forked from VoxeLibre/VoxeLibre
Villagers - On die, clear job and bed. Get same job if already traded. Thunderstorms go to bed
This commit is contained in:
parent
d148e6d4ba
commit
a8b336381d
|
@ -16,6 +16,14 @@ local CRAMMING_DAMAGE = 3
|
||||||
-- Localize
|
-- Localize
|
||||||
local S = minetest.get_translator("mcl_mobs")
|
local S = minetest.get_translator("mcl_mobs")
|
||||||
|
|
||||||
|
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
||||||
|
local LOG_MODULE = "[Mobs]"
|
||||||
|
local function mcl_log (message)
|
||||||
|
if LOGGING_ON and message then
|
||||||
|
minetest.log(LOG_MODULE .. " " .. message)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
|
local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
|
||||||
|
|
||||||
if not rot_origin or not rot_target then
|
if not rot_origin or not rot_target then
|
||||||
|
@ -1562,6 +1570,7 @@ end
|
||||||
-- find two animals of same type and breed if nearby and horny
|
-- find two animals of same type and breed if nearby and horny
|
||||||
local breed = function(self)
|
local breed = function(self)
|
||||||
|
|
||||||
|
--mcl_log("In breed function")
|
||||||
-- child takes a long time before growing into adult
|
-- child takes a long time before growing into adult
|
||||||
if self.child == true then
|
if self.child == true then
|
||||||
|
|
||||||
|
@ -1619,6 +1628,8 @@ local breed = function(self)
|
||||||
if self.horny == true
|
if self.horny == true
|
||||||
and self.hornytimer <= HORNY_TIME then
|
and self.hornytimer <= HORNY_TIME then
|
||||||
|
|
||||||
|
mcl_log("In breed function. All good. Do the magic.")
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
|
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
|
||||||
|
@ -1653,6 +1664,8 @@ local breed = function(self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if canmate then mcl_log("In breed function. Can mate.") end
|
||||||
|
|
||||||
if ent
|
if ent
|
||||||
and canmate == true
|
and canmate == true
|
||||||
and ent.horny == true
|
and ent.horny == true
|
||||||
|
@ -1667,6 +1680,8 @@ local breed = function(self)
|
||||||
ent.hornytimer = HORNY_TIME + 1
|
ent.hornytimer = HORNY_TIME + 1
|
||||||
|
|
||||||
-- spawn baby
|
-- spawn baby
|
||||||
|
|
||||||
|
|
||||||
minetest.after(5, function(parent1, parent2, pos)
|
minetest.after(5, function(parent1, parent2, pos)
|
||||||
if not parent1.object:get_luaentity() then
|
if not parent1.object:get_luaentity() then
|
||||||
return
|
return
|
||||||
|
@ -2480,20 +2495,42 @@ local function check_gowp(self,dtime)
|
||||||
if gowp_etime < 0.2 then return end
|
if gowp_etime < 0.2 then return end
|
||||||
gowp_etime = 0
|
gowp_etime = 0
|
||||||
local p = self.object:get_pos()
|
local p = self.object:get_pos()
|
||||||
if not p or not self._target then return end
|
|
||||||
if vector.distance(p,self._target) < 1 then
|
-- no destination
|
||||||
|
if not p or not self._target then
|
||||||
|
mcl_log("p: ".. tostring(p))
|
||||||
|
mcl_log("self._target: ".. tostring(self._target))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- arrived at location
|
||||||
|
local distance_to_targ = vector.distance(p,self._target)
|
||||||
|
mcl_log("Distance to targ: ".. tostring(distance_to_targ))
|
||||||
|
if distance_to_targ < 2 then
|
||||||
|
mcl_log("Arrived at _target")
|
||||||
self.waypoints = nil
|
self.waypoints = nil
|
||||||
self._target = nil
|
self._target = nil
|
||||||
self.current_target = nil
|
self.current_target = nil
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
|
self.order = "stand"
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
if self.callback_arrived then return self.callback_arrived(self) end
|
if self.callback_arrived then return self.callback_arrived(self) end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
|
if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 2 ) then
|
||||||
|
if not self.current_target then
|
||||||
|
