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1141 Commits

Author SHA1 Message Date
kay27 03371421d8 Merge remote-tracking branch 'origin/master' into new_mapgen_api 2022-02-18 03:48:47 +04:00
Nils Dagsson Moskopp adf738854a
Fix mob-in-boat crash in Minetest 5.5-dev
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.

As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:

local ctrl = driver:get_player_control()
if ctrl.sneak then
    detach_object(driver, true)
end

Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.

When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.

Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-02-15 11:17:01 +01:00
kay27 b3e8f24876 Add basic part of new mapgen api 2022-01-19 19:09:37 +04:00
Lizzy Fleckenstein b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2) 2021-12-09 18:11:05 +01:00
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Nils Dagsson Moskopp 46394e7e1f
Add obsidian boat that always sinks 2021-11-20 09:06:48 +01:00
NO11 a9804879e2 Rename drippingwater to mcl_dripping in mod.conf and readme.txt 2021-11-15 21:54:16 +01:00
NO11 d2a03ec0b9 Rename entity ids 2021-11-15 21:44:23 +01:00
NO11 7ef6613f09 Rename drippingwater mod to mcl_dripping 2021-11-15 21:39:43 +01:00
NO11 d27109d807 Merge branch 'master' into dripping 2021-11-13 19:15:49 +00:00
iliekprogrammar bd14918543
Reduce defuse reach for charged creeper
5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
2021-11-13 12:12:20 +08:00
iliekprogrammar 66c1b4a95f Merge pull request 'fix_creeper' (#1896) from Dieter44/MineClone2:fix_creeper into master
Reviewed-on: MineClone2/MineClone2#1896
2021-11-13 04:06:55 +00:00
iliekprogrammar 96c4fb60d8
Fix crash on startup during immediate runtime by mcl_burning
The crash occurs if mcl_burning:data is deserialized to nil. The cause of
mcl_burning being set to "return nil" is unknown. Therefore, when it occurs, it
will be logged as warning.
2021-11-13 10:55:24 +08:00
NO11 7ed964756e local luaentity 2021-11-12 18:00:04 +00:00
NO11 0e5ad8637d Merge branch 'master' into dripping 2021-11-12 17:54:30 +00:00
NO11 0cc0a7e01d Make dripping particles MC-like 2021-11-12 17:49:27 +00:00
Dieter44 03d22852ee Replace mobs:boom with equivalent mcl_explosions.exlode() to fix game crash when creeper is right-clicked with flint and steel. Issue #1753 2021-11-11 16:56:44 +01:00
Dieter44 10a5f8c4bf Adding attribute hostile=true to charged creeper to fix that the charged creeper has no behavior: Issue #1756 2021-11-11 16:50:29 +01:00
Dieter44 68810a2a74 Change creeper fuse range and defuse range according to minecraft wiki: https://minecraft.fandom.com/wiki/Creeper and: https://minecraft.fandom.com/wiki/Explosion. Fix of #1689 2021-11-11 16:47:32 +01:00
Dieter44 0b6467d679 Reduce creeper run_velocity to 2.1, to fix #1691 2021-11-11 16:03:04 +01:00
Lizzy Fleckenstein a7bc460fae
Fix boat and enchanting book texture glitches / warnings 2021-11-09 17:39:39 +01:00
Lizzy Fleckenstein 25f467c8ab
Merge branch 'master' into xp 2021-11-03 20:18:49 +01:00
Elias Fleckenstein c17fc81d1f Merge pull request 'Break minecart if it's near a cactus' (#1886) from NO11/MineClone2:minecart into master
Reviewed-on: MineClone2/MineClone2#1886
2021-11-03 19:18:01 +00:00
Lizzy Fleckenstein 8f9f5cc936
Merge branch 'master' into xp 2021-11-03 20:14:08 +01:00
Lizzy Fleckenstein a4e73886d5
Rework XP API 2021-11-03 19:36:57 +01:00
Artem Arbatsky db696d0e2b
Add missing call for on_die function 2021-11-03 10:11:06 +08:00
NO11 c52fda154b Break minecart if it's near a cactus (Fix #924) 2021-11-02 22:58:03 +01:00
Lizzy Fleckenstein 27e4bd6d09 Fix burning entity packet spam
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation
- Take care of flame HUD in the MineClone2Client
2021-09-18 22:28:20 +02:00
Nils Dagsson Moskopp 256de2bc36 Log warning for non-serializable item entity fix 2021-09-15 18:10:40 +02:00
sfan5 693a5317ef Fix non-serializable item entity unload crash
Some items, like shulkers or books, can have so much metadata that the
corresponding item entity can not be serialized by the Minetest engine.

Without this patch, dropping such an item and then moving away crashes
Minetest, as it can not serialize the entity with serializeString16()
when unloading a map block.

The patch resets the overlong metadata of non-serializable item entities.
This avoids a crash and makes it possible to retrieve a “sanitized” item
without metadata when the mapblock containing the item entity is reloaded.

Originally sfan5 guessed the maximum possible item entity serialization size
that would not lead to a crash as 65530 bytes, but anon5 calculated it to be
actually 65487 bytes. This has been experimentally verified by erlehmann.
2021-09-15 18:10:32 +02:00
NO11 79d8593d34 Merge pull request 'Destroy objects near cactus faster (make it possible to throw items at a cactus)' (#1856) from NO11/MineClone2:cactus into master
Reviewed-on: MineClone2/MineClone2#1856
2021-09-07 18:00:53 +00:00
NO11 dc8436fdf9 Destroy objects near cactus faster (make it possible to throw items at a cactus) 2021-09-06 14:34:25 +00:00
Elias Fleckenstein a8d09338a9 Merge pull request 'Added spawn egg for killer rabbit' (#1704) from talamh/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1704
2021-09-04 10:21:18 +00:00
AFCMS 2d1a43396f Merge pull request 'Title HUD API' (#1778) from title-API into master
Reviewed-on: MineClone2/MineClone2#1778
2021-08-20 12:31:54 +00:00
AFCMS fe62189019 Update French translation (part 1) 2021-08-13 11:35:18 +02:00
AFCMS c31c852a6e add documentation 2021-07-20 16:14:34 +02:00
AFCMS b5f7ae5458 working implementation + support of other mods 2021-07-20 15:47:26 +02:00
NO11 4afdea56db Move code of making anvils destroy items when falling 2021-07-05 12:28:14 +00:00
kay27 c6b662ce7a [mcl_mobs/api] Add mob flow code from Crafter 2021-06-22 05:10:45 +04:00
kay27 586c18b00f [mcl_mobs/api] Continue float function on acceleration.y equals zero 2021-06-22 03:15:39 +04:00
basxto 822071c66b Fix attribution and typo
Since walking skeleton is based on another cc-by 3.0 work, it's also required to mention the original author
2021-06-12 18:35:48 +00:00
AFCMS e81da3c4ff fix some mods using "core" insteed of "minetest" 2021-06-12 00:18:52 +02:00
Marcin Serwin 0132d0569f Update polish translation of several files 2021-06-02 13:21:19 +02:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS 3bedc81068 fix some code style issues in lightning 2021-05-28 00:07:06 +02:00
AFCMS b8782d0af1 rename API doc file properly 2021-05-27 11:30:43 +02:00
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS 388ab6d8df fix some codestyle issues 2021-05-25 10:56:06 +02:00
AFCMS 79cf98c8e3 [mcl_mobs] fix some warnings 2021-05-25 01:48:14 +02:00