forked from VoxeLibre/VoxeLibre
Animated Chests
This commit is contained in:
parent
30379c823c
commit
ea938237d5
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@ -7,6 +7,148 @@ if minetest.get_modpath("screwdriver") then
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simple_rotate = screwdriver.rotate_simple
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end
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-- Chest Entity
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local entity_animations = {}
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local entity_animation_speed = 25
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do
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local names = {"open", "opened", "close", "closed"}
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local following = {["open"] = "opened", ["close"] = "closed"}
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local durations = {10, 0, 10, 5}
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local anim_start = 0
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for index, name in ipairs(names) do
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local duration = durations[index]
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local anim_end = anim_start + duration
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entity_animations[name] = {
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bounds = {x = anim_start, y = anim_end},
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sched_anim = following[name],
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sched_time = duration / entity_animation_speed
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}
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anim_start = anim_end
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end
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end
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minetest.register_entity("mcl_chests:chest", {
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initial_properties = {
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visual = "mesh",
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visual_size = {x = 3, y = 3},
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pointable = false,
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physical = false,
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},
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set_animation = function(self, animname)
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local anim = entity_animations[animname]
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self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
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if anim.sched_anim then
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self.sched_anim = anim.sched_anim
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self.sched_time = anim.sched_time
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end
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end,
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open = function(self, playername)
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self.players[playername] = true
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if not self.is_open then
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self.is_open = true
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self:set_animation("open")
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minetest.sound_play("default_chest_open", {
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pos = self.node_pos,
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})
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end
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end,
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close = function(self, playername)
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local playerlist = self.players
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playerlist[playername] = nil
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if self.is_open then
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for _ in pairs(playerlist) do
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return
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end
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self.is_open = false
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self:set_animation("close")
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minetest.sound_play("default_chest_close", {
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pos = self.node_pos,
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})
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end
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end,
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initialize = function(self, node_pos, node_name, textures, dir, double)
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self.node_pos = node_pos
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self.node_name = node_name
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local obj = self.object
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obj:set_properties({textures = textures})
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obj:set_yaw(minetest.dir_to_yaw(dir))
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obj:set_properties({mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d"})
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end,
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check = function(self)
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local node_pos, node_name = self.node_pos, self.node_name
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if not node_pos or not node_name then
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return false
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end
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local node = minetest.get_node(node_pos)
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if node.name ~= node_name then
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return false
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end
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return true
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end,
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on_activate = function(self)
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self.object:set_armor_groups({immortal = 1})
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self:set_animation("closed")
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self.players = {}
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end,
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on_step = function(self, dtime)
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local sched_anim, sched_time = self.sched_anim, self.sched_time
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if not self:check() then
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self.object:remove()
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elseif sched_anim and sched_time then
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sched_time = sched_time - dtime
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if sched_time < 0 then
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self:set_animation(sched_anim)
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self.sched_time = nil
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self.sched_anim = nil
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else
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self.sched_time = sched_time
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end
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end
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end
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})
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local function get_entity_pos(pos, dir, double)
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pos = vector.new(pos)
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pos.y = pos.y - 0.4375
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if double then
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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end
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return pos
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end
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local function find_entity(pos)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_chests:chest" then
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return luaentity
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end
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end
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end
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local function create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
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dir = dir or minetest.facedir_to_dir(param2)
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entity_pos = entity_pos or get_entity_pos(pos, dir, double)
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local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
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local luaentity = obj:get_luaentity()
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luaentity:initialize(pos, node_name, textures, dir, double)
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return luaentity
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double)
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local dir = minetest.facedir_to_dir(param2)
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local entity_pos = get_entity_pos(pos, dir, double)
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return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
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end
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--[[ List of open chests.
