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MineClone2-french-translation/mods/ENVIRONMENT/mcl_raids/init.lua

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-- mcl_raids
mcl_raids = {}
local S = minetest.get_translator(minetest.get_current_modname())
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-- Define the amount of illagers to spawn each wave.
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local waves = {
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{
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["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 1,
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},
{
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["mobs_mc:pillager"] = 4,
["mobs_mc:vindicator"] = 3,
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},
{
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["mobs_mc:pillager"] = 4,
["mobs_mc:vindicator"] = 1,
["mobs_mc:witch"] = 1,
--["mobs_mc:ravager"] = 1,
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},
{
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["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 2,
["mobs_mc:witch"] = 3,
},
{
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 5,
["mobs_mc:witch"] = 1,
["mobs_mc:evoker"] = 1,
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},
}
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local extra_wave = {
["mobs_mc:pillager"] = 5,
["mobs_mc:vindicator"] = 5,
["mobs_mc:witch"] = 1,
["mobs_mc:evoker"] = 1,
--["mobs_mc:ravager"] = 2,
}
local oban_layers = {
{
pattern = "rhombus",
color = "unicolor_cyan"
},
{
color = "unicolor_grey",
pattern = "stripe_bottom"
},
{
pattern = "stripe_center",
color = "unicolor_darkgrey"
},
{
color = "unicolor_black",
pattern = "stripe_middle"
},
{
pattern = "half_horizontal",
color = "unicolor_grey"
},
{
color = "unicolor_grey",
pattern = "circle"
},
{
pattern = "border",
color = "unicolor_black"
}
}
local oban_def = table.copy(minetest.registered_entities["mcl_banners:standing_banner"])
oban_def.visual_size = { x=1, y=1 }
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local old_step = oban_def.on_step
oban_def.on_step = function(self,dtime)
if not self.object:get_attach() then return self.object:remove() end
if old_step then return old_step(self.dtime) end
end
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minetest.register_entity(":mcl_raids:ominous_banner",oban_def)
function mcl_raids.drop_obanner(pos)
local it = ItemStack("mcl_banners:banner_item_white")
it:get_meta():set_string("layers",minetest.serialize(oban_layers))
it:get_meta():set_string("name",S("Ominous Banner"))
minetest.add_item(pos,it)
end
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function mcl_raids.promote_to_raidcaptain(c) -- object
if not c or not c:get_pos() then return end
local pos = c:get_pos()
local l = c:get_luaentity()
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l._banner = minetest.add_entity(pos,"mcl_raids:ominous_banner")
l._banner:set_properties({textures = {mcl_banners.make_banner_texture("unicolor_white", oban_layers)}})
l._banner:set_attach(c,"",vector.new(-1,5.5,0),vector.new(0,0,0),true)
l._raidcaptain = true
local old_ondie = l.on_die
l.on_die = function(self, pos, cmi_cause)
if l._banner then
l._banner:remove()
l._banner = nil
mcl_raids.drop_obanner(pos)
if cmi_cause and cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
awards.unlock(cmi_cause.puncher:get_player_name(), "mcl:voluntary_exile")
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local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen")
if not lv then lv = 0
else lv = lv.factor end
lv = math.max(5,lv + 1)
mcl_potions.bad_omen_func(cmi_cause.puncher,lv,6000)
end
end
if old_ondie then return old_ondie(self,pos,cmi_cause) end
end
end
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function mcl_raids.is_raidcaptain_near(pos)
for k,v in pairs(minetest.get_objects_inside_radius(pos,32)) do
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local l = v:get_luaentity()
if l and l._raidcaptain then return true end
end
end
function mcl_raids.register_possible_raidcaptain(mob)
local old_on_spawn = minetest.registered_entities[mob].on_spawn
local old_on_pick_up = minetest.registered_entities[mob].on_pick_up
if not minetest.registered_entities[mob].pick_up then minetest.registered_entities[mob].pick_up = {} end
table.insert(minetest.registered_entities[mob].pick_up,"mcl_banners:banner_item_white")
minetest.registered_entities[mob].on_pick_up = function(self,e)
local stack = ItemStack(e.itemstring)
if not self._raidcaptain and stack:get_meta():get_string("name"):find("Ominous Banner") then
stack:take_item(1)
mcl_raids.promote_to_raidcaptain(self.object)
return stack
end