for i, j in pairs (self.waypoints) do
|
||||||
|
mcl_log("Way: ".. tostring(i))
|
||||||
|
mcl_log("Val: ".. tostring(j))
|
||||||
|
end
|
||||||
|
--mcl_log("nextwp:".. tostring(self.waypoints) )
|
||||||
|
end
|
||||||
|
|
||||||
self.current_target = table.remove(self.waypoints, 1)
|
self.current_target = table.remove(self.waypoints, 1)
|
||||||
--minetest.log("nextwp:".. tostring(self.current_target) )
|
mcl_log("current target:".. tostring(self.current_target) )
|
||||||
|
--mcl_log("type:".. type(self.current_target) )
|
||||||
go_to_pos(self,self.current_target)
|
go_to_pos(self,self.current_target)
|
||||||
return
|
return
|
||||||
elseif self.current_target then
|
elseif self.current_target then
|
||||||
|
@ -2507,7 +2544,7 @@ local function check_gowp(self,dtime)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not self.current_target then
|
if not self.current_target then
|
||||||
--minetest.log("no path")
|
--mcl_log("no path")
|
||||||
self.state = "walk"
|
self.state = "walk"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -2558,9 +2595,9 @@ local do_states = function(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- npc's ordered to stand stay standing
|
-- npc's ordered to stand stay standing
|
||||||
if self.type ~= "npc" or
|
if self.type == "npc" or (self.order == "stand" or self.order == "sleep" or self.order == "work") then
|
||||||
(self.order ~= "stand" and self.order ~= "sleep" and self.order ~= "work") then
|
|
||||||
|
|
||||||
|
else
|
||||||
if self.walk_chance ~= 0
|
if self.walk_chance ~= 0
|
||||||
and self.facing_fence ~= true
|
and self.facing_fence ~= true
|
||||||
and random(1, 100) <= self.walk_chance
|
and random(1, 100) <= self.walk_chance
|
||||||
|
@ -3073,6 +3110,8 @@ local do_states = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -3087,13 +3126,21 @@ local plane_adjacents = {
|
||||||
|
|
||||||
local gopath_last = os.time()
|
local gopath_last = os.time()
|
||||||
function mcl_mobs:gopath(self,target,callback_arrived)
|
function mcl_mobs:gopath(self,target,callback_arrived)
|
||||||
|
if self.state == "gowp" then mcl_log("Already set as gowp, don't set another path until done.") return end
|
||||||
|
|
||||||
if os.time() - gopath_last < 15 then return end
|
if os.time() - gopath_last < 15 then return end
|
||||||
gopath_last = os.time()
|
gopath_last = os.time()
|
||||||
--minetest.log("gowp")
|
|
||||||
|
self.order = nil
|
||||||
|
|
||||||
|
mcl_log("gowp target: " .. minetest.pos_to_string(target))
|
||||||
local p = self.object:get_pos()
|
local p = self.object:get_pos()
|
||||||
local t = vector.offset(target,0,1,0)
|
local t = vector.offset(target,0,1,0)
|
||||||
local wp = minetest.find_path(p,t,150,1,4)
|
local wp = minetest.find_path(p,t,150,1,4)
|
||||||
|
|
||||||
|
--Path to door first
|
||||||
if not wp then
|
if not wp then
|
||||||
|
--mcl_log("gowp. no wp. Look for door")
|
||||||
local d = minetest.find_node_near(target,16,{"group:door"})
|
local d = minetest.find_node_near(target,16,{"group:door"})
|
||||||
if d then
|
if d then
|
||||||
for _,v in pairs(plane_adjacents) do
|
for _,v in pairs(plane_adjacents) do
|
||||||
|
|
|
@ -15,6 +15,8 @@
|
||||||
-- TODO: Internal inventory, trade with other villagers
|
-- TODO: Internal inventory, trade with other villagers
|
||||||
-- TODO: Schedule stuff (work,sleep,father)
|
-- TODO: Schedule stuff (work,sleep,father)
|
||||||
|
|
||||||
|
local weather_mod = minetest.get_modpath("mcl_weather")
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
local N = function(s) return s end
|
local N = function(s) return s end
|
||||||
local F = minetest.formspec_escape
|
local F = minetest.formspec_escape
|
||||||
|
@ -40,6 +42,14 @@ local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
|
||||||
-- these items should be implemented as single items, then everything
|
-- these items should be implemented as single items, then everything
|
||||||
-- will be much easier.