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Key: Player name
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Value:
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@ -14,8 +156,10 @@ Value:
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Otherwise: nil ]]
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local open_chests = {}
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-- To be called if a player opened a chest
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local player_chest_open = function(player, pos)
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open_chests[player:get_player_name()] = { pos = pos }
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local player_chest_open = function(player, pos, node_name, textures, param2, double)
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local name = player:get_player_name()
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open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double}
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find_or_create_entity(pos, node_name, textures, param2, double):open(name)
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end
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-- Simple protection checking functions
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@ -67,11 +211,12 @@ end
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-- To be called if a player closed a chest
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local player_chest_close = function(player)
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local name = player:get_player_name()
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if open_chests[name] == nil then
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local open_chest = open_chests[name]
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if open_chest == nil then
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return
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end
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local pos = open_chests[name].pos
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chest_update_after_close(pos)
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double):close(name)
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chest_update_after_close(open_chest.pos)
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open_chests[name] = nil
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end
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@ -146,18 +291,34 @@ local on_chest_blast = function(pos)
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minetest.remove_node(pos)
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end
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minetest.register_node("mcl_chests:"..basename, {
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local small_name = "mcl_chests:"..basename
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local small_textures = tiles_table.small
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local left_name = "mcl_chests:"..basename.."_left"
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local left_textures = tiles_table.double
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minetest.register_node(small_name, {
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description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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tiles = tiles_table.small,
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drawtype = "airlike",
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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inventory_image = "mcl_chests_normal.png",
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tiles = {"blank.png"},
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_chest_entity_textures = small_textures,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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drop = drop,
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1},
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groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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@ -189,12 +350,15 @@ minetest.register_node("mcl_chests:"..basename, {
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
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create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then
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minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
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create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
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else
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false)
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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@ -253,6 +417,8 @@ minetest.register_node("mcl_chests:"..basename, {
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if on_rightclick_addendum then
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on_rightclick_addendum(pos, node, clicker)
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end
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player_chest_open(clicker, pos, small_name, small_textures, node.param2, false)
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end,
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on_destruct = function(pos)
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@ -265,11 +431,21 @@ minetest.register_node("mcl_chests:"..basename, {
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on_rotate = simple_rotate,
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})
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minetest.register_node("mcl_chests:"..basename.."_left", {
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tiles = tiles_table.left,
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minetest.register_node(left_name, {
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drawtype = "nodebox",
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
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},
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tiles = {"blank.png"},
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_chest_entity_textures = left_textures,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1},
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groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -281,6 +457,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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n.name = "mcl_chests:"..canonical_basename
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minetest.swap_node(pos, n)
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end
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create_entity(pos, left_name, left_textures, param2, true)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -305,6 +482,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
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end
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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create_entity(p, "mcl_chests:"..basename, small_textures, param2, false)
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end,
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after_dig_node = drop_items_chest,
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on_blast = on_chest_blast,
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@ -399,16 +577,26 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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if on_rightclick_addendum_left then
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on_rightclick_addendum_left(pos, node, clicker)
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end
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player_chest_open(clicker, pos, left_name, left_textures, node.param2, true)
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end,
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mesecons = mesecons,
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on_rotate = no_rotate,
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})
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minetest.register_node("mcl_chests:"..basename.."_right", {
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tiles = tiles_table.right,
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drawtype = "airlike",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1},
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selection_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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},
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collision_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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},
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groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -540,6 +728,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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if on_rightclick_addendum_right then
