forked from VoxeLibre/VoxeLibre
Add zombie villagers and spiders to the head rotation function
This commit is contained in:
parent
761cb8b366
commit
cbb4c93e0c
|
@ -3682,9 +3682,17 @@ local mob_step = function(self, dtime)
|
||||||
if (mob_yaw < -60 or mob_yaw > 60) and not self.attack then
|
if (mob_yaw < -60 or mob_yaw > 60) and not self.attack then
|
||||||
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
|
||||||
elseif self.attack then
|
elseif self.attack then
|
||||||
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(mob_pitch, mob_yaw, 0))
|
if self.head_yaw == "y" then
|
||||||
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(mob_pitch, mob_yaw, 0))
|
||||||
|
elseif self.head_yaw == "z" then
|
||||||
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(mob_pitch, 0, mob_yaw))
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
|
if self.head_yaw == "y" then
|
||||||
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
|
||||||
|
elseif self.head_yaw == "z" then
|
||||||
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
|
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
|
||||||
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
|
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
|
||||||
|
@ -3937,6 +3945,7 @@ minetest.register_entity(name, {
|
||||||
head_yaw_offset = def.head_yaw_offset or 0, -- name of head bone
|
head_yaw_offset = def.head_yaw_offset or 0, -- name of head bone
|
||||||
bone_eye_height = def.bone_eye_height or 1.4, -- mob eye height
|
bone_eye_height = def.bone_eye_height or 1.4, -- mob eye height
|
||||||
curiosity = def.curiosity or 1, -- factor for staqring at players
|
curiosity = def.curiosity or 1, -- factor for staqring at players
|
||||||
|
head_yaw = def.head_yaw or "y", -- factor for staqring at players
|
||||||
stepheight = def.stepheight or 0.6,
|
stepheight = def.stepheight or 0.6,
|
||||||
name = name,
|
name = name,
|
||||||
description = def.description,
|
description = def.description,
|
||||||
|
|
Binary file not shown.
|
@ -33,6 +33,12 @@ local spider = {
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_mc_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"},
|
{"mobs_mc_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"},
|
||||||
},
|
},
|
||||||
|
--EXPERIMENTAL
|
||||||
|
head_swivel = "Head_Control",
|
||||||
|
bone_eye_height = 1,
|
||||||
|
curiosity = 10,
|
||||||
|
head_yaw="z",
|
||||||
|
-------------------------------
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
sounds = {
|
sounds = {
|
||||||
|
|
|
@ -39,13 +39,18 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_villager_zombie.b3d",
|
mesh = "mobs_mc_villager_zombie.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "mobs_mc_empty.png"},
|
{"mobs_mc_zombie_butcher.png"},
|
||||||
{"mobs_mc_empty.png", "mobs_mc_zombie_farmer.png", "mobs_mc_empty.png"},
|
{"mobs_mc_zombie_farmer.png"},
|
||||||
{"mobs_mc_empty.png", "mobs_mc_zombie_librarian.png", "mobs_mc_empty.png"},
|
{"mobs_mc_zombie_librarian.png"},
|
||||||
{"mobs_mc_empty.png", "mobs_mc_zombie_priest.png", "mobs_mc_empty.png"},
|
{"mobs_mc_zombie_priest.png"},
|
||||||
{"mobs_mc_empty.png", "mobs_mc_zombie_smith.png", "mobs_mc_empty.png"},
|
{"mobs_mc_zombie_smith.png"},
|
||||||
{"mobs_mc_empty.png", "mobs_mc_zombie_villager.png", "mobs_mc_empty.png"},
|
{"mobs_mc_zombie_villager.png"},
|
||||||
},
|
},
|
||||||
|
--EXPERIMENTAL
|
||||||
|
head_swivel = "Head_Control",
|
||||||
|
bone_eye_height = 2.35,
|
||||||
|
curiosity = 2,
|
||||||
|
-------------------------------
|
||||||
visual_size = {x=2.75, y=2.75},
|
visual_size = {x=2.75, y=2.75},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
damage = 3,
|
damage = 3,
|
||||||
|
|
Loading…
Reference in New Issue