|
-- will be much easier.
|
||||||
|
|
||||||
|
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
||||||
|
local LOG_MODULE = "[Mobs - Villager]"
|
||||||
|
local function mcl_log (message)
|
||||||
|
if LOGGING_ON and message then
|
||||||
|
minetest.log(LOG_MODULE .. " " .. message)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local COMPASS = "mcl_compass:compass"
|
local COMPASS = "mcl_compass:compass"
|
||||||
if minetest.registered_aliases[COMPASS] then
|
if minetest.registered_aliases[COMPASS] then
|
||||||
COMPASS = minetest.registered_aliases[COMPASS]
|
COMPASS = minetest.registered_aliases[COMPASS]
|
||||||
|
@ -500,15 +510,24 @@ for id, _ in pairs(professions) do
|
||||||
table.insert(profession_names, id)
|
table.insert(profession_names, id)
|
||||||
end
|
end
|
||||||
|
|
||||||
local jobsites={}
|
local function populate_jobsites (profession)
|
||||||
for _,n in pairs(profession_names) do
|
if profession then
|
||||||
if n then
|
mcl_log("populate_jobsites: ".. tostring(profession))
|
||||||
if professions[n].jobsite then
|
end
|
||||||
table.insert(jobsites,professions[n].jobsite)
|
local jobsites_requested={}
|
||||||
|
for _,n in pairs(profession_names) do
|
||||||
|
if n and professions[n].jobsite then
|
||||||
|
if not profession or (profession and profession == n) then
|
||||||
|
--minetest.log("populate_jobsites. Adding: ".. tostring(n))
|
||||||
|
table.insert(jobsites_requested,professions[n].jobsite)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
return jobsites_requested
|
||||||
end
|
end
|
||||||
|
|
||||||
|
jobsites = populate_jobsites()
|
||||||
|
|
||||||
local spawnable_bed={}
|
local spawnable_bed={}
|
||||||
table.insert(spawnable_bed, "mcl_beds:bed_red_bottom")
|
table.insert(spawnable_bed, "mcl_beds:bed_red_bottom")
|
||||||
|
|
||||||
|
@ -539,10 +558,11 @@ local function get_badge_textures(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function set_textures(self)
|
local function set_textures(self)
|
||||||
self.object:set_properties({textures=get_badge_textures(self)})
|
local badge_textures = get_badge_textures(self)
|
||||||
|
mcl_log("Setting textures: " .. tostring(badge_textures))
|
||||||
|
self.object:set_properties({textures=badge_textures})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function get_activity(tod)
|
function get_activity(tod)
|
||||||
-- night hours = tod > 18541 or tod < 5458
|
-- night hours = tod > 18541 or tod < 5458
|
||||||
if not tod then
|
if not tod then
|
||||||
|
@ -551,9 +571,15 @@ function get_activity(tod)
|
||||||
tod = ( tod * 24000 ) % 24000
|
tod = ( tod * 24000 ) % 24000
|
||||||
|
|
||||||
local lunch_start = 12000
|
local lunch_start = 12000
|
||||||
local lunch_end = 13300
|
local lunch_end = 13000
|
||||||
local work_start = 8300
|
local work_start = 6500
|
||||||
local work_end = 16300
|
local work_end = 18000
|
||||||
|
|
||||||
|
--local lunch_start = 12000
|
||||||
|
--local lunch_end = 13300
|
||||||
|
--local work_start = 8300
|
||||||
|
--local work_end = 16300
|
||||||
|
|
||||||
|
|
||||||
local activity = nil
|
local activity = nil
|
||||||
if (tod > work_start and tod < lunch_start) or (tod > lunch_end and tod < work_end) then
|
if (tod > work_start and tod < lunch_start) or (tod > lunch_end and tod < work_end) then
|
||||||
|
@ -561,11 +587,11 @@ function get_activity(tod)
|
||||||
elseif mcl_beds.is_night() then
|
elseif mcl_beds.is_night() then
|
||||||
activity = SLEEP
|
activity = SLEEP
|
||||||
elseif tod > lunch_start and tod < lunch_end then
|
elseif tod > lunch_start and tod < lunch_end then
|
||||||
activity = "chill"
|
activity = "lunch"
|
||||||
else
|
else
|
||||||
activity = "undefined"
|
activity = "chill"
|
||||||
end
|
end
|
||||||
--minetest.log("Time is " .. tod ..". Activity is: ".. activity)
|
mcl_log("Time is " .. tod ..". Activity is: ".. activity)
|
||||||
return activity
|
return activity
|
||||||
|
|
||||||
end
|
end
|
||||||
|
@ -580,7 +606,7 @@ local function go_home(entity, sleep)
|
||||||
local bed_node = minetest.get_node(b)
|
local bed_node = minetest.get_node(b)
|
||||||
if not bed_node then
|
if not bed_node then
|
||||||
entity._bed = nil
|
entity._bed = nil
|
||||||
--minetest.log("Cannot find bed. Unset it")
|
mcl_log("Cannot find bed. Unset it")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -588,7 +614,7 @@ local function go_home(entity, sleep)
|
||||||
if vector.distance(entity.object:get_pos(),b) < 2 then
|
if vector.distance(entity.object:get_pos(),b) < 2 then
|
||||||
if sleep then
|
if sleep then
|
||||||
entity.order = SLEEP
|
entity.order = SLEEP
|
||||||
--minetest.log("Sleep time!")