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on_rightclick_addendum_right(pos, node, clicker)
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end
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player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true)
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end,
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mesecons = mesecons,
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on_rotate = no_rotate,
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@ -561,29 +751,33 @@ register_chest("chest",
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chestusage,
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S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
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{
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small = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
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small = {"mcl_chests_normal.png"},
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double = {"mcl_chests_normal_double.png"},
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inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"mcl_chests_chest_back.png", "default_chest_front.png"},
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left = {"default_chest_top_big.png", "default_chest_top_big.png",
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--[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]--
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},
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false
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)
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local traptiles = {
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small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
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small = {"mcl_chests_trapped.png"},
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double = {"mcl_chests_trapped_double.png"},
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inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
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"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
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"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
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left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
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--[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
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"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
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"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
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right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
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"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
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"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},
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"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]--
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}
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register_chest("trapped_chest",
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@ -600,7 +794,6 @@ register_chest("trapped_chest",
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function(pos, node, clicker)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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player_chest_open(clicker, pos)
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end,
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function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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@ -612,8 +805,6 @@ register_chest("trapped_chest",
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
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mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
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player_chest_open(clicker, pos)
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end,
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function(pos, node, clicker)
|
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
|
@ -623,8 +814,6 @@ register_chest("trapped_chest",
|
|||
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
||||
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
||||
|
||||
player_chest_open(clicker, pos)
|
||||
end
|
||||
)
|
||||
|
||||
|
@ -634,15 +823,7 @@ register_chest("trapped_chest_on",
|
|||
state = mesecon.state.on,
|
||||
rules = trapped_chest_mesecons_rules,
|
||||
}},
|
||||
function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
function(pos, node, clicker)
|
||||
player_chest_open(clicker, pos)
|
||||
end,
|
||||
nil, nil, nil,
|
||||
"trapped_chest",
|
||||
"trapped_chest"
|
||||
)
|
||||
|
@ -676,9 +857,9 @@ local function close_if_trapped_chest(pos, player)
|
|||
end
|
||||
end
|
||||
|
||||
-- Disable trapped chest when it has been closed
|
||||
-- Disable chest when it has been closed
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname:find("mcl_chests:trapped_chest_") == 1 then
|
||||
if formname:find("mcl_chests:") == 1 then
|
||||
if fields.quit then
|
||||
player_chest_close(player)
|
||||
end
|
||||
|
@ -1001,6 +1182,18 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
|
|||
end
|
||||
end)
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Spawn Chest entities",
|
||||
name = "mcl_chests:spawn_chest_entities",
|
||||
nodenames = {"group:chest_entity"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
local node_name = node.name
|
||||
local node_def = minetest.registered_nodes[node_name]
|
||||
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
||||
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
-- Disable active/open trapped chests when loaded because nobody could
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,91 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'chest.small.facedir.blend'
|
||||
# www.blender.org
|
||||
mtllib chest.small.facedir.mtl
|
||||
o chest_upper_upper
|
||||
v 0.062513 -0.063134 -0.500468
|
||||
v 0.062513 0.186920 -0.500468
|
||||
v 0.062514 -0.063134 -0.437955
|
||||
v 0.062514 0.186920 -0.437955
|
||||
v -0.062514 -0.063134 -0.500468
|
||||
v -0.062514 0.186920 -0.500468
|
||||
v -0.062514 -0.063134 -0.437955
|
||||
v -0.062514 0.186920 -0.437955
|
||||
v 0.437907 0.061263 -0.438085
|
||||
v 0.437907 0.373830 -0.438085
|
||||
v 0.437907 0.061263 0.437729
|
||||
v 0.437907 0.373830 0.437729
|
||||
v -0.437907 0.061263 -0.438085
|
||||
v -0.437907 0.373830 -0.438085
|
||||
v -0.437907 0.061263 0.437729
|
||||
v -0.437907 0.373830 0.437729
|
||||
v 0.437595 -0.500754 -0.437772
|
||||
v 0.437595 0.124381 -0.437772
|
||||
v 0.437595 -0.500754 0.437417
|
||||
v 0.437595 0.124381 0.437417
|
||||
v -0.437595 -0.500754 -0.437772
|
||||
v -0.437595 0.124381 -0.437772
|
||||
v -0.437595 -0.500754 0.437417
|
||||
v -0.437595 0.124381 0.437417
|
||||
vt 0.015625 0.921875
|
||||
vt 0.015625 0.984375
|
||||
vt 0.000000 0.984375
|
||||
vt 0.000000 0.921875
|
||||
vt 0.093750 0.921875
|
||||
vt 0.093750 0.984375
|
||||
vt 0.062500 0.984375
|
||||
vt 0.062500 0.921875
|
||||
vt 0.046875 0.984375
|
||||
vt 0.046875 0.921875
|
||||
vt 0.078125 0.984375
|
||||
vt 0.078125 1.000000
|
||||
vt 0.046875 1.000000
|
||||
vt 0.015625 1.000000
|
||||
vt 0.218750 0.703125
|
||||
vt 0.218750 0.781250
|
||||
vt 0.000000 0.781250
|
||||
vt 0.000000 0.703125
|
||||
vt 0.875000 0.703125
|
||||
vt 0.875000 0.781250
|
||||
vt 0.656250 0.781250
|
||||
vt 0.656250 0.703125
|
||||
vt 0.437500 0.781250
|
||||
vt 0.437500 0.703125
|
||||
vt 0.656250 1.000000
|
||||
vt 0.437500 1.000000
|
||||
vt 0.218750 1.000000
|
||||
vt 0.218750 0.328125
|
||||
vt 0.218750 0.484375
|
||||
vt -0.000000 0.484375
|
||||
vt -0.000000 0.328125
|
||||
vt 0.875000 0.328125
|
||||
vt 0.875000 0.484375
|
||||
vt 0.656250 0.484375
|
||||
vt 0.656250 0.328125
|
||||
vt 0.437500 0.484375
|
||||
vt 0.437500 0.328125
|
||||
vn 1.000000 0.000000 -0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 3/5/2 4/6/2 8/7/2 7/8/2
|
||||
f 7/8/3 8/7/3 6/9/3 5/10/3
|
||||
f 5/10/4 6/9/4 2/2/4 1/1/4
|
||||
f 3/9/5 7/11/5 5/12/5 1/13/5
|
||||
f 8/13/6 4/14/6 2/2/6 6/9/6
|
||||
f 9/15/1 10/16/1 12/17/1 11/18/1
|
||||
f 11/19/2 12/20/2 16/21/2 15/22/2
|
||||
f 15/22/3 16/21/3 14/23/3 13/24/3
|
||||
f 13/24/4 14/23/4 10/16/4 9/15/4
|
||||
f 11/25/5 15/26/5 13/23/5 9/21/5
|
||||
f 16/26/6 12/27/6 10/16/6 14/23/6
|
||||
f 17/28/1 18/29/1 20/30/1 19/31/1
|
||||
f 19/32/2 20/33/2 24/34/2 23/35/2
|
||||
f 23/35/3 24/34/3 22/36/3 21/37/3
|
||||
f 21/37/4 22/36/4 18/29/4 17/28/4
|
||||
f 19/22/5 23/24/5 21/36/5 17/34/5
|
||||
f 24/24/6 20/15/6 18/29/6 22/36/6
|
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Loading…
Reference in New Issue