forked from VoxeLibre/VoxeLibre
Make compasses work in itemframes
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f528b31d48
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@ -12,6 +12,27 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
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local random_frame = math.random(0, compass_frames-1)
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local random_frame = math.random(0, compass_frames-1)
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function mcl_compass.get_compass_image(pos, dir)
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-- Compasses do not work in certain zones
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if mcl_worlds.compass_works(pos) then
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local spawn = {x=0,y=0,z=0}
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp then
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spawn = ssp
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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end
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end
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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else
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return random_frame
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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random_timer = random_timer + dtime
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random_timer = random_timer + dtime
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@ -30,27 +51,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if has_compass(player) then
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if has_compass(player) then
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local pos = player:get_pos()
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local pos = player:get_pos()
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local dim = mcl_worlds.pos_to_dimension(pos)
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local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
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local compass_image
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-- Compasses do not work in certain zones
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if not mcl_worlds.compass_works(pos) then
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compass_image = random_frame
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else
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local spawn = {x=0,y=0,z=0}
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp then
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spawn = ssp
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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end
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end
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local dir = player:get_look_horizontal()
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames
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end
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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@ -188,6 +188,9 @@ minetest.register_node("mcl_itemframes:item_frame",{
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end
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end
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local put_itemstack = ItemStack(itemstack)
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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put_itemstack:set_count(1)
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if minetest.get_item_group(put_itemstack:get_name(), "compass") > 0 then
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put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
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end
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inv:set_stack("main", 1, put_itemstack)
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inv:set_stack("main", 1, put_itemstack)
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update_item_entity(pos, node)
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update_item_entity(pos, node)
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-- Add node infotext when item has been named
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-- Add node infotext when item has been named
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@ -1,3 +1,3 @@
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name = mcl_itemframes
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name = mcl_itemframes
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depends = mcl_core, mcl_sounds
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depends = mcl_core, mcl_sounds, mcl_compass
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optional_depends = screwdriver
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optional_depends = screwdriver
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