|
mcl_log("Sleep time!")
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if sleep and entity.order == SLEEP then
|
if sleep and entity.order == SLEEP then
|
||||||
|
@ -628,7 +654,7 @@ local function check_bed (entity)
|
||||||
|
|
||||||
local n = minetest.get_node(b)
|
local n = minetest.get_node(b)
|
||||||
if n and n.name ~= "mcl_beds:bed_red_bottom" then
|
if n and n.name ~= "mcl_beds:bed_red_bottom" then
|
||||||
--minetest.log("Where did my bed go?!")
|
mcl_log("Where did my bed go?!")
|
||||||
entity._bed = nil --the stormtroopers have killed uncle owen
|
entity._bed = nil --the stormtroopers have killed uncle owen
|
||||||
return false
|
return false
|
||||||
else
|
else
|
||||||
|
@ -644,20 +670,27 @@ local function take_bed (entity)
|
||||||
|
|
||||||
for _,n in pairs(nn) do
|
for _,n in pairs(nn) do
|
||||||
local m=minetest.get_meta(n)
|
local m=minetest.get_meta(n)
|
||||||
--minetest.log("Bed owner: ".. m:get_string("villager"))
|
mcl_log("Bed owner: ".. m:get_string("villager"))
|
||||||
if m:get_string("villager") == "" then
|
if m:get_string("villager") == "" and not entity.state == "gowp" then
|
||||||
--minetest.log("Can we path to bed: "..minetest.pos_to_string(n) )
|
mcl_log("Can we path to bed: "..minetest.pos_to_string(n) )
|
||||||
local gp = mcl_mobs:gopath(entity,n,function()
|
local gp = mcl_mobs:gopath(entity,n,function(self)
|
||||||
--minetest.log("We did path to bed. This is great: "..minetest.pos_to_string(n) )
|
if self then
|
||||||
|
self.order = "sleep"
|
||||||
|
mcl_log("Sleepy time" )
|
||||||
|
else
|
||||||
|
mcl_log("Can't sleep, no self in the callback" )
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
if gp then
|
if gp then
|
||||||
--minetest.log("Nice bed. I'll defintely take it as I can path")
|
mcl_log("Nice bed. I'll defintely take it as I can path")
|
||||||
m:set_string("villager", entity._id)
|
m:set_string("villager", entity._id)
|
||||||
entity._bed = n
|
entity._bed = n
|
||||||
break
|
break
|
||||||
else
|
else
|
||||||
--minetest.log("Awww. I can't find my bed.")
|
mcl_log("Awww. I can't find my bed.")
