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MineClone2-french-translation/mods/ITEMS/mcl_buckets/init.lua

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local S = minetest.get_translator("mcl_buckets")
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-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
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minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
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local mod_doc = minetest.get_modpath("doc")
local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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if mod_mcl_core then
minetest.register_craft({
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output = 'mcl_buckets:bucket_empty 1',
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recipe = {
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
{'', 'mcl_core:iron_ingot', ''},
}
})
end
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mcl_buckets = {}
mcl_buckets.liquids = {}
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-- Sound helper functions for placing and taking liquids
local sound_place = function(itemname, pos)
local def = minetest.registered_nodes[itemname]
if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
end
local sound_take = function(itemname, pos)
local def = minetest.registered_nodes[itemname]
if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
end
local place_liquid = function(pos, itemstring)
local fullness = minetest.registered_nodes[itemstring].liquid_range
sound_place(itemstring, pos)
minetest.add_node(pos, {name=itemstring, param2=fullness})
end
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-- Register a new liquid
-- source_place = a string or function.
-- * string: name of the node to place
-- * function(pos): will returns name of the node to place with pos being the placement position
-- source_take = table of liquid source node names to take
-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = user-visible bucket description
-- longdesc = long explanatory description (for help)
-- usagehelp = short usage explanation (for help)
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-- tt_help = very short tooltip help
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-- extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid.
-- placer is object/player who is placing the liquid, can be nil
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-- groups = optional list of item groups
--
-- This function can be called from any mod (which depends on this one)
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function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, tt_help, extra_check, groups)
for i=1, #source_take do
mcl_buckets.liquids[source_take[i]] = {
source_place = source_place,
source_take = source_take[i],
itemname = itemname,
}
if type(source_place) == "string" then
mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
end
end
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if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
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_tt_help = tt_help,
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inventory_image = inventory_image,
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stack_max = 16,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
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local node = minetest.get_node(pointed_thing.under)
local place_pos = pointed_thing.under
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local nn = node.name
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-- Call on_rightclick if the pointed node defines it
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
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end
end
local node_place
if type(source_place) == "function" then
node_place = source_place(place_pos)
else
node_place = source_place
end
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-- Check if pointing to a buildable node
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local item = itemstack:get_name()
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if extra_check and extra_check(place_pos, user) == false then
-- Fail placement of liquid
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
local pns = user:get_player_name()
if minetest.is_protected(place_pos, pns) then
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minetest.record_protection_violation(place_pos, pns)
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return itemstack
end
place_liquid(place_pos, node_place)
if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end
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else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
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local abovenode = minetest.get_node(pointed_thing.above)
if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) then
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minetest.record_protection_violation(pointed_thing.above, pn)
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return itemstack
end
place_liquid(pointed_thing.above, node_place)
if mod_doc and doc.entry_exists("nodes", node_place) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
end
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else
-- do not remove the bucket with the liquid
return
end
end
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-- Handle bucket item and inventory stuff
if not minetest.settings:get_bool("creative_mode") then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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if itemstack:get_count() == 1 then
return new_bucket
else
local inv = user:get_inventory()
if inv:room_for_item("main", new_bucket) then
inv:add_item("main", new_bucket)
else
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minetest.add_item(user:get_pos(), new_bucket)
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end
itemstack:take_item()
return itemstack
end
else
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return
end
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
local iname = stack:get_name()
local buildable = minetest.registered_nodes[dropnode.name].buildable_to
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if extra_check and extra_check(droppos, nil) == false then
-- Fail placement of liquid
elseif buildable then
-- buildable; replace the node
local node_place
if type(source_place) == "function" then
node_place = source_place(droppos)
else
node_place = source_place
end
place_liquid(droppos, node_place)
stack:set_name("mcl_buckets:bucket_empty")
end
return stack
end,
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})
end
end
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minetest.register_craftitem("mcl_buckets:bucket_empty", {
description = S("Empty Bucket"),
_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
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_tt_help = S("Collects liquids"),
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inventory_image = "bucket.png",
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stack_max = 16,
on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
if pointed_thing.type ~= "node" then
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return itemstack
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end
-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
local nn = node.name
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
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-- Can't steal liquids
if minetest.is_protected(pointed_thing.above, user:get_player_name()) then
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minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
-- Check if pointing to a liquid source
local liquiddef = mcl_buckets.liquids[nn]
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local new_bucket
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then
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-- Fill bucket, but not in Creative Mode
if not minetest.settings:get_bool("creative_mode") then
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new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
end
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minetest.add_node(pointed_thing.under, {name="air"})
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sound_take(nn, pointed_thing.under)
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if mod_doc and doc.entry_exists("nodes", nn) then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
end
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elseif nn == "mcl_cauldrons:cauldron_3" then
-- Take water out of full cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
if not minetest.settings:get_bool("creative_mode") then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
elseif nn == "mcl_cauldrons:cauldron_3r" then
-- Take river water out of full cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
if not minetest.settings:get_bool("creative_mode") then
new_bucket = ItemStack("mcl_buckets:bucket_river_water")
end
sound_take("mclx_core:river_water_source", pointed_thing.under)
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end
-- Add liquid bucket and put it into inventory, if possible.
-- Drop new bucket otherwise.
if new_bucket then
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if itemstack:get_count() == 1 then
return new_bucket
else
local inv = user:get_inventory()
if inv:room_for_item("main", new_bucket) then
inv:add_item("main", new_bucket)
else
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minetest.add_item(user:get_pos(), new_bucket)
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end
if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
end
return itemstack
end
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end
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Fill empty bucket with liquid or drop bucket if no liquid
local collect_liquid = false
local liquiddef = mcl_buckets.liquids[dropnode.name]
local new_bucket
if liquiddef ~= nil and liquiddef.itemname ~= nil and (dropnode.name == liquiddef.source_take) then
-- Fill bucket
new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(dropnode.param2)})
sound_take(dropnode.name, droppos)
collect_liquid = true
end
if collect_liquid then
minetest.set_node(droppos, {name="air"})
-- Fill bucket with liquid
stack = new_bucket
else
-- No liquid found: Drop empty bucket
minetest.add_item(droppos, stack)
stack:take_item()
end
return stack
end,
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})
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if mod_mcl_core then
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-- Lava bucket
mcl_buckets.register_liquid(
function(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
else
return "mcl_core:lava_source"
end
end,
{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
"mcl_buckets:bucket_lava",
"bucket_lava.png",
S("Lava Bucket"),
S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
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S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
S("Places a lava source")
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)
-- Water bucket
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mcl_buckets.register_liquid(
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"mcl_core:water_source",
{"mcl_core:water_source"},
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"mcl_buckets:bucket_water",
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"bucket_water.png",
S("Water Bucket"),
S("A bucket can be used to collect and release liquids. This one is filled with water."),
S("Place it to empty the bucket and create a water source."),
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S("Places a water source"),
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function(pos, placer)
-- Check protection
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local placer_name = ""
if placer ~= nil then
placer_name = placer:get_player_name()
end
if placer and minetest.is_protected(pos, placer_name) then
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minetest.record_protection_violation(pos, placer_name)
return false
end
local nn = minetest.get_node(pos).name
-- Pour water into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
end
sound_place("mcl_core:water_source", pos)
return false
-- Evaporate water if used in Nether (except on cauldron)
else
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false
end
end
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end,
{ water_bucket = 1 }
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)
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end
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if mod_mclx_core then
-- River water bucket
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mcl_buckets.register_liquid(
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"mclx_core:river_water_source",
{"mclx_core:river_water_source"},
"mcl_buckets:bucket_river_water",
"bucket_river_water.png",
S("River Water Bucket"),
S("A bucket can be used to collect and release liquids. This one is filled with river water."),
S("Place it to empty the bucket and create a river water source."),
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S("Places a river water source"),
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function(pos, placer)
-- Check protection
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local placer_name = ""
if placer ~= nil then
placer_name = placer:get_player_name()
end
if placer and minetest.is_protected(pos, placer_name) then
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minetest.record_protection_violation(pos, placer_name)
return false
end
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local nn = minetest.get_node(pos).name
-- Pour into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3r" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
end
sound_place("mcl_core:water_source", pos)
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return false
else
-- Evaporate water if used in Nether (except on cauldron)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false
end
end
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end,
{ water_bucket = 1 }
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)
end
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minetest.register_craft({
type = "fuel",
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recipe = "mcl_buckets:bucket_lava",
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burntime = 1000,
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replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
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})