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Fix #1779 (potion arrows are invisible)

This commit is contained in:
NO11 2021-06-05 13:17:03 +00:00
parent e5bdf230d5
commit f3322fd7cb
1 changed files with 3 additions and 8 deletions

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@ -21,12 +21,7 @@ local function arrow_image(colorstring, opacity)
if not opacity then
opacity = 127
end
return {"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")",
"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")",
"mcl_bows_arrow_back.png^[colorize:"..colorstring..":"..tostring(opacity),
"mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity),
"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")",
"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"}
return {"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"}
end
local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp
@ -105,7 +100,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
physical = true,
visual = "mesh",
mesh = "mcl_bows_arrow.obj",
visual_size = {x=1, y=1},
visual_size = {x=-1, y=1},
textures = arrow_image(color, 100),
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
collide_with_objects = false,