forked from VoxeLibre/VoxeLibre
Make mapgen compatible with mt 5.3
This commit is contained in:
parent
53cecf7b41
commit
605bb8c619
|
@ -11,6 +11,39 @@ local order = { -- mcl_mapgen.order...
|
|||
LARGE_BUILDINGS = 2000000,
|
||||
}
|
||||
|
||||
-- Begin of Compatibility stuff
|
||||
|
||||
local function unsigned(v)
|
||||
if v < 0 then
|
||||
v = 0x100000000 - (math.abs(v) % 0x100000000)
|
||||
end
|
||||
return v % 0x100000000
|
||||
end
|
||||
|
||||
if not bit then
|
||||
bit = {}
|
||||
function bit.bxor(a, b)
|
||||
local a = unsigned(a)
|
||||
local b = unsigned(b)
|
||||
local c = 0
|
||||
for n = 31, 0, -1 do
|
||||
local mask = math.floor(2^n)
|
||||
if (a >= mask) ~= (b >= mask) then
|
||||
c = c + mask
|
||||
end
|
||||
a = a % mask
|
||||
b = b % mask
|
||||
end
|
||||
return c
|
||||
end
|
||||
end
|
||||
|
||||
if not vector.metatable then
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname() .. "/vector.lua"))
|
||||
end
|
||||
|
||||
-- End of compatibility stuff
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_max = math.max
|
||||
local minetest_get_node = minetest.get_node
|
||||
|
|
|
@ -0,0 +1,362 @@
|
|||
--[[
|
||||
Vector helpers
|
||||
Note: The vector.*-functions must be able to accept old vectors that had no metatables
|
||||
]]
|
||||
|
||||
-- localize functions
|
||||
local setmetatable = setmetatable
|
||||
|
||||
vector = {}
|
||||
|
||||
local metatable = {}
|
||||
vector.metatable = metatable
|
||||
|
||||
local xyz = {"x", "y", "z"}
|
||||
|
||||
-- only called when rawget(v, key) returns nil
|
||||
function metatable.__index(v, key)
|
||||
return rawget(v, xyz[key]) or vector[key]
|
||||
end
|
||||
|
||||
-- only called when rawget(v, key) returns nil
|
||||
function metatable.__newindex(v, key, value)
|
||||
rawset(v, xyz[key] or key, value)
|
||||
end
|
||||
|
||||
-- constructors
|
||||
|
||||
local function fast_new(x, y, z)
|
||||
return setmetatable({x = x, y = y, z = z}, metatable)
|
||||
end
|
||||
|
||||
function vector.new(a, b, c)
|
||||
if a and b and c then
|
||||
return fast_new(a, b, c)
|
||||
end
|
||||
|
||||
-- deprecated, use vector.copy and vector.zero directly
|
||||
if type(a) == "table" then
|
||||
return vector.copy(a)
|
||||
else
|
||||
assert(not a, "Invalid arguments for vector.new()")
|
||||
return vector.zero()
|
||||
end
|
||||
end
|
||||
|
||||
function vector.zero()
|
||||
return fast_new(0, 0, 0)
|
||||
end
|
||||
|
||||
function vector.copy(v)
|
||||
assert(v.x and v.y and v.z, "Invalid vector passed to vector.copy()")
|
||||
return fast_new(v.x, v.y, v.z)
|
||||
end
|
||||
|
||||
function vector.from_string(s, init)
|
||||
local x, y, z, np = string.match(s, "^%s*%(%s*([^%s,]+)%s*[,%s]%s*([^%s,]+)%s*[,%s]" ..
