.5, 0.5, 0.5 }
|
||||
},
|
||||
on_rightclick = on_rightclick,
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_off = (function(pos, node)
|
||||
punch(pos)
|
||||
end),
|
||||
}
|
||||
},
|
||||
on_rotate = on_rotate,
|
||||
})
|
||||
|
||||
-- Climbable opened
|
||||
minetest.register_node(name .. "_ladder", {
|
||||
drawtype = "nodebox",
|
||||
tiles = tiles_open,
|
||||
use_texture_alpha = "clip",
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
-- TODO: Implement Minecraft behaviour: Climbable if directly above
|
||||
-- ladder w/ matching orientation.
|
||||
-- Current behavour: Always climbable
|
||||
climbable = true,
|
||||
sunlight_propagates = true,
|
||||
pointable = true,
|
||||
|
@ -256,20 +213,19 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
drop = name,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, 5 / 16, 0.5, 0.5, 0.5 }
|
||||
fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
|
||||
},
|
||||
on_rightclick = on_rightclick,
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_off = (function(pos, node)
|
||||
punch(pos)
|
||||
end),
|
||||
}
|
||||
},
|
||||
mesecons = {effector = {
|
||||
action_off = (function(pos, node)
|
||||
punch(pos)
|
||||
end),
|
||||
}},
|
||||
on_rotate = on_rotate,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", name, "nodes", name .. "_open")
|
||||
doc.add_entry_alias("nodes", name, "nodes", name.."_open")
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
@ -22,5 +22,3 @@ Iron Trapdoor=Trappe en fer
|
|||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Les trappes en fer sont des barrières horizontales qui ne peuvent être ouvertes et fermées que par des signaux de redstone, mais pas à la main. Ils occupent la partie supérieure ou inférieure d'un bloc, selon la façon dont ils ont été placés. Lorsqu'elles sont ouvertes, elles peuvent être montées comme une échelle.
|
||||
Openable by players and redstone power=Ouvrable par les joueurs et puissance redstone
|
||||
Openable by redstone power=Ouvrable par la puissance redstone
|
||||
This door is a 2-block high barrier which can only be opened by redstone power, not by hand.=Cette porte est une barrière d'une hauteur de 2 blocs qui ne peut être ouverte que par la puissance redstone et pas à la main.
|
||||
This door is a 2-block high barrier which can be opened or closed by hand or by redstone power.=Cette porte est une barrière d'une hauteur de 2 blocs qui peut être ouverte ou fermée à la main ou par la puissance redstone.
|
||||
|
|
|
@ -180,18 +180,16 @@ function mcl_enchanting.combine(itemstack, combine_with)
|
|||
return false
|
||||
end
|
||||
local enchantments = mcl_enchanting.get_enchantments(itemstack)
|
||||
local any_new_enchantment = false
|
||||
for enchantment, combine_level in pairs(mcl_enchanting.get_enchantments(combine_with)) do
|
||||
local enchantment_def = mcl_enchanting.enchantments[enchantment]
|
||||
local enchantment_level = enchantments[enchantment]
|
||||
if enchantment_level then -- The enchantment already exist in the provided item
|
||||
if enchantment_level then
|
||||
if enchantment_level == combine_level then
|
||||
enchantment_level = math.min(enchantment_level + 1, enchantment_def.max_level)
|
||||
else
|
||||
enchantment_level = math.max(enchantment_level, combine_level)
|
||||
end
|
||||
any_new_enchantment = any_new_enchantment or ( enchantment_level ~= enchantments[enchantment] )
|
||||
elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then -- this is a new enchantement to try to add
|
||||
elseif mcl_enchanting.item_supports_enchantment(itemname, enchantment) then
|
||||
local supported = true
|
||||
for incompatible in pairs(enchantment_def.incompatible) do
|
||||
if enchantments[incompatible] then
|
||||
|