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
mcl_log("Currently gowp, or it's taken.")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -707,6 +740,37 @@ local function check_summon(self,dtime)
|
||||||
self._summon_timer = self._summon_timer + dtime
|
self._summon_timer = self._summon_timer + dtime
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function has_traded (self)
|
||||||
|
--mcl_log("Checking name: " .. self._trades)
|
||||||
|
local cur_trades_tab = minetest.deserialize(self._trades)
|
||||||
|
|
||||||
|
if cur_trades_tab and type(cur_trades_tab) == "table" then
|
||||||
|
for trader, trades in pairs(cur_trades_tab) do
|
||||||
|
--mcl_log("Current record: ".. tostring(trader))
|
||||||
|
--for tr3, tr4 in pairs (tab_val) do
|
||||||
|
--mcl_log("Key: ".. tostring(tr3))
|
||||||
|
--mcl_log("Value: ".. tostring(tr4))
|
||||||
|
--end
|
||||||
|
--mcl_log("traded once: ".. tostring(trades.traded_once))
|
||||||
|
|
||||||
|
if trades.traded_once then
|
||||||
|
mcl_log("Villager has traded before. Returning true")
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
mcl_log("Villager has not traded before")
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local function unlock_trades (self)
|
||||||
|
if self then
|
||||||
|
mcl_log("We should now try to unlock trades")
|
||||||
|
else
|
||||||
|
mcl_log("Missing self")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
----- JOBSITE LOGIC
|
----- JOBSITE LOGIC
|
||||||
local function get_profession_by_jobsite(js)
|
local function get_profession_by_jobsite(js)
|
||||||
for k,v in pairs(professions) do
|
for k,v in pairs(professions) do
|
||||||
|
@ -719,80 +783,133 @@ local function employ(self,jobsite_pos)
|
||||||
local m = minetest.get_meta(jobsite_pos)
|
local m = minetest.get_meta(jobsite_pos)
|
||||||
local p = get_profession_by_jobsite(n.name)
|
local p = get_profession_by_jobsite(n.name)
|
||||||
if p and m:get_string("villager") == "" then
|
if p and m:get_string("villager") == "" then
|
||||||
minetest.log("Taking this job")
|
mcl_log("Taking this jobsite")
|
||||||
self._profession=p
|
|
||||||
m:set_string("villager",self._id)
|
m:set_string("villager",self._id)
|
||||||
self._jobsite = jobsite_pos
|
self._jobsite = jobsite_pos
|
||||||
|
|
||||||
|
if not self.traded then
|
||||||
|
self._profession=p
|
||||||
set_textures(self)
|
set_textures(self)
|
||||||
|
end
|
||||||
|
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
--minetest.log("I can not steal someone's job!")
|
mcl_log("I can not steal someone's job!")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function look_for_job(self)
|
|
||||||
if self.last_jobhunt and os.time() - self.last_jobhunt < 360 then return end
|
local function look_for_job(self, requested_jobsites)
|
||||||
self.last_jobhunt = os.time() + math.random(0,60)
|
if self.last_jobhunt and os.time() - self.last_jobhunt < 40 then return end
|
||||||
|
self.last_jobhunt = os.time() + math.random(0,30)
|
||||||
|
|
||||||
|
mcl_log("Looking for jobs")
|
||||||
|
|
||||||
|
local looking_for_type = jobsites
|
||||||
|
if requested_jobsites then
|
||||||
|
mcl_log("Looking for jobs of my type")
|
||||||
|
local looking_for_type = requested_jobsites
|
||||||
|
else
|
||||||
|
mcl_log("Looking for any job type")
|
||||||
|
end
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
local p = self.object:get_pos()
|
||||||
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48),jobsites)
|
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), looking_for_type)
|
||||||
--minetest.log("Looking for jobs")
|
|
||||||
for _,n in pairs(nn) do
|
for _,n in pairs(nn) do
|
||||||
local m=minetest.get_meta(n)
|
local m = minetest.get_meta(n)
|
||||||
--minetest.log("Job owner: ".. m:get_string("villager"))
|
--mcl_log("Job owner: ".. m:get_string("villager"))
|
||||||
|
|
||||||
if m:get_string("villager") == "" then
|
if m:get_string("villager") == "" then
|
||||||
--minetest.log("It's a free job for me (".. minetest.pos_to_string(p) .. ")! I'll take: "..minetest.pos_to_string(n) )
|
mcl_log("It's a free job for me (".. minetest.pos_to_string(p) .. ")! I might be interested: "..minetest.pos_to_string(n) )
|
||||||
local gp = mcl_mobs:gopath(self,n,function()
|
|
||||||
--minetest.log("arrived jobsite "..minetest.pos_to_string(n) )
|
local gp = mcl_mobs:gopath(self,n,function(self)
|
||||||
|
mcl_log("Arrived at block callback")
|
||||||
|
if self and self.state == "stand" then
|
||||||
|
self.order = WORK
|
||||||
|
else
|
||||||
|
mcl_log("no self. passing param to callback failed")
|
||||||
|
end
|
||||||
|
|
||||||
end)
|
end)
|
||||||
if gp then return end
|
if gp then
|
||||||
|
if n then
|
||||||
|
mcl_log("We can path to this block.. " .. tostring(n))
|
||||||
|
end
|
||||||
|
return n
|
||||||
|
else
|
||||||
|
mcl_log("We could not path to block")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_a_job(self)
|
local function get_a_job(self)
|
||||||
--minetest.log("In get a job")
|
mcl_log("I'm unemployed or lost my job block and have traded. Can I get a job?")
