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Fix KillAura bug destroying the Displayed Item.

This commit is contained in:
Michieal 2022-11-14 02:27:16 +00:00 committed by cora
parent 2577a70a65
commit bee40c55ec
1 changed files with 3 additions and 4 deletions

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@ -395,7 +395,7 @@ function mcl_itemframes.create_base_item_entity()
textures = { "blank.png" }, textures = { "blank.png" },
_texture = "blank.png", _texture = "blank.png",
_scale = 1, _scale = 1,
groups = { immortal =1,}, groups = { immortal = 1, },
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then if staticdata and staticdata ~= "" then
local data = staticdata:split(";") local data = staticdata:split(";")
@ -426,7 +426,7 @@ function mcl_itemframes.create_base_item_entity()
end end
return "" return ""
end, end,
on_punch = function() return true end,
_update_texture = function(self) _update_texture = function(self)
if self._texture then if self._texture then
self.object:set_properties({ self.object:set_properties({
@ -638,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7,}, -- attached_node_facedir = 1 }, -- allows for more placement options. groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, }, -- attached_node_facedir = 1 }, -- allows for more placement options.
sounds = mcl_sounds.node_sound_defaults(), sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "", node_placement_prediction = "",
@ -887,4 +887,3 @@ function mcl_itemframes.backwards_compatibility ()
minetest.register_entity("mcl_itemframes:glow_map", map_item_base) minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
end end