@ -201,18 +199,24 @@ function mcl_enchanting.combine(itemstack, combine_with)
|
|||
end
|
||||
if supported then
|
||||
enchantment_level = combine_level
|
||||
any_new_enchantment = true
|
||||
end
|
||||
end
|
||||
if enchantment_level and enchantment_level > 0 then
|
||||
enchantments[enchantment] = enchantment_level
|
||||
end
|
||||
end
|
||||
if any_new_enchantment then
|
||||
itemstack:set_name(enchanted_itemname)
|
||||
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||
local any_enchantment = false
|
||||
for enchantment, enchantment_level in pairs(enchantments) do
|
||||
if enchantment_level > 0 then
|
||||
any_enchantment = true
|
||||
break
|
||||
end
|
||||
end
|
||||
return any_new_enchantment
|
||||
if any_enchantment then
|
||||
itemstack:set_name(enchanted_itemname)
|
||||
end
|
||||
mcl_enchanting.set_enchantments(itemstack, enchantments)
|
||||
return true
|
||||
end
|
||||
|
||||
function mcl_enchanting.enchantments_snippet(_, _, itemstack)
|
||||
|
|
|
@ -155,8 +155,7 @@ minetest.register_node("mcl_end:chorus_flower", {
|
|||
1) On top of end stone or chorus plant
|
||||
2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
|
||||
local pos
|
||||
local def = minetest.registered_nodes[node_under.name]
|
||||
if def and def.buildable_to then
|
||||
if minetest.registered_nodes[node_under.name].buildable_to then
|
||||
pos = pointed_thing.under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
|
@ -284,8 +283,7 @@ minetest.register_node("mcl_end:chorus_plant", {
|
|||
condition is met:
|
||||
- placed on end stone or any chorus node ]]
|
||||
local pos_place, node_check
|
||||
local def = minetest.registered_nodes[node_under.name]
|
||||
if def and def.buildable_to then
|
||||
if minetest.registered_nodes[node_under.name].buildable_to then
|
||||
pos_place = pointed_thing.under
|
||||
node_check = node_above
|
||||
else
|
||||
|
|
|
@ -269,16 +269,7 @@ for w=1, #woods do
|
|||
id = wood[1].."_fence"
|
||||
id_gate = wood[1].."_fence_gate"
|
||||
end
|
||||
mcl_fences.register_fence_and_fence_gate(
|
||||
id,
|
||||
wood[2],
|
||||
wood[3],
|
||||
wood[4],
|
||||
wood_groups,
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
|
||||
wood_connect,
|
||||
wood_sounds)
|
||||
mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_fences:"..id.." 3",
|
||||
|
@ -298,15 +289,7 @@ end
|
|||
|
||||
|
||||
-- Nether Brick Fence (without fence gate!)
|
||||
mcl_fences.register_fence(
|
||||
"nether_brick_fence",
|
||||
S("Nether Brick Fence"),
|
||||
"mcl_fences_fence_nether_brick.png",
|
||||
{pickaxey=1, deco_block=1, fence_nether_brick=1},
|
||||
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_hardness,
|
||||
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_blast_resistance,
|
||||
{"group:fence_nether_brick"},
|
||||
mcl_sounds.node_sound_stone_defaults())
|
||||
mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_fences:nether_brick_fence 6",
|
||||
|
|
|
@ -24,4 +24,3 @@ Flower Pot=Pot de fleurs
|
|||
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Les pots de fleurs sont des blocs décoratifs dans lesquels des fleurs et d'autres petites plantes peuvent être placées.
|
||||
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Placez simplement une plante sur le pot de fleurs. Les pots de fleurs peuvent contenir de petites fleurs (pas plus d'un bloc), des pousses, des fougères, des buissons morts, des champignons et des cactus. Cliquez avec le bouton droit sur une plante en pot pour récupérer la plante.
|
||||
Can hold a small flower or plant=Peut contenir une petite fleur ou plante
|
||||
Cherry Sapling Flower Pot=Pousse de Cerisier en pot
|
||||
|
|
|
@ -128,6 +128,8 @@ local fortune_wheat_seed_drop = {
|
|||
overwrite = true,
|
||||
}
|
||||
|
||||
-- CHECKME: How does tall grass behave when pushed by a piston?