|
||||||
if self.child then return end
|
--self.order = JOB_HUNTING
|
||||||
|
|
||||||
|
local requested_jobsites = jobsites
|
||||||
|
if has_traded (self) then
|
||||||
|
--mcl_log("Has traded")
|
||||||
|
requested_jobsites = populate_jobsites(self._profession)
|
||||||
|
-- Only pass in my jobsite to two functions here
|
||||||
|
else
|
||||||
|
mcl_log("Has not traded")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
local p = self.object:get_pos()
|
||||||
local n = minetest.find_node_near(p,1,jobsites)
|
|
||||||
|
local n = minetest.find_node_near(p,1,requested_jobsites)
|
||||||
|
|
||||||
|
--Ideally should check for closest available. It'll make pathing easier.
|
||||||
|
--local n = look_for_job(self)
|
||||||
|
|
||||||
if not n then
|
if not n then
|
||||||
--minetest.log("Job hunt failed. No job block near.")
|
--mcl_log("Job hunt failed. Could not find block I have walked to")
|
||||||
else
|
|
||||||
--minetest.log("Found job block near. Is it free though?")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if n and employ(self,n) then return true end
|
if n and employ(self,n) then return true end
|
||||||
|
|
||||||
if self.state ~= "gowp" then look_for_job(self) end
|
if self.state ~= "gowp" then
|
||||||
|
mcl_log("Nothing near. Need to look for a job")
|
||||||
|
look_for_job(self, requested_jobsites)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function find_jobsite (self)
|
local function retrieve_my_jobsite (self)
|
||||||
if not self or not self._jobsite then
|
if not self or not self._jobsite then
|
||||||
--minetest.log("find_jobsite. Invalid params")
|
--mcl_log("find_jobsite. Invalid params")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local n = mcl_vars.get_node(self._jobsite)
|
local n = mcl_vars.get_node(self._jobsite)
|
||||||
local m = minetest.get_meta(self._jobsite)
|
local m = minetest.get_meta(self._jobsite)
|
||||||
if m:get_string("villager") == self._id then
|
if m:get_string("villager") == self._id then
|
||||||
--minetest.log("find_jobsite. is my job.")
|
--mcl_log("find_jobsite. is my job.")
|
||||||
return n
|
return n
|
||||||
else
|
else
|
||||||
--minetest.log("find_jobsite. Not my job")
|
--mcl_log("find_jobsite. Not my job")
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local function check_jobsite(self)
|
local function validate_jobsite(self)
|
||||||
if self._traded then
|
if not retrieve_my_jobsite (self) then
|
||||||
return false
|
if not self._traded then
|
||||||
end
|
mcl_log("Cannot retrieve my jobsite. I am now unemployed.")
|
||||||
|
self._jobsite = nil
|
||||||
if not find_jobsite (self) then
|
|
||||||
self._profession = "unemployed"
|
self._profession = "unemployed"
|
||||||
self._trades = nil
|
self._trades = nil
|
||||||
set_textures(self)
|
set_textures(self)
|
||||||
|
if self.order == WORK then
|
||||||
|
self.order = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
return false
|
return false
|
||||||
else
|
else
|
||||||
return true
|
return true
|
||||||
|
@ -802,45 +919,67 @@ end
|
||||||
|
|
||||||
|
|
||||||
local function do_work (self)
|
local function do_work (self)
|
||||||
local jobsite2 = find_jobsite (self)
|
if self.child then return end
|
||||||
|
--mcl_log("Time for work")
|
||||||
|
|
||||||
|
-- Don't try if looking_for_work, or gowp possibly
|
||||||
|
if validate_jobsite(self) then
|
||||||
|
mcl_log("My jobsite is valid. Do i need to travel?")
