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MineClone2-french-translation/mods/ITEMS/REDSTONE/mesecons_solarpanel/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
local function path_to_sunlight_exists(position, light_level)
local neighbours = {
{ x = 0, y = 0, z =-1 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y =-1, z = 0 },
{ x = 0, y = 1, z = 0 },
{ x =-1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
}
for i=1, #neighbours do
local offset = neighbours[i]
local position_new = vector.add(
position,
offset
)
local light_level_new = minetest.get_node_light(
position_new,
nil
)
if 15 == light_level_new then
-- found the sunlight
return true
elseif light_level_new > light_level then
-- search where light is brighter
if path_to_sunlight_exists(
position_new,
light_level_new
) then
return true
end
end
end
end
local function sunlight_visible(position)
local light_level
-- Minetest 5.4.0+ can measure the daylight level at a position
if nil ~= minetest.get_natural_light then
light_level = minetest.get_natural_light(
position,
nil
)
if light_level >= 12 then
return true
end
else -- Minetest 5.3.0 or less can only measure the light level
local time = minetest.get_timeofday() * 24000
-- only check light level during day
if time > 6000 and time < 18000 then
light_level = minetest.get_node_light(
position,
nil
)
if light_level >= 12 then
return path_to_sunlight_exists(
position,
12
)
end
end
end
return false
end
local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 }
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-- Daylight Sensor
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minetest.register_node("mesecons_solarpanel:solar_panel_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
is_ground_content = false,
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selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
_doc_items_create_entry = false,
groups = {handy=1,axey=1, not_in_creative_inventory = 1, material_wood=1, flammable=-1},
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.pplate,
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
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local protname = clicker:get_player_name()
if minetest.is_protected(pos, protname) then
minetest.record_protection_violation(pos, protname)
return
end
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
end,
_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
minetest.register_node("mesecons_solarpanel:solar_panel_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
is_ground_content = false,
selection_box = {
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type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
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groups = {handy=1,axey=1, material_wood=1},
description=S("Daylight Sensor"),
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_tt_help = S("Provides redstone power when in sunlight") .. "\n" ..S("Can be inverted"),
_doc_items_longdesc = S("Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.").."\n"..
S("In inverted state, they provide redstone power when they are not in sunlight and no power otherwise."),
_doc_items_usagehelp = S("Use the daylight sensor to toggle its state."),
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pplate,
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
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local protname = clicker:get_player_name()
if minetest.is_protected(pos, protname) then
minetest.record_protection_violation(pos, protname)
return
end
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate)
end,
_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
minetest.register_craft({
output = "mesecons_solarpanel:solar_panel_off",
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recipe = {
{"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"},
{"mcl_nether:quartz", "mcl_nether:quartz", "mcl_nether:quartz"},
{"group:wood_slab", "group:wood_slab", "group:wood_slab"},
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}
})
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minetest.register_abm({
label = "Daylight turns on solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_off"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if sunlight_visible(pos) then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
end,
})
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minetest.register_abm({
label = "Darkness turns off solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_on"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if not sunlight_visible(pos) then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
end,
})
--- Inverted Daylight Sensor
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minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
is_ground_content = false,
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selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
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groups = {handy=1,axey=1, not_in_creative_inventory = 1, material_wood=1},
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.pplate,
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
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local protname = clicker:get_player_name()
if minetest.is_protected(pos, protname) then
minetest.record_protection_violation(pos, protname)
return
end
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
end,
_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
is_ground_content = false,
selection_box = {
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type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
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groups = {handy=1,axey=1, not_in_creative_inventory=1, material_wood=1},
description=S("Inverted Daylight Sensor"),
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.pplate,
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
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local protname = clicker:get_player_name()
if minetest.is_protected(pos, protname) then
minetest.record_protection_violation(pos, protname)
return
end
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate)
end,
_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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minetest.register_abm({
label = "Darkness turns on inverted solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_inverted_off"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if not sunlight_visible(pos) then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
end,
})
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minetest.register_abm({
label = "Daylight turns off inverted solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_inverted_on"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if sunlight_visible(pos) then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
end,
})
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minetest.register_craft({
type = "fuel",
recipe = "mesecons_solarpanel:solar_panel_off",
burntime = 15
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_solarpanel:solar_panel_off", "nodes", "mesecons_solarpanel:solar_panel_on")
doc.add_entry_alias("nodes", "mesecons_solarpanel:solar_panel_off", "nodes", "mesecons_solarpanel:solar_panel_inverted_off")
doc.add_entry_alias("nodes", "mesecons_solarpanel:solar_panel_off", "nodes", "mesecons_solarpanel:solar_panel_inverted_off")
doc.add_entry_alias("nodes", "mesecons_solarpanel:solar_panel_off", "nodes", "mesecons_solarpanel:solar_panel_inverted_on")
end