|
||||
"%s*([^%s,]+)%s*[,%s]?%s*%)()", init)
|
||||
x = tonumber(x)
|
||||
y = tonumber(y)
|
||||
z = tonumber(z)
|
||||
if not (x and y and z) then
|
||||
return nil
|
||||
end
|
||||
return fast_new(x, y, z), np
|
||||
end
|
||||
|
||||
function vector.to_string(v)
|
||||
return string.format("(%g, %g, %g)", v.x, v.y, v.z)
|
||||
end
|
||||
metatable.__tostring = vector.to_string
|
||||
|
||||
function vector.equals(a, b)
|
||||
return a.x == b.x and
|
||||
a.y == b.y and
|
||||
a.z == b.z
|
||||
end
|
||||
metatable.__eq = vector.equals
|
||||
|
||||
-- unary operations
|
||||
|
||||
function vector.length(v)
|
||||
return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
|
||||
end
|
||||
-- Note: we can not use __len because it is already used for primitive table length
|
||||
|
||||
function vector.normalize(v)
|
||||
local len = vector.length(v)
|
||||
if len == 0 then
|
||||
return fast_new(0, 0, 0)
|
||||
else
|
||||
return vector.divide(v, len)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.floor(v)
|
||||
return vector.apply(v, math.floor)
|
||||
end
|
||||
|
||||
function vector.round(v)
|
||||
return fast_new(
|
||||
math.round(v.x),
|
||||
math.round(v.y),
|
||||
math.round(v.z)
|
||||
)
|
||||
end
|
||||
|
||||
function vector.apply(v, func)
|
||||
return fast_new(
|
||||
func(v.x),
|
||||
func(v.y),
|
||||
func(v.z)
|
||||
)
|
||||
end
|
||||
|
||||
function vector.distance(a, b)
|
||||
local x = a.x - b.x
|
||||
local y = a.y - b.y
|
||||
local z = a.z - b.z
|
||||
return math.sqrt(x * x + y * y + z * z)
|
||||
end
|
||||
|
||||
function vector.direction(pos1, pos2)
|
||||
return vector.subtract(pos2, pos1):normalize()
|
||||
end
|
||||
|
||||
function vector.angle(a, b)
|
||||
local dotp = vector.dot(a, b)
|
||||
local cp = vector.cross(a, b)
|
||||
local crossplen = vector.length(cp)
|
||||
return math.atan2(crossplen, dotp)
|
||||
end
|
||||
|
||||
function vector.dot(a, b)
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z
|
||||
end
|
||||
|
||||
function vector.cross(a, b)
|
||||
return fast_new(
|
||||
a.y * b.z - a.z * b.y,
|
||||
a.z * b.x - a.x * b.z,
|
||||
a.x * b.y - a.y * b.x
|
||||
)
|
||||
end
|
||||
|
||||
function metatable.__unm(v)
|
||||
return fast_new(-v.x, -v.y, -v.z)
|
||||
end
|
||||
|
||||
-- add, sub, mul, div operations
|
||||
|
||||
function vector.add(a, b)
|
||||
if type(b) == "table" then
|
||||
return fast_new(
|
||||
a.x + b.x,
|
||||
a.y + b.y,
|
||||
a.z + b.z
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a.x + b,
|
||||
a.y + b,
|
||||
a.z + b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__add(a, b)
|
||||
return fast_new(
|
||||
a.x + b.x,
|
||||
a.y + b.y,
|
||||
a.z + b.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.subtract(a, b)
|
||||
if type(b) == "table" then
|
||||
return fast_new(
|
||||
a.x - b.x,
|
||||
a.y - b.y,
|
||||
a.z - b.z
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a.x - b,
|
||||
a.y - b,
|
||||
a.z - b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__sub(a, b)
|
||||
return fast_new(
|
||||
a.x - b.x,
|
||||
a.y - b.y,
|
||||
a.z - b.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.multiply(a, b)
|
||||
if type(b) == "table" then
|
||||
return fast_new(
|
||||
a.x * b.x,
|
||||
a.y * b.y,
|
||||
a.z * b.z
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a.x * b,
|
||||
a.y * b,
|
||||
a.z * b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__mul(a, b)
|
||||
if type(a) == "table" then
|
||||
return fast_new(
|
||||
a.x * b,
|
||||
a.y * b,
|
||||
a.z * b
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a * b.x,
|
||||
a * b.y,
|
||||
a * b.z
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.divide(a, b)
|
||||
if type(b) == "table" then
|
||||
return fast_new(
|
||||
a.x / b.x,
|
||||
a.y / b.y,
|
||||
a.z / b.z
|
||||
)
|
||||
else
|
||||
return fast_new(
|
||||
a.x / b,
|
||||
a.y / b,
|
||||
a.z / b
|
||||
)
|
||||
end
|
||||
end
|
||||
function metatable.__div(a, b)
