forked from VoxeLibre/VoxeLibre
Fix typo in 3d_armor_stand
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c141f4ece5
commit
79e5a6dfa3
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@ -123,7 +123,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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local protname = clicker:get_player_name()
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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if minetest.is_protected(pos, protname) then
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minetest.record_protection_violation(pos, protname)
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minetest.record_protection_violation(pos, protname)
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return
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return itemstack
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end
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end
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-- Check if player wields armor
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-- Check if player wields armor
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local name = itemstack:get_name()
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local name = itemstack:get_name()
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@ -139,7 +139,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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-- If player wields armor, put it on armor stand
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-- If player wields armor, put it on armor stand
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local inv = minetest.get_inventory({type = "node", pos = pos})
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local inv = minetest.get_inventory({type = "node", pos = pos})
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local wielditem = clicker:get_wielded_item()
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local wielditem = clicker:get_wielded_item()
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if not inv then return end
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if not inv then return itemstack end
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if list then
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if list then
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-- ... but only if the slot is free
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-- ... but only if the slot is free
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local single_item = ItemStack(itemstack)
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local single_item = ItemStack(itemstack)
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@ -148,7 +148,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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inv:add_item(list, single_item)
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inv:add_item(list, single_item)
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update_entity(pos)
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update_entity(pos)
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itemstack:take_item()
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itemstack:take_item()
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return itmstack
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return itemstack
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end
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end
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end
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end
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