|
||||||
|
|
||||||
|
local jobsite2 = retrieve_my_jobsite (self)
|
||||||
local jobsite = self._jobsite
|
local jobsite = self._jobsite
|
||||||
|
|
||||||
if self and jobsite2 and self._jobsite then
|
if self and jobsite2 and self._jobsite then
|
||||||
if self.order == WORK then
|
|
||||||
--minetest.log("I'm already working, boss!")
|
|
||||||
|
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
||||||
--minetest.log("[mobs_mc] Villager velocity is: ".. minetest.pos_to_string(self.object:get_velocity()))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
|
mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
|
||||||
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
||||||
--minetest.log("Made it to work ok!")
|
mcl_log("Made it to work ok!")
|
||||||
|
|
||||||
|
if not (self.state == "gowp") then
|
||||||
|
mcl_log("Setting order to work.")
|
||||||
self.order = WORK
|
self.order = WORK
|
||||||
else
|
else
|
||||||
|
mcl_log("Not gowp. What is it: " .. self.state)
|
||||||
|
end
|
||||||
|
-- Once we arrive at job block, we should unlock trades
|
||||||
|
unlock_trades(self)
|
||||||
|
|
||||||
|
--self.state = "stand"
|
||||||
|
--self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
|
else
|
||||||
|
mcl_log("Not at job block. Need to commute.")
|
||||||
|
if self.order == WORK then
|
||||||
|
self.order = nil
|
||||||
|
return
|
||||||
|
end
|
||||||
--self.state = "go_to_work"
|
--self.state = "go_to_work"
|
||||||
mcl_mobs:gopath(self, jobsite, function(self,jobsite)
|
mcl_mobs:gopath(self, jobsite, function(self,jobsite)
|
||||||
if not self then
|
if not self then
|
||||||
--minetest.log("missing self. not good")
|
--mcl_log("missing self. not good")
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if not self._jobsite then
|
if not self._jobsite then
|
||||||
--minetest.log("Jobsite not valid")
|
--mcl_log("Jobsite not valid")
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
||||||
--minetest.log("Made it to work ok callback!")
|
--mcl_log("Made it to work ok callback!")
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
--minetest.log("Need to walk to work. Not sure we can get here.")
|
--mcl_log("Need to walk to work. Not sure we can get here.")
|
||||||
end
|
end
|
||||||
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
else
|
|
||||||
--minetest.log("Cannot find the jobsite in do_work. Do nothing.")
|
|
||||||
end
|
end
|
||||||
|
elseif self._profession == "unemployed" then
|
||||||
|
--self.order == JOB_HUNTING
|
||||||
|
get_a_job(self)
|
||||||
|
elseif has_traded(self) then
|
||||||
|
mcl_log("My job site is invalid or gone. I cannot work.")
|
||||||
|
if self.order == WORK then self.order = nil end
|
||||||
|
get_a_job(self)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function update_max_tradenum(self)
|
local function update_max_tradenum(self)
|
||||||
|
@ -915,7 +1054,7 @@ local function set_trade(trader, player, inv, concrete_tradenum)
|
||||||
init_trades(trader)
|
init_trades(trader)
|
||||||
trades = minetest.deserialize(trader._trades)
|
trades = minetest.deserialize(trader._trades)
|
||||||
if not trades then
|
if not trades then
|
||||||
--minetest.log("error", "[mobs_mc] Failed to select villager trade!")
|
--minetest.log("error", "Failed to select villager trade!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1490,11 +1629,20 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
||||||
return it
|
return it
|
||||||
end,
|
end,
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
if self._jobsite then
|
if self.state == "attack" then
|
||||||
|
mcl_log("Somehow villager got into an invalid attack state. Removed.")
|
||||||
|
-- Need to stop villager getting in attack state. This is a workaround to allow players to fix broken villager.