|
||||
|
||||
--- Tall Grass ---
|
||||
local def_tallgrass = {
|
||||
description = S("Tall Grass"),
|
||||
|
@ -153,7 +155,7 @@ local def_tallgrass = {
|
|||
groups = {
|
||||
handy = 1, shearsy = 1, attached_node = 1, deco_block = 1,
|
||||
plant = 1, place_flowerlike = 2, non_mycelium_plant = 1,
|
||||
flammable = 3, fire_encouragement = 60, fire_flammability = 10, dig_by_piston = 1,
|
||||
flammable = 3, fire_encouragement = 60, fire_flammability = 100,
|
||||
dig_by_water = 1, destroy_by_lava_flow = 1, compostability = 30, grass_palette = 1
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
|
@ -250,7 +252,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
|||
paramtype2 = paramtype2,
|
||||
palette = palette,
|
||||
walkable = false,
|
||||
buildable_to = false,
|
||||
buildable_to = true,
|
||||
drop = drop_bottom,
|
||||
_mcl_shears_drop = shears_drop,
|
||||
_mcl_fortune_drop = fortune_drop,
|
||||
|
@ -352,7 +354,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
|||
paramtype2 = paramtype2,
|
||||
palette = palette,
|
||||
walkable = false,
|
||||
buildable_to = false,
|
||||
buildable_to = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
-- Code based from mcl_anvils
|
||||
|
||||
mcl_grindstone = {}
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local F = minetest.formspec_escape
|
||||
local C = minetest.colorize
|
||||
|
@ -57,7 +55,7 @@ local function create_new_item(name_item, meta, wear)
|
|||
end
|
||||
|
||||
-- If an item has an enchanment then remove "_enchanted" from the name
|
||||
function mcl_grindstone.remove_enchant_name(stack)
|
||||
local function remove_enchant_name(stack)
|
||||
if mcl_enchanting.is_enchanted(stack:get_name()) then
|
||||
local name = stack:get_name()
|
||||
return name.sub(name, 1, -11)
|
||||
|
@ -118,8 +116,8 @@ local function update_grindstone_slots(meta)
|
|||
local def1 = input1:get_definition()
|
||||
local def2 = input2:get_definition()
|
||||
-- Remove enchant name if they have one
|
||||
local name1 = mcl_grindstone.remove_enchant_name(input1)
|
||||
local name2 = mcl_grindstone.remove_enchant_name(input2)
|
||||
local name1 = remove_enchant_name(input1)
|
||||
local name2 = remove_enchant_name(input2)
|
||||
|
||||
-- Calculate repair
|
||||
local function calculate_repair(dur1, dur2)
|
||||
|
@ -145,7 +143,7 @@ local function update_grindstone_slots(meta)
|
|||
local def1 = input1:get_definition()
|
||||
local meta = input1:get_meta()
|
||||
if def1.type == "tool" and mcl_enchanting.is_enchanted(input1:get_name()) then
|
||||
local name = mcl_grindstone.remove_enchant_name(input1)
|
||||
local name = remove_enchant_name(input1)
|
||||
local wear = input1:get_wear()
|
||||
local new_item = create_new_item(name, meta, wear)
|
||||
new_output = transfer_curse(input1, new_item)
|
||||
|
@ -159,7 +157,7 @@ local function update_grindstone_slots(meta)
|
|||
local def2 = input2:get_definition()
|
||||
local meta = input2:get_meta()
|
||||
if def2.type == "tool" and mcl_enchanting.is_enchanted(input2:get_name()) then
|
||||
local name = mcl_grindstone.remove_enchant_name(input2)
|
||||
local name = remove_enchant_name(input2)
|
||||
local wear = input2:get_wear()
|
||||
local new_item = create_new_item(name, meta, wear)
|
||||
new_output = transfer_curse(input2, new_item)
|
||||
|
|
|
@ -118,7 +118,7 @@ function mcl_lanterns.register_lantern(name, def)
|
|||
node_placement_prediction = "",
|
||||
sunlight_propagates = true,
|
||||
light_source = def.light_level,
|
||||
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1, dig_by_piston=1},
|
||||
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue