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MineClone2-french-translation/mods/ENTITIES/mobs_mc/wither.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### WITHER
--###################
mcl_mobs.register_mob("mobs_mc:wither", {
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description = S("Wither"),
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type = "monster",
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spawn_class = "hostile",
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hp_max = 300,
hp_min = 300,
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xp_min = 50,
xp_max = 50,
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armor = {undead = 80, fleshy = 100},
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-- This deviates from MC Wiki's size, which makes no sense
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
visual = "mesh",
mesh = "mobs_mc_wither.b3d",
textures = {
{"mobs_mc_wither.png"},
},
visual_size = {x=4, y=4},
makes_footstep_sound = true,
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view_range = 16,
fear_height = 4,
walk_velocity = 2,
run_velocity = 4,
sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
-- TODO: sounds
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distance = 60,
},
jump = true,
jump_height = 10,
fly = true,
makes_footstep_sound = false,
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dogshoot_switch = 1,
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dogshoot_count_max = 1,
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attack_animals = true,
can_despawn = false,
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drops = {
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{name = "mcl_mobitems:nether_star",
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chance = 1,
min = 1,
max = 1},
},
lava_damage = 0,
fire_damage = 0,
attack_type = "dogshoot",
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explosion_strength = 8,
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dogshoot_stop = true,
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arrow = "mobs_mc:wither_skull",
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reach = 5,
shoot_interval = 0.5,
shoot_offset = -1,
animation = {
walk_speed = 12, run_speed = 12, stand_speed = 12,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
harmed_by_heal = true,
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do_custom = function(self)
if self.health < (self.hp_max / 2) then
self.base_texture = "mobs_mc_wither_half_health.png"
self.fly = false
self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80}
end
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mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
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end,
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on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
end,
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})
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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visual = "sprite",
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visual_size = {x = 0.75, y = 0.75},
-- TODO: 3D projectile, replace tetxture
textures = {"mobs_mc_TEMP_wither_projectile.png"},
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velocity = 6,
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-- direct hit
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hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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local l = mob:get_luaentity()
if l and l.health - 8 <= 0 then
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
if n then
local p = vector.offset(n,0,1,0)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
end
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end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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mcl_mobs.mob_class.boom(self,pos, 1)
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end
})
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-- TODO: Add blue wither skull
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--Spawn egg
mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
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mcl_wip.register_wip_item("mobs_mc:wither")