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MineClone2-french-translation/mods/MAPGEN/mcl_structures/shipwrecks.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--local S = minetest.get_translator(modname)
local seed = minetest.get_mapgen_setting("seed")
local water_level = minetest.get_mapgen_setting("water_level")
local pr = PseudoRandom(seed)
--schematics by chmodsayshello
local schems = {
modpath.."/schematics/mcl_structures_shipwreck_full_damaged.mts",
modpath.."/schematics/mcl_structures_shipwreck_full_normal.mts",
modpath.."/schematics/mcl_structures_shipwreck_full_back_damaged.mts",
modpath.."/schematics/mcl_structures_shipwreck_half_front.mts",
modpath.."/schematics/mcl_structures_shipwreck_half_back.mts",
}
local ocean_biomes = {
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean"
}
local beach_biomes = {
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore"
}
mcl_structures.register_structure("shipwreck",{
place_on = {"group:sand","mcl_core:gravel"},
spawn_by = {"group:water"},
num_spawn_by = 4,
noise_params = {
offset = 0,
scale = 0.000022,
spread = {x = 250, y = 250, z = 250},
seed = 3,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
sidelen = 16,
flags = "force_placement",
biomes = ocean_biomes,
y_max = water_level-4,
y_min = mcl_vars.mg_overworld_min,
filenames = schems,
y_offset = function(pr) return pr:next(-4,-2) end,
loot = {
["mcl_chests:chest_small"] = {
stacks_min = 3,
stacks_max = 10,
items = {
{ itemstring = "mcl_sus_stew:stew", weight = 10, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 },
{ itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 },
{ itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 },
--{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
},
{
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stacks_min = 2,
stacks_max = 6,
items = {
{ itemstring = "mcl_core:iron_ingot", weight = 90, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:iron_nugget", weight = 50, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_core:emerald", weight = 40, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:lapis", weight = 20, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:gold_ingot", weight = 10, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_experience:bottle", weight = 5, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 1 },
}
},{
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stacks_min = 3,
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stacks_max = 3,
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items = {
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--{ itemstring = "FIXME TREASURE MAP", weight = 8, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:paper", weight = 20, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_mobitems:feather", weight = 10, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_books:book", weight = 5, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_armor:coast", weight = 20, amount_min = 2, amount_max = 2},
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}
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},
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}
}
})
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local spawnon = { "mcl_stairs:slab_prismarine_dark"}
mcl_structures.register_structure("ocean_temple",{
place_on = {"group:sand","mcl_core:gravel"},
spawn_by = {"group:water"},
num_spawn_by = 4,
noise_params = {
offset = 0,
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scale = 0.0000122,
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spread = {x = 250, y = 250, z = 250},
seed = 32345,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
sidelen = 32,
flags = "force_placement",
biomes = ocean_biomes,
y_max = water_level-4,
y_min = mcl_vars.mg_overworld_min,
filenames = {
modpath .. "/schematics/mcl_structures_ocean_temple.mts",
modpath .. "/schematics/mcl_structures_ocean_temple_2.mts",
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},
y_offset = function(pr) return pr:next(-2,0) end,
after_place = function(p,def,pr)
local p1 = vector.offset(p,-9,0,-9)
local p2 = vector.offset(p,9,32,9)
mcl_structures.spawn_mobs("mobs_mc:guardian",spawnon,p1,p2,pr,5,true)
mcl_structures.spawn_mobs("mobs_mc:guardian_elder",spawnon,p1,p2,pr,1,true)
mcl_structures.construct_nodes(p1,p2,{"group:wall"})
end,
loot = {
["mcl_chests:chest_small"] = {
stacks_min = 3,
stacks_max = 10,
items = {
{ itemstring = "mcl_sus_stew:stew", weight = 10, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
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{ itemstring = "mcl_fishing:fish_raw", weight = 5, amount_min = 8, amount_max = 21 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 7, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
},
{
stacks_min = 2,
stacks_max = 6,
items = {
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:goldblock", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_experience:bottle", weight = 5, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_fishing:fishing_rod", weight = 1, amount_min = 1, amount_max = 1 },
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}
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},
{
stacks_min = 4,
stacks_max = 4,
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items = {
--{ itemstring = "FIXME TREASURE MAP", weight = 8, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_books:book", weight = 1, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
}
},
}
}
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:guardian",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 10,
interval = 60,
limit = 9,
spawnon = spawnon,
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:guardian_elder",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 100,
interval = 60,
limit = 4,
spawnon = spawnon,
})