if old_on_pick_up then return old_on_pick_up(self,e) end
end
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minetest.registered_entities[mob].on_spawn = function(self)
if not mcl_raids.is_raidcaptain_near(self.object:get_pos()) then
mcl_raids.promote_to_raidcaptain(self.object)
end
if old_on_spawn then return old_on_spawn(self) end
end
end
mcl_raids.register_possible_raidcaptain("mobs_mc:pillager")
mcl_raids.register_possible_raidcaptain("mobs_mc:vindicator")
mcl_raids.register_possible_raidcaptain("mobs_mc:evoker")
function mcl_raids.spawn_raid(event)
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local pos = event.pos
local wave = event.stage
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local illager_count = 0
local spawnable = false
local r = 32
local n = 12
local i = math.random(1, n)
local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,-5,-50,-5), vector.offset(raid_pos,5,50,5), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand", "mcl_core:ice"})
mcl_bells.ring_once(pos)
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if sn and #sn > 0 then
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local spawn_pos = sn[math.random(#sn)]
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if spawn_pos then
minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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event.health_max = 0
local w
if event.stage <= #waves then
w= waves[event.stage]
else
w = extra_wave
end
for m,c in pairs(w) do
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for i=1,c do
local p = vector.offset(spawn_pos,0,1,0)
local mob = mcl_mobs.spawn(p,m)
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local l = mob:get_luaentity()
if l then
l.raidmob = true
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event.health_max = event.health_max + l.health
table.insert(event.mobs,mob)
--minetest.log("action", "[mcl_raids] Here we go. Raid time")
l:gopath(pos)
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end
end
end
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if event.stage == 1 then
table.shuffle(event.mobs)
mcl_raids.promote_to_raidcaptain(event.mobs[1])
end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. #event.mobs .. ".")
return #event.mobs == 0
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else
minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
end
elseif not sn then
minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
end
return true
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end
function mcl_raids.find_villager(pos)
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local obj = minetest.get_objects_inside_radius(pos, 8)
for _, objects in ipairs(obj) do
local object = objects:get_luaentity()
if object then
if object.name ~= "mobs_mc:villager" then
return
elseif object.name == "mobs_mc:villager" then
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--minetest.log("action", "[mcl_raids] Villager Found.")
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return true
else
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--minetest.log("action", "[mcl_raids] No Villager Found.")
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return false
end
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end
end
end
function mcl_raids.find_bed(pos)
return minetest.find_node_near(pos,32,{"mcl_beds:bed_red_bottom"})
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end
function mcl_raids.find_village(pos)
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local bed = mcl_raids.find_bed(pos)
if bed and mcl_raids.find_villager(bed) then
return bed
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end
end
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local function get_point_on_circle(pos,r,n)
local rt = {}
for i=1, n do
table.insert(rt,vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r* math.sin(((i-1)/n) * (2*math.pi)) ))
end
table.shuffle(rt)
return rt[1]
end
local function start_firework_rocket(pos)
local p = get_point_on_circle(pos,math.random(32,64),32)
local n = minetest.get_node(p)
local l = minetest.get_natural_light(pos,0.5)
if n.name ~= "air" or l <= minetest.LIGHT_MAX then return end
local o = minetest.add_entity(p,"mcl_bows:rocket_entity")
o:get_luaentity()._harmless = true
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o:set_acceleration(vector.new(math.random(0,2),math.random(30,50),math.random(0,2)))
end
local function make_firework(pos,stime)
if os.time() - stime > 60 then return end
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for i=1,math.random(25) do
minetest.after(math.random(i),start_firework_rocket,pos)
end
minetest.after(10,make_firework,pos,stime)
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end
local function is_player_near(self)
for _,pl in pairs(minetest.get_connected_players()) do
if self.pos and vector.distance(pl:get_pos(),self.pos) < 64 then return true end
end
end
local function check_mobs(self)
local m = {}
local h = 0
for k,o in pairs(self.mobs) do
if o and o:get_pos() then
local l = o:get_luaentity()
h = h + l.health
table.insert(m,o)
end
end
if #m == 0 then --if no valid mobs in table search if there are any (reloaded ones) in the area
for k,o in pairs(minetest.get_objects_inside_radius(self.pos,64)) do
local l = o:get_luaentity()
if l and l.raidmob then
local l = o:get_luaentity()
h = h + l.health
table.insert(m,o)
end
end
end
self.mobs = m
return h
end
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mcl_events.register_event("raid",{
readable_name = "Raid",
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max_stage = 5,
health = 1,
health_max = 1,
exclusive_to_area = 128,
enable_bossbar = true,
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cond_start = function(self)
--minetest.log("Cond start raid")
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local r = {}
for _,p in pairs(minetest.get_connected_players()) do
if mcl_potions.player_has_effect(p,"bad_omen") then
local raid_pos = mcl_raids.find_village(p:get_pos())
if raid_pos then
--minetest.log("We have a raid position. Start raid")
table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
end
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end
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end
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if #r > 0 then return r end
end,
on_start = function(self)
self.mobs = {}
self.health_max = 1
self.health = 0
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local lv = mcl_potions.player_get_effect(minetest.get_player_by_name(self.player), "bad_omen")
if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end
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end,
cond_progress = function(self)
if not is_player_near(self) then return false end
self.health = check_mobs(self)
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self.percent = math.max(0,(self.health / self.health_max ) * 100)
if #self.mobs < 1 then
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return true end
end,
on_stage_begin = mcl_raids.spawn_raid,
cond_complete = function(self)
if not is_player_near(self) then return false end
--let the event api handle cancel the event when no players are near
--without this check it would sort out the unloaded mob entities and
--think the raid is defeated.
check_mobs(self)
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return self.stage >= self.max_stage and #self.mobs < 1
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end,
on_complete = function(self)
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awards.unlock(self.player,"mcl:hero_of_the_village")
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mcl_potions.player_clear_effect(minetest.get_player_by_name(self.player),"bad_omen")
make_firework(self.pos,os.time())
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end,
})
minetest.register_chatcommand("raidcap",{
privs = {debug = true},
func = function(pname,param)
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local c = minetest.add_entity(minetest.get_player_by_name(pname):get_pos(),"mobs_mc:pillager")
mcl_raids.promote_to_raidcaptain(c)
end,
})
minetest.register_chatcommand("dump_banner_layers",{
privs = {debug = true},
func = function(pname,param)
local p = minetest.get_player_by_name(pname)
mcl_raids.drop_obanner(vector.offset(p:get_pos(),1,1,1))
for k,v in pairs(minetest.get_objects_inside_radius(p:get_pos(),5)) do
local l = v:get_luaentity()
if l and l.name == "mcl_banners:standing_banner" then
minetest.log(dump(l._base_color))
minetest.log(dump(l._layers))
end
end
end
})
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local function is_new_years()
local d = os.date("*t")
return d.month == 1 and d.day == 1 and d.hour < 1
end
mcl_events.register_event("new_years",{
stage = 0,
max_stage = 1,
readable_name = "New Years",
pos = vector.new(0,0,0),
exclusive_to_area = 256,
cond_start = function(event)
if not is_new_years() then return false end
local r = {}
for _,p in pairs(minetest.get_connected_players()) do
table.insert(r,{ player = p:get_player_name(), pos = p:get_pos()})
end
return r
end,
on_start = function(self)
minetest.chat_send_player(self.player,"<cora> Happy new year <3")
end,
on_step = function(self,dtime)
if not self.timer or self.timer < 0 then
self.timer = math.random(1,5)
for i=1,math.random(8) do
minetest.after(math.random(i),start_firework_rocket,minetest.get_player_by_name(self.player):get_pos())
end
end
self.timer = self.timer - dtime
end,
cond_complete = function(event)
return not is_new_years()
end, --return success
})