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MineClone2-french-translation/mods/ITEMS/mcl_potions/init.lua

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minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
description = "Fermented Spider Eye",
wield_image = "mcl_potions_spider_eye_fermented.png",
inventory_image = "mcl_potions_spider_eye_fermented.png",
groups = { brewitem = 1 },
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stack_max = 64,
})
minetest.register_craft({
type = "shapeless",
output = "mcl_potions:fermented_spider_eye",
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recipe = { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" },
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})
minetest.register_craftitem("mcl_potions:glass_bottle", {
description = "Glass Bottle",
_doc_items_longdesc = "A glass bottle is used as a container for potions and can be used to collect water directly.",
_doc_items_usagehelp = "To collect water, it on a cauldron with water (which removes a level of water) or a water source (which removes no water).",
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inventory_image = "mcl_potions_potion_bottle_empty.png",
wield_image = "mcl_potions_potion_bottle_empty.png",
groups = {brewitem=1},
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer :get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
-- Try to fill glass bottle with water
local get_water = false
if def.groups and def.groups.water and def.liquidtype == "source" then
-- Water source
get_water = true
-- Or reduce water level of cauldron by 1
elseif node.name == "mcl_cauldrons:cauldron_3" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
elseif node.name == "mcl_cauldrons:cauldron_2" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
end
if get_water then
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle = ItemStack("mcl_potions:potion_water")
if itemstack:get_count() == 1 then
return water_bottle
else
local inv = placer:get_inventory()
if inv:room_for_item("main", water_bottle) then
inv:add_item("main", water_bottle)
else
minetest.add_item(placer:getpos(), water_bottle)
end
itemstack:take_item()
end
end
end
return itemstack
end,
})
minetest.register_craft( {
output = "mcl_potions:glass_bottle 3",
recipe = {
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{ "mcl_core:glass", "", "mcl_core:glass" },
{ "", "mcl_core:glass", "" }
}
})
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-- Tempalte function for creating images of filled potions
-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
-- - opacity is optional opacity from 0-255 (default: 127)
local potion_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"
end
-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
minetest.register_craftitem("mcl_potions:potion_water", {
description = "Water Bottle",
_doc_items_longdesc = "Water bottles can be used to brew potions and to fill cauldron. Drinking water has no effect.",
_doc_items_usagehelp = "Wield it and rightclick to drink it. Rightclick a cauldron to put the water into the cauldron.",
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
-- Increase water level of cauldron by 1
if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_1" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_2" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
return "mcl_potions:glass_bottle"
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
local how_to_drink = "To drink it, wield it, then rightclick."
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minetest.register_craftitem("mcl_potions:potion_awkward", {
description = "Awkward Potion",
_doc_items_longdesc = "This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.",
_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3},
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_mundane", {
description = "Mundane Potion",
_doc_items_longdesc = "This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.",
_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3},
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_thick", {
description = "Thick Potion",
_doc_items_longdesc = "This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.",
_doc_items_usagehelp = how_to_drink,
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stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3},
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
description = "Glistering Melon",
stack_max = 64,
groups = { brewitem = 1 },
inventory_image = "mcl_potions_melon_speckled.png",
})
minetest.register_craft({
output = "mcl_potions:speckled_melon",
recipe = {
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{'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
{'mcl_core:gold_nugget', 'mcl_farming:melon_item', 'mcl_core:gold_nugget'},
{'mcl_core:gold_nugget', 'mcl_core:gold_nugget', 'mcl_core:gold_nugget'},
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}
})
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minetest.register_craftitem("mcl_potions:dragon_breath", {
description = "Dragon's Breath",
wield_image = "mcl_potions_dragon_breath.png",
inventory_image = "mcl_potions_dragon_breath.png",
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groups = { brewitem = 1 },
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stack_max = 64,
})