|
||||
-- scalar/vector makes no sense
|
||||
return fast_new(
|
||||
a.x / b,
|
||||
a.y / b,
|
||||
a.z / b
|
||||
)
|
||||
end
|
||||
|
||||
-- misc stuff
|
||||
|
||||
function vector.offset(v, x, y, z)
|
||||
return fast_new(
|
||||
v.x + x,
|
||||
v.y + y,
|
||||
v.z + z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.sort(a, b)
|
||||
return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)),
|
||||
fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z))
|
||||
end
|
||||
|
||||
function vector.check(v)
|
||||
return getmetatable(v) == metatable
|
||||
end
|
||||
|
||||
local function sin(x)
|
||||
if x % math.pi == 0 then
|
||||
return 0
|
||||
else
|
||||
return math.sin(x)
|
||||
end
|
||||
end
|
||||
|
||||
local function cos(x)
|
||||
if x % math.pi == math.pi / 2 then
|
||||
return 0
|
||||
else
|
||||
return math.cos(x)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.rotate_around_axis(v, axis, angle)
|
||||
local cosangle = cos(angle)
|
||||
local sinangle = sin(angle)
|
||||
axis = vector.normalize(axis)
|
||||
-- https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
|
||||
local dot_axis = vector.multiply(axis, vector.dot(axis, v))
|
||||
local cross = vector.cross(v, axis)
|
||||
return vector.new(
|
||||
cross.x * sinangle + (v.x - dot_axis.x) * cosangle + dot_axis.x,
|
||||
cross.y * sinangle + (v.y - dot_axis.y) * cosangle + dot_axis.y,
|
||||
cross.z * sinangle + (v.z - dot_axis.z) * cosangle + dot_axis.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.rotate(v, rot)
|
||||
local sinpitch = sin(-rot.x)
|
||||
local sinyaw = sin(-rot.y)
|
||||
local sinroll = sin(-rot.z)
|
||||
local cospitch = cos(rot.x)
|
||||
local cosyaw = cos(rot.y)
|
||||
local cosroll = math.cos(rot.z)
|
||||
-- Rotation matrix that applies yaw, pitch and roll
|
||||
local matrix = {
|
||||
{
|
||||
sinyaw * sinpitch * sinroll + cosyaw * cosroll,
|
||||
sinyaw * sinpitch * cosroll - cosyaw * sinroll,
|
||||
sinyaw * cospitch,
|
||||
},
|
||||
{
|
||||
cospitch * sinroll,
|
||||
cospitch * cosroll,
|
||||
-sinpitch,
|
||||
},
|
||||
{
|
||||
cosyaw * sinpitch * sinroll - sinyaw * cosroll,
|
||||
cosyaw * sinpitch * cosroll + sinyaw * sinroll,
|
||||
cosyaw * cospitch,
|
||||
},
|
||||
}
|
||||
-- Compute matrix multiplication: `matrix` * `v`
|
||||
return vector.new(
|
||||
matrix[1][1] * v.x + matrix[1][2] * v.y + matrix[1][3] * v.z,
|
||||
matrix[2][1] * v.x + matrix[2][2] * v.y + matrix[2][3] * v.z,
|
||||
matrix[3][1] * v.x + matrix[3][2] * v.y + matrix[3][3] * v.z
|
||||
)
|
||||
end
|
||||
|
||||
function vector.dir_to_rotation(forward, up)
|
||||
forward = vector.normalize(forward)
|
||||
local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0)
|
||||
if not up then
|
||||
return rot
|
||||
end
|
||||
assert(vector.dot(forward, up) < 0.000001,
|
||||
"Invalid vectors passed to vector.dir_to_rotation().")
|
||||
up = vector.normalize(up)
|
||||
-- Calculate vector pointing up with roll = 0, just based on forward vector.
|
||||
local forwup = vector.rotate(vector.new(0, 1, 0), rot)
|
||||
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
|
||||
-- The angle between them is the absolute of the roll value we're looking for.
|
||||
rot.z = vector.angle(forwup, up)
|
||||
|
||||
-- Since vector.angle never returns a negative value or a value greater
|
||||
-- than math.pi, rot.z has to be inverted sometimes.
|
||||
-- To determine wether this is the case, we rotate the up vector back around
|
||||
-- the forward vector and check if it worked out.
|
||||
local back = vector.rotate_around_axis(up, forward, -rot.z)
|
||||
|
||||
-- We don't use vector.equals for this because of floating point imprecision.
|
||||
if (back.x - forwup.x) * (back.x - forwup.x) +
|
||||
(back.y - forwup.y) * (back.y - forwup.y) +
|
||||
(back.z - forwup.z) * (back.z - forwup.z) > 0.0000001 then
|
||||
rot.z = -rot.z
|
||||
end
|
||||
return rot
|
||||
end
|
Loading…
Reference in New Issue