|
||||||
|
self.state = "stand"
|
||||||
|
self.attack = nil
|
||||||
|
end
|
||||||
|
if validate_jobsite(self) then
|
||||||
mcl_mobs:gopath(self,self._jobsite,function()
|
mcl_mobs:gopath(self,self._jobsite,function()
|
||||||
--minetest.log("arrived at jobsite")
|
--minetest.log("arrived at jobsite")
|
||||||
end)
|
end)
|
||||||
|
else
|
||||||
|
self.state = "stand" -- cancel gowp in case it has messed up
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.child or self._profession == "unemployed" or self._profession == "nitwit" then
|
if self.child or self._profession == "unemployed" or self._profession == "nitwit" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -1567,49 +1715,37 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
||||||
end
|
end
|
||||||
|
|
||||||
if not self._bed then
|
if not self._bed then
|
||||||
--minetest.log("[mobs_mc] Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
|
--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
|
||||||
take_bed (self)
|
take_bed (self)
|
||||||
end
|
end
|
||||||
|
|
||||||
if check_bed (self) then
|
if check_bed (self) then
|
||||||
--self.state ~= "go_home"
|
--self.state ~= "go_home"
|
||||||
local wandered_too_far = ( self.state ~= "gowp" ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
|
local wandered_too_far = ( self.state ~= "gowp" ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
|
||||||
|
|
||||||
if wandered_too_far then minetest.log("[mobs_mc] Wandered too far! Return home ") end
|
--if wandered_too_far then minetest.log("Wandered too far! Return home ") end
|
||||||
if wandered_too_far then
|
if wandered_too_far then
|
||||||
go_home(self, false)
|
go_home(self, false)
|
||||||
return
|
return
|
||||||
elseif mcl_beds.is_night() then
|
elseif mcl_beds.is_night() or (weather_mod and mcl_weather.get_weather() == "thunder") then
|
||||||
--minetest.log("[mobs_mc] It's night. Better get to bed ")
|
mcl_log("It's night or thunderstorm. Better get to bed ")
|
||||||
go_home(self, true)
|
go_home(self, true)
|
||||||
return
|
return
|
||||||
else
|
|
||||||
-- work
|
|
||||||
-- or gossip at town bell
|
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
--minetest.log("[mobs_mc] check bed failed ")
|
--mcl_log("check bed failed ")
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Daytime is work and play time
|
-- Daytime is work and play time
|
||||||
if not mcl_beds.is_night() then
|
if not mcl_beds.is_night() then
|
||||||
if self.order == SLEEP then self.order = nil end
|
if self.order == SLEEP then self.order = nil end
|
||||||
if self._profession == "unemployed" then
|
|
||||||
--minetest.log("[mobs_mc] I'm unemployed. Can I get a job?")
|
|
||||||
get_a_job(self)
|
|
||||||
else
|
|
||||||
if get_activity() == WORK then
|
if get_activity() == WORK then
|
||||||
--minetest.log("[mobs_mc] Time for work")
|
|
||||||
if check_jobsite(self) then
|
|
||||||
--minetest.log("[mobs_mc] My jobsite is valid. Let's do work ")
|
|
||||||
do_work(self)
|
do_work(self)
|
||||||
-- at night or thunder, go to safety (bed)
|
|
||||||
else
|
|
||||||
--minetest.log("[mobs_mc] My job site is invalid or i'm already working. I cannot work.")
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
|
-- gossip at town bell or stroll around
|
||||||
self.order = nil
|
self.order = nil
|
||||||
end
|
end
|
||||||
end
|
|
||||||
else
|
else
|
||||||
if self.order == WORK then self.order = nil end
|
if self.order == WORK then self.order = nil end
|
||||||
end
|
end
|
||||||
|
@ -1643,6 +1779,19 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local bed = self._bed
|
||||||
|
if bed then
|
||||||
|
local bed_meta = minetest.get_meta(bed)
|
||||||
|
bed_meta:set_string("villager", nil)
|
||||||
|
mcl_log("Died, so bye bye bed")
|
||||||
|
end
|
||||||
|
local jobsite = self._jobsite
|
||||||
|
if jobsite then
|
||||||
|
local jobsite_meta = minetest.get_meta(jobsite)
|
||||||
|
jobsite_meta:set_string("villager", nil)
|
||||||
|
mcl_log("Died, so bye bye